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Donkey Kong Country (SNES)

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This page details pre-release information and/or media for Donkey Kong Country (SNES).

Early Concepts#

Donkey Kong#

Donkey Kong's design was very different during the initial concepting phases. His design would be done by 2 different people over the course of development before his design would stick.

This features 3 different designs for Donkey Kong, however it lacks Ryman's Design. One is by Shigeru Miyamato, one by Kevin Bayliss and the final is a Pre-Rendered 3D model of Kevin Bayliss's Design

Shigeru Miyamoto's Design#

James Ryman's Design#

Kevin Bayliss's Design#

Early Character Sketches#

To do:
Properly bring over and highlight the design differences here, including the artists commentary.

Kevin Bayliss, one of the games artists, shows off his early sketches of characters, including early iterations known characters and some discarded ideas.

Watch on YouTube

Story Concepts#

Some early story boards for Donkey Kong Country that were released by Gregg Mayles in 2015 and 2019. These use a similar Donkey Kong design to that of James Ryman's.

"Donkey Kong vs. Super Wario"#

The Story would've revolved around Donkey Kong trying to save Mario after he had been turned to stone by Wario.

"Donkey Kong and the Golden Bananas"#

This story is similar to that of the final game just that instead of there being only one golden banana there is a whole horde of bananas that was stolen.

SCES 1994 Promotional Video#

Watch on YouTubeUsed for promoting DKC and the Super Game Boy, here are some differences between this build and the final version:

  • 13:25 - Ropey Rampage with no lightning or rain.
  • 13:34 - Poison Pond rendered with blue water/background.
  • 13:51 - The banana counter goes above 100, on Ropey Rampage (rain). No lighting changes to the Kongs either.
  • 14:09 - Klump is not defeated by DK.

(Source: DKC Atlas)

Dumb Drum Battle#

Doesn't that room look familiar, eh?

Boss Dumb Drum would originally have been fought in a room much like the bonus rooms, however he was moved elsewhere in the final game. The original room still exists in the ROM (room ID 21), but without the boss itself.

Early Naming Sheet#

Donkey_Kong_Country_concepts.jpg

A naming sheet posted by Gregg Mayles on Twitter dated March 8, 1994 reveals that the game was originally called Donkey Kong's Monkey Mayhem. It also shows that the technique Rare used for the 3D art in this game was to be named Render FX (R.F.X) instead of Advanced Computer Modeling (ACM).

Candy Kong was originally Honey Kong (a nickname in which she, herself, used to refer to Donkey Kong in the final game) or Blondie Kong, King K. Rool was Kommander K. Rool, Rock Kroc was Krocrock, Slippa was Mr. Hister (a name which made it into an unused early hint message in the final game), Squidge had the honorific "Mr.", and Clambo was Ms. Clamity.

Unused concepts revealed in this sheet include an eel named Mobo, a fireball named Fizzle, a yeti named Frozone, fish named Bloop and Gloop, a "nasty beetle" named Veedub (likely a reference to "VW", and therefore, to the Volkswagen Beetle), a Kremling named Klanger, a robot Kremling named Krocbot, and a statue Kremling named Krumble. It also shows two unused Animal Friends: an owl named Hooter and a mole named Miney. According to Mayles, Hooter was eventually retooled into Squawks (parrot); instead of a lantern, the owl would've used its night vision to illuminate dark areas.

Despite being cut from the original game, Shuri, Puftup, Kloak and the beetle (renamed Click-Clack) made it into Donkey Kong Country 2. A fish enemy named Gloop later appeared in Donkey Kong Land, though it's unclear if it's connected to the Gloop seen here.

Other characters missing from this list who appear in the final version are Bitesize (piranha), Chomps Jr. (little shark), Gnawty (beaver), and Manky Kong (orangutan). It's possible Bitesize and Chomps Jr. replaced Bloop and Gloop.