the cutting room mirror

Banjo-Kazooie: Grunty's Revenge

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This page details pre-release information and/or media for Banjo-Kazooie: Grunty's Revenge.

Two worlds were planned but not included in the final game: Area 6, "MohendraBanjo", and Area 7, "Fiery Furnace". The latter area did appear in a prototype of Grunty's Revenge, but was combined with Freezing Furnace in the final game.

Unused Enemies#

Gruntlings and Yum-Yums were in Banjo-Kazooie, but the remaining enemies in this drawing are new.

Transformations#

A number of transformations were planned for Grunty's Curse, such as:

Bumblebee#

BKGrunty'sCurse-Transformations1.jpg
  • Bumblebee: Hover across really wide gaps, making tricky jumps easier. The Bumblebee Fires stingers in straight line ahead that can be used against baddies or objects. Only hovers a small distance above ground, (1 Banjo height.). Press A to jump into hover mode, press A again to land. Press B to fire a stinger. The Bumblebee has unlimited flight time, but it has no swim ability.

Useless Transformations#

BKGrunty'sCurse-Transformations2.jpg
  • Useless Transformations:
  • There's probably only one useless transformation due to cartridge space restraints.
  • Toaster with pop out toast eyes.
  • Milking Machine. Banjo breaks out in a sweat at the prospect of what lies ahead.
  • Washing Machine like in BK. Not this one! It's in BT.
  • Needs to be something comical AND controllable, as it will probably be used as a secret code!

Unused Transformation Functions#

There were considerations for a handful of secondary functions for transformations that were left on the cutting room floor:

  • Tank Banjo originally was going to allow players to directly control the crosshair for greater precision. Players would press B to switch from directional movement to manipulating the aim of the cannon. In the final game, pressing B does nothing. In addition, the tank originally fired eggs, whereas the Grunty’s Revenge tank fires missiles.
  • Octopus Banjo originally could swim faster by double-tapping the D-Pad in any direction.
  • Mouse Banjo was intended to have a "shrinking" function mapped to B. This would enable Banjo to manually reduce his size for a limited period to fit through smaller gaps in his environment.

Game Assets#

While no prototype of the GBC version is known to have ever been made, a team of artists assigned to the project at Rare produced a multitude of digital art assets intended for one in 1999. These included sprites of some of the main characters, as well as designs for UI screens like a pause menu.

The following gallery includes more assets intended for the game: