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Forza Motorsport

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This page details pre-release information and/or media for Forza Motorsport.

To do:

Timeline#

  • 2002 - Forza Motorsport started development.
  • May 11th, 2004 - The game was announced at the Microsoft E3 press conference. A playable demo was on the showfloor with an estimated release date of somewhere in Fall. This was later pushed back to December.
    • The demo had 31 selectable cars, but the press was already told that over 200 cars are in the game from 60 manufacturers. The number of cars would increase with each showfloor demo afterwards.
    • Mazda Raceway Laguna Seca, Tokyo Circuit and Blue Mountains were confirmed to be playable.
    • Career Mode, Arcade Mode and multiplayer through System Link were available.
  • June 24th, 2004 - Another demo was playable, this time at GameRiot.
  • September 14th, 2004 - A playable Trial Version of the game was prepared.
  • September 22nd, 2004 - Yet another demo was playable, this time at the Tokyo Game Show.
  • October 12th, 2004 - The game was delayed to February 2005.
  • December 21st, 2004 - The game was delayed again, this time to April 2005. Around this time, the Trial Version was released onto various demo discs.
  • February 3rd, 2005 - The game was delayed one final time. The release date was set in stone for May 3rd for North America.
  • March 28th, 2005 - The final release builds for North America and Europe were compiled.
  • May 3rd, 2005 - Forza Motorsport released in North America.
  • May 12th, 2005 - Forza Motorsport released in Japan.
  • May 13th, 2005 - Forza Motorsport released in Europe.

(Source: [https://www.ign.com/articles/2004/05/11/e3-2004-forza-motorsport-hands-on, Hands-On], [https://www.gamespot.com/articles/unreleased-titles-dot-gameriots-summer-lineup/1100-6100384, GameRiot] [https://www.gamespot.com/articles/forza-motorsport-to-hit-the-road-next-february/1100-6110313, Delay #1], [https://www.gamespot.com/articles/forza-motorsport-garaged-until-april-2005/1100-6115484/, Delay #2], [https://www.eurogamer.net/news040205forza, Delay #3])

Forza Sample Tracks#

To do:
Partially done. Are the track errors not from extracting the music from .wmapack files?

A disc containing ten sample tracks that all ended up in the final game was sent out by Tom Holkenborg from Junkie XL. The disc has a giant sticker that reads "X BOX Forza Samples" with an unknown press date, though it's likely this was sent out before E3 2004. The disc contains five tracks that play during races, and five in the game's menus.

Race Tracks#

Track Number

Sample CD

Final

Notes

3

The drums are less muffled and there's some missing guitar work at 0:46 that does exist in the final version.

8

The drums are louder.

9

The drums are less muffled.

13

The drums are louder and the guitars less muffled.

16

The drums are louder.

Track Number

Sample CD

Final

Notes

2

There's a guitar present that doesn't exist in the final version, there are no low-pitched guitars for the entire track, there's extra guitar work at 0:31, there's no track errors at 0:40, 0:51 and 1:31 and the song doesn't fade out properly.

4

Some of the guitars are slightly quieter and there's no track error at 1:04.

7

There's no cymbal instruments.

8

12

It seems like the disc wasn't dumped properly or got partially rotten or corrupted, as this song gets stuck near the end.

(Source: [https://archive.org/details/JunkieXLXboxForzaSamplesUSA, archive.org])

Deleted Tracks#

Around December 2004, someone at TotalVideoGames got access to a preview build, and released every track and car available in the game at that point by their title. Below is a list of all the available tracks.

Alpine Ring
Alpine Ring - Drift
Asian Spring Time
Autocross
Autocross10
Autocross11
Autocross2
Autocross3
Autocross4
Autocross5
Autocross6
Autocross7
Autocross8
Autocross9
Blue Mountains Raceway
Blue Mountains Raceway - Drift
Blue Mountains Raceway (Reverse)
Elkhart Lake - Road America
Elkhart Lake - Road America - Drift
Fijimi Kaido
Fijimi Kaido (Reverse)
Fijimi Kaido (Stage 1)
Fijimi Kaido (Stage 1) - Drift
Fijimi Kaido (Stage 1) (Reverse)
Fijimi Kaido (Stage 1) (Reverse) - Drift
Fijimi Kaido (Stage 2)
Fijimi Kaido (Stage 2) - Drift
Fijimi Kaido (Stage 2) (Reverse)
Fijimi Kaido (Stage 2) (Reverse) - Drift
Grail24
Laguna Seca - Andretti Hairpin
Laguna Seca - Corkscrew
Laguna Seca - Drift
Maple Valley
Maple Valley - Drift
Maple Valley (Short Course)
Maple Valley Wet (debug)
Mazda Raceway
Laguna Seca
Mazda Raceway Laguna Seca
Mazda Raceway Laguna Seca (R)
New York
New York - Drift
New York (Short Course) (Reverse)
Nürburgring
Nürburgring (Section A)
Nürburgring (Section A) - Drift
Nürburgring (Section B)
Nürburgring (Section B) - Drift
Nürburgring (Section C)
Nürburgring (Section C) - Drift
Nürburgring (Section D)
Nürburgring (Section D) - Drift
Pacific Shipyards
Pacific Shipyards - Drift
Pacific Shipyards (Reverse)
Physics
Rio De Janeiro
Rio De Janeiro - Drift
Road Atlanta
Road Atlanta - Drift
Road Atlanta (Short Course)
Silverstone
Silverstone (Short Course)
Silverstone (Short Course) - Drift
Sunset Peninsula Drag Strip
Sunset Peninsula Road Course
Sunset Peninsula Road Course - Drift
Sunset Peninsula Speedway
Test Oval
Test Track
Test Track (Reverse)
Test Track Drag
TestTrack2
Tokyo Circuit
Tokyo Circuit - Drift
Tsukuba Circuit
Tsukuba Circuit - Drift

Some things to point out about this list:

  • Maple Valley Wet is listed as a debug track.
  • Fujimi is known as Fijimi, though this could be a typo.
  • Grail is known as Grail24.
  • Road America is called here by its full name: Elkhart Lake - Road America.

(Source: [https://xboxaddict.com/news/5682/Forza-Motorsport-Track-Details.html, XboxAddict])