This page details pre-release information and/or media for Gex (3DO).
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Gregg Tavares' Website#
Lead programmer Gregg Tavares posted about his time on the game in 1997, revealing lots of info:
- The initial concept of the game was to have the player as a stuntman, and each level would score you depending on how good your stunts were. Each level was also based on a Hollywood movie genre.
- Science fiction-styled levels were planned, but scrapped when the game was half complete due to time constraints.
- Lead designer Justin Knoor apparently got mad after the staff edited one of his levels without his knowledge (according to Gregg, several of the mechanics were removed due to being too buggy). In response, he added back in the unedited level in the level select and told players at the end to contact Madeline Canepa. Knoor was fired soon after.
1994 Summer Consumer Electronics Show (August 1994)#
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At 14:07 is a preview of Gex for the 3DO.
One of the power-ups mentioned by the narrator, the ability to grow wings and fly, was cut from the final game, although it's present in the Alpha version.
