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Wario Land: Shake It!

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This page contains notes for the game Wario Land: Shake It!.

This page contains a full list of all of the plain text files included with some of the graphics in the game, including unused ones. It also contains a list of treasures in the game by file name.

Internal Order of Level Names#

These are the level names as found in the message file that contains them. Note that the boss stages are the first things to be listed in each area, and that the Pirate Shop was one of the last things to be added.

  • Aboard the Sweet Stuff
  • Rollanratl Battle
  • Stonecarving City
  • Whoopsy Desert
  • Foulwater Falls
  • Run-Down Pyramid
  • Launchpad Labyrinth
  • Disturbing Tomb
  • Gurgle Gulch
  • Hot Roderick Race
  • Just Plains
  • Wavy Waters
  • Mt. Lava Lava
  • Savannah Valley
  • Lowdown Depths
  • Sneak Peak
  • Chortlebot Challenge
  • Wreck Train
  • Stonetooth Cave
  • Its-all Mine
  • Glittertown
  • Derailed Express
  • Neon City
  • Bloomsday Blowout
  • Ropey Jungle
  • Windbreak Bay
  • Airytale Castle
  • Soggybog River
  • Prism Prison
  • Riverbloat Rapids
  • Large Fry Cook-Off
  • Mount Bighill
  • Creep Blue Sea
  • Slipshod Slopes
  • Bad Manor
  • Bamboozle Village
  • Freezing Fields
  • Boogie Mansion
  • VS the Shake King
  • The Pirate Shop
  • Room on the Sweet Stuff
  • Ending

Levels by Map Data Location#

While the order of the level names is nice and orderly, the location of each level's map data is certainly not. The confusing organization system makes the early worlds a mess, but the later worlds are nicely organized.

/mapdata/ and /bg/

  • area_00
    • stage_00
      • level_01 – Aboard the Sweet Stuff
      • level_02 – Unused Shop
  • area_01
    • stage_01
      • level_01 – Stonecarving City
      • level_02 – Run-Down Pyramid
      • level_05 – Launchpad Labyrinth
      • level_06 – Disturbing Tomb
      • level_07 – Gurgle Gulch
    • stage_02
      • level_01 – Wavy Waters
    • stage_04
      • level_01 – Wreck Train
    • stage_05
      • level_01 – Rollanratl Battle
  • area_02
    • stage_01
      • level_00 – Hot Roderick Race
      • level_01 – Just Plains
      • level_02 – ??? (bg only)
      • level_04 – Savannah Valley
      • level_05 – Lowdown Depths
      • level_06 – Sneak Peak
    • stage_02
      • level_01 – Whoopsy Desert
    • stage_04
      • level_01 – Mt. Lava Lava
  • area_03
    • stage_01
      • level_00 – Chortlebot Challenge?
      • level_01 – Foulwater Falls?
      • level_02 – Stonetooth Cave
      • level_03 – Its-all Mine
      • level_04 – Glittertown
      • level_05 – Derailed Express
      • level_06 – Neon City
    • stage_04 (bg only)
      • level_04 – Empty
  • area_04
    • stage_01
      • level_00 – Bloomsday Blowout
      • level_01 – Ropey Jungle
      • level_02 – Windbreak Bay
      • level_04 – Soggybog River
      • level_05 – Airytale Castle
      • level_06 – Riverbloat Rapids
    • stage_02
      • level_01 – Prism Prison
  • area_05
    • stage_01
      • level_00 – Large Fry Cook-off
      • level_01 – Mount Bighill
      • level_02 – Creep Blue Sea
      • level_03 – Slipshod Slopes
      • level_04 – Boogie Mansion
      • level_05 – Bamboozle Village
      • level_06 – Freezing Fields
      • level_07 – Bad Manor
  • area_06
    • stage_00 (bg only)
      • level_01 – Unused VS the Shake King
    • stage_01
      • level_00 – VS the Shake King
      • level_01 – Unused Shakedown Schooner

Treasures by File Name#

For the most part, the treasures in the game are in the same order internally as the order players encounter them when playing. There are some noticeable differences, however, which match up with the order presented in the level name list.

Main Files#

These files are named treasure_##.

00. Merfle Syrup (Aboard the Sweet Stuff)

01. Six-Week-Old Curry (Aboard the Sweet Stuff)

02. Fickle Compass (Aboard the Sweet Stuff)

03. Stone Coin (Stonecarving City)

04. Full-Body Goggles (Stonecarving City)

05. Crystal Skull (Stonecarving City)

06. Cheese Pyramid (Whoopsy Desert)

07. Liquid Giggles (Whoopsy Desert)

08. Ancient Digital Watch (Whoopsy Desert)

09. Recyclable Bottle (Foulwater Falls)

10. Silver Armor (Foulwater Falls)

11. The Key to My Heart (Foulwater Falls)

12. One Heavy Spear (Run-Down Pyramid)

13. Moonstone (Run-Down Pyramid)

14. Manly Moai (Run-Down Pyramid)

15. Pot Full o' Mystery (Launchpad Labyrinth)

16. Dung Beetle Pendant (Launchpad Labyrinth)

17. B.C. Bongo (Lowdown Depths)

18. Instant Tutanramen (Disturbing Tomb)

19. Golden Tissues (Disturbing Tomb)

20. Unused!

21. Imperial Boxers (Gurgle Gulch)

22. Wario's Dustcloth (Gurgle Gulch)

23. Something Important (Gurgle Gulch)

24. Baobab Wood Pacifier (Just Plains)

25. Empty Piggy Bank (Just Plains)

26. Stuffed Wildebeest (Just Plains)

27. Peach Sandals (Wavy Waters)

28. Turtleskin Hat (Wavy Waters)

29. Mermaid Scale (Wavy Waters)

30. Bangin'-Together Rocks (Mt. Lava Lava)

31. Combustible Top (Mt. Lava Lava)

32. Fantabulous Fan (Mt. Lava Lava)

33. Hypno-Specs (Savannah Valley)

34. Diamond Ski Mask (Savannah Valley)

35. Solid-Gold Shuttlecock (Savannah Valley)

36. Overachieving Star (Derailed Express)

37. Moon Light (Lowdown Depths)

38. Unused!

39. Extra-Nutty Chestnut (Sneak Peak)

40. Stone Hockey Mask (Sneak Peak)

41. Saphfire (Sneak Peak)

42. Perfect Disguise (Wreck Train)

43. Hotter Sauce (Wreck Train)

44. Diamond Lightbulb (Wreck Train)

45. Fossilized Drumstick (Stonetooth Cave)

46. Kissing Stapler (Stonetooth Cave)

47. Gold-Handled Bucket (Stonetooth Cave)

48. Pterodactyl Stew (Its-all Mine)

49. Gold Press-on Nails (Its-all Mine)

50. Really Tempting Apple (Its-all Mine)

51. Ancient Duck Soup Mix (Glittertown)

52. Energy Drink (Glittertown)

53. Pink Diamond (Glittertown)

54. Train Timetable (Derailed Express)

55. 24K Baseball Bat (Derailed Express)

56. Unused!

57. Play Money (Neon City)

58. Mirror Crystal Ball (Neon City)

59. Spyfruit (Neon City)

60. Piranha Dentures (Ropey Jungle)

61. Pied Piper's Pupil (Ropey Jungle)

62. Eye of the Storm (Ropey Jungle)

63. Lanternfish (Windbreak Bay)

64. Ammoniteless Shell (Windbreak Bay)

65. Swine Pearls (Windbreak Bay)

66. Cupid's Bow (Airytale Castle)

67. Rainbow Toucan (Airytale Castle)

68. Flying Slipper (Airytale Castle)

69. Bottle of Toad Oil (Soggybog River)

70. Flowerworks (Soggybog River)

71. Amber Ring (Soggybog River)

72. Air Guitar (Prism Prison)

73. Flying Floor Pillow (Prism Prison)

74. Unused!

75. Venus Guytrap Seed (Riverbloat Rapids)

76. Muscleman Suit (Riverbloat Rapids)

77. Emerald Melon (Riverbloat Rapids)

78. Last Mahjong Tile (Mount Bighill)

79. Nine Winks (Mount Bighill)

80. Dragon Whisker (Mount Bighill)

81. Pirate's Eye Patch (Creep Blue Sea)

82. Message in a Bottle (Creep Blue Sea)

83. Blue Coral (Creep Blue Sea)

84. Hot Dog (Slipshod Slopes)

85. Crown of Ice (Slipshod Slopes)

86. Aurora Robealis (Slipshod Slopes)

87. Vampire's Mirror (Bad Manor)

88. Star Hammer (Bad Manor)

89. Pandora's Box (Bad Manor)

90. Collapsible Telescope (Bamboozle Village)

91. Nice Cup of Green Tea (Bamboozle Village)

92. Tiger-Eye (Bamboozle Village)

93. Santa's Sled (Freezing Fields)

94. Frozen Mammoth (Freezing Fields)

95. Unused!

96. Ghost Potion (Boogie Mansion)

97. Magic Lamp (Boogie Mansion)

98. Therapeutic Music Box (Boogie Mansion)

99. Solid-Gold Flyer (Launchpad Labyrinth)

Additional Files#

These files are named treasureh_## and were made to fill in the gaps from the cut treasure. The last four files are duplicates of treasure_98.

00. Oasis in a Teapot (Disturbing Tomb)

01. Lion-Mane Wig (Lowdown Depths)

02. Electric Ukulele (Prism Prison)

03. Ever-Ice (Freezing Fields)

04. Therapeutic Music Box (again)

05. Therapeutic Music Box (and again)

06. Therapeutic Music Box (and again)

07. Therapeutic Music Box (and again)

Boss Files#

These files are located in the /boss/ directory. They contain about half of the bosses in the game.

bo_06demo (Shake King Intro)#

bo_06demo_01#

<C:\work\wii\dvddata\boss\bo_06demo\\bo_06demo_01.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/bo_06demo/animation/.\demo_01\bo_06demo_01.rmdl">

