This page details pre-release information and/or media for Bejeweled (Windows, Mac OS Classic, Mac OS X).
Gameplay#
Screenshots from CGM 20071 and GDC 20112 showcase screenshots of Bejeweled featuring early UI.
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CGM 2007 Page |
Final |
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The CGM 2007 screenshot features a drastically different UI panel from the final game:
- The Skill Level selection used in the original Diamond Mine game is present. In the final game, Skill Level 1 would become Normal mode while Skill Levels 2 and 3 would merge to become Time Trial mode.
- The buttons are shaded differently.
- The game board is slightly larger.
- The gems are slightly less saturated.
- The Hint button is black and features a rounded rectangle shape. In the final, it is a purple circle.
- The progress bar is completely black and features a different appearance. The two circles are connected instead of separated.
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GDC 2011 Postmortem |
Final |
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- In both GCM and GDC screenshots, the score uses the Busorama BT font and is colored purple. In the final, it uses a digit-esque font and is colored green.
- In the GCM screenshot, the box that surrounds the score box's corners are round. In the final, it sports a more rectangular shape.
- In the GDC screenshot, the progress bar is shaded differently. The circles that appear next to the bar are different as well: one features a dotted cross (which is a red button in the final), and the other features a question mark (which shows the level counter in the final).