This page details pre-release information and/or media for Papa's Taco Mia!.
Shortly after the release of Papa's Burgeria, Flipline Studios would begin work on their third time management restaurant game, which would become Papa's Taco Mia.
Development Timeline#
2010
- December - Development begins, following the release of Papa's Burgeria.
2011
- March 7 - A trailer is posted to the Flipline Studios YouTube channel.
- May 5 - A teaser image is posted on the Flipline Studios blog.
- May 20 - The game is released.
Reveal Trailer#
Released on March 7, 2011.
- A frame counter is present at the bottom of the screen, between the Build Section and Pause buttons.
Post-Mortem Blog Post#
On April 15, 2014, Flipline Studios made a Post Mortem blog post for Papa's Taco Mia!, giving insight to how the game was designed, scrapped ideas, and changes made to the game over the course of development.
Conception#
After the large success of Burgeria and seeing that there were still plenty of fans, Flipline began working on a new installment. Initially, Papa Louie was going to open up a coffee shop and players were to be tasked with brewing coffee for customers. However, Flipline was unable to find the right way to implement coffee brewing into a system that would enable players to multitask and how the color palette of the game, with brown and white shades, was very dull compared to the bright, cartoony aesthetic the games are known for.
A coffee-based Papa Louie game would eventually come in the form of Papa's Mocharia: To Go!, released on Android and iPhone in 2021.
Changed Mechanics#
- Pouring toppings used a "click-and-scribble mechanic": first, click on a bin of toppings, then the scoop would attach to the cursor, and you would hold the left mouse button as you poured. Due to not fitting well with how other objects in the game controlled, such as the pans of meat and tickets, it was replaced with the final "drag-then-wiggle" system.
- Customers only ordered toppings that you would have when you unlock, and would not update their orders when new toppings were unlocked. This led to early game customers having orders that were composed solely of starting ingredients in the late game, which became boring, and not having enough customers to order new toppings. This issue was solved by having customers only order toppings if they are available.
- Meats were cooked in batches and then poured onto the taco like other toppings. One batch of meat would last "a few orders" before running out and another batch needed to be cooked. This caused playtesters to make batches of meat early in the day and not return to the Grill station afterward, discouraging multitasking. The amount of orders one batch could fulfill was lowered several times before the batch system was scrapped and the final system was put into place.
- The timer ring on pans worked differently. At first, the ring would go all the way around the pan before prompting the player to complete an action (i.e., cutting, flipping, or taking the meat and putting it in a shell.). It became difficult to tell how far along the meat was done cooking, and the final version of the rings were implemented to fix this issue.