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Cars Race-O-Rama (PlayStation 2, PlayStation 3, Xbox 360, Wii)

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This page details pre-release information and/or media for Cars Race-O-Rama (PlayStation 2, PlayStation 3, Xbox 360, Wii).

E3 2009#

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Early HUD#

CarsRaceORamaEarlyHUD3.png

  • Instead of icons, character filenames are used.
  • It uses the Mater-National font, probably as a placeholder.
  • The HUD usually changes font in each footage.

Lightning McQueen#

Early

Final

EarlyLightningMcQueenROR.png

FinalLightningMcQueenROR.png

  • At this point he used his eye positions from the Wii and PS3 versions of Mater-National.
  • The model use kit parts from the unused model in the final game.

Removed Wheels#

McQueenRemovedWheels.png

  • Giovanni's wheels were originally part of McQueen's wheels, but for unknown reasons they were removed and unused in the final game.

Early VIN's Texture#

ROREarlyVIN.png

  • They were originally going to have numbers, which are still in the final game files.

Pre-Release Images#

Early designs of the students#

CarsRaceORamaEarlyScreenshot.jpg

  • The icons from the early designs can be seen in this screenshot and were later unused in the final game. RORScreenshotPrerelease.png
  • The early design of the Doc Hudson's student can be seen in the background.

Pause Intro#

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VIN collecting a Tuning Bolt#

  • In the final game, Tuning Bolts cannot be collected in Arcade mode.
  • VIN is never playable in story mode or relay races.

(Source: Paynecars, Vladimir29)