This is a sub-page of Prerelease:Disney's Toontown Online.
With all of the ambitious concepts in mind, development really started to kick into high gear.
March#
Early Style Builds#
Toon Models#
The very first model renders of Toons, complete with higher-quality models for Mickey, Donald and Goofy.
Toontown Central Render#

The very first render of Toontown Central, where the tunnel system is formed for the first time, and was vastly different from the finalized design.
- The Ritz Carltoon hotel was present.
- The Toontown Toon Central hall was taken from Toon Tag.
- There was no Trolley.
- The hi-rise buildings in the background originally had a blue color scheme in comparison to grey.
Ritz Carltoon#
The Ritz Carltoon hotel (parody of Ritz Carlton) was originally a planned residential area for Toons, located in Toontown Central. Each Toon would have their own room that could be customized optionally. It was also described as a place where Toons hang out, chat, change their avatar and learn more about the game.
The Pick-a-Toon selection screen was originally intended to take place within the Ritz Carltoon Hotel. Notably this artwork features a button labeled "Exit to Blast", blast being an online Disney subscription service that would've had Toontown Online bundled with it.
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Very early art of the Ritz Carltoon Hotel concept. |
A graphical mockup. |
The idea would be wholly scrapped in several months time, but would be retooled as the Estate we all know to this day; a feature that would be added post-launch.
Later Style Build#
Street Concept#
Detailed concept art for Toontown Central buildings intended for Streets were drawn.
- One-story buildings don't appear in the final. This was likely to completely cover up the out-of-bounds areas.
Pre-Alpha Image#
A slightly later build of the screenshot, originally the oldest when Jesse Schnell posted it in 2013. Toontown Central there is depicted as a simplistic testing environment. Strangely, the environment resembles that of the Toontown UK website used in circa 2005.
- The finalized buildings that would be seen on the streets are present. Toon Hall can also be seen on the left, with the model matching that of the previous build.
- The cityscape graphic was recolored to an apparent monochrome palette, creating more of a contrast with the colorful setting.
- The Laff Meter was originally represented by health and was very placeholder-y.
- Trees were originally modelled in 3D as opposed to being 2D textures.
- There was no Shticker Book or SpeedChat button the HUD.
- Comic MS was the textual font being used.
Renders and Mockup Images#
Clothing Customization#
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A list of basic textures for clothing, where many would not make it to the final. |
A basic Make-A-Toon concept draft. |
April#
Gag Concepts#
The very first drawn concepts for Gags that appear to be from around the time of the 1.0 Design Document. They have a different appearance in comparison to the Battle System concept art.
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