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Animal Crossing: City Folk

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This page details pre-release information and/or media for Animal Crossing: City Folk.

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A Wii (then known as Revolution) installment for Animal Crossing was considered while Wild World and the aforementioned console was still in development. Very little is known about the game's development, except Katsuya Eguchi wanted to bring Wild World to the console due to the game's massive success, and the team worked on other titles like Wii Sports.

Though Animal Crossing: City Folk was critically mixed for feeling nothing more than a port of Wild World, the game had a cult following for its online multiplayer (usually of hacked towns), before the next mainline entry came and the Nintendo Wi-Fi servers shut down. Other than the game still unofficially being supported by fanmade servers, it's retrospectively seen as an oddball title.

Development Timeline#

2005

  • May 19 - In an interview with IGN, Katsuya Eguchi discusses the possibility of connectivity between Wild World and a possible "Animal Crossing Revolution" title.
  • November 23 - Animal Crossing: Wild World is released for the DS in Japan.

2006

  • April - Eguchi says he wants to bring Wild World onto Revolution. Development of City Folk likely starts around this time.
  • May 8 - The Revolution is revealed as the Wii. The placeholder title is changed to simply "Animal Crossing". Eguchi shares some details of what would become the concept for the final game.

2007

  • February - "Animal Crossing Wii" is listed as a title in Nintendo's launch window. The game has a "TBA" date and details are sparse.
  • July 11-12 - The team working on the Wii game is preoccupied with other projects, possibly putting development on hold.

2008

  • July 16 - Animal Crossing: City Folk is revealed at E3 2008, with a release planned for later that year.
  • September 14 - The OFLC (Australia) rating board website begins listing the game as Animal Crossing: Let's Go to the City.
  • September 23 - Europe gets the Let's Go to the City name change.
  • November 16 - Animal Crossing: City Folk is released in North America.
  • November 20 - Machi e Ikouyo: Doubutsu no Mori is released in Japan.
  • December 4 - Let's Go to the City is released in Australia.
  • December 5 - Let's Go to the City is released in Europe.

2010

  • January 28 - Taun-eulo: Nolleogayo Dongmul-ui Sup is released in South Korea.

Early Development (2005-07)#

The first mention of a potential Animal Crossing title for the upcoming Revolution was in an IGN interview with Katsuya Eguchi. When asked about possible connectivity reminiscent of the Animal Island feature from the original Animal Crossing, Eguchi considered a similar feature for the DS and Wii. The project was tentatively titled "Animal Crossing Revolution", and the goal would be to "tie the Wii and Nintendo DS titles together" if the DS game succeeded.1

During the Game Developer's Conference in 2006 (after the release of Wild World), Katsuya stated that he wanted to bring "Wild World onto Revolution". Development of the Wii title began based on the same engine as Wild World.2

In an interview with gaming website IGN, Katsuya discussed the limitations imposed on Wild World. Notably, he acknowledged that the shops closing at night was "unpopular", and he wanted to find a "different way for people to stay active at night without limiting their choices and tasks".3 That idea would loosely become the Nook's Cranny remodels which have longer hours based on content.

At E3 2006, the Wii was officially announced and the working title was changed to "Animal Crossing". Katsuya talked about how the Wii Remote would be used for tools like the Fishing Rod, Axe, and Shovel. He also discussed WiiConnect24 functionality, stating that you could have "someone visit your town even when you weren't actively playing and maybe leave you a letter or a gift." This feature did not make it into the final game. At that time, the game had a TBA release. 4 and in February 2007, the Animal Crossing Wii title was listed on Nintendo's 2007 release window.5

At E3 2007, Shigeru Miyamato said that "The Animal Crossing team were busy handling other big projects, like the Mii Channel and "really wants to get back to work on Animal Crossing again". 2007 ended with no release in sight for Animal Crossing Wii, though many rumors and fake details were posted on various gaming websites,

E3 2008#

At E3 2008, the Animal Crossing Wii title was fully unveiled as Animal Crossing City Folk. A playable demo was available for convention-goers. Reggie Fils-Aimé claimed that the game will be out by the "end of the year".6

There are are several differences between the build shown at E3 and the final game. E3 footage.

  • The date numbers on the clock were slightly bigger.
  • Bells didn't use a "," separator. It could be that it was from a work-in-progress English localisation project, likely tailored for E3 since bells don't have commas in the Japanese version.
  • The default design patterns were different. Ironically, one of the designs ended up being used in Animal Crossing: New Leaf.
  • The stone paving around areas like Able Sisters and the Gate were more detailed.
  • The chat menu wasn't panned towards the player.
  • The unread Bulletin Board icons were red instead of yellow.
  • The margins of the message dialogs were more centered.
  • The City was very different:
    • The paving had a different color scheme and unfinished-looking texture.
    • The music for the City played when the bus arrived in the City, rather than after the player got out of the bus.
    • GracieGrace had a different logo.
    • The City's Town Tune was the same as the default Town Tune from Wild World.
    • Labelle's Town Tune melody had a slower tempo.
    • Labelle had a higher pitched Animalese voice.
    • The doors in GracieGrace opened slower.
    • Shampoodle had a different logo.
    • The Gracie series shown was an early version with a slightly different color scheme.

Post-E3 2008#

On 14 September 2008, the Australian localization was spotted on the OFLC website, where it was listed as Animal Crossing: Let's Go To The City. On 25 September 2008, a localization with that name was confirmed for a European release, including a confirmed release date.

References

References#


  1. E3 2005: Animal Crossing Revolution - IGN↩︎
  2. GDC 2006 - Animal Crossing Revolution: Design Philosophy - IGN↩︎
  3. GDC 2006: Chat With Eguchi - IGN↩︎
  4. Interview: Wii Sports - IGN↩︎
  5. Nintendo Lists Major Wii Games For 2007 - IGN↩︎
  6. E3 2008: Animal Crossing Coming to Wii - IGN↩︎