<SMP>
    BOSS06_00, (1.409f, 0.0f, 0.0f), 0, 900
    FADEOUT_STRM_065_00, (0.0f, 0.921265f, 0.0f), 550, 551
    SD_BOSS_BARRIER2, (0.0f, 0.921265f, 0.0f), 244, 540
    SD_K_JUMP1_00, (0.0f, 0.0f, 0.0f), 728, 727
    SHADOW_00, (0.0f, 0.8f, 0.0f), 0, 540
    SHAKE_00, (0.0f, 0.0f, 0.0f), 811, 812
    S_LAND_00, (1.334863f, 0.0f, 0.0f), 811, 812
    W_LAND_00, (-0.9f, 0.0f, 0.0f), 841, 842
    PLAYER_00, (0.0f, 0.0f, 0.0f), 0, 702
    PLAYER_01, (-0.03f, 0.0f, 0.0f), 703, 704
    PLAYER_010, (-0.3f, 0.0f, 0.0f), 713, 714
    PLAYER_011, (-0.33f, 0.0f, 0.0f), 714, 715
    PLAYER_012, (-0.36f, 0.0f, 0.0f), 715, 716
    PLAYER_013, (-0.39f, 0.0f, 0.0f), 716, 717
    PLAYER_014, (-0.42f, 0.0f, 0.0f), 717, 718
    PLAYER_015, (-0.45f, 0.0f, 0.0f), 718, 719
    PLAYER_016, (-0.48f, 0.0f, 0.0f), 719, 720
    PLAYER_017, (-0.51f, 0.0f, 0.0f), 720, 721
    PLAYER_018, (-0.54f, 0.0f, 0.0f), 721, 722
    PLAYER_019, (-0.57f, 0.0f, 0.0f), 722, 723
    PLAYER_02, (-0.06f, 0.0f, 0.0f), 704, 705
    PLAYER_020, (-0.6f, 0.0f, 0.0f), 723, 724
    PLAYER_021, (-0.63f, 0.0f, 0.0f), 724, 725
    PLAYER_022, (-0.66f, 0.0f, 0.0f), 725, 726
    PLAYER_023, (-0.69f, 0.0f, 0.0f), 726, 727
    PLAYER_024, (-0.72f, 0.0f, 0.0f), 727, 728
    PLAYER_025, (-0.75f, 0.0f, 0.0f), 728, 729
    PLAYER_026, (-0.78f, 0.0f, 0.0f), 729, 730
    PLAYER_027, (-0.81f, 0.0f, 0.0f), 730, 731
    PLAYER_028, (-0.84f, 0.0f, 0.0f), 731, 732
    PLAYER_029, (-0.87f, 0.0f, 0.0f), 732, 733
    PLAYER_03, (-0.09f, 0.0f, 0.0f), 706, 707
    PLAYER_030, (-0.9f, 0.0f, 0.0f), 733, 780
    PLAYER_04, (-0.12f, 0.0f, 0.0f), 707, 708
    PLAYER_05, (-0.15f, 0.0f, 0.0f), 708, 709
    PLAYER_06, (-0.18f, 0.0f, 0.0f), 709, 710
    PLAYER_07, (-0.21f, 0.0f, 0.0f), 710, 711
    PLAYER_08, (-0.24f, 0.0f, 0.0f), 711, 712
    PLAYER_09, (-0.27f, 0.0f, 0.0f), 712, 713
    EFF_EMB_1_00, (0.0f, 3.0f, 0.0f), 300, 740
    GET_1_00, (0.0f, 3.0f, 0.0f), 480, 484
    KIRA_1_00, (0.251722f, 0.251824f, 0.0f), 245, 249
    KIRA_1_01, (0.452459f, 0.1f, 0.0f), 250, 254
    KIRA_1_010, (0.214737f, 2.887108f, 0.0f), 295, 299
    KIRA_1_011, (0.0f, 3.000033f, 0.0f), 300, 304
    KIRA_1_012, (0.0f, 2.988919f, 0.0f), 305, 309
    KIRA_1_013, (0.0f, 2.974797f, 0.0f), 310, 314
    KIRA_1_014, (0.0f, 2.925017f, 0.0f), 315, 319
    KIRA_1_015, (0.0f, 2.888897f, 0.0f), 320, 324
    KIRA_1_016, (0.0f, 2.861114f, 0.0f), 325, 329
    KIRA_1_017, (0.0f, 2.85f, 0.0f), 330, 334
    KIRA_1_018, (0.0f, 2.861114f, 0.0f), 335, 339
    KIRA_1_019, (0.0f, 2.888897f, 0.0f), 340, 344
    KIRA_1_02, (0.603841f, 0.182389f, 0.0f), 255, 259
    KIRA_1_020, (0.0f, 2.925017f, 0.0f), 345, 349
    KIRA_1_021, (0.0f, 2.961136f, 0.0f), 350, 354
    KIRA_1_022, (0.0f, 2.988919f, 0.0f), 355, 359
    KIRA_1_023, (0.0f, 3.000033f, 0.0f), 360, 364
    KIRA_1_024, (0.0f, 2.979228f, 0.0f), 365, 369
    KIRA_1_025, (0.0f, 2.955492f, 0.0f), 370, 374
    KIRA_1_026, (0.0f, 2.930584f, 0.0f), 375, 379
    KIRA_1_027, (0.0f, 2.906262f, 0.0f), 380, 384
    KIRA_1_028, (0.0f, 2.884285f, 0.0f), 385, 389
    KIRA_1_029, (0.0f, 2.86641f, 0.0f), 390, 394
    KIRA_1_03, (0.707496f, 0.403481f, 0.0f), 260, 264
    KIRA_1_030, (0.0f, 2.854395f, 0.0f), 395, 399
    KIRA_1_031, (0.0f, 2.85f, 0.0f), 400, 404
    KIRA_1_032, (0.0f, 2.870805f, 0.0f), 405, 409
    KIRA_1_033, (0.0f, 2.894541f, 0.0f), 410, 414
    KIRA_1_034, (0.0f, 2.919449f, 0.0f), 415, 419
    KIRA_1_035, (0.0f, 2.943771f, 0.0f), 420, 424
    KIRA_1_036, (0.0f, 2.965748f, 0.0f), 425, 429
    KIRA_1_037, (0.0f, 2.983623f, 0.0f), 430, 434
    KIRA_1_038, (0.0f, 2.995638f, 0.0f), 435, 439
    KIRA_1_039, (0.0f, 3.000033f, 0.0f), 440, 464
    KIRA_1_04, (0.765054f, 0.728563f, 0.0f), 265, 269
    KIRA_1_05, (0.778131f, 1.122923f, 0.0f), 270, 274
    KIRA_1_06, (0.747883f, 1.55185f, 0.0f), 275, 279
    KIRA_1_07, (0.675702f, 1.980629f, 0.0f), 280, 284
    KIRA_1_08, (0.563206f, 2.37455f, 0.0f), 285, 289
    KIRA_1_09, (0.412012f, 2.698899f, 0.0f), 290, 294
    EFF_EMB_2_00, (-1.5f, 2.5f, 0.0f), 320, 740
    GET_2_00, (-1.5f, 2.5f, 0.0f), 480, 481
    KIRA_2_00, (-0.45f, 0.364596f, 0.0f), 265, 269
    KIRA_2_01, (-0.906355f, 0.35f, 0.0f), 270, 274
    KIRA_2_010, (-1.828982f, 2.280679f, 0.0f), 315, 319
    KIRA_2_011, (-1.5f, 2.500033f, 0.0f), 320, 324
    KIRA_2_012, (-1.5f, 2.479228f, 0.0f), 325, 329
    KIRA_2_013, (-1.5f, 2.455492f, 0.0f), 330, 334
    KIRA_2_014, (-1.5f, 2.430584f, 0.0f), 335, 339
    KIRA_2_015, (-1.5f, 2.411034f, 0.0f), 340, 344
    KIRA_2_016, (-1.5f, 2.38805f, 0.0f), 345, 349
    KIRA_2_017, (-1.5f, 2.366783f, 0.0f), 350, 354
    KIRA_2_018, (-1.5f, 2.352383f, 0.0f), 355, 359
    KIRA_2_019, (-1.5f, 2.35f, 0.0f), 360, 364
    KIRA_2_02, (-1.226195f, 0.525851f, 0.0f), 275, 279
    KIRA_2_020, (-1.5f, 2.360537f, 0.0f), 365, 369
    KIRA_2_021, (-1.5f, 2.379453f, 0.0f), 370, 374
    KIRA_2_022, (-1.5f, 2.403732f, 0.0f), 375, 379
    KIRA_2_023, (-1.5f, 2.430359f, 0.0f), 380, 384
    KIRA_2_024, (-1.5f, 2.456318f, 0.0f), 385, 389
    KIRA_2_025, (-1.5f, 2.478594f, 0.0f), 390, 394
    KIRA_2_026, (-1.5f, 2.494171f, 0.0f), 395, 399
    KIRA_2_027, (-1.5f, 2.500033f, 0.0f), 400, 404
    KIRA_2_028, (-1.5f, 2.493587f, 0.0f), 405, 409
    KIRA_2_029, (-1.5f, 2.476592f, 0.0f), 410, 414
    KIRA_2_03, (-1.489275f, 0.718136f, 0.0f), 280, 284
    KIRA_2_030, (-1.5f, 2.452564f, 0.0f), 415, 419
    KIRA_2_031, (-1.5f, 2.425019f, 0.0f), 420, 424
    KIRA_2_032, (-1.5f, 2.384288f, 0.0f), 425, 429
    KIRA_2_033, (-1.5f, 2.366413f, 0.0f), 430, 434
    KIRA_2_034, (-1.5f, 2.354398f, 0.0f), 435, 439
    KIRA_2_035, (-1.5f, 2.35f, 0.0f), 440, 444
    KIRA_2_036, (-1.5f, 2.373f, 0.0f), 445, 449
    KIRA_2_037, (-1.5f, 2.424999f, 0.0f), 450, 454
    KIRA_2_038, (-1.5f, 2.476562f, 0.0f), 455, 459
    KIRA_2_039, (-1.5f, 2.5f, 0.0f), 460, 464
    KIRA_2_04, (-1.690185f, 0.923955f, 0.0f), 285, 289
    KIRA_2_05, (-1.83532f, 1.140409f, 0.0f), 290, 294
    KIRA_2_06, (-1.931071f, 1.364596f, 0.0f), 295, 299
    KIRA_2_07, (-1.983833f, 1.593617f, 0.0f), 300, 304
    KIRA_2_08, (-2.0f, 1.842636f, 0.0f), 305, 309
    KIRA_2_09, (-1.970047f, 2.054559f, 0.0f), 310, 314
    EFF_EMB_3_00, (1.5f, 2.5f, 0.0f), 340, 740
    GET_3_00, (1.5f, 2.5f, 0.0f), 480, 481
    KIRA_3_00, (0.20675f, 0.364596f, 0.0f), 285, 289
    KIRA_3_01, (0.405958f, 0.35f, 0.0f), 290, 294
    KIRA_3_010, (1.84375f, 2.280679f, 0.0f), 335, 339
    KIRA_3_011, (1.5f, 2.500033f, 0.0f), 340, 344
    KIRA_3_012, (1.5f, 2.51458f, 0.0f), 345, 349
    KIRA_3_013, (1.5f, 2.532055f, 0.0f), 350, 354
    KIRA_3_014, (1.5f, 2.550703f, 0.0f), 355, 359
    KIRA_3_015, (1.5f, 2.568764f, 0.0f), 360, 364
    KIRA_3_016, (1.5f, 2.584483f, 0.0f), 365, 369
    KIRA_3_017, (1.5f, 2.5961f, 0.0f), 370, 374
    KIRA_3_018, (1.5f, 2.601858f, 0.0f), 375, 379
    KIRA_3_019, (1.5f, 2.6f, 0.0f), 380, 384
    KIRA_3_02, (0.64725f, 0.525851f, 0.0f), 295, 299
    KIRA_3_021, (1.5f, 2.587303f, 0.0f), 385, 389
    KIRA_3_022, (1.5f, 2.56406f, 0.0f), 390, 394
    KIRA_3_023, (1.5f, 2.533787f, 0.0f), 395, 399
    KIRA_3_024, (1.5f, 2.499998f, 0.0f), 400, 404
    KIRA_3_025, (1.5f, 2.466209f, 0.0f), 405, 409
    KIRA_3_026, (1.5f, 2.435937f, 0.0f), 410, 414
    KIRA_3_027, (1.5f, 2.412695f, 0.0f), 415, 419
    KIRA_3_028, (1.5f, 2.4f, 0.0f), 420, 424
    KIRA_3_029, (1.5f, 2.398144f, 0.0f), 425, 429
    KIRA_3_03, (0.872f, 0.718136f, 0.0f), 300, 304
    KIRA_3_030, (1.5f, 2.409f, 0.0f), 430, 434
    KIRA_3_031, (1.5f, 2.4375f, 0.0f), 435, 439
    KIRA_3_032, (1.5f, 2.45f, 0.0f), 440, 444
    KIRA_3_033, (1.5f, 2.4625f, 0.0f), 445, 449
    KIRA_3_034, (1.5f, 2.475f, 0.0f), 450, 454
    KIRA_3_035, (1.5f, 2.4875f, 0.0f), 455, 459
    KIRA_3_036, (1.5f, 2.5f, 0.0f), 460, 464
    KIRA_3_04, (1.09375f, 0.923955f, 0.0f), 305, 309
    KIRA_3_05, (1.308f, 1.140408f, 0.0f), 310, 314
    KIRA_3_06, (1.51025f, 1.364596f, 0.0f), 315, 319
    KIRA_3_07, (1.696f, 1.593617f, 0.0f), 320, 324
    KIRA_3_08, (1.86075f, 1.824571f, 0.0f), 325, 329
    KIRA_3_09, (2.0f, 2.055f, 0.0f), 330, 334
    EFF_EMB_4_00, (2.0f, 1.0f, 0.0f), 360, 740
    GET_4_00, (2.0f, 1.0f, 0.0f), 480, 481
    KIRA_4_00, (0.328451f, 0.334388f, 0.0f), 305, 309
    KIRA_4_01, (0.68f, 0.2f, 0.0f), 310, 314
    KIRA_4_010, (2.17693f, 0.658774f, 0.0f), 355, 359
    KIRA_4_011, (2.0f, 1.000033f, 0.0f), 360, 364
    KIRA_4_012, (2.0f, 0.979228f, 0.0f), 365, 369
    KIRA_4_013, (2.0f, 0.955492f, 0.0f), 370, 374
    KIRA_4_014, (2.0f, 0.930584f, 0.0f), 375, 379
    KIRA_4_015, (2.0f, 0.906262f, 0.0f), 380, 384
    KIRA_4_016, (2.0f, 0.884285f, 0.0f), 385, 389
    KIRA_4_017, (2.0f, 0.86641f, 0.0f), 390, 394
    KIRA_4_018, (2.0f, 0.854396f, 0.0f), 395, 399
    KIRA_4_019, (2.0f, 0.85f, 0.0f), 400, 404
    KIRA_4_02, (1.01349f, 0.106244f, 0.0f), 315, 319
    KIRA_4_020, (2.0f, 0.856447f, 0.0f), 405, 409
    KIRA_4_021, (2.0f, 0.873443f, 0.0f), 410, 414
    KIRA_4_022, (2.0f, 0.897471f, 0.0f), 415, 419
    KIRA_4_023, (2.0f, 0.925017f, 0.0f), 420, 424
    KIRA_4_024, (2.0f, 0.952562f, 0.0f), 425, 429
    KIRA_4_025, (2.0f, 0.97659f, 0.0f), 430, 434
    KIRA_4_026, (2.0f, 0.993586f, 0.0f), 435, 439
    KIRA_4_027, (2.0f, 1.000033f, 0.0f), 440, 464
    KIRA_4_03, (1.375389f, -0.00712f, 0.0f), 320, 324
    KIRA_4_04, (1.724368f, -0.117258f, 0.0f), 325, 329
    KIRA_4_05, (2.041049f, -0.20134f, 0.0f), 330, 334
    KIRA_4_06, (2.306053f, -0.236531f, 0.0f), 335, 339
    KIRA_4_07, (2.5f, -0.2f, 0.0f), 340, 344
    KIRA_4_08, (2.530789f, -0.023744f, 0.0f), 345, 349
    KIRA_4_09, (2.388479f, 0.290014f, 0.0f), 350, 354
    EFF_EMB_5_00, (-2.0f, 1.0f, 0.0f), 380, 740
    GET_5_00, (-2.0f, 1.0f, 0.0f), 480, 481
    KIRA_5_00, (-0.328451f, 0.334388f, 0.0f), 325, 329
    KIRA_5_01, (-0.676658f, 0.2f, 0.0f), 330, 334
    KIRA_5_010, (-2.168437f, 0.662556f, 0.0f), 375, 379
    KIRA_5_011, (-2.0f, 1.000033f, 0.0f), 380, 384
    KIRA_5_012, (-2.0f, 0.979228f, 0.0f), 385, 389
    KIRA_5_013, (-2.0f, 0.955492f, 0.0f), 390, 394
    KIRA_5_014, (-2.0f, 0.930584f, 0.0f), 395, 399
    KIRA_5_015, (-2.0f, 0.906262f, 0.0f), 400, 404
    KIRA_5_016, (-2.0f, 0.884285f, 0.0f), 405, 409
    KIRA_5_017, (-2.0f, 0.86641f, 0.0f), 410, 414
    KIRA_5_018, (-2.0f, 0.854396f, 0.0f), 415, 419
    KIRA_5_019, (-2.0f, 0.85f, 0.0f), 420, 424
    KIRA_5_02, (-1.040039f, 0.098492f, 0.0f), 335, 339
    KIRA_5_020, (-2.0f, 0.854396f, 0.0f), 425, 429
    KIRA_5_021, (-2.0f, 0.854396f, 0.0f), 430, 434
    KIRA_5_022, (-2.0f, 0.854396f, 0.0f), 435, 439
    KIRA_5_023, (-2.0f, 0.854396f, 0.0f), 440, 444
    KIRA_5_024, (-2.0f, 0.850919f, 0.0f), 445, 449
    KIRA_5_025, (-2.0f, 0.880099f, 0.0f), 450, 454
    KIRA_5_026, (-2.0f, 0.933764f, 0.0f), 455, 464
    KIRA_5_03, (-1.361684f, 0.013214f, 0.0f), 340, 344
    KIRA_5_04, (-1.712982f, -0.097642f, 0.0f), 345, 349
    KIRA_5_05, (-2.049453f, -0.195709f, 0.0f), 350, 354
    KIRA_5_06, (-2.326619f, -0.242618f, 0.0f), 355, 359
    KIRA_5_07, (-2.5f, -0.2f, 0.0f), 360, 364
    KIRA_5_08, (-2.50531f, -0.0124f, 0.0f), 365, 369
    KIRA_5_09, (-2.365831f, 0.300098f, 0.0f), 370, 374
</SMP>

bo_06demo_02#

<C:\work\wii\dvddata\boss\bo_06demo\\bo_06demo_02.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/bo_06demo/animation/.\demo_02\bo_06demo_02.rmdl">

<SMP>
    SD_FOOT1_01, (0.0f, 0.0f, 0.0f), 19, 20
    SD_FOOT1_02, (0.0f, 0.0f, 0.0f), 51, 52
    SD_FOOT1_03, (0.0f, 0.0f, 0.0f), 90, 91
    SD_FOOT1_04, (0.0f, 0.0f, 0.0f), 120, 121
    SD_FOOT1_05, (0.0f, 0.0f, 0.0f), 130, 131
</SMP>

bo_06demo_10#

<C:\work\wii\dvddata\boss\bo_06demo\\bo_06demo_10.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/bo_06demo/animation/.\demo_10\bo_06demo_10.rmdl">

<SMP>
    BOSS06_00, (1.409f, 0.0f, 0.0f), 0, 900
    SD_K_WARAI1_00, (-0.295105f, 2.168f, 0.0f), 130, 131
    SHADOW_00, (0.0f, 0.8f, 0.0f), 0, 540
</SMP>

bo_06demo_11#

<C:\work\wii\dvddata\boss\bo_06demo\\bo_06demo_11.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/bo_06demo/animation/.\demo_11\bo_06demo_11.rmdl">

<SMP>
    BOSS06_00, (1.6f, 0.0f, 0.0f), 0, 160
    SHAKE_00, (0.0f, 0.0f, 0.0f), 71, 72
    S_LAND_00, (1.6f, 0.0f, 0.0f), 71, 72
    W_LAND_00, (-1.6f, 0.0f, 0.0f), 101, 102
    PLAYER_00, (0.0f, 0.0f, 0.0f), 0, 70
    PLAYER_01, (-0.115f, 0.0f, 0.0f), 71, 72
    PLAYER_010, (-0.889f, 0.0f, 0.0f), 80, 81
    PLAYER_011, (-0.95f, 0.0f, 0.0f), 81, 82
    PLAYER_012, (-1.005f, 0.0f, 0.0f), 82, 83
    PLAYER_013, (-1.06f, 0.0f, 0.0f), 83, 84
    PLAYER_014, (-1.11f, 0.0f, 0.0f), 84, 85
    PLAYER_015, (-1.156f, 0.0f, 0.0f), 85, 86
    PLAYER_016, (-1.198f, 0.0f, 0.0f), 86, 87
    PLAYER_017, (-1.238f, 0.0f, 0.0f), 87, 88
    PLAYER_018, (-1.275f, 0.0f, 0.0f), 88, 89
    PLAYER_019, (-1.309f, 0.0f, 0.0f), 89, 90
    PLAYER_02, (-0.223f, 0.0f, 0.0f), 72, 73
    PLAYER_020, (-1.349f, 0.0f, 0.0f), 90, 91
    PLAYER_021, (-1.371f, 0.0f, 0.0f), 91, 92
    PLAYER_022, (-1.399f, 0.0f, 0.0f), 92, 93
    PLAYER_023, (-1.425f, 0.0f, 0.0f), 93, 94
    PLAYER_024, (-1.45f, 0.0f, 0.0f), 94, 95
    PLAYER_025, (-1.473f, 0.0f, 0.0f), 95, 96
    PLAYER_026, (-1.495f, 0.0f, 0.0f), 96, 97
    PLAYER_027, (-1.517f, 0.0f, 0.0f), 97, 98
    PLAYER_028, (-1.538f, 0.0f, 0.0f), 98, 99
    PLAYER_029, (-1.559f, 0.0f, 0.0f), 99, 100
    PLAYER_03, (-0.326f, 0.0f, 0.0f), 73, 74
    PLAYER_030, (-1.579f, 0.0f, 0.0f), 100, 101
    PLAYER_031, (-1.6f, 0.0f, 0.0f), 101, 102
    PLAYER_04, (-0.442f, 0.0f, 0.0f), 74, 75
    PLAYER_05, (-0.513f, 0.0f, 0.0f), 75, 76
    PLAYER_06, (-0.598f, 0.0f, 0.0f), 76, 77
    PLAYER_07, (-0.678f, 0.0f, 0.0f), 77, 78
    PLAYER_08, (-0.753f, 0.0f, 0.0f), 78, 79
    PLAYER_09, (-0.823f, 0.0f, 0.0f), 79, 80
</SMP>

bo_07demo (Final Battle Intro)#

bo_06demo_03#

<C:\work\wii\dvddata\boss\bo_07demo\\bo_06demo_03.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/bo_07demo/animation/.\demo_03\bo_06demo_03.rmdl">

