the cutting room mirror

Super Metroid

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This page contains notes for the game Super Metroid.

Item PLM States#

A PLM reference is stored as two bytes at a variety of ROM addresses for each item. Replacing the two bytes at 0x786DE in an unheadered Japan/USA ROM will replace the Morph Ball with that item.

Item

Normal

Hidden

Chozo

Morph Ball

23 EF

CB EF

77 EF

Bomb

E7 EE

8F EF

3B EF

Charge Beam

EB EE

93 EF

3F EF

Spazer

FF EE

A7 EF

53 EF

Varia Suit

07 EF

AF EF

5B EF

Hi-Jump Boots

F3 EE

9B EF

47 EF

Speed Booster

F7 EE

9F EF

4B EF

Wave Beam

FB EE

A3 EF

4F EF

Grapple Beam

17 EF

BF EF

6B EF

Gravity Suit

0B EF

B3 EF

5F EF

Space Jump

1B EF

C3 EF

6F EF

Spring Ball

03 EF

AB EF

57 EF

Plasma Beam

13 EF

BB EF

67 EF

Ice Beam

EF EE

97 EF

43 EF

Screw Attack

1F EF

C7 EF

73 EF

X-Ray Scope

0F EF

B7 EF

63 EF

Missile

DB EE

83 EF

2F EF

Super Missile

DF EE

87 EF

33 EF

Power Bomb

E3 EE

8B EF

37 EF

Energy Tank

D7 EE

7F EF

2B EF

Reserve Tank

27 EF

CF EF

7B EF

(Source: andlabs, using research published in the source code of Dessyreqt's item randomizer)