This page details pre-release information and/or media for Ōkami (PlayStation 2).
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Judging by the prerelease screenshots, Ōkami had a rough development.
Development Timeline#
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- xxx - Development begins. (?)
- Sep. 29th - Oldest file present in prototype.
- May. 18th-20th trailer shown at Electronic Entertainment Expo.
- Jun. 6th - More screenshots are shown, they are wildly different from the last and have areas seen in the final game. 5
- Aug. 3rd - Build date for the Taikenban/First Bite demo.
- Sep. 16th–18th trailer shown at Tokyo Game Show 2005.
- Oct. 18th - Build date for the Dengeki PlayStation D90 demo disk
- Nov. 18th - Build date for version that would later be distributed to Play Mag. [https://web.archive.org/web/20260715174328/https://hiddenpalace.org/%C5%8Ckami_(Nov_18,_2005_prototype)]
- Apr. 20th - Ōkami releases on PS2 in Japan.
2004#
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Around mid 2004, the first set of screenshots was sent to outlets. Outside of the characters, none of this made it into the final.
Logo#
The logo itself remains intact, but the wheel of characters itself isn't. In order, it's Amaterasu & Mr. Orange, Early Susanoo, Early Kushi, Fisherman, Kokari & Karude, Himiko, Raiden, Red Imp, Yellow Imp, Black Imp, Blue Imp, Green Imp, and Chimera. 
Imp#
Curiously, the imp concept art in the artbook is an edit that lines up with the final design.
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2004 concept art |
Released artbook concept art |
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Dejima#




Combat#
While the context surrounding this map is long gone, it itself is not. It can be found in the prototype, albeit it's very broken without some work.


Unknown Start Area#
An area featured heavily in early materials. They briefly tried to save it by reusing it for Kamui, but it didn't make it. The combat area above is a subsection of this area.




Unknown Area Divine Intervention#
The same area as above, but either before or mid early divine intervention. These screenshots seem to have been taken sequentially to showcase the effect. Unlike the final game, this isn't a prerendered cutscene.



Then, there are aerial shots of it.


(Source: GAME Watch & Cultura & Game Developer)
Unknown#
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This photo features what might be the earliest look at a recognizable HUD. It's unknown where this photo was taken. 
(Source: playasia)
2005#
By now the game started to somewhat resemble the final game. The original filenames suggest these were shared during E3. An early HUD featuring the ill-fated compass is present. Curiously, it seems you originally started with only 1 ink pot instead of 3.
Kamiki Village#
A fairly recognizable Kamiki, albeit with some things missing. An iteration close to this one is still used in the First Bite demo.



Taka Pass#
Unlike Kamiki, Taka Pass is downright unrecognizable. This version is technically still used in the final, just in the introduction Moon Cave cutscene. An image of it appears in the prototype.


Agata#
Only one image of Agata Forest was released. It borders on being unrecognizable. 
(Source: GAMEREACTOR)