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Crash Bandicoot: The Huge Adventure

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This page details pre-release information and/or media for Crash Bandicoot: The Huge Adventure.

Earliest Builds#

This is the earliest build of the game, and reportedly very incomplete. The five screenshots from it were taken in early summer 2001.

August Preview#

Watch on YouTube

Watch on YouTube

Watch on YouTube

Watch on YouTube

General Differences#

  • The HUD always displays two digits: for example, if you have 2 Wumpa fruit, then it will display as "02".
    • The life icon from the PS1 Crash games is used as a placeholder.
    • The crate counter is animated, a feature not present in the final game.
      • It also does not automatically pull up every time a crate is broken.
    • The total crate tally uses a brown font.
  • Enemies don't have proper death animations at this point - they seem to vanish when jumped on, and will not fly off the screen when spun.
  • The physics seem to be bit off when interacting with crates.
  • Aku Aku does not drop feathers when lost.
  • Wumpa fruits appear to have some physics applied to them when dropped from crates.
  • Checkpoint crates won't display the letters coming out when opened.
  • Life is automatically added up when breaking the life crate, rather than dropping a life pickup.
  • The life crate has a different mugshot.
  • The Aku Aku icon in the crate is different.
  • The crate sprites are different, more akin to their original PS1 textures.

Jungle Jam#

  • The lizard enemies are blue.
  • Man-eating plants have a darker shade of purple.
    • It's also facing the wrong side.
  • Waterfalls are static.
  • There is no exit pad at the end of the level.
  • There are 17 crates in the level as opposed to 42.

Shipwrecked#

  • The surface of the water can be seen at the top at the start of the level, a la Crash Bandicoot: Warped.
  • The submergible vehicle would have made a return, but was ultimately cut. Unlike its Warped counterpart, here it appears to have a drill attached to its tip.

Frostbite Cavern#

  • Ice physics are missing at this point, as well as Crash's skidding animation.
  • The ? crate is empty.
  • There are 13 crates in the level as opposed to 114.

September Preview#

More video footage for this build existed than what is presented now, but is now seemingly lost beyond screenshots of the videos.

Watch on YouTube

General Differences#

  • Collecting a crystal won't play any sounds or effects.
  • The life crate features a different mugshot.
  • Life is automatically added up when breaking the life crate, rather than dropping a life pickup.
  • The exit pad is gray and features a simpler design.
    • No sound is played during the teleport animation either.

Jungle Jam#

  • The space theme plays here, likely as a placeholder.
  • Waterfalls are static.
  • The crystal is placed further higher up.
  • There are 37 crates in the level as opposed to 42.

Trailer Build#

Watch on YouTube

Watch on YouTube