the cutting room mirror

Zool (Sega Master System, Game Gear)

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This page contains notes for the game Zool (Sega Master System, Game Gear).

Memory Address Relevant To Credits Warp#

  • $CA7F - When non-zero, starts the fade out to the "Area Cleared" screen
  • $CA84 - The current level ID, used by the stage clear routine to determine the next level. (Oddly this stored separate from the level number shown to the player, which is stored at $DED1)
    • If equal to $13, loads the spaceship ending cutscene after fade-out.
    • If greater than $13, loads the end screen + credits after fade-out.