This page details pre-release information and/or media for Digital Devil Story: Megami Tensei.
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'...But what does it mean?' |
Famicom Tsushin Preview#

From Issue #028, dated July 24, 1987.
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Some extra stars in the preview version.
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- Different wall design.
- The protagonists start with 10 HP each versus 30 and 27 in the final game. Note that Yumiko has one more MP as well; presuming that the Mappa spell has been used once in each case, this means that either Yumiko started with 1 more MP or that Mappa cost 1 MP instead of 2 like in the final.
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Some text differences.
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The armor, shield, and sword are missing.
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Some wall tiles are missing.
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Wyvern's eyes are drawn differently. Furthermore, Wyvern cannot be encountered in Daedalus Tower in the final game.
Certain Victory Strategy Guide#
Prerelease |
Final |
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Green Slime and Slime Hedoro were heavily redrawn for the final game. Despite being a palette swap, Blob uses its final sprite.
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Final |
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Blue Will-o'-Wisp was given more detail in the final game. Despite being a palette swap, Red Will-o'-Wisp uses its final sprite.
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Final |
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Zombie's and Ghoul's faces are drawn differently.
Prerelease |
Final |
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Ghost's eyes are drawn differently and its body is lacking in detail. Despite being a palette swap, Ghost Isma uses his final sprite.
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Final |
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Nue's eyes are drawn differently.
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Final |
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Cerberus' and Orthrus' faces and armor are drawn differently. This same sprite can also be seen in the Famitsu preview.
Prerelease |
Final |
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Lemurian has a different, more crocodilian appearance and only has one claw hand instead of two. This design much closer resembles its official artwork.














