This page contains notes for the game Zelda's Adventure.
Item IDs#
These IDs can be used with the Unused Items page's TinyCDI cheat to add specific items to the inventory.
(Source: 0rganics (code, IDs))
Spells#
0027B693 - Wand
0027B695 - Bow and Arrow
0027B697 - Broadsword
0027B699 - Hourglass (unused)
0027B69B - Calm
0027B69D - Feather
0027B69F - Rings of Fire
0027B6A1 - Firestorm
0027B6A3 - Gold Necklace
0027B6A5 - Hammer
0027B6A7 - Jade Amulet
0027B6A9 - Joust
0027B6AB - Jade Ring
0027B6AD - Dagger
0027B6AF - Leather Book (unused)
0027B6B1 - Energy Orb (unused)
0027B6B3 - Noise
0027B6B5 - Opal Amulet (unused)
0027B6B7 - Pyros
0027B6B9 - Roar Stick
0027B6BB - Short Axe
0027B6BD - Trident (unused)
0027B6BF - Turquoise Ring
0027B6C1 - Boomerang
0027B6C3 - (blank)
Treasures#
0027B6C5 - Vial of Acid (unused)
0027B6C7 - Alligator Shoes (unused)
0027B6C9 - Brown Jar (unused)
0027B6CB - Black Orb
0027B6CD - Bone
0027B6CF - Bouquet
0027B6D1 - Brush (unused)
0027B6D3 - Ticket (Blue/Green Knight)
0027B6D5 - Candle
0027B6D7 - Raw Steak (unused)
0027B6D9 - Coal
0027B6DB - Compass (Shrine of Earth)
0027B6DD - Compass (Shrine of Illusion)
0027B6DF - Compass (Shrine of Air)
0027B6E1 - Compass (Shrine of Destiny)
0027B6E3 - Compass (Shrine of Water)
0027B6E5 - Compass (Shrine of Strength)
0027B6E7 - Compass (Shrine of Fire)
0027B6E9 - Diamond
0027B6EB - Empty Pitcher
0027B6ED - Flute
0027B6EF - Full Pitcher
0027B6F1 - Plank
0027B6F3 - Knife
0027B6F5 - Gold Trumpet (unused)
0027B6F7 - Harp
0027B6F9 - Ticket (Red Knight)
0027B6FB - Life Potion
0027B6FD - Underworld Map (Shrine of Earth)
0027B6FF - Underworld Map (Shrine of Illusion)
0027B701 - Underworld Map (Shrine of Air)
0027B703 - Underworld Map (Shrine of Destiny)
0027B705 - Underworld Map (Shrine of Water)
0027B707 - Underworld Map (Shrine of Strength)
0027B709 - Underworld Map (Shrine of Fire)
0027B70B - Rug
0027B70F - Fishing Net (unused)
0027B70D - Magic Shield
0027B711 - Ladder
0027B713 - White Orb 1 (unused)
0027B715 - White Orb 2 (unused)
0027B717 - Bell
0027B719 - Raft
0027B71B - Red Boots
0027B71D - Zola Repellant
0027B71F - Red Ribbon
0027B721 - Rupee (item)
0027B723 - Scroll (unused)
0027B725 - Wooden Spoon (unused)
0027B727 - Silver Trumpet (unused)
0027B729 - Vial of Wind
0027B72B - Yellow Boots
0027B72D - (blank)
Celestial Signs#
0027B72F - Sign of Earth
0027B731 - Sign of Illusion
0027B733 - Sign of Air
0027B735 - Sign of Destiny
0027B737 - Sign of Water
0027B739 - Sign of Strength
0027B73B - Sign of Fire
Misc.#
- The byte 0027B7CB controls the amount of keys Zelda has. Anything over 9 will have the counter extend out of its box, as the first 0 is fake and doesn't actually count the keys.
- The Rupee counter is split into two separate bytes at two separate locations. The first (0007EA24 and 0027B79C) notes every 256 Rupees she has with a single byte (01 = 256, 02 = 512, and so on), while the second (0007EA25 and 0027B79D) stores any leftover Rupees. Therefore, 999 Rupees would equal to 03 (768) and E7 (231).