This page details pre-release information and/or media for Dragon Ball GT: Transformation.
GT Screens#
Uploaded to the VGHF's Digital Archive as part of "Atari production file backups" is a folder titled GT Screens, comprising a number of screenshots ranging from March 18th to April 1st 2005.
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GT3 |
Final |
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A comma was added, and Earth was moved to the next line. Dende's position was very slightly adjusted.
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GT5 |
Final |
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Zoonama is missing his whiskers. Additionally, no minibots or enemies of any kind are present during the boss battle.
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GT7 |
Final |
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The egg-carrying Rok's had their palette changed to differentiate them from the normal versions. There also appears to be a palette issue with the fallen egg in the background.
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GT8 |
Final |
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Another palette issue, this time involving Trunks' projectile attack.
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GT9 |
Final |
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Yet another broken palette in the early screenshots. This time it's the missiles turn.
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STAR MAP |
Final |
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The star system in the background was completely redrawn to a lighter coloured version. The Star Map header was recoloured to yellow, and the position of the map was moved upwards. The positions of the planets were adjusted, and Select A Planet was changed to Choose A Planet. Tuffle Planet was originally called Planet Vegeta.
Manual#
At no point during Transformation's Story Mode does the player control Super Saiyan Goku.
What seems likely to be a mock-up shot, considering the elements that don't match the area in-game.
- Despite the manual actually explaining that health meters display the names of enemies and bosses, neither actually do in the final game.
- No regular enemies are present during Ledgic's boss fight.
- The Dragon Radar indicating the player needs to progress forward doesn't appear during the boss battle, as it's the last section of the stage.