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Doubutsu no Mori

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This page details pre-release information and/or media for Doubutsu no Mori.

To do:
Lots to cover;

Development Timeline#

2000

  • June 5 - Shigeru Miyamoto tells IGN that he is working on a "communication game" for the Nintendo 64.
  • August 25 - Doubutsu no Mori is shown off at Spaceworld 2000, with a release date of February 2001.

2001

  • April 14 - Doubutsu no Mori is released.

Initial Concepts#

Though many of the ideas like a working clock were thought of early in development, Doubutsu no Mori originally had a lot of RPG elements.

The game was initially developed for the Nintendo 64DD in order to take advantage of the system's memory and real-time clock, but was moved to a standard N64 cartridge due to the add-on's failure. This resulted in many of the intended features and elements having to be reworked or scrapped.

2000#

August#

Doubutsu No Mori was first revealed at Spaceworld 2000 with several differences from the final game:

  • The bulletin board was near the Bell Shrine instead of the four houses in which the players live.
  • Some of the house exterior colors seem to have been removed.
  • Some of the names and phrases for villagers seem to have been changed.
    • Kiki: In the early version her name was アンチョビ (Anchovy), whereas in the final game her name is キャビア (Caviar).
    • Olivia: In the early version her name was ラメラメ, which could mean "lame lame". In the final version, her name is オリビア, which is her English name in Katakana.
  • Nook's Cranny features a different set of wallpaper and flooring, looking similar in style to a log cabin, and the work uniform consists of "店" ("shop") repeatedly written in white atop a sky blue backdrop. A screenshot depicting these differences is included in Nintendo's official press kit for the demo.
DnM_SW2000_Early_Nook's_Cranny_Screenshot.png