<SMP>
    EARTHQUAKE_00, (0.335f, 0.0f, 0.0f), 341, 367
    GATE_00, (3.857143f, -0.208937f, 0.0f), 0, 700
    Q_METAL_00, (-2.15f, 1.45f, 0.0f), 130, 131
    SD_KAGE1_00, (0.0f, 0.0f, 0.0f), 555, 556
    SWING_00, (0.343352f, 0.00251899999999994f, 0.0f), 120, 340
    S_HIPLAND_00, (0.335f, 0.0f, 0.0f), 341, 342
    TUBO_00, (-1.625f, 2.05f, 0.0f), 0, 700
    W_LAND_00, (-3.15198f, 0.0f, 0.0f), 368, 369
    S_HIP_00, (0.35f, 5.25f, 0.0f), 320, 321
    S_HIP_01, (0.35f, 5.05f, 0.0f), 321, 322
    S_HIP_010, (0.35f, 2.54f, 0.0f), 330, 331
    S_HIP_011, (0.35f, 2.25f, 0.0f), 331, 332
    S_HIP_012, (0.35f, 2.01f, 0.0f), 332, 333
    S_HIP_013, (0.35f, 1.729755f, 0.0f), 333, 334
    S_HIP_014, (0.35f, 1.479807f, 0.0f), 334, 335
    S_HIP_015, (0.35f, 1.25f, 0.0f), 335, 336
    S_HIP_016, (0.35f, 1.03f, 0.0f), 336, 337
    S_HIP_017, (0.35f, 0.825497f, 0.0f), 337, 338
    S_HIP_018, (0.35f, 0.62f, 0.0f), 338, 339
    S_HIP_019, (0.35f, 0.45f, 0.0f), 339, 340
    S_HIP_02, (0.35f, 4.8f, 0.0f), 322, 323
    S_HIP_020, (0.35f, 0.32f, 0.0f), 340, 341
    S_HIP_03, (0.35f, 4.550052f, 0.0f), 323, 324
    S_HIP_04, (0.35f, 4.25f, 0.0f), 324, 325
    S_HIP_05, (0.35f, 3.984903f, 0.0f), 325, 326
    S_HIP_06, (0.35f, 3.7f, 0.0f), 326, 327
    S_HIP_07, (0.35f, 3.4f, 0.0f), 327, 328
    S_HIP_08, (0.35f, 3.119755f, 0.0f), 328, 329
    S_HIP_09, (0.35f, 2.83f, 0.0f), 329, 330
</SMP>

boss_02 (Hot Roderick)#

bo_02a_092#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_092.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an092\bo_02a_092.rmdl">

<SMP>
    engine_01, (-1.15f, 0.4f, -0.2f), 0, 30
</SMP>

bo_02a_680#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_680.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an680\bo_02a_680.rmdl">

<SMP>
    engine_01, (-1.15f, 0.4f, -0.1f), 0, 1
    engine_02, (-1.15f, 0.730278f, -0.1f), 1, 2
    engine_03, (-1.15f, 1.108889f, -0.1f), 2, 3
    engine_04, (-1.15f, 1.4875f, -0.1f), 3, 4
    engine_05, (-1.15f, 1.817778f, -0.1f), 4, 5
    engine_06, (-1.15f, 2.051389f, -0.1f), 5, 6
    engine_07, (-1.15f, 2.14f, -0.1f), 6, 11
    engine_08, (-1.15f, 2.343482f, -0.1f), 11, 12
    engine_09, (-1.15f, 2.804286f, -0.1f), 12, 13
    engine_10, (-1.15f, 3.297946f, -0.1f), 13, 14
    engine_11, (-1.15f, 3.6f, -0.1f), 14, 15
    engine_12, (-1.15f, 3.522857f, -0.1f), 15, 16
    engine_13, (-1.15f, 3.238095f, -0.1f), 16, 17
    engine_14, (-1.15f, 3.06f, -0.1f), 17, 18
    engine_15, (-1.15f, 3.25375f, -0.1f), 18, 19
    engine_16, (-1.15f, 3.5f, -0.1f), 19, 20
    engine_17, (-1.15f, 3.48375f, -0.1f), 20, 21
    engine_18, (-1.15f, 3.4f, -0.1f), 21, 23
</SMP>

bo_02a_#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_682.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an682\bo_02a_682.rmdl">

<SMP>
    engine_01, (-1.15f, 3.4f, -0.1f), 0, 30
</SMP>

bo_02a_684#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_684.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an684\bo_02a_684.rmdl">

<SMP>
    engine_01, (-1.15f, 3.4f, -0.1f), 0, 1
    engine_02, (-1.15f, 3.521482f, -0.1f), 1, 2
    engine_03, (-1.15f, 3.642963f, -0.1f), 2, 3
    engine_04, (-1.15f, 3.6f, -0.1f), 3, 4
    engine_05, (-1.15f, 3.270625f, -0.1f), 4, 5
    engine_06, (-1.15f, 2.78f, -0.1f), 5, 6
    engine_07, (-1.15f, 2.334375f, -0.1f), 6, 7
    engine_08, (-1.15f, 2.14f, -0.1f), 7, 11
    engine_09, (-1.15f, 1.861728f, -0.1f), 11, 12
    engine_10, (-1.15f, 1.481235f, -0.1f), 12, 13
    engine_11, (-1.15f, 1.066667f, -0.1f), 13, 14
    engine_12, (-1.15f, 0.686173f, -0.1f), 14, 15
    engine_13, (-1.15f, 0.407901f, -0.1f), 15, 16
    engine_14, (-1.15f, 0.3f, -0.1f), 16, 17
    engine_15, (-1.15f, 0.545f, -0.1f), 17, 18
    engine_16, (-1.15f, 0.8f, -0.1f), 18, 19
    engine_17, (-1.15f, 0.734815f, -0.1f), 19, 20
    engine_18, (-1.15f, 0.567407f, -0.1f), 20, 21
    engine_19, (-1.15f, 0.4f, -0.1f), 21, 23
</SMP>

bo_02a_686#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_686.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an686\bo_02a_686.rmdl">

<SMP>
    engine_01, (-1.15f, 3.4f, -0.1f), 0, 1
    engine_02, (-1.15f, 3.521482f, -0.1f), 1, 2
    engine_03, (-1.15f, 3.642963f, -0.1f), 2, 3
    engine_04, (-1.15f, 3.6f, -0.1f), 3, 4
    engine_05, (-1.15f, 3.270625f, -0.1f), 4, 5
    engine_06, (-1.15f, 2.78f, -0.1f), 5, 6
    engine_07, (-1.15f, 2.334375f, -0.1f), 6, 7
    engine_08, (-1.15f, 2.14f, -0.1f), 7, 8
    engine_09, (-1.15f, 1.912642f, -0.1f), 9, 10
    engine_10, (-1.15f, 1.950913f, -0.1f), 11, 13
    engine_11, (-1.15f, 1.983109f, -0.1f), 14, 15
    engine_12, (-1.15f, 2.009923f, -0.1f), 15, 16
    engine_13, (-1.15f, 2.039399f, -0.1f), 16, 18
    engine_14, (-1.15f, 2.084856f, -0.1f), 19, 20
    engine_15, (-1.15f, 2.111827f, -0.1f), 20, 28
    engine_16, (-1.15f, 1.97f, -0.1f), 29, 30
    engine_17, (-1.15f, 1.89f, -0.1f), 30, 31
    engine_18, (-1.15f, 1.543249f, -0.1f), 32, 33
    engine_19, (-1.15f, 1.078846f, -0.1f), 33, 34
    engine_20, (-1.15f, 0.713966f, -0.1f), 35, 36
    engine_21, (-1.15f, 0.196346f, -0.1f), 36, 37
    engine_22, (-1.15f, 0.459399f, -0.1f), 37, 38
    engine_23, (-1.15f, 0.798822f, -0.1f), 38, 39
    engine_24, (-1.15f, 0.83f, -0.1f), 39, 40
    engine_25, (-1.15f, 0.583918f, -0.1f), 40, 41
    engine_26, (-1.15f, 0.337836f, -0.1f), 41, 42
    engine_27, (-1.15f, 0.261466f, -0.1f), 42, 43
    engine_28, (-1.15f, 0.337836f, -0.1f), 44, 45
    engine_29, (-1.15f, 0.39f, -0.1f), 45, 45
</SMP>

bo_02a_690#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_690.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an690\bo_02a_690.rmdl">

<SMP>
    engine_01, (-1.15f, 0.4f, -0.2f), 0, 33
</SMP>

bo_02a_691#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_691.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an691\bo_02a_691.rmdl">

<SMP>
    engine_01, (-1.15f, 3.37f, -0.2f), 0, 33
</SMP>

bo_02a_712#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_712.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an712\bo_02a_712.rmdl">

<SMP>
    parts_01_01, (-0.416f, 1.2575f, 0.0f), 0, 1
    parts_01_02, (-0.416f, 1.218889f, 0.0f), 2, 3
    parts_01_03, (-0.416f, 1.296631f, 0.0f), 4, 5
    parts_01_04, (-0.416f, 1.254071f, 0.0f), 6, 7
    parts_01_05, (-0.416f, 1.217901f, 0.0f), 8, 9
    parts_01_06, (-0.416f, 1.288026f, 0.0f), 10, 12
    parts_09_01, (-1.145001f, 0.6774f, 0.0f), 0, 1
    parts_09_02, (-1.145001f, 0.638789f, 0.0f), 2, 3
    parts_09_03, (-1.145001f, 0.716531f, 0.0f), 4, 5
    parts_09_04, (-1.145001f, 0.673971f, 0.0f), 6, 7
    parts_09_05, (-1.145001f, 0.6378f, 0.0f), 8, 9
    parts_09_06, (-1.145001f, 0.707926f, 0.0f), 10, 12
    parts_02_01, (0.728f, 1.013f, 0.0f), 0, 1
    parts_02_02, (0.728f, 0.974389f, 0.0f), 2, 3
    parts_02_03, (0.728f, 1.052131f, 0.0f), 4, 5
    parts_02_04, (0.728f, 1.00957f, 0.0f), 6, 7
    parts_02_05, (0.728f, 0.9734f, 0.0f), 8, 9
    parts_02_06, (0.728f, 1.043526f, 0.0f), 10, 12
    parts_03_01, (0.694998f, 0.554999f, 0.0f), 0, 1
    parts_03_02, (0.694998f, 0.516388f, 0.0f), 2, 3
    parts_03_03, (0.694998f, 0.59413f, 0.0f), 4, 5
    parts_03_04, (0.694998f, 0.55157f, 0.0f), 6, 7
    parts_03_05, (0.694998f, 0.5154f, 0.0f), 8, 9
    parts_03_06, (0.694998f, 0.585526f, 0.0f), 10, 12
    parts_04_01, (-0.865f, 0.8224f, 0.0f), 0, 1
    parts_04_02, (-0.865f, 0.783789f, 0.0f), 2, 3
    parts_04_03, (-0.865f, 0.861531f, 0.0f), 4, 5
    parts_04_04, (-0.865f, 0.818971f, 0.0f), 6, 7
    parts_04_05, (-0.865f, 0.7828f, 0.0f), 8, 9
    parts_04_06, (-0.865f, 0.852926f, 0.0f), 10, 12
    parts_05_01, (-1.0f, 1.2474f, 0.0f), 0, 1
    parts_05_02, (-1.0f, 1.208789f, 0.0f), 2, 3
    parts_05_03, (-1.0f, 1.286531f, 0.0f), 4, 5
    parts_05_04, (-1.0f, 1.243971f, 0.0f), 6, 7
    parts_05_05, (-1.0f, 1.207801f, 0.0f), 8, 9
    parts_05_06, (-1.0f, 1.277926f, 0.0f), 10, 12
    parts_06_01, (0.955001f, 0.337399f, 0.0f), 0, 1
    parts_06_02, (0.955001f, 0.298788f, 0.0f), 2, 3
    parts_06_03, (0.955001f, 0.37653f, 0.0f), 4, 5
    parts_06_04, (0.955001f, 0.33397f, 0.0f), 6, 7
    parts_06_05, (0.955001f, 0.2978f, 0.0f), 8, 9
    parts_06_06, (0.955001f, 0.367926f, 0.0f), 10, 12
    parts_07_01, (-0.110006f, 0.732404f, 0.0f), 0, 1
    parts_07_02, (-0.110006f, 0.693793f, 0.0f), 2, 3
    parts_07_03, (-0.110006f, 0.771535f, 0.0f), 4, 5
    parts_07_04, (-0.110006f, 0.728975f, 0.0f), 6, 7
    parts_07_05, (-0.110006f, 0.692804f, 0.0f), 8, 9
    parts_07_06, (-0.110006f, 0.76293f, 0.0f), 10, 12
    parts_08_01, (0.429946f, 0.495082f, 0.0f), 0, 1
    parts_08_02, (0.429946f, 0.456472f, 0.0f), 2, 3
    parts_08_03, (0.429946f, 0.534213f, 0.0f), 4, 5
    parts_08_04, (0.429946f, 0.491653f, 0.0f), 6, 7
    parts_08_05, (0.429946f, 0.455483f, 0.0f), 8, 9
    parts_08_06, (0.429946f, 0.525609f, 0.0f), 10, 12
    parts_08b_01, (-0.679995f, 0.650092f, 0.0f), 0, 1
    parts_08b_02, (-0.679995f, 0.611481f, 0.0f), 2, 3
    parts_08b_03, (-0.679995f, 0.689223f, 0.0f), 4, 5
    parts_08b_04, (-0.679995f, 0.646662f, 0.0f), 6, 7
    parts_08b_05, (-0.679995f, 0.610492f, 0.0f), 8, 9
    parts_08b_06, (-0.679995f, 0.680618f, 0.0f), 10, 12
</SMP>

bo_02a_720#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_720.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an720\bo_02a_720.rmdl">

<SMP>
    engine_01, (-1.15f, 0.4f, -0.2f), 0, 64
</SMP>

bo_02a_722#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_722.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an722\bo_02a_722.rmdl">

<SMP>
    engine_01, (-1.15f, 0.4f, -0.2f), 0, 30
</SMP>

bo_02a_724#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_724.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an724\bo_02a_724.rmdl">

<SMP>
    engine_01, (-1.15f, 0.4f, -0.2f), 0, 59
</SMP>

bo_02a_730#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_730.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an730\bo_02a_730.rmdl">

<SMP>
    engine_01, (-1.15f, 3.4f, -0.1f), 0, 30
</SMP>

bo_02a_732#

<C:\data\wls\wii\dvddata\boss\boss_02\\bo_02a_732.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_02/animation/.\an732\bo_02a_732.rmdl">

