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The Legend of Zelda

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This page contains notes for the game The Legend of Zelda.

Hearts on Menu#

Damage taken by the player is never saved into RAM in the final game.

0650, 0651, 0652,
0653, 0654, 0655 - Heart total and damage on loading screen

Save Slots#

When the player presses Start on the title screen, the game checks 6512-6514 to determine whether there is a valid save in each slot. If a slot is empty, the game zeroes out that slot's SRAM. Note that the game checks the slots in reverse order.

Addresses:
6512 = Slot 1
6513 = Slot 2
6514 = Slot 3
Values:
00 = Empty Slot
01 = Saved Slot