This page contains notes for the game Whacked!.
Format notes + tools#
Some notes on the file formats can be found here and tools for working with them can be found in the same repository. There's a tool that uses Python and Kaitai Struct to extract PAK files and there's a tool to convert SCB files to PNGs.
The game's main format for storing nearly all the files is the STR format, which is a stream format partially explained by Michael Saladino in this postmortem.
Model Ripping#
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Models can be ripped using NinjaRipper but the resulting geometry is messy. This isn't an ideal solution since it will only rip geometry that already exists in the scene. A tutorial video exist1.
(Source: Original TCRF research)