<SMP>
    engine_01, (-1.15f, 3.4f, -0.1f), 0, 1
    engine_02, (-1.15f, 3.521482f, -0.1f), 1, 2
    engine_03, (-1.15f, 3.642963f, -0.1f), 2, 3
    engine_04, (-1.15f, 3.6f, -0.1f), 3, 4
    engine_05, (-1.15f, 3.270625f, -0.1f), 4, 5
    engine_06, (-1.15f, 2.78f, -0.1f), 5, 6
    engine_07, (-1.15f, 2.334375f, -0.1f), 6, 7
    engine_08, (-1.15f, 2.14f, -0.1f), 7, 11
    engine_09, (-1.15f, 1.861728f, -0.1f), 11, 12
    engine_10, (-1.15f, 1.481235f, -0.1f), 12, 13
    engine_11, (-1.15f, 1.066667f, -0.1f), 13, 14
    engine_12, (-1.15f, 0.686173f, -0.1f), 14, 15
    engine_13, (-1.15f, 0.407901f, -0.1f), 15, 16
    engine_14, (-1.15f, 0.3f, -0.1f), 16, 17
    engine_15, (-1.15f, 0.545f, -0.1f), 17, 18
    engine_16, (-1.15f, 0.8f, -0.1f), 18, 19
    engine_17, (-1.15f, 0.734815f, -0.1f), 19, 20
    engine_18, (-1.15f, 0.567407f, -0.1f), 20, 21
    engine_19, (-1.15f, 0.4f, -0.1f), 21, 23
    engine_20, (-1.15f, 0.480792f, -0.1f), 24, 26
    engine_21, (-1.15f, 0.4f, -0.1f), 27, 30
</SMP>

boss_03 (Large Fry)#

bo_03a_000#

<D:\work\wii_us\dvddata\boss\boss_03\\bo_03a_000.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_03/animation/.\an000\bo_03a_000.rmdl">

<SMP>
    WAIT, (0.0f, 0.0f, 0.0f), 0, 88
</SMP>

bo_03a_692#

<D:\work\wii_us\dvddata\boss\boss_03\\bo_03a_692.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_03/animation/.\an692\bo_03a_692.rmdl">

<SMP>
    ATK_00, (4.04f, 3.4f, 0.0f), 6, 6
</SMP>

bo_03a_702#

<D:\work\wii_us\dvddata\boss\boss_03\\bo_03a_702.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_03/animation/.\an702\bo_03a_702.rmdl">

<SMP>
    ATK_00, (4.04f, 1.05f, 0.0f), 6, 6
</SMP>

boss_06 (Shake King)#

bo_06a_092#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_092.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an092\bo_06a_092.rmdl">

<OTHER>
    SD_01, SD_FOOT1, 40, 40
    SD_02, SD_FOOT1, 90, 90
</OTHER>

bo_06a_152#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_152.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an152\bo_06a_152.rmdl">

<SMP>
    HAND_IMPACT, (1.0f, 0.0f, 0.0f), 6, 6
</SMP>

bo_06a_155#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_155.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an155\bo_06a_155.rmdl">

<SMP>
    HAND_IMPACT, (0.688305f, 0.0f, 0.0f), 6, 6
</SMP>

bo_06a_156#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_156.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an156\bo_06a_156.rmdl">

<SMP>
    HAND_IMPACT, (0.688305f, 0.0f, 0.0f), 6, 6
</SMP>

bo_06a_158#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_158.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an158\bo_06a_158.rmdl">

<SMP>
    HAND_IMPACT, (0.49602f, 0.0f, 0.0f), 10, 10
    HAND_RAO, (-0.223626f, 2.597172f, 0.0f), 6, 6
</SMP>

bo_06a_250#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_250.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an250\bo_06a_250.rmdl">

<SMP>
    HAND_01, (0.95f, 0.30831f, 0.0f), 0, 5
    HAND_02, (0.95f, 0.842485f, 0.0f), 6, 11
    HAND_03, (0.728394f, 1.332512f, 0.0f), 12, 17
</SMP>

bo_06a_260#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_260.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an260\bo_06a_260.rmdl">

<SMP>
    HAND_01, (0.006577f, 1.203325f, 0.0f), 0, 2
    HAND_02, (0.144507f, 1.131577f, 0.0f), 3, 5
    HAND_03, (-0.098655f, 1.09331f, 0.0f), 6, 8
    HAND_04, (-0.549065f, 1.31334f, 0.0f), 9, 11
    HAND_05, (-0.845626f, 1.294207f, 0.0f), 12, 14
    HAND_06, (-0.993907f, 1.275074f, 0.0f), 15, 17
</SMP>

bo_06a_262#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_262.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an262\bo_06a_262.rmdl">

<SMP>
    HAND_01, (-1.084789f, 1.255941f, 0.0f), 0, 0
</SMP>

bo_06a_264#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_264.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an264\bo_06a_264.rmdl">

<SMP>
    HAND_01, (-0.147776f, 2.009279f, 0.0f), 0, 5
    HAND_02, (1.653431f, 1.332473f, 0.0f), 6, 9
</SMP>

bo_06a_269#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_269.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an269\bo_06a_269.rmdl">

<SMP>
    HAND_01, (0.006577f, 1.203325f, 0.0f), 0, 2
    HAND_02, (0.144507f, 1.131577f, 0.0f), 3, 5
    HAND_03, (-0.098655f, 1.09331f, 0.0f), 6, 8
    HAND_04, (-0.549065f, 1.31334f, 0.0f), 9, 11
    HAND_05, (-0.845626f, 1.294207f, 0.0f), 12, 14
    HAND_06, (-0.993907f, 1.275074f, 0.0f), 15, 17
    HAND_07, (-1.084789f, 1.255941f, 0.0f), 18, 20
    HAND_08, (-0.639946f, 1.337256f, 0.0f), 21, 23
    HAND_09, (1.6034f, 1.332473f, 0.0f), 24, 35
</SMP>

bo_06a_285#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_285.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an285\bo_06a_285.rmdl">

<SMP>
    HAND_01, (0.79f, 1.097224f, 0.0f), 0, 24
</SMP>

bo_06a_612#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_612.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an612\bo_06a_612.rmdl">

<SMP>
    HANG_00, (0.692033f, 0.526739f, 0.0f), 0, 30
</SMP>

bo_06a_614#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_614.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an614\bo_06a_614.rmdl">

<SMP>
    HANG_00, (0.692033f, 0.526739f, 0.0f), 0, 17
</SMP>

bo_06a_625#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_625.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an625\bo_06a_625.rmdl">

<SMP>
    HAND_01, (0.691548f, 0.524879f, 0.024241f), 0, 24
</SMP>

bo_06a_702#

<C:\work\wii\dvddata\boss\boss_06\\bo_06a_702.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/boss/boss_06/animation/.\an702\bo_06a_702.rmdl">

<SMP>
    HAND_01, (-0.299341f, 1.547565f, 0.0f), 0, 0
</SMP>

Demo Files#

These files (or file, rather) is located in the /demo/ directory. It only contains the cutscene for running out of time.

timeup#

demo_05#

<C:\work\wii\dvddata\demo\timeup\\demo_05.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/demo/timeup/animation/.\demo_05\demo_05.rmdl">

<SMP>
    COINDROP_00, (0.35f, 1.3f, 0.0f), 380, 460
    SDL_FURU3_00, (0.0f, 0.0f, 0.0f), 375, 459
    SD_BOSS_BARRIER2_00, (0.0f, 0.0f, 0.0f), 301, 350
    SD_DON2_00, (0.0f, 0.0f, 0.0f), 125, 125
    SD_NAGE1_00, (0.0f, 0.0f, 0.0f), 465, 465
    SD_W_BOUND3_00, (0.0f, 0.0f, 0.0f), 0, 1
    SD_W_DAME_ICE2_00, (0.0f, 0.0f, 0.0f), 120, 121
    SD_W_TIME1_00, (0.0f, 0.0f, 0.0f), 216, 216
    SD_W_TIME1_01, (0.0f, 0.0f, 0.0f), 274, 275
    SD_W_TIME2_01, (0.0f, 0.0f, 0.0f), 244, 255
    SD_W_TIME2_02, (0.0f, 0.0f, 0.0f), 304, 305
    SD_W_TIME3_00, (0.0f, 0.0f, 0.0f), 356, 357
    SD_W_TIME4_00, (0.0f, 0.0f, 0.0f), 375, 376
    SD_W_TIME5_00, (0.0f, 0.0f, 0.0f), 466, 467
    SHADOW_00, (10.0f, 1.0f, 0.0f), 0, 301
    SHADOW_01, (9.833f, 1.074f, 0.0f), 302, 303
    SHADOW_02, (9.666f, 1.15f, 0.0f), 303, 304
    SHADOW_03, (9.332001f, 1.303558f, 0.0f), 304, 305
    SHADOW_04, (9.165001f, 1.379944f, 0.0f), 305, 306
    SHADOW_05, (8.998f, 1.455155f, 0.0f), 306, 307
    SHADOW_06, (8.831f, 1.528504f, 0.0f), 307, 307
    SHADOW_07, (8.664001f, 1.599303f, 0.0f), 308, 309
    SHADOW_08, (8.497001f, 1.666866f, 0.0f), 309, 310
    SHADOW_09, (8.330001f, 1.730506f, 0.0f), 310, 311
    SHADOW_10, (8.163f, 1.789536f, 0.0f), 311, 312
    SHADOW_11, (7.996f, 1.843269f, 0.0f), 312, 313
    SHADOW_12, (7.829f, 1.891017f, 0.0f), 313, 314
    SHADOW_13, (7.662f, 1.932095f, 0.0f), 314, 315
    SHADOW_14, (7.495f, 1.965815f, 0.0f), 315, 316
    SHADOW_15, (7.328001f, 1.99149f, 0.0f), 316, 317
    SHADOW_16, (7.161f, 2.008432f, 0.0f), 317, 318
    SHADOW_17, (6.994f, 2.015956f, 0.0f), 318, 319
    SHADOW_18, (6.827f, 2.013375f, 0.0f), 319, 320
    SHADOW_19, (6.66f, 2.0f, 0.0f), 320, 321
    SHADOW_20, (6.493001f, 1.979298f, 0.0f), 321, 322
    SHADOW_21, (6.326f, 1.955213f, 0.0f), 322, 323
    SHADOW_22, (6.159f, 1.927782f, 0.0f), 323, 324
    SHADOW_23, (5.992f, 1.89704f, 0.0f), 324, 325
    SHADOW_24, (5.825f, 1.86302f, 0.0f), 325, 326
    SHADOW_25, (5.658f, 1.825759f, 0.0f), 326, 327
    SHADOW_26, (5.491f, 1.785292f, 0.0f), 327, 328
    SHADOW_27, (5.324f, 1.741652f, 0.0f), 328, 329
    SHADOW_28, (5.157f, 1.694876f, 0.0f), 329, 330
    SHADOW_29, (4.99f, 1.644999f, 0.0f), 330, 331
    SHADOW_30, (4.823f, 1.592054f, 0.0f), 331, 332
    SHADOW_31, (4.656f, 1.536078f, 0.0f), 332, 333
    SHADOW_32, (4.489f, 1.477105f, 0.0f), 333, 334
    SHADOW_33, (4.322f, 1.415171f, 0.0f), 334, 335
    SHADOW_34, (4.155f, 1.35031f, 0.0f), 335, 336
    SHADOW_35, (3.988f, 1.282557f, 0.0f), 336, 337
    SHADOW_36, (3.821f, 1.211948f, 0.0f), 337, 338
    SHADOW_37, (3.654f, 1.138517f, 0.0f), 338, 339
    SHADOW_38, (3.487f, 1.0623f, 0.0f), 339, 340
    SHADOW_39, (3.32f, 0.983331f, 0.0f), 340, 341
    SHADOW_40, (3.153f, 0.901645f, 0.0f), 341, 342
    SHADOW_41, (2.986f, 0.817277f, 0.0f), 342, 343
    SHADOW_42, (2.819f, 0.730263f, 0.0f), 343, 344
    SHADOW_43, (2.652f, 0.640638f, 0.0f), 344, 345
    SHADOW_44, (2.485f, 0.548435f, 0.0f), 345, 346
    SHADOW_45, (2.318f, 0.453691f, 0.0f), 346, 347
    SHADOW_46, (2.151f, 0.356441f, 0.0f), 347, 348
    SHADOW_47, (1.984f, 0.256719f, 0.0f), 348, 349
    SHADOW_48, (1.817f, 0.15456f, 0.0f), 349, 350
    SHADOW_49, (1.65f, 0.05f, 0.0f), 350, 351
    SHADOW_50, (1.368f, 0.02f, 0.0f), 351, 374
    SHADOW_51, (1.366401f, 0.02f, 0.0f), 375, 459
    SHADOW_52, (1.9f, 0.02f, 0.0f), 460, 530
</SMP>

Enemy Files#

These files are located in the /enemy/ directory. Obviously, they contain the enemies in the game.

en_06a (Slime)#

en_06a_682#

<D:\work\wii\dvddata\enemy\en_06a\\en_06a_682.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_06a/animation/.\an682\en_06a_682.rmdl">

<SMP>
    BASE1_00, (0.0f, 1.0f, 0.0f), 60, 71
    BASE1_01, (0.0f, 0.8f, 0.0f), 54, 59
    BASE1_02, (0.0f, 0.7f, 0.0f), 48, 53
    BASE1_03, (0.0f, 0.4f, 0.0f), 42, 47
    BASE1_04, (0.0f, 0.0f, 0.0f), 1, 5
    BASE2_01, (0.0f, 0.5f, 0.0f), 60, 71
    BASE2_02, (0.0f, 0.5f, 0.0f), 54, 59
    BASE2_03, (0.0f, 0.3f, 0.0f), 48, 53
    BASE2_04, (0.0f, 0.0f, 0.0f), 1, 5
    BASE3_01, (0.0f, 0.153665f, 0.0f), , 
    BASE3_02, (0.0f, 0.0f, 0.0f), , 
</SMP>

en_06a_687#

<D:\work\wii\dvddata\enemy\en_06a\\en_06a_687.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_06a/animation/.\an687\en_06a_687.rmdl">

<SMP>
    BASE1_00, (0.0f, 1.0f, 0.0f), 0, 72
    BASE2_01, (0.0f, 0.5f, 0.0f), 0, 72
    BASE3_01, (0.0f, 1.0f, 0.0f), 0, 72
</SMP>

en_06a_688#

<D:\work\wii\dvddata\enemy\en_06a\\en_06a_688.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_06a/animation/.\an688\en_06a_688.rmdl">

<SMP>
    BASE1_00, (0.0f, 1.0f, 0.0f), 0, 5
    BASE1_01, (0.0f, 0.4f, 0.0f), 6, 17
    BASE1_02, (0.0f, 0.0f, 0.0f), 18, 41
    BASE2_01, (0.0f, 0.5f, 0.0f), 0, 5
    BASE2_02, (0.0f, 0.4f, 0.0f), 6, 17
    BASE2_03, (0.0f, 0.0f, 0.0f), 18, 41
    BASE3_01, (0.0f, 0.153665f, 0.0f), , 
    BASE3_02, (0.0f, 0.0f, 0.0f), , 
</SMP>

en_06a_740#

<D:\work\wii\dvddata\enemy\en_06a\\en_06a_740.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_06a/animation/.\an740\en_06a_740.rmdl">

<SMP>
    BASE1_00, (0.0f, 1.0f, 0.0f), 60, 71
    BASE1_01, (0.0f, 1.095f, 0.0f), 54, 59
    BASE1_02, (0.0f, 0.7f, 0.0f), 48, 53
    BASE1_03, (0.0f, 0.2f, 0.0f), 42, 47
    BASE1_04, (0.0f, 0.0f, 0.0f), 1, 5
    BASE2_01, (0.0f, 0.5f, 0.0f), 60, 71
    BASE2_02, (0.0f, 0.595f, 0.0f), 54, 59
    BASE2_03, (0.0f, 0.2f, 0.0f), 48, 53
    BASE2_04, (0.0f, 0.0f, 0.0f), 1, 5
    BASE3_01, (0.0f, 0.153665f, 0.0f), , 
    BASE3_02, (0.0f, 0.0f, 0.0f), , 
</SMP>

en_06a_742#

<D:\work\wii\dvddata\enemy\en_06a\\en_06a_742.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_06a/animation/.\an742\en_06a_742.rmdl">

<SMP>
    BASE1_00, (0.0f, 1.0f, 0.0f), 0, 36
    BASE2_01, (0.0f, 0.5f, 0.0f), 0, 36
    BASE3_01, (0.0f, 1.0f, 0.0f), 0, 36
</SMP>

en_09a (Crackpot)#

en_09a_632#

<D:\work\wii\dvddata\enemy\en_09a\\en_09a_632.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_09a/animation/.\an632\en_09a_632.rmdl">

<SMP>
    ATK_00, (-0.991446f, 0.235f, 0.0f), 19, 19
</SMP>

en_09a_692#

<D:\work\wii\dvddata\enemy\en_09a\\en_09a_692.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_09a/animation/.\an692\en_09a_692.rmdl">

