This page details pre-release information and/or media for Quake II (PC, Xbox 360).
While Quake II doesn't have as a documented (or long) development timeline as the first game, there's still some interesting things.
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Early Development#
Quake II went by many names during development including Strogg, Gon, Wor, Load, and Lock and Load. id ultimately decided to make the game a sequel to Quake due to being unable to agree on a title, potential trademark issues and similarities in gameplay (and likely also to help sales through brand recognition).
Sonic Mayhem's Involvement#
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Rumors would float around that Trent Raznor had passed on the opportunity to compose for Quake II because he thought the game had "no atmosphere", however composer Sascha "Sonic Mayhem" Dikiciyan would deny this, recounting on how he had become involved in the soundtrack for Quake II in a YouTube comment of a video by Civvie 11.
Appreciate you mentioning my work. However Trent didn't decline because he didn't liked it. He was too busy. When I started talking to id they had no idea what or who they wanted at first. Only after submitting our demo, they wanted to go the metal route. - Sonic Mayhem
(Source: Quake II - Welcome to the Machine -Civvie 11)
Scrapped Items#
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Some of Quake II's manuals make mentions of items that have no trace left in the final game or the Q2Test prototype. The mentioning of the items in the manuals could imply that these were cut fairly late into development.
Cloak#
The manual has an unused image for a "cloak" item, resembling the Power Screen/Power Armor.
Scope#
The digital manual included with the initial CD release includes an unused picture of an item called a "Scope".
According to the 2023 remaster's Id Vault, this would have allowed you to zoom in at the cost of 1 cell ammo per zoom.
Sights#
The digital manual included with the initial CD release includes an unused picture of an item called "Sights".
According to the 2023 remaster's Id Vault, this would have enabled auto-targeting for a certain number of shots, ala the final game's Silencer powerup.
Concept Art#
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The Quake II remaster shows early concept art created by Adrian Carmack, as well as himself posting a few pieces of concept art.
Environment#
Stroggos Area Map#
(Source: id Vault (2023 Remaster))
Big Gun#
Concept art of the Big Gun. The plotline of destroying it was loosely inspired by the 1961 film, The Guns of Navarone.
(Source: id Vault (2023 Remaster))
Hanger#
(Source: id Vault (2023 Remaster))
Torture Bed#

A sketch of one of the torture beds in Unit/Mission 8.
Cerberon#
(Source: id Vault (2023 Remaster))
Monorail#
(Source: id Vault (2023 Remaster))
Stroggos Ocean#
(Source: id Vault (2023 Remaster))
Stroggos Base#
(Source: id Vault (2023 Remaster))
Weapons#

Various sketches of the Chain gun, Rocket Launcher, Rail gun, and BFG 10K.





(Source: id Vault (2023 Remaster))
Items#
(Source: id Vault (2023 Remaster))
Strogg#

A few sketches of the Parasite, and what looks like the Medic, but it's incomplete.
Gunner#

The Gunner, looking menacing as ever.
Flyer#

This is the Flyer, but it appears to be more slender in terms of its machinery.
Tank#

The Tank is incomplete and doesn't have a face here.
Jorg#

Several different iterations of the Jorg.
A sketch showing the Jorg and the Makron. The Makron is shown with a Krang-like appearance here.
(Source: id Vault (2023 Remaster))