This page details pre-release information and/or media for Castlevania: Symphony of the Night (PlayStation).
Konami New Release Information 1997 Spring#
- At 1:07, the announcer said a title-call of the game's Japanese name; For some reason this title-call was included in the voice files in the final Japanese version, but remains unused.
- The game's copyright information at title screen displays the year 1996 instead of the year 1997 in the final game.
- At 1:14, Alucard enters the Castle with 50 maximum HP. In the final game Alucard will enter the Castle with no less than 70HP if start the game in a normal file name.
- At 1:36, Performance issues had been caught during the Cerberos boss fight if release Power of Sire when the background fire effect still intact. In the final game, such performance issue had been properly optimized out.
A debug stage warp function is presumably executed given the full equipment loadout with exact 50 copies of each item. In the final game, player is unable to carry more than 3 Power of Sire items at once.
- At 1:37, Sword Lord appears in either Marble Gallery, or the test areas using Marble Gallery tileset.