<SMP>
    ATK_00, (1.083542f, 0.4174f, 0.0f), 2, 2
</SMP>

en_11a (Flipsting)#

en_11a_692#

<D:\work\wii\dvddata\enemy\en_11a\\en_11a_692.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_11a/animation/.\an692\en_11a_692.rmdl">

<SMP>
    ATK_00, (0.0f, 0.5f, 0.0f), 8, 11
    ATK_01, (0.0f, -0.9f, 0.0f), 12, 15
    ATK_02, (0.0f, -0.7f, 0.0f), 16, 19
    ATK_03, (0.0f, -0.2f, 0.0f), 20, 23
</SMP>

en_11a_702#

<D:\work\wii\dvddata\enemy\en_11a\\en_11a_702.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_11a/animation/.\an702\en_11a_702.rmdl">

<SMP>
    ATK_00, (0.168129f, 0.0f, 0.0f), 12, 15
    ATK_01, (1.093129f, 0.0f, 0.0f), 16, 18
    ATK_02, (1.143129f, 0.0f, 0.0f), 19, 21
    ATK_03, (1.418129f, 0.0f, 0.0f), 22, 29
    ATK_04, (0.918129f, 0.0f, 0.0f), 30, 33
    ATK_05, (0.568129f, 0.0f, 0.0f), 34, 37
</SMP>

en_12a (Mimic)#

en_12a_242#

<D:\work\wii\dvddata\enemy\en_12a\\en_12a_242.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_12a/animation/.\an242\en_12a_242.rmdl">

<SMP>
    SD_BOYON2, (0.0f, 0.0f, 0.0f), 0, 1
</SMP>

en_12a_472#

<D:\work\wii\dvddata\enemy\en_12a\\en_12a_472.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_12a/animation/.\an472\en_12a_472.rmdl">

<SMP>
    SD_DON2A01, (0.0f, 0.0f, 0.0f), 0, 0
    SD_DON2A02, (0.0f, 0.0f, 0.0f), 15, 15
    SD_DON2A03, (0.0f, 0.0f, 0.0f), 30, 30
    SD_DON2A04, (0.0f, 0.0f, 0.0f), 50, 50
    SD_DON2A05, (0.0f, 0.0f, 0.0f), 70, 70
</SMP>

en_12a_530#

<D:\work\wii\dvddata\enemy\en_12a\\en_12a_530.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_12a/animation/.\an530\en_12a_530.rmdl">

<SMP>
    SD_OPEN, (0.0f, 1.0f, 0.0f), 41, 42
</SMP>

en_14a (Mummer)#

en_14a_692#

<D:\work\wii\dvddata\enemy\en_14a\\en_14a_692.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_14a/animation/.\an692\en_14a_692.rmdl">

<SMP>
    ATTACK, (0.999741f, 0.297657f, 0.0f), , 
</SMP>

en_14a_693#

<D:\work\wii\dvddata\enemy\en_14a\\en_14a_693.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_14a/animation/.\an693\en_14a_693.rmdl">

<SMP>
    ATTACK, (0.999741f, 0.297657f, 0.0f), , 
</SMP>

en_14a_710#

<D:\work\wii\dvddata\enemy\en_14a\\en_14a_710.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_14a/animation/.\an710\en_14a_710.rmdl">

<SMP>
    SD_BOYON2, (0.0f, 0.0f, 0.0f), 3, 4
</SMP>

en_14a_720#

<D:\work\wii\dvddata\enemy\en_14a\\en_14a_720.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_14a/animation/.\an720\en_14a_720.rmdl">

<SMP>
    SD_BOYON2, (0.0f, 0.0f, 0.0f), 6, 7
</SMP>

en_16a (Jellopus)#

en_16a_092#

<D:\work\wii\dvddata\enemy\en_16a\\en_16a_092.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_16a/animation/.\an092\en_16a_092.rmdl">

<SMP>
    WAIT, (0.0f, 0.0f, 0.0f), 6, 29
</SMP>

en_21a (Recapitator)#

en_21a_692#

<D:\work\wii\dvddata\enemy\en_21a\\en_21a_692.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_21a/animation/.\an692\en_21a_692.rmdl">

<SMP>
    ATK_00, (0.583338f, 0.85737f, 0.0f), 8, 8
</SMP>

en_22a (Volcannon)#

en_a_#

<D:\work\wii\dvddata\enemy\en_22a\\en_22a_092.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_22a/animation/.\an092\en_22a_092.rmdl">

<SMP>
    WAIT_00, (0.0f, 0.0f, 0.0f), , 7
    WAIT_01, (0.0f, 0.0f, 0.0f), 24, 51
    WAIT_02, (0.0f, 0.0f, 0.0f), 68, 88
</SMP>

en_24a (Turkeyjerk)#

en_22a_000#

<D:\work\wii\dvddata\enemy\en_24a\\en_24a_000.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_24a/animation/.\an000\en_24a_000.rmdl">

<SMP>
    FOOT_01, (-0.088139f, -0.038407f, 0.0f), 0, 2
    FOOT_010, (-0.066149f, 0.137742f, 0.0f), 12, 14
    FOOT_011, (-0.080627f, 0.217372f, 0.0f), 15, 17
    FOOT_07, (-0.039606f, -0.038407f, 0.0f), 3, 5
    FOOT_08, (0.049675f, -0.038407f, 0.0f), 6, 8
    FOOT_09, (-0.03478f, 0.053287f, 0.0f), 9, 11
</SMP>

en_22a_002#

<D:\work\wii\dvddata\enemy\en_24a\\en_24a_002.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_24a/animation/.\an002\en_24a_002.rmdl">

<SMP>
    FOOT_011, (-0.088555f, 0.201518f, 0.0f), 0, 72
</SMP>

en_22a_009#

<D:\work\wii\dvddata\enemy\en_24a\\en_24a_009.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_24a/animation/.\an009\en_24a_009.rmdl">

<SMP>
    FOOT_01, (0.124992f, 0.204718f, 0.0f), 0, 10
    FOOT_02, (0.014274f, 0.204718f, 0.0f), 11, 28
    FOOT_03, (-0.047037f, 0.204718f, 0.0f), 29, 35
    FOOT_04, (-0.089088f, 0.204718f, 0.0f), 36, 43
</SMP>

en_22a_092#

<D:\work\wii\dvddata\enemy\en_24a\\en_24a_092.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_24a/animation/.\an092\en_24a_092.rmdl">

<SMP>
    FOOT_01, (-0.150584f, -0.042486f, 0.0f), 0, 72
    SE01, (0.0f, 0.0f, 0.0f), 3, 3
</SMP>

en_22a_099#

<D:\work\wii\dvddata\enemy\en_24a\\en_24a_099.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_24a/animation/.\an099\en_24a_099.rmdl">

<SMP>
    FOOT_01, (-0.150584f, -0.042486f, 0.0f), 0, 5
    FOOT_02, (-0.125f, -0.028f, 0.0f), 6, 11
    FOOT_03, (-0.1125f, -0.0155f, 0.0f), 12, 17
    FOOT_04, (-0.09f, -0.035f, 0.0f), 18, 23
    FOOT_05, (-0.035f, -0.035f, 0.0f), 24, 29
</SMP>

en_22a_109#

<D:\work\wii\dvddata\enemy\en_24a\\en_24a_109.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_24a/animation/.\an109\en_24a_109.rmdl">

<SMP>
    FOOT_01, (-0.21f, -0.045f, 0.0f), 0, 5
    FOOT_02, (-0.193188f, -0.045f, 0.0f), 6, 11
    FOOT_03, (-0.22f, 0.01738f, 0.0f), 12, 17
    FOOT_04, (-0.325f, 0.062434f, 0.0f), 18, 23
    FOOT_05, (-0.29336f, 0.101375f, 0.0f), 24, 29
    FOOT_06, (-0.220345f, 0.050265f, 0.0f), 30, 35
    FOOT_07, (-0.2f, 0.01f, 0.0f), 36, 41
</SMP>

en_22a_615#

<D:\work\wii\dvddata\enemy\en_24a\\en_24a_615.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_24a/animation/.\an615\en_24a_615.rmdl">

<SMP>
    SE01, (0.0f, 0.0f, 0.0f), 2, 2
    SE02, (0.0f, 0.0f, 0.0f), 8, 8
    SE03, (0.0f, 0.0f, 0.0f), 14, 14
</SMP>

en_25a (Buccanero)#

en_25a_692#

<D:\work\wii\dvddata\enemy\en_25a\\en_25a_692.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_25a/animation/.\an692\en_25a_692.rmdl">

<SMP>
    SE01, (0.0f, 0.0f, 0.0f), 2, 2
    SE02, (0.0f, 0.0f, 0.0f), 11, 11
</SMP>

en_26a (Unused Pirates)#

en_26a_002#

<D:\work\wii\dvddata\enemy\en_26a\\en_26a_002.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_26a/animation/.\an002\en_26a_002.rmdl">

<SMP>
    PUSH_01, (0.019792f, 1.2f, 0.0f), 0, 5
    PUSH_02, (0.01719f, 1.200119f, 0.0f), 6, 11
    PUSH_03, (0.000766f, 1.2f, 0.0f), 12, 17
    PUSH_04, (0.028237f, 1.2f, 0.0f), 18, 23
    PUSH_05, (0.062945f, 1.2f, 0.0f), 24, 29
    PUSH_06, (0.060176f, 1.2f, 0.0f), 30, 35
    PUSH_07, (0.077374f, 1.2f, 0.0f), 36, 41
    PUSH_08, (0.029677f, 1.2f, 0.0f), 42, 47
    PUSH_09, (-0.022542f, 1.2f, 0.0f), 48, 53
    PUSH_10, (-0.020189f, 1.2f, 0.0f), 54, 59
    PUSH_11, (-0.024448f, 1.2f, 0.0f), 60, 65
    PUSH_12, (-0.002359f, 1.2f, 0.0f), 66, 71
    ATK01_01, (0.703552f, 1.617859f, 0.0f), 0, 5
    ATK01_02, (0.678449f, 1.617859f, 0.0f), 6, 11
    ATK01_03, (0.662835f, 1.617859f, 0.0f), 12, 17
    ATK01_04, (0.736394f, 1.617859f, 0.0f), 18, 23
    ATK01_05, (0.795184f, 1.617859f, 0.0f), 24, 29
    ATK01_06, (0.778584f, 1.617859f, 0.0f), 30, 35
    ATK01_07, (0.788883f, 1.617859f, 0.0f), 36, 41
    ATK01_08, (0.706414f, 1.617859f, 0.0f), 42, 47
    ATK01_09, (0.707054f, 1.617859f, 0.0f), 48, 53
    ATK01_10, (0.682885f, 1.617859f, 0.0f), 54, 59
    ATK01_11, (0.556566f, 1.617859f, 0.0f), 60, 65
    ATK01_12, (0.725407f, 1.617859f, 0.0f), 66, 71
    ATK02_01, (-0.506483f, 1.617859f, 0.0f), 0, 5
    ATK02_02, (-0.607803f, 1.617859f, 0.0f), 6, 11
    ATK02_03, (-0.703463f, 1.617859f, 0.0f), 12, 17
    ATK02_04, (-0.648474f, 1.617859f, 0.0f), 18, 23
    ATK02_05, (-0.608061f, 1.617859f, 0.0f), 24, 29
    ATK02_06, (-0.688329f, 1.617859f, 0.0f), 30, 35
    ATK02_07, (-0.70787f, 1.617859f, 0.0f), 36, 41
    ATK02_08, (-0.754988f, 1.617859f, 0.0f), 42, 47
    ATK02_09, (-0.783104f, 1.617859f, 0.0f), 48, 53
    ATK02_10, (-0.791003f, 1.617859f, 0.0f), 54, 59
    ATK02_11, (-0.90028f, 1.617859f, 0.0f), 60, 65
    ATK02_12, (-0.708801f, 1.617859f, 0.0f), 66, 71
    ATK03_01, (0.594414f, 0.4f, 0.0f), 0, 5
    ATK03_02, (0.586551f, 0.4f, 0.0f), 6, 11
    ATK03_03, (0.580509f, 0.4f, 0.0f), 12, 17
    ATK03_04, (0.670709f, 0.4f, 0.0f), 18, 23
    ATK03_05, (0.751394f, 0.4f, 0.0f), 24, 29
    ATK03_06, (0.722635f, 0.4f, 0.0f), 30, 35
    ATK03_07, (0.662738f, 0.4f, 0.0f), 36, 41
    ATK03_08, (0.56218f, 0.4f, 0.0f), 42, 47
    ATK03_09, (0.493103f, 0.4f, 0.0f), 48, 53
    ATK03_10, (0.497077f, 0.4f, 0.0f), 54, 59
    ATK03_11, (0.542832f, 0.4f, 0.0f), 60, 65
    ATK03_12, (0.596847f, 0.4f, 0.0f), 66, 71
    ATK04_01, (-0.685545f, 0.4f, 0.0f), 0, 5
    ATK04_02, (-0.709749f, 0.4f, 0.0f), 6, 11
    ATK04_03, (-0.767192f, 0.4f, 0.0f), 12, 17
    ATK04_04, (-0.661801f, 0.4f, 0.0f), 18, 23
    ATK04_05, (-0.529323f, 0.4f, 0.0f), 24, 29
    ATK04_06, (-0.569032f, 0.4f, 0.0f), 30, 35
    ATK04_07, (-0.590849f, 0.4f, 0.0f), 36, 41
    ATK04_08, (-0.701364f, 0.4f, 0.0f), 42, 47
    ATK04_09, (-0.812177f, 0.4f, 0.0f), 48, 53
    ATK04_10, (-0.78978f, 0.4f, 0.0f), 54, 59
    ATK04_11, (-0.781091f, 0.4f, 0.0f), 60, 65
    ATK04_12, (-0.677987f, 0.4f, 0.0f), 66, 71
</SMP>

en_26a_009#

<D:\work\wii\dvddata\enemy\en_26a\\en_26a_009.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_26a/animation/.\an009\en_26a_009.rmdl">

<SMP>
    PUSH_01, (-0.060974f, 1.2f, 0.0f), 0, 2
    PUSH_02, (-0.074714f, 1.200119f, 0.0f), 3, 5
    PUSH_03, (-0.029965f, 1.2f, 0.0f), 6, 8
    PUSH_04, (0.004958f, 1.2f, 0.0f), 9, 11
    PUSH_05, (0.00953f, 1.2f, 0.0f), 12, 14
    PUSH_06, (0.018652f, 1.2f, 0.0f), 15, 17
    ATK01_01, (0.49807f, 1.617859f, 0.0f), 0, 2
    ATK01_02, (0.534706f, 1.617859f, 0.0f), 3, 5
    ATK01_03, (0.69407f, 1.617859f, 0.0f), 6, 8
    ATK01_04, (0.774668f, 1.617859f, 0.0f), 9, 11
    ATK01_05, (0.760014f, 1.617859f, 0.0f), 12, 14
    ATK01_06, (0.739864f, 1.617859f, 0.0f), 15, 17
    ATK02_01, (-0.799124f, 1.617859f, 0.0f), 0, 2
    ATK02_02, (-0.700073f, 1.617859f, 0.0f), 3, 5
    ATK02_03, (-0.697872f, 1.617859f, 0.0f), 6, 8
    ATK02_04, (-0.605423f, 1.617859f, 0.0f), 9, 11
    ATK02_05, (-0.603222f, 1.617859f, 0.0f), 12, 14
    ATK02_06, (-0.620831f, 1.617859f, 0.0f), 15, 17
    ATK03_01, (0.399567f, 0.4f, 0.0f), 0, 2
    ATK03_02, (0.298314f, 0.4f, 0.0f), 3, 5
    ATK03_03, (0.50082f, 0.4f, 0.0f), 6, 8
    ATK03_04, (0.59547f, 0.4f, 0.0f), 9, 11
    ATK03_05, (0.577861f, 0.4f, 0.0f), 12, 14
    ATK03_06, (0.566855f, 0.4f, 0.0f), 15, 17
    ATK04_01, (-0.753331f, 0.4f, 0.0f), 0, 2
    ATK04_02, (-0.773918f, 0.4f, 0.0f), 3, 5
    ATK04_03, (-0.787152f, 0.4f, 0.0f), 6, 8
    ATK04_04, (-0.686874f, 0.4f, 0.0f), 9, 11
    ATK04_05, (-0.674972f, 0.4f, 0.0f), 12, 14
    ATK04_06, (-0.653151f, 0.4f, 0.0f), 15, 17
</SMP>

en_26a_672#

<D:\work\wii\dvddata\enemy\en_26a\\en_26a_672.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_26a/animation/.\an672\en_26a_672.rmdl">

