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Nicktoons Unite! (PlayStation 2, GameCube)

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This page details pre-release information and/or media for Nicktoons Unite! (PlayStation 2, GameCube).

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

To do:

  • Add beta footage seen in the trailer.
  • LOTS of early concept art is seen in a video in by Daniel Garcia, who worked on the game as an artist such as:
    • Early character models seen in the trailer.
    • Carl Wheezer (for only a few frames due to scrolling, very easy to miss)
    • Assets for the cut levels of Retroville and Casper High.
    • Art of enemies entirely absent from the final game.

Concept Art#

Inside the PlayStation 2 version of the game there is a hidden menu that can be accessed by owning 2 of 3 cross play compatible games. Notably, a lot of the concept art showcases ideas mentioned within the game that are never actually shown.

Early Screenshots#

Ghost Prison#

  • The HUD is different.
  • The pickups are different.
  • Jimmy Neutron's model appears to more closely resemble his design from the film instead of the TV show.
  • Timmy is holding the poofer pen from the first Jimmy Timmy Power Hour (called a Toy Zapper) instead of a Cosmo-shaped gun.
  • SpongeBob is holding a big brown bubble wand.

Retroville#

  • An image of Retroville. In the final game, this same level is a monochrome hologram.

Scrapped Xbox Release#

Alongside the PlayStation 2 and GameCube releases, an Xbox release was planned but for unknown reasons cancelled. This is evident on the IGN page, which still lists it to this day.