This page contains notes for the game Teenage Mutant Ninja Turtles (Arcade).
600BD: Stage Clear Boolean
60101: Number of Lives (Player 1)
60120: Next Stage ID.
60121: Current Stage ID.
62002: Turtle ID (Player 1)
00: Leonardo
01: Michaleangelo
02: Donatello
03: Raphael
62004: Turtle Action ID (Player 1)
00: Standing
04: Holding Pistol
01: Walking
00: Walking Down / Left / Right
01: Walking Up
02: Walking Down / Left / Right - With Gun
03: Walking Up - With Gun
02: Jumping
00: Starting to Jump
01: Leaping
02: Jumping
03: Falling
03: Attacking
00: Weapon Attack 1
02: Weapon Attack 2
05: Throwing Enemy
09: Drop Kick
0A: Jump Swipe
0B: Jump Kick
04: Damaged
03: Hit - Against Wall
05: Hit - Flying
06: Back Hit - About to Roll
08: Back Hit - Rolling
09: Back Hit
0A: Hit - Against Wall - Flying Up
0B: Back Hit - Against Wall
0C: Hit - Against Wall - Fall
0E: Back Hit - Against Wall - Fall
12: Falling + Rolling on Ground
18: Hit - Rebound
1A: Back Hit - Against Wall - Rebound
1B: Rebound from Back Hit
1C: Frozen
1D: Melting from Freeze
1E: Electrocuted
22: Grabbed
23: Grabbed + Electrocuted
2A: Demutated
2B: Demutated - Walking Away
05: Firing Laser Pistol
62008: Energy (Player 1)
62009: Combo Counter (Player 1)
62013: X Position (Player 1)
62017: Y Position (Player 1)
6202D: Invincibility time (Player 1)
62038: Frame ID? (Player 1)
62043: Turtle Attack Delay (Player 1)
62045: Laser Gun Boolean (Player 1)
623C0: Object Properties?
02: Can Be Damaged
40: Face Right
80: Object Visibility
623C2: Object #X's ID.
62402: Object #X's Palette Offset
633F6: Hurry Timer
Enemy IDs
00: Purple Foot Soldier
01: White Foot Soldier - Sword
02: Red Foot Soldier - Hammer
03: White Foot Soldier - Knives
04: Throwing Knife
05: Purple Foot Soldier - Javelin
06: Javelin
07: Orange Foot Soldier - Alien Weapon
08: Circular Rays
09: Orange Foot Soldier - Gun
0A: Foot Soldier Bullets
0B: Yellow Foot Soldier - Boomerangs
0C: Boomerang
0D: Orange Foot Soldier - Throwing Stars
0E: Throwing Star
0F: Shredder
10: Bebop
11: Rocksteady
12: Apartment Door
00: Default
13: Elevator Door
14: Foot Soldier - Sewer Lid
15: Foot Soldier - Unknown Action
16: Foot Soldier - Unknown Action
17: Foot Soldier - Sewer Water
18: Foot Soldier - Throws Dynamite
19: Sewer Lid
1A: Falling Burning Debris
1B: Foot Soldier - Hiding In Truck
1C: Bebop + Rocksteady Door
1D: General Traag
1E: Lieutenant Granitor
1F: Electric Spark?
20: Fire Hydrant
21: Hydrant Plug
22: Parking Meter
23: Mouse
24: Alligator [UNUSED] (Crashes when hit)
25: Skateboard Woman
26: Pizza Box
00: Speedy (Blue Box)
01: Whirly (Yellow Box)
02: Energy (Red Box)
03: Zappy (Purple Box)
04: Box Hurts Player
27: "STUNNER" Sign
28: Explosive Barrel
29: Laser Turret
2A: Foot Soldier - Hiding Behind Turret
2B: Laser Turret + Foot Soldier
2C: Turret Lasers
2D: Broken Barrel
2E: Freezing Machine
2F: Orange Arrows with Freezing Machine
30: Electric Zappers
31: Small Explosion
32: Big Explosion 1
33: Big Explosion 2
34: Small Moving Explosion
35: Moving Car Object
36: ??? (Foot Soldiers interact with it)
37: Laser Turret 2
38: Foot Soldier - Gun - Unknown Action
39: Laser Beam Shooter
3A: Laser Beam
3B: Windows?
3C: Lamp [UNUSED] (Crashes when hit)
3D: Chair [UNUSED?]
3E: Burning Object?
3F: Lamp Duplicate [UNUSED]
40: April's Apartment Door
41: Rock [UNUSED?]
42: Half-Explosion
43: Foot Soldier Copter
00: Lasers
01: Bombs
44: Copter Laser Impact
45: Foot Soldier - Exiting Technodrome Door
46: Half-Explosion 2
47: Burning Roof Tile
48: Granitor's Kicked Door
49: Rocket
4A: Rocket 2
4B: Foot Soldier - Facing Wall
4C: ???
4D: Laser Wall?
4E: Mouser
4F: Mouser Wall
50: Sewer Rocket
51: Sewer Rocket Spawner
52: Sewer Spike Wall
53: Roadkill Rodney
54: ??? (Can be killed, explodes)
55: Roadkill Rodney Lasers
56: Foot Soldier - Missile Bomb
57: Missile Bomb Explosion
58: Single Laser
59: Speed Limit Sign
5A: Traffic Cone
5B: One Way Sign
5C: Baxter Stockman
5D: ??? (Big Solid Object - No Graphics)
5E: Dropped Mouser
5F: Tiny Missile
60: Black Metal Ball
61: Spiked Traffic Barrier
62: Tires
00: Two Tires
01: One Tire
63: Black Metal Ball Spawner
64: Big Circular Rays
65: Krang
66: Krang's Rocket Fist
67: Krang's Lasers?
68: Krang's Dimensional Entrance
69: Hoverboard Foot Soldier
00: Gun
01: Alien Weapon
02: Throwing Knives
6A: Foot Soldier - Tire
00: Holding Tire
01: Hiding in Tire
6B: Flying Tire
00: Default
6C: Shredder's Helmet
6D: Shredder's Mutation Ray
6E: Black Metal Ball - Technodrome
6F: Missile Bomb
70: Dynamite
00: Default
71: Foot Soldier - Motorcycle
00: Moving Left
01: Moving Right