<SMP>
    PUSH_01, (0.078603f, 1.4f, 0.0f), 0, 2
    PUSH_010, (-0.123015f, 1.4f, 0.0f), 27, 29
    PUSH_011, (-0.085265f, 1.4f, 0.0f), 30, 32
    PUSH_012, (-0.039805f, 1.4f, 0.0f), 33, 35
    PUSH_02, (0.067643f, 1.400119f, 0.0f), 3, 5
    PUSH_03, (0.017487f, 1.4f, 0.0f), 6, 8
    PUSH_04, (-0.037699f, 1.4f, 0.0f), 9, 11
    PUSH_05, (-0.082105f, 1.4f, 0.0f), 12, 14
    PUSH_06, (-0.125121f, 1.4f, 0.0f), 15, 17
    PUSH_07, (-0.160509f, 1.4f, 0.0f), 18, 20
    PUSH_08, (-0.14897f, 1.400119f, 0.0f), 21, 23
    PUSH_09, (-0.146879f, 1.4f, 0.0f), 24, 26
    ATK01_01, (0.362881f, 1.817859f, 0.0f), 0, 2
    ATK01_02, (0.394663f, 1.817859f, 0.0f), 3, 5
    ATK01_03, (0.460843f, 1.817859f, 0.0f), 6, 8
    ATK01_04, (0.596753f, 1.817859f, 0.0f), 9, 11
    ATK01_05, (0.615741f, 1.817859f, 0.0f), 12, 14
    ATK01_06, (0.637104f, 1.817859f, 0.0f), 15, 17
    ATK01_07, (0.646598f, 1.817859f, 0.0f), 18, 20
    ATK01_08, (0.658466f, 1.817859f, 0.0f), 21, 23
    ATK01_09, (0.667071f, 1.817859f, 0.0f), 24, 26
    ATK01_10, (0.567528f, 1.817859f, 0.0f), 27, 29
    ATK01_11, (0.535547f, 1.817859f, 0.0f), 30, 32
    ATK01_12, (0.501321f, 1.817859f, 0.0f), 33, 35
    ATK02_01, (-0.84268f, 1.817859f, 0.0f), 0, 2
    ATK02_02, (-0.858987f, 1.817859f, 0.0f), 3, 5
    ATK02_03, (-0.897294f, 1.817859f, 0.0f), 6, 8
    ATK02_04, (-0.919275f, 1.817859f, 0.0f), 9, 11
    ATK02_05, (-0.817544f, 1.817859f, 0.0f), 12, 14
    ATK02_06, (-0.707285f, 1.817859f, 0.0f), 15, 17
    ATK02_07, (-0.649962f, 1.817859f, 0.0f), 18, 20
    ATK02_08, (-0.669111f, 1.817859f, 0.0f), 21, 23
    ATK02_09, (-0.724564f, 1.817859f, 0.0f), 24, 26
    ATK02_10, (-0.774668f, 1.817859f, 0.0f), 27, 29
    ATK02_11, (-0.80576f, 1.817859f, 0.0f), 30, 32
    ATK02_12, (-0.830688f, 1.817859f, 0.0f), 33, 35
    ATK03_01, (0.782563f, 0.6f, 0.0f), 0, 2
    ATK03_02, (0.753731f, 0.6f, 0.0f), 3, 5
    ATK03_03, (0.697845f, 0.6f, 0.0f), 6, 8
    ATK03_04, (0.558166f, 0.6f, 0.0f), 9, 11
    ATK03_05, (0.474726f, 0.6f, 0.0f), 12, 14
    ATK03_06, (0.397889f, 0.6f, 0.0f), 15, 17
    ATK03_07, (0.268218f, 0.6f, 0.0f), 18, 20
    ATK03_08, (0.366964f, 0.6f, 0.0f), 21, 23
    ATK03_09, (0.41524f, 0.6f, 0.0f), 24, 26
    ATK03_10, (0.625899f, 0.6f, 0.0f), 27, 29
    ATK03_11, (0.654425f, 0.6f, 0.0f), 30, 32
    ATK03_12, (0.667592f, 0.6f, 0.0f), 33, 35
    ATK04_01, (-0.753331f, 0.6f, 0.0f), 0, 2
    ATK04_02, (-0.773918f, 0.6f, 0.0f), 3, 5
    ATK04_03, (-0.787152f, 0.6f, 0.0f), 6, 8
    ATK04_04, (-0.686874f, 0.6f, 0.0f), 9, 11
    ATK04_05, (-0.674972f, 0.6f, 0.0f), 12, 14
    ATK04_06, (-0.653151f, 0.6f, 0.0f), 15, 17
    ATK04_07, (-0.653151f, 0.6f, 0.0f), 18, 20
    ATK04_08, (-0.653151f, 0.6f, 0.0f), 21, 23
    ATK04_09, (-0.653151f, 0.6f, 0.0f), 24, 26
    ATK04_10, (-0.653151f, 0.6f, 0.0f), 27, 29
    ATK04_11, (-0.653151f, 0.6f, 0.0f), 30, 32
    ATK04_12, (-0.653151f, 0.6f, 0.0f), 33, 35
</SMP>

en_26a_680#

<D:\work\wii\dvddata\enemy\en_26a\\en_26a_680.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_26a/animation/.\an680\en_26a_680.rmdl">

<SMP>
    BACK, (0.0f, 0.0f, 0.0f), 54, 66
    PUSH_01, (0.223071f, 1.2f, 0.0f), 0, 5
    PUSH_02, (0.300133f, 1.200119f, 0.0f), 6, 11
    PUSH_03, (0.410072f, 1.2f, 0.0f), 12, 17
    PUSH_04, (0.410072f, 1.2f, 0.0f), 18, 23
    PUSH_05, (0.109645f, 1.2f, 0.0f), 24, 29
    PUSH_06, (-0.044211f, 1.2f, 0.0f), 30, 35
    PUSH_07, (-0.090194f, 1.2f, 0.0f), 36, 41
    PUSH_08, (-0.280736f, 1.2f, 0.0f), 42, 47
    PUSH_09, (-0.571946f, 1.2f, 0.0f), 48, 53
    PUSH_10, (-0.5174f, 1.2f, 0.0f), 54, 59
    PUSH_11, (-0.213992f, 1.2f, 0.0f), 60, 65
    ATK01_01, (0.899229f, 1.617859f, 0.0f), 0, 5
    ATK01_02, (1.098639f, 1.617859f, 0.0f), 6, 11
    ATK01_03, (1.206611f, 1.617859f, 0.0f), 12, 17
    ATK01_04, (0.796127f, 1.617859f, 0.0f), 18, 23
    ATK01_05, (0.696315f, 1.617859f, 0.0f), 24, 29
    ATK01_06, (0.599385f, 1.617859f, 0.0f), 30, 35
    ATK01_07, (0.599385f, 1.617859f, 0.0f), 36, 41
    ATK01_08, (0.422167f, 1.617859f, 0.0f), 42, 47
    ATK01_09, (0.101486f, 1.617859f, 0.0f), 48, 53
    ATK01_10, (0.194723f, 1.617859f, 0.0f), 54, 59
    ATK01_11, (0.415086f, 1.617859f, 0.0f), 60, 65
    ATK02_01, (-0.50417f, 1.617859f, 0.0f), 0, 5
    ATK02_02, (-0.395059f, 1.617859f, 0.0f), 6, 11
    ATK02_03, (-0.224922f, 1.617859f, 0.0f), 12, 17
    ATK02_04, (-0.528227f, 1.617859f, 0.0f), 18, 23
    ATK02_05, (-0.700244f, 1.617859f, 0.0f), 24, 29
    ATK02_06, (-0.803636f, 1.617859f, 0.0f), 30, 35
    ATK02_07, (-0.803636f, 1.617859f, 0.0f), 36, 41
    ATK02_08, (-1.026325f, 1.617859f, 0.0f), 42, 47
    ATK02_09, (-1.300241f, 1.617859f, 0.0f), 48, 53
    ATK02_10, (-1.33687f, 1.617859f, 0.0f), 54, 59
    ATK02_11, (-0.902821f, 1.617859f, 0.0f), 60, 65
    ATK03_01, (0.899229f, 0.4f, 0.0f), 0, 5
    ATK03_02, (0.801405f, 0.4f, 0.0f), 6, 11
    ATK03_03, (0.919192f, 0.4f, 0.0f), 12, 17
    ATK03_04, (0.749883f, 0.4f, 0.0f), 18, 23
    ATK03_05, (0.624587f, 0.4f, 0.0f), 24, 29
    ATK03_06, (0.60197f, 0.4f, 0.0f), 30, 35
    ATK03_07, (0.60197f, 0.4f, 0.0f), 36, 41
    ATK03_08, (0.501628f, 0.4f, 0.0f), 42, 47
    ATK03_09, (0.200989f, 0.4f, 0.0f), 48, 53
    ATK03_10, (0.240948f, 0.4f, 0.0f), 54, 59
    ATK03_11, (0.488022f, 0.4f, 0.0f), 60, 65
    ATK04_01, (-0.500408f, 0.4f, 0.0f), 0, 5
    ATK04_02, (-0.398821f, 0.4f, 0.0f), 6, 11
    ATK04_03, (-0.359559f, 0.4f, 0.0f), 12, 17
    ATK04_04, (-0.578034f, 0.4f, 0.0f), 18, 23
    ATK04_05, (-0.628911f, 0.4f, 0.0f), 24, 29
    ATK04_06, (-0.645066f, 0.4f, 0.0f), 30, 35
    ATK04_07, (-0.645066f, 0.4f, 0.0f), 36, 41
    ATK04_08, (-0.737509f, 0.4f, 0.0f), 42, 47
    ATK04_09, (-0.998063f, 0.4f, 0.0f), 48, 53
    ATK04_10, (-1.044681f, 0.4f, 0.0f), 54, 59
    ATK04_11, (-0.820979f, 0.4f, 0.0f), 60, 65
</SMP>

en_26a_684#

<D:\work\wii\dvddata\enemy\en_26a\\en_26a_684.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_26a/animation/.\an684\en_26a_684.rmdl">

<SMP>
    BACK, (0.0f, 0.0f, 0.0f), 54, 66
    PUSH_01, (-0.117352f, 1.2f, 0.0f), 0, 5
    PUSH_02, (-0.287191f, 1.200119f, 0.0f), 6, 11
    PUSH_03, (-0.454079f, 1.2f, 0.0f), 12, 17
    PUSH_04, (-0.386743f, 1.2f, 0.0f), 18, 23
    PUSH_05, (-0.212074f, 1.2f, 0.0f), 24, 29
    PUSH_06, (-0.066656f, 1.2f, 0.0f), 30, 35
    PUSH_07, (0.081888f, 1.2f, 0.0f), 36, 41
    PUSH_08, (0.201842f, 1.2f, 0.0f), 42, 47
    PUSH_09, (0.396951f, 1.2f, 0.0f), 48, 53
    PUSH_10, (0.193374f, 1.2f, 0.0f), 54, 59
    PUSH_11, (0.118949f, 1.2f, 0.0f), 60, 65
    ATK01_01, (0.562331f, 1.617859f, 0.0f), 0, 5
    ATK01_02, (0.319942f, 1.617859f, 0.0f), 6, 11
    ATK01_03, (0.159605f, 1.617859f, 0.0f), 12, 17
    ATK01_04, (0.291789f, 1.617859f, 0.0f), 18, 23
    ATK01_05, (0.470372f, 1.617859f, 0.0f), 24, 29
    ATK01_06, (0.647801f, 1.617859f, 0.0f), 30, 35
    ATK01_07, (0.843485f, 1.617859f, 0.0f), 36, 41
    ATK01_08, (1.06772f, 1.617859f, 0.0f), 42, 47
    ATK01_09, (1.27155f, 1.617859f, 0.0f), 48, 53
    ATK01_10, (0.965651f, 1.617859f, 0.0f), 54, 59
    ATK01_11, (0.873476f, 1.617859f, 0.0f), 60, 65
    ATK02_01, (-0.857132f, 1.617859f, 0.0f), 0, 5
    ATK02_02, (-1.099197f, 1.617859f, 0.0f), 6, 11
    ATK02_03, (-1.198414f, 1.617859f, 0.0f), 12, 17
    ATK02_04, (-1.097341f, 1.617859f, 0.0f), 18, 23
    ATK02_05, (-0.926316f, 1.617859f, 0.0f), 24, 29
    ATK02_06, (-0.747531f, 1.617859f, 0.0f), 30, 35
    ATK02_07, (-0.600667f, 1.617859f, 0.0f), 36, 41
    ATK02_08, (-0.410816f, 1.617859f, 0.0f), 42, 47
    ATK02_09, (-0.206186f, 1.617859f, 0.0f), 48, 53
    ATK02_10, (-0.452385f, 1.617859f, 0.0f), 54, 59
    ATK02_11, (-0.551337f, 1.617859f, 0.0f), 60, 65
    ATK03_01, (0.546727f, 0.4f, 0.0f), 0, 5
    ATK03_02, (0.401903f, 0.4f, 0.0f), 6, 11
    ATK03_03, (0.253355f, 0.4f, 0.0f), 12, 17
    ATK03_04, (0.298158f, 0.4f, 0.0f), 18, 23
    ATK03_05, (0.44703f, 0.4f, 0.0f), 24, 29
    ATK03_06, (0.547136f, 0.4f, 0.0f), 30, 35
    ATK03_07, (0.662026f, 0.4f, 0.0f), 36, 41
    ATK03_08, (0.76013f, 0.4f, 0.0f), 42, 47
    ATK03_09, (0.872048f, 0.4f, 0.0f), 48, 53
    ATK03_10, (0.797118f, 0.4f, 0.0f), 54, 59
    ATK03_11, (0.743912f, 0.4f, 0.0f), 60, 65
    ATK04_01, (-0.748421f, 0.4f, 0.0f), 0, 5
    ATK04_02, (-0.852157f, 0.4f, 0.0f), 6, 11
    ATK04_03, (-0.943f, 0.4f, 0.0f), 12, 17
    ATK04_04, (-0.937856f, 0.4f, 0.0f), 18, 23
    ATK04_05, (-0.844398f, 0.4f, 0.0f), 24, 29
    ATK04_06, (-0.750777f, 0.4f, 0.0f), 30, 35
    ATK04_07, (-0.600342f, 0.4f, 0.0f), 36, 41
    ATK04_08, (-0.511857f, 0.4f, 0.0f), 42, 47
    ATK04_09, (-0.408523f, 0.4f, 0.0f), 48, 53
    ATK04_10, (-0.487668f, 0.4f, 0.0f), 54, 59
    ATK04_11, (-0.564834f, 0.4f, 0.0f), 60, 65
</SMP>

en_26a_720A#

<D:\work\wii\dvddata\enemy\en_26a\\en_26a_720A.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_26a/animation/.\an720A\en_26a_720A.rmdl">

<SMP>
    REL, (-0.651391f, -1.755327f, 0.0f), 18, 23
</SMP>

en_26a_720B#

<D:\work\wii\dvddata\enemy\en_26a\\en_26a_720B.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_26a/animation/.\an720B\en_26a_720B.rmdl">

<SMP>
    REL, (-0.651391f, -1.755327f, 0.0f), 18, 23
</SMP>

en_26a_720C#

<D:\work\wii\dvddata\enemy\en_26a\\en_26a_720C.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_26a/animation/.\an720C\en_26a_720C.rmdl">

<SMP>
    REL, (-0.640716f, -2.032877f, 0.0f), 18, 23
</SMP>

en_28a (Spinbat)#

en_28a_682#

<D:\work\wii\dvddata\enemy\en_28a\\en_28a_682.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_28a/animation/.\an682\en_28a_682.rmdl">

<SMP>
    SE01, (0.0f, 0.0f, 0.0f), 1, 1
    SE02, (0.0f, 0.0f, 0.0f), 11, 11
</SMP>

en_30a (Peek-a-Boom)#

en_30a_691#

<D:\work\wii\dvddata\enemy\en_30a\\en_30a_691.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_30a/animation/.\an691\en_30a_691.rmdl">

