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American McGee's Grimm

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This page details pre-release information and/or media for American McGee's Grimm.

Unused Character Design#

As seen in concept art, the character Jack from Episode 18, Jack and the Beanstalk, was at one point going to have a simple color palette swap for his dark form, common for most characters. In the final release, he is instead seen sporting a more emo design. Interestingly, the final portrait for Episode 18 uses this dark form.

Concept art of Jack Final game uses this Emo Jack model

Anti-Grimm Effect#

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A video was uploaded prior to the release of Episode 8, Beauty and The Beast, by American McGee's official YouTube channel. This takes place in scene 4, showing Grimm with a "reverse Grimm effect" where instead of turning the environment dark and gloomy, it makes everything light and happy. This was used by the devs for testing game elements.

In this early footage, the timer and Dark-O-Meter HUD elements are missing. On the top left corner of the video reads the text "Lighting needs to be rebuilt". The NPCs still freak out when Grimm gets near them, despite him cleaning the level.

On another note, the sky's color looks minorly different from the final, though this could just be an effect of the low quality.

Possibly Canceled Episode 24#

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While the final game has 23 episodes in total, a trailer prior to the first episode's release stated there were to be 24. In the episode select menu, the portraits are sorted in a 4×2 grid, with an empty space where a potential Episode 24 would be.

Whether this was a typo that managed to end up in the trailer (meaning that episode never actually existed) or if Episode 24 was planned but later canceled is currently unknown.