the cutting room mirror

2008

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This is a sub-page of Prerelease:Little King's Story.

Originally, Little King's Story was intended to be released in Winter 2008. The game is starting to more closely resemble its final form in the Tokyo Game Show 2008, but despite this, the game still has a big number of differences from its release.
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Areas#

Castle Town#

LKS_Town_Square_Prerelease_2008.png

  • Signs are assigned to every Job building, potentially to replace the "voice" that comes out of the doors in the final game.
  • Job icons are not displayed above the Job buildings.
  • A white box that resembles the Suggestion Box is hanging next to the Guard House.

Cemetery#

LKS_Cow_Bones_Prerelease_2008.jpg

LKS_Cow_Bones2_Prerelease_2008.jpg

  • The lighting during the fight was different.
  • Text displayed the Guardian's name before the fight, which also appears in some unused Guardian events.

Over-There-Beach#

Pre-release

Final Game

  • The piano, umbrella, ball and the carpet design are different.
  • The group of Crab Onii do not seem to appear on the other side of the beach.

Onii Man's Battle Area#

LKS_Onii_Man_Prerelease_2008.png

  • The hole containing a treasure behind the Onii Man is missing.

Dark Valley#

  • The lighting was different.
  • The camera changes when fighting the Onii Man.
  • The loading zone to the Onii King's intro is earlier, instead appearing just after the Onii Man.

Owl Forest#

LKS_Owl_Forest_Prerelease_2008.jpg

  • There were more cows in this area.
  • The Owl Hag's house is missing.

Sobamanjaro#

Pre-release

Final Game

  • The back path behind Sobamanjaro and the Manjaro Cavern are missing, as is the case in early 2007 concept art and the Long Sauvage God Memo.

Events#

Howser's Demo Event On The Beach#

In the Tokyo Game Show 2008 demo gameplay, Howser appears on the beach to trigger an unused event after Corobo interacts with him. When translated, he says:

          Oh, KimuP. How are you liking ■ ■?
          What is it? You’d like to see more of the game? 
          See more of the game?
          Yes    No  
If "Yes": Alright, fine. I show you around [just for a bit more].
          In exchange, please take lo~ts of pictures of our companion [sisters]!

Translation by @ruuzaa
Note: the ■ represent Kanji that are too blurry in the footage to be identified.

"World Domination" Cutscene#

Pre-release

Final Game

  • The word "order" didn't exist at this moment in the cutscene.

Kingdom Plan#

Castle Town#

Pre-release

Final Game

Town Square and Suggestion

Town Square

Red-Roofed House

Red-Roof House

System#

HUD#

  • The radar and the clock were displayed in Guardian battles.
  • The Royal Guard badge appears as a number within a crown.
  • Several elements on the radar were different, such as the arrow that represents Corobo's position.
  • The clock hand's appearance was different and the numbers (3, 6, 9, 12) on the clock are absent.

Yes No Choice#

Pre-release

Final Game

LKS_Yes_No_Choice_Prerelease_2008.png
Text that means "See more of the game?"

The "Yes No" choice was less stylised, with a simple line under the options. In the final game, it is programmed as two icons.

Citizen Attack Animation#

LKS_Grunt_Soldier_Prerelease.png

LKS_Hardworking_Farmer_Attack_Prerelease.png

LKS_Buff_Lumberjack_Attack_Prerelease.png
We can see that the Grunt Soldiers, the Hardworking Farmers and the Buff Lumberjacks have GFX for the swiping motion from their swords/hoes/axes. This could have been removed in the final game to help the game run smoother.

Spoils#

The spoils appear instantly instead of having an apparition effect.