<SMP>
    HAND_01, (-0.6f, 0.5f, 0.0f), 0, 5
    HAND_02, (-0.6f, 0.415f, 0.0f), 6, 11
    HAND_03, (-0.55f, 0.325f, 0.0f), 12, 17
    HAND_04, (-0.5f, 0.4f, 0.0f), 18, 23
    HAND_05, (-0.4f, 0.5f, 0.0f), 24, 29
    HAND_06, (-0.45f, 0.5f, 0.0f), 30, 36
</SMP>

en_31a (Sign Merfle)#

en_31a_002#

<C:\work\wii\dvddata\enemy\en_31a\\en_31a_002.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_31a/animation/.\an002\en_31a_002.rmdl">

<SMP>
    EFF_01, (-0.157595f, -0.460498f, 0.0f), 0, 40
</SMP>

en_31a_009#

<C:\work\wii\dvddata\enemy\en_31a\\en_31a_009.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_31a/animation/.\an009\en_31a_009.rmdl">

<SMP>
    EFF_01, (0.091771f, -0.468336f, 0.0f), 0, 4
    EFF_02, (-0.08907f, -0.468336f, 0.0f), 5, 10
</SMP>

en_31a_092#

<C:\work\wii\dvddata\enemy\en_31a\\en_31a_092.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_31a/animation/.\an092\en_31a_092.rmdl">

<SMP>
    EFF_01, (-0.145933f, -0.458166f, 0.0f), 0, 30
</SMP>

en_31a_180#

<C:\work\wii\dvddata\enemy\en_31a\\en_31a_180.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_31a/animation/.\an180\en_31a_180.rmdl">

<SMP>
    EFF_01, (-0.137757f, -0.460498f, 0.0f), 0, 6
</SMP>

en_31a_182#

<C:\work\wii\dvddata\enemy\en_31a\\en_31a_182.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_31a/animation/.\an182\en_31a_182.rmdl">

<SMP>
    EFF_01, (-0.142207f, -0.44511f, 0.0f), 0, 20
</SMP>

en_31a_185#

<C:\work\wii\dvddata\enemy\en_31a\\en_31a_185.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_31a/animation/.\an185\en_31a_185.rmdl">

<SMP>
    EFF_01, (-0.126105f, -0.460498f, 0.0f), 0, 1
</SMP>

en_31a_192#

<C:\work\wii\dvddata\enemy\en_31a\\en_31a_192.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_31a/animation/.\an192\en_31a_192.rmdl">

<SMP>
    EFF_01, (-0.136579f, -0.460498f, 0.0f), 0, 8
</SMP>

en_31a_199#

<C:\work\wii\dvddata\enemy\en_31a\\en_31a_199.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_31a/animation/.\an199\en_31a_199.rmdl">

<SMP>
    EFF_01, (0.089485f, -0.460498f, 0.0f), 0, 5
    EFF_02, (-0.089921f, -0.460498f, 0.0f), 6, 11
</SMP>

en_31a_990#

<C:\work\wii\dvddata\enemy\en_31a\\en_31a_990.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_31a/animation/.\an990\en_31a_990.rmdl">

<SMP>
    EFF_01, (-0.145933f, -0.458166f, 0.0f), 0, 30
</SMP>

Player Files#

These files are located in the /player/ directory. They contain all of the graphics for Wario.

game (Wario)#

pl_01a_045#

<C:\work\wii\dvddata\player\game\\pl_01a_045.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an045\pl_01a_045.rmdl">

<OTHER>
    SD_01, SD_W_TACHI3, 54, 54
</OTHER>

pl_01a_092#

<C:\work\wii\dvddata\player\game\\pl_01a_092.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an092\pl_01a_092.rmdl">

<OTHER>
    SD_01, SD_FOOT1, 0, 0
    SD_02, SD_FOOT1, 19, 19
</OTHER>

pl_01a_102#

<C:\work\wii\dvddata\player\game\\pl_01a_102.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an102\pl_01a_102.rmdl">

<OTHER>
    SD_01, SD_STEP1, 0, 0
    SD_02, SD_STEP1, 16, 16
    SD_03, SD_STEP1, 40, 40
</OTHER>

pl_01a_112#

<C:\work\wii\dvddata\player\game\\pl_01a_112.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an112\pl_01a_112.rmdl">

<OTHER>
    SD_01, SD_STEP1, 0, 0
    SD_02, SD_STEP1, 16, 16
    SD_03, SD_STEP1, 40, 40
</OTHER>

pl_01a_135#

<C:\work\wii\dvddata\player\game\\pl_01a_135.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an135\pl_01a_135.rmdl">

<OTHER>
    SD_01, SD_SUTA2, 14, 14
    SD_02, SD_SUTA2, 35, 35
</OTHER>

pl_01a_152#

<C:\work\wii\dvddata\player\game\\pl_01a_152.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an152\pl_01a_152.rmdl">

<SMP>
    HAND_IMPACT, (-0.2f, 0.0f, 0.0f), 11, 11
    HAND_RAO, (-0.2f, 1.0f, 0.0f), 8, 8
</SMP>

pl_01a_250#

<C:\work\wii\dvddata\player\game\\pl_01a_250.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an250\pl_01a_250.rmdl">

<SMP>
    HAND_01, (0.4f, 0.1f, 0.0f), 0, 8
    HAND_02, (0.35f, 0.2f, 0.0f), 9, 11
    HAND_03, (0.35f, 0.3f, 0.0f), 12, 14
    HAND_04, (0.35f, 0.45f, 0.0f), 15, 17
</SMP>

pl_01a_252#

<C:\work\wii\dvddata\player\game\\pl_01a_252.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an252\pl_01a_252.rmdl">

<SMP>
    HAND_01, (0.35f, 0.485f, 0.0f), 0, 5
    HAND_02, (0.35f, 0.490381f, 0.0f), 6, 11
    HAND_03, (0.35f, 0.499637f, 0.0f), 12, 17
    HAND_04, (0.35f, 0.505f, 0.0f), 18, 23
    HAND_05, (0.35f, 0.51f, 0.0f), 24, 29
    HAND_06, (0.35f, 0.49f, 0.0f), 30, 35
    HAND_07, (0.35f, 0.485118f, 0.0f), 36, 41
    HAND_08, (0.35f, 0.46f, 0.0f), 42, 47
    HAND_09, (0.35f, 0.44f, 0.0f), 48, 54
    HAND_10, (0.35f, 0.445191f, 0.0f), 55, 59
    HAND_11, (0.35f, 0.47f, 0.0f), 60, 66
</SMP>

pl_01a_254#

<C:\work\wii\dvddata\player\game\\pl_01a_254.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an254\pl_01a_254.rmdl">

<SMP>
    HAND_01, (0.36f, 0.38f, 0.0f), 0, 1
    HAND_02, (0.365f, 0.29f, 0.0f), 2, 4
    HAND_03, (0.44f, 0.095f, 0.0f), 5, 8
</SMP>

pl_01a_259#

<C:\work\wii\dvddata\player\game\\pl_01a_259.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an259\pl_01a_259.rmdl">

<SMP>
    HAND_01, (-0.275f, 0.515f, 0.0f), 0, 1
    HAND_02, (0.03f, 0.525f, 0.0f), 2, 3
    HAND_03, (0.325f, 0.505f, 0.0f), 4, 5
    HAND_04, (0.3f, 0.485f, 0.0f), 6, 7
</SMP>

pl_01a_260#

<C:\work\wii\dvddata\player\game\\pl_01a_260.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an260\pl_01a_260.rmdl">

<SMP>
    HAND_01, (-0.075f, 0.525f, 0.0f), 0, 3
    HAND_02, (-0.325f, 0.475f, 0.0f), 4, 7
    HAND_03, (-0.65f, 0.4f, 0.0f), 8, 11
</SMP>

pl_01a_262#

<C:\work\wii\dvddata\player\game\\pl_01a_262.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an262\pl_01a_262.rmdl">

<SMP>
    HAND_01, (-0.65f, 0.4f, 0.0f), 0, 15
    HAND_02, (-0.65f, 0.425f, 0.0f), 16, 35
    HAND_03, (-0.65f, 0.4f, 0.0f), 36, 72
</SMP>

pl_01a_264#

<C:\work\wii\dvddata\player\game\\pl_01a_264.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an264\pl_01a_264.rmdl">

<SMP>
    HAND_01, (-0.4f, 0.725f, 0.0f), 0, 3
    HAND_02, (0.575f, 0.725f, 0.0f), 4, 23
</SMP>

pl_01a_269#

<C:\work\wii\dvddata\player\game\\pl_01a_269.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an269\pl_01a_269.rmdl">

<SMP>
    HAND_01, (0.4f, 0.5f, 0.0f), 0, 1
    HAND_02, (0.0f, 0.475f, 0.0f), 2, 3
    HAND_03, (-0.425f, 0.5f, 0.0f), 4, 5
</SMP>

pl_01a_272#

<C:\work\wii\dvddata\player\game\\pl_01a_272.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an272\pl_01a_272.rmdl">

<OTHER>
    SD_01, SD_FOOT1, 0, 0
    SD_02, SD_FOOT1, 18, 18
</OTHER>

<SMP>
    HAND_01, (0.32582f, 0.487983f, 0.0f), 0, 2
    HAND_010, (0.409874f, 0.53001f, 0.0f), 27, 29
    HAND_011, (0.375f, 0.525f, 0.0f), 30, 32
    HAND_012, (0.34f, 0.515f, 0.0f), 33, 35
    HAND_02, (0.39f, 0.52f, 0.0f), 3, 5
    HAND_03, (0.435f, 0.545019f, 0.0f), 6, 8
    HAND_04, (0.405f, 0.535f, 0.0f), 9, 11
    HAND_05, (0.375f, 0.54f, 0.0f), 12, 14
    HAND_06, (0.34f, 0.49f, 0.0f), 15, 17
    HAND_07, (0.325f, 0.475f, 0.0f), 18, 20
    HAND_08, (0.405f, 0.52f, 0.0f), 21, 23
    HAND_09, (0.435f, 0.54f, 0.0f), 24, 26
</SMP>

pl_01a_285#

<C:\work\wii\dvddata\player\game\\pl_01a_285.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an285\pl_01a_285.rmdl">

<SMP>
    HAND_01, (0.35f, 0.485f, 0.0f), 0, 32
</SMP>

pl_01a_286#

<C:\work\wii\dvddata\player\game\\pl_01a_286.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an286\pl_01a_286.rmdl">

<SMP>
    HAND_01, (0.35f, 0.485f, 0.0f), 0, 16
</SMP>

pl_01a_290#

<C:\work\wii\dvddata\player\game\\pl_01a_290.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an290\pl_01a_290.rmdl">

<SMP>
    HAND_01, (0.275f, 0.425f, 0.0f), 0, 0
    HAND_02, (0.275f, 0.375f, 0.0f), 1, 1
</SMP>

pl_01a_291#

<C:\work\wii\dvddata\player\game\\pl_01a_291.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an291\pl_01a_291.rmdl">

<SMP>
    HAND_01, (0.35f, 0.55f, 0.0f), 0, 18
</SMP>

pl_01a_292#

<C:\work\wii\dvddata\player\game\\pl_01a_292.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an292\pl_01a_292.rmdl">

<SMP>
    HAND_01, (0.35f, 0.55f, 0.0f), 0, 2
</SMP>

pl_01a_293#

<C:\work\wii\dvddata\player\game\\pl_01a_293.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an293\pl_01a_293.rmdl">

<SMP>
    HAND_01, (0.35f, 0.475f, 0.0f), 0, 5
    HAND_02, (0.35f, 0.45f, 0.0f), 6, 11
    HAND_03, (0.35f, 0.425f, 0.0f), 12, 17
    HAND_04, (0.35f, 0.45f, 0.0f), 18, 26
    HAND_05, (0.35f, 0.475f, 0.0f), 27, 36
</SMP>

pl_01a_294#

<C:\work\wii\dvddata\player\game\\pl_01a_294.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an294\pl_01a_294.rmdl">

<SMP>
    HAND_01, (0.3f, 0.4f, 0.0f), 0, 5
    HAND_02, (0.3f, 0.35f, 0.0f), 6, 11
</SMP>

pl_01a_300#

<C:\work\wii\dvddata\player\game\\pl_01a_300.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an300\pl_01a_300.rmdl">

<SMP>
    HAND_01, (0.375f, 0.625f, 0.0f), 0, 0
    HAND_02, (0.35f, 0.65f, 0.0f), 1, 2
    HAND_03, (0.325f, 0.675f, 0.0f), 3, 3
    HAND_04, (0.3f, 0.7f, 0.0f), 4, 4
    HAND_05, (0.275f, 0.725f, 0.0f), 5, 5
</SMP>

pl_01a_302#

<C:\work\wii\dvddata\player\game\\pl_01a_302.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an302\pl_01a_302.rmdl">

<SMP>
    HAND_01, (0.275f, 0.425f, 0.0f), 0, 2
    HAND_02, (0.275f, 0.45f, 0.0f), 3, 5
    HAND_03, (0.275f, 0.425f, 0.0f), 6, 8
    HAND_04, (0.275f, 0.45f, 0.0f), 9, 11
    HAND_05, (0.275f, 0.425f, 0.0f), 12, 14
    HAND_06, (0.275f, 0.45f, 0.0f), 15, 18
</SMP>

pl_01a_303#

<C:\work\wii\dvddata\player\game\\pl_01a_303.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an303\pl_01a_303.rmdl">

<SMP>
    HAND_01, (0.325f, 0.425f, 0.0f), 0, 14
    HAND_02, (0.3f, 0.4f, 0.0f), 15, 20
    HAND_03, (0.275f, 0.375f, 0.0f), 21, 35
</SMP>

pl_01a_304#

<C:\work\wii\dvddata\player\game\\pl_01a_304.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an304\pl_01a_304.rmdl">

<SMP>
    HAND_01, (0.275f, 0.35f, 0.0f), 0, 7
    HAND_02, (0.275f, 0.55f, 0.0f), 8, 11
    HAND_03, (0.275f, 0.7f, 0.0f), 12, 15
    HAND_04, (0.3f, 0.575f, 0.0f), 16, 19
    HAND_05, (0.3f, 0.425f, 0.0f), 20, 23
</SMP>

pl_01a_306#

<C:\work\wii\dvddata\player\game\\pl_01a_306.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an306\pl_01a_306.rmdl">

<SMP>
    HAND_01, (0.275f, 0.525f, 0.0f), 0, 1
    HAND_02, (0.275f, 0.55f, 0.0f), 2, 3
    HAND_03, (0.275f, 0.525f, 0.0f), 4, 5
    HAND_04, (0.275f, 0.55f, 0.0f), 6, 7
    HAND_05, (0.275f, 0.525f, 0.0f), 8, 9
    HAND_06, (0.275f, 0.55f, 0.0f), 10, 11
</SMP>

pl_01a_311#

<C:\work\wii\dvddata\player\game\\pl_01a_311.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an311\pl_01a_311.rmdl">

<OTHER>
    SD_01, SD_HAND0, 36, 36
    SD_02, SD_HAND0, 60, 60
</OTHER>

pl_01a_331#

<C:\work\wii\dvddata\player\game\\pl_01a_331.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an331\pl_01a_331.rmdl">

<OTHER>
    SD_01, SD_STEP1, 18, 18
    SD_02, SD_STEP1, 41, 41
</OTHER>

pl_01a_334#

<C:\work\wii\dvddata\player\game\\pl_01a_334.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an334\pl_01a_334.rmdl">

<OTHER>
    SD_01, SD_STEP1, 5, 5
    SD_02, SD_STEP1, 24, 24
</OTHER>

pl_01a_335#

<C:\work\wii\dvddata\player\game\\pl_01a_335.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an335\pl_01a_335.rmdl">

<OTHER>
    SD_01, SD_STEP1, 14, 14
    SD_02, SD_STEP1, 36, 36
</OTHER>

pl_01a_350#

<C:\work\wii\dvddata\player\game\\pl_01a_350.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an350\pl_01a_350.rmdl">

<OTHER>
    SD_01, SD_DIVE4, 6, 6
    SD_02, SD_DIVE3, 20, 20
</OTHER>

pl_01a_354#

<C:\work\wii\dvddata\player\game\\pl_01a_354.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an354\pl_01a_354.rmdl">

