the cutting room mirror

2009

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This is a sub-page of Prerelease:Little King's Story.

Little King's Story was intended to be released on the 27th of March, 2009. However, several notable changes occurred in the final months before its actual release on the 22nd of April that year.
This Official Insider interview shows many of these differences from the early 2009 pre-release version of the game. Watch on YouTube

Areas#

Jolly Kingdom#

LKS_Jolly_Kingdom_2009.jpg

  • The trash on the top of the picture had a different place.

Bony Tunnel#

Watch on YouTube

  • There is lighting from the exit of the tunnel.
  • Some dark effects are present in the tunnel.
  • There is a crack in the tunnel that only appears if you accept the "UMA Count = 1" quest.

Skull Plains#

LKS_Skull_Plains_2009_Entrance.jpg

  • The only difference in this screenshot is the lighting.

Events#

Cow Bones's Defeat Night#

Watch on YouTubeIn this event, some lines are changed in the final game.

Pre-release

Final Game

Liam: Yo yo. why are we here so late?
Howser: Just put that sign up here!
Liam: Hey hey. why are we here so late?
Howser: Just put that sign up here!
Howser: This will bring us closer to our goal!
  • The carpenter sign is different.
  • It seems that the second castle is already unlocked, meaning that a debug mode was possibly used.
  • When Howser talks, he makes like a cough sound.
  • After Liam puts the sign, he makes a sound never heard in-game.

Pancho's King Letter Delivery#

Watch on YouTube

  • Pancho makes one more noise that in the final game.
  • The letter of King Omelet isn't displayed.
  • The jewel's color of Corobo's sceptre is yellow instead of blue.
  • For some reason, there is no music in the video.

Kingdom Plan#

Power Up#

Guard Badges Description#

Pre-release

Final Game

Calisthenics Edict Price#

Pre-release

Final Game

3600,ooo
1880,ooo

Castle Town#

Pre-release

Final Game

Red-Roofed House
Red-Roof House

Grassland Town#

Pre-release

Final Game

Village of the Plains
Grassland Town

Farmland#

Prerelease

Final Game

House on the Edges
Riverside Cabin

Soldier Town#

Veteran's Barracks Price#

Pre-release

Final Game

13800,ooo
9100,ooo

Displayed Elements#

Pre-release

Final Game

  • The bols counter was bigger and was resized.
  • The text "Initiate Plan?" was also resized.
  • At the bottom of the screenshot, it's written as ""B" Button to Close", in the final game it's written as ""A" to confirm".
  • The icons such as the "A" and "B" buttons are different.

System#

HUD Scrolling News Bar#

The text font from the scrolling News Bar on the HUD has a black border in the pre-release.

Jump Cannon#

The Jump Cannon throw one citizen by one, it's possible that it was changed because it was slow when having a lot of citizens.

Music#

To do:
Find some proof of this. Its apparently not on the wayback machine https://web.archive.org/web/20090602022903/http://www.littlekingsstory.com// https://web.archive.org/web/*/http://littlekingsstory.com/music/*

The official website featured several sample music tracks.

The track titled "Bearded Freak" appears nowhere in the final game, not even in the unused files. The music itself is a remix of "Dance of the Knights" from the Romeo and Juliet ballet. The title and crossing signal sounds clearly indicate that this was meant for King Long Sauvage, either for battle or a cutscene. The MP3 is dated August 24, 2009.