<OTHER>
    SD_01, SD_DIVE3, 15, 15
</OTHER>

pl_01a_360#

<C:\work\wii\dvddata\player\game\\pl_01a_360.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an360\pl_01a_360.rmdl">

<OTHER>
    SD_01, SD_DIVE1, 4, 4
    SD_02, SD_DIVE2, 18, 18
</OTHER>

pl_01a_364#

<C:\work\wii\dvddata\player\game\\pl_01a_364.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an364\pl_01a_364.rmdl">

<OTHER>
    SD_01, SD_DIVE3, 15, 15
    SD_02, SD_DIVE4, 33, 33
</OTHER>

pl_01a_442#

<C:\work\wii\dvddata\player\game\\pl_01a_442.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an442\pl_01a_442.rmdl">

<OTHER>
    SD_01, SD_SWIM, 15, 15
</OTHER>

pl_01a_445#

<C:\work\wii\dvddata\player\game\\pl_01a_445.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an445\pl_01a_445.rmdl">

<OTHER>
    SD_01, SD_SWIM, 30, 30
</OTHER>

pl_01a_535#

<C:\work\wii\dvddata\player\game\\pl_01a_535.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an535\pl_01a_535.rmdl">

<OTHER>
    SD_01, SQUASHED, 20, 20
</OTHER>

pl_01a_540#

<C:\work\wii\dvddata\player\game\\pl_01a_540.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an540\pl_01a_540.rmdl">

<SMP>
    BASE_01, (0.0f, 0.2f, 0.0f), 0, 5
    HAND_01, (0.0f, 1.04f, 0.0f), 0, 5
</SMP>

pl_01a_541#

<C:\work\wii\dvddata\player\game\\pl_01a_541.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an541\pl_01a_541.rmdl">

<SMP>
    BASE_01, (0.0f, 0.14f, 0.0f), 0, 11
    BASE_02, (0.0f, 0.0f, 0.0f), 12, 23
    BASE_03, (0.0f, 0.05f, 0.0f), 24, 29
    BASE_04, (0.0f, 0.0f, 0.0f), 30, 35
    HAND_01, (0.0f, 1.04f, 0.0f), 0, 35
</SMP>

pl_01a_542#

<C:\work\wii\dvddata\player\game\\pl_01a_542.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an542\pl_01a_542.rmdl">

<SMP>
    BASE_01, (0.0f, 0.0f, 0.0f), 0, 72
    HAND_01, (0.0f, 1.04f, 0.0f), 0, 72
</SMP>

pl_01a_545#

<C:\work\wii\dvddata\player\game\\pl_01a_545.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an545\pl_01a_545.rmdl">

<OTHER>
    SD_01, SD_HAND2, 21, 21
    SD_02, SD_HAND2, 30, 30
</OTHER>

<SMP>
    HAND_01, (0.0f, 1.04f, 0.0f), 0, 35
</SMP>

pl_01a_550#

<C:\work\wii\dvddata\player\game\\pl_01a_550.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an550\pl_01a_550.rmdl">

<SMP>
    BASE_01, (0.0f, 0.0f, 0.0f), 0, 8
    BASE_02, (0.0f, 0.1f, 0.0f), 9, 23
    BASE_03, (0.0f, 0.0f, 0.0f), 24, 26
    BASE_04, (0.0f, 0.3f, 0.0f), 27, 29
    BASE_05, (0.0f, 0.6f, 0.0f), 30, 35
    BASE_06, (0.0f, 0.46f, 0.0f), 36, 38
    BASE_07, (0.0f, 0.32f, 0.0f), 39, 41
    HAND_01, (0.0f, 1.04f, 0.0f), 0, 41
</SMP>

pl_01a_551#

<C:\work\wii\dvddata\player\game\\pl_01a_551.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an551\pl_01a_551.rmdl">

<OTHER>
    SD_01, SD_SPIN1, 21, 21
</OTHER>

<SMP>
    BASE__01, (0.0f, 0.18f, 0.0f), 0, 2
    BASE__02, (0.0f, 0.24f, 0.0f), 3, 5
    BASE__03, (0.0f, 0.47f, 0.0f), 6, 8
    BASE__04, (0.0f, 0.62f, 0.0f), 9, 11
    BASE__05, (0.0f, 0.82f, 0.0f), 12, 14
    BASE__06, (0.0f, 1.0f, 0.0f), 15, 17
    BASE__07, (0.0f, 0.95f, 0.0f), 18, 20
    BASE__08, (0.0f, 0.73f, 0.0f), 21, 26
    BASE__09, (0.0f, 0.43f, 0.0f), 27, 29
    HAND_01, (0.0f, 1.04f, 0.0f), 0, 29
</SMP>

pl_01a_552#

<C:\work\wii\dvddata\player\game\\pl_01a_552.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an552\pl_01a_552.rmdl">

<OTHER>
    SD_01, SD_SPIN1, 10, 10
    SD_02, SD_SPIN1, 21, 21
</OTHER>

<SMP>
    BASE_01, (0.0f, 0.1f, 0.0f), 0, 1
    BASE_02, (0.0f, 0.0f, 0.0f), 2, 3
    BASE_03, (0.0f, 0.45f, 0.0f), 4, 5
    BASE_04, (0.0f, 0.83f, 0.0f), 6, 7
    BASE_05, (0.0f, 1.0f, 0.0f), 8, 9
    BASE_06, (0.0f, 0.8f, 0.0f), 10, 11
    BASE_07, (0.0f, 0.0f, 0.0f), 12, 13
    BASE_08, (0.0f, 0.2f, 0.0f), 14, 15
    BASE_09, (0.0f, 0.62f, 0.0f), 16, 17
    BASE_10, (0.0f, 1.0f, 0.0f), 18, 19
    BASE_11, (0.0f, 0.95f, 0.0f), 20, 21
    BASE_12, (0.0f, 0.55f, 0.0f), 22, 23
    HAND_01, (0.0f, 1.04f, 0.0f), 0, 24
</SMP>

pl_01a_554#

<C:\work\wii\dvddata\player\game\\pl_01a_554.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an554\pl_01a_554.rmdl">

<OTHER>
    SD_01, SD_SPIN1, 20, 20
</OTHER>

<SMP>
    BASE_01, (0.0f, 0.1f, 0.0f), 0, 1
    BASE_02, (0.0f, 0.0f, 0.0f), 2, 3
    BASE_03, (0.0f, 0.15f, 0.0f), 4, 5
    BASE_04, (0.0f, 0.25f, 0.0f), 6, 7
    BASE_05, (0.0f, 0.5f, 0.0f), 8, 9
    BASE_06, (0.0f, 0.62f, 0.0f), 10, 11
    BASE_07, (0.0f, 0.82f, 0.0f), 12, 13
    BASE_08, (0.0f, 1.0f, 0.0f), 14, 19
    BASE_09, (0.0f, 0.95f, 0.0f), 20, 22
    BASE_10, (0.0f, 0.73f, 0.0f), 23, 25
    BASE_11, (0.0f, 0.43f, 0.0f), 26, 27
    BASE_12, (0.0f, 0.0f, 0.0f), 28, 29
    BASE_13, (0.0f, 0.1f, 0.0f), 30, 44
    BASE_14, (0.0f, 0.0f, 0.0f), 45, 47
    HAND_01, (0.0f, 1.04f, 0.0f), 0, 47
</SMP>

pl_01a_555#

<C:\work\wii\dvddata\player\game\\pl_01a_555.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an555\pl_01a_555.rmdl">

<OTHER>
    SD_01, SD_SPIN2, 10, 10
</OTHER>

pl_01a_557#

<C:\work\wii\dvddata\player\game\\pl_01a_557.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an557\pl_01a_557.rmdl">

<OTHER>
    SD_01, SD_BOYON7, 18, 18
</OTHER>

pl_01a_568#

<C:\work\wii\dvddata\player\game\\pl_01a_568.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an568\pl_01a_568.rmdl">

<OTHER>
    SD_01, SD_W_BB11, 17, 17
    SD_02, SD_W_BB12, 123, 123
</OTHER>

pl_01a_578#

<C:\work\wii\dvddata\player\game\\pl_01a_578.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an578\pl_01a_578.rmdl">

<OTHER>
    SD_01, SD_W_BB21, 50, 50
    SD_02, SD_W_BB22, 85, 85
    SD_03, SD_WBB23, 135, 135
</OTHER>

pl_01a_588#

<C:\work\wii\dvddata\player\game\\pl_01a_588.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/player/game/animation/.\an588\pl_01a_588.rmdl">

<OTHER>
    SD_01, SD_W_BW1, 19, 19
    SD_02, SD_W_BW2, 45, 45
    SD_03, SD_W_BW3, 130, 130
    SD_04, SD_W_BW4, 166, 166
</OTHER>

Music Name Details#

The music stream files for this game have a very messy naming system, and most of them include what seem to be dates for when the song file was completed. This is a list of all of the music streams, plus any notes that can be gleaned from their names. Since most of the names only give the month and day, the dates could refer from anytime between October 2006 to September 2008.

  • 8BEAT-0823-32k16b (Windbreak Bay) - August 23, name likely refers to musical style
  • 80motar0818-32k16b (Stonetooth Cave return) - August 18, name is unknown, the only "return" song not labeled as such, meaning it may have been for a normal level originally
  • AFRICA-INT-CUT (Savannah Valley) - named for the level theme, indicates that the song originally may have had a longer intro section
  • AFRICA-RET0330 (Savannah Valley return) - March 30, named for level theme
  • ASIA_RET0709 (Mount Bighill return) - July 9, named for the level theme
  • asia0927 (Mount Bighill) - July 27, named for the level theme
  • BLACK8021-32k16b (Pirate Shop) - August 21, likely named after "black market"
  • Boss_mae1 (pre-boss room) - name refers to its usage (mae meaning "before")
  • boss1_melo_kae2 (Rollanratl Battle) - name seems to indicate that this may have been intended for a second phase of the boss fight (kae meaning "changing"), but the same music is used throughout
  • BOSS3 (Large Fry Cook-Off) - indicates that Large Fry was originally intended to be the game's third boss instead of the fifth
  • BOSS4 (Bloomsday Blowout) - named for its usage
  • casino_ret0709 (Glittertown return) - July 9, named after the level theme
  • CAVE1 (Its-All Mine) - named after the level theme, indicates that it was the first cave theme made
  • chance_wario (Foulwater Falls) - name seems to indicate that it is one of the first songs made for the game, possibly meant for something other than a level
  • deep2 (Subwarine mini-boss) - name likely refers to deep water, indicates that there was likely a track named "deep" or "deep1"
  • EGY_RET2 (Whoopsy Desert return) - named after the level theme, indicates that there was possibly another desert level return theme
  • egypt_NEW20070125-01-16b (Whoopsy Desert) - January 25, 2007, named after the level theme, indicates this is a new revision of the song
  • FUNK2007-0330 (Mt. Lava Lava) - March 30, 2007, named after the music genre
  • FUNK-RET0330 (Mt. Lava Lava return) - March 30, likely 2007, named after the music genre
  • GHOST_RET2 (Bad Manor return) - named after the level theme, indicates that there was possibly another ghost level return theme
  • GHOST0710 (Bad Manor) - July 10, named after the level theme
  • ghost0717 (Bad Manor return) - July 17, named after the level theme, another version
  • HARP_CLOSE1 (harp sound)
  • HARP_OPEN1 (harp sound)
  • JUNGLE_RET1 (Ropey Jungle return) - named after the level theme
  • JUNGLE1225 (Ropey Jungle) - December 25, named after the level theme, working on Christmas Day
  • KING0710 (Vs. Shake King) - July 10
  • KINGLOOP3 (running out of time) - named because the track is part of the Shake King's theme, indicates that this is the third variation or third version
  • KIRAKIRA1 (sparkle sound)
  • KIRAKIRA2 (sparkle sound)
  • KIRAKIRA21 (sparkle sound)
  • KIRAKIRA22 (sparkle sound)
  • LAND2 (new area revealed) - indicates that this is the second variation or second version
  • Latain-mix-20061031-16b441 (Stonecarving City return) - October 31, 2006, named for the music style, does not indicate that it is a return track
  • meru_down1 (boss door opening sound) - named for the Merfles preparing to open the door
  • MERUFURU1 (boss door opening sound) - named for the Merfles opening the door
  • NEW_AREA_CLR1119 (area cleared) - November 19
  • New_Piero_Boss1 (Chortlebot Challenge phase 1) - the name "Piero" likely refers to the clown theme of the boss, was added later in development than the other bosses
  • New_Piero_Boss2 (Chortlebot Challenge phase 2)
  • New_Piero_Boss3 (Chortlebot Challenge phase 3)
  • New_Piero_loop (Chortlebot Challenge phase 1 without loop)
  • New_Race_Boss1 (Hot Roderick Race) - named for the boss's theme, was added in development later in development than the other bosses
  • NEW_RAIN_JUNGLE_RET1 (Ropey Jungle return with rain) - indicates that the rain effect was added later
  • NEW_RAIN_JUNGLE1 (Ropey Jungle with rain) - indicates that the rain effect was added later
  • New_wario18-mix20061031-16b441 (Stonetooth Cave) - October 31, 2006, possibly a new version of the track and yet still one of the earliest made
  • NEWSHIP_plusWAVE (Sweet Stuff with waves) - named after the level theme, possibly a new mix
  • New-TITLE-Loop1 (title theme) - possibly a new mix, likely for the same reason as the previous
  • ninten_W1_kari_MIX-32k16b (Stonecarving City) - refers to Nintendo for some reason, named for World 1
  • No-rain-7beat1 (Soggybog River without rain) - name likely refers to the music style, indicates that the rainy version came first
  • R_Tee-20061031mix-16b441 (Foulwater Falls return) - October 31, 2006, the "R" likely returns for "return", but the "Tee" is unknown
  • rain-7beat1 (Soggybog River with rain) - name likely refers to the music style
  • ret_pod1009 (end of level sound)
  • Sensuikan2 (Creep Blue Sea) - name refers to the level gimmick (submarine), indicates that it was either the second underwater track made, or was meant to be for the second underwater level
  • shaking_mae1 (pre-Shake King room) - name refers to its usage (mae meaning "before"), "shaking" refers to the Shake King
  • shaking_ship1 (final area revealed) - "shaking" refers to the Shake King
  • SHINDEN (Airytale Castle) - name refers to the level theme (shinden meaning "temple" or "sacred place")
  • SHIP_RET0709 (Aboard the Sweet Stuff return) - July 9, named for the level theme
  • ship_wave (ship ambience)
  • SHIP5010 (Aboard the Sweet Stuff) - May 10, named for the level theme
  • SIROP1 (Captain Syrup's theme) - named for its usage when meeting Captain Syrup the first time
  • snow_ret0717 (Slipshod Slopes return) - July 17, named for the level theme
  • SNOW2 (Slipshod Slopes) - named for the level theme, indicates that this is the second snow level theme or the second version of the track
  • Space_Warp_go2 (warp before level)
  • Space_Warp_ret2 (warp after level)
  • Space_Warp_ret3 (warp, short)
  • staffroll32k1026 (credits) - October 26, likely 2007, named for its usage
  • Stage_CLR32k16b (stage clear)
  • stage_in0213 (stage start) - February 13
  • START_WATER1 (water stage start)
  • submari-mix0409 (Wavy Waters) - April 9, likely the first underwater track made due to the generic name
  • tenku_RET1 (Airytale Castle return) - named for the level theme (tenkuu meaning "sky" ), one of the few return tracks that does not use the same name as the normal level theme
  • TRAIN0727 (Wreck Train) - July 27, named for the level theme
  • train-ret1102 (Wreck Train return) - November 2, named for the level theme
  • W3-mix-20061031-16b441 (Glittertown) - October 31, named for World 3
  • W28021-32k16b (main menu) - possibly February 28, the "W" could stand for either "world" or "Wario"
  • WARP_GO3 (warp before level with Wario)
  • WARP_RET_POD_LIGHT (exit gate sound)
  • warp_ret0927 (exit gate sound) - September 27
  • Warp_Start0213 (warp gate sound) - February 13
  • woodbass (Run-Down Pyramid) - named for the music style
  • zunzun1026 (Just Plains) - October 26, likely 2007, name likely refers to the musical style (zunzun meaning "rapidly")