This page contains notes for the game Sonic Jam 6.
Thanks to the Sonic Community Hacking Guide for Sonic Jam 6, ChunkyHamsterfly was able to find out some music track and sound effect IDs, including unused ones.
|
|
This page or section needs more audio. |
Music Track IDs#
Modify the word at ROM address 0x001430 (set to 0002 by default) to one of the following to change World 1-1's music:
ID |
Audio |
Notes |
|---|---|---|
00 |
N/A |
Silence |
01 |
Title screen |
|
02 |
Grassland |
|
03 |
Underground |
|
04 |
Underwater |
|
05 |
Bonus room |
|
06 |
Level cleared |
|
07 |
Bowser's castle |
|
08 |
Bowser fight (unused) |
|
09 |
Castle cleared (unused) |
|
0A |
Game over |
|
0B |
Hurry up! |
|
0C |
Pipe entrance (unused) |
|
0D |
Invincibility |
|
0E |
Life lost |
|
0F |
Princess Peach rescued (unused in Sonic Jam 6); samples are glitched |
Sound Effect IDs#
The 68k instruction at ROM address 0x000B4C determines what sound will play when pressing Start on the title screen (set to 0056 by default):
ID |
Audio |
Notes |
|---|---|---|
00-04 |
N/A |
Silence |
05-54 |
Percussion |
|
55 |
Cursor in Super Mario Bros. 2 title screen (unused in Sonic Jam 6) |
|
56 |
Coin |
|
57 |
Super Mario World spin jump (unused) |
|
58 |
Jump |
|
59 |
Shell kick |
|
5A |
Coin |
|
5B |
Super Mario World Dragon Coin (unused) |
|
5C |
Pause |
|
5D |
Powerup appear (unused) |
|
5E |
Powerup collect |
|
5F |
Shell kick (two sounds in one for whatever reason; unused) |
|
60 |
Brick broken (unused) |
|
61 |
Entering a pipe |
|
62 |
Coin block hit/throwing fireball |
|
63 |
Super Mario World Yoshi tongue (unused) |
|
64 |
Flag pole |
|
65 |
Super Mario World score countdown (unused) |
|
66 |
Coin |
|
67 |
Block hit? (unused) |
|
68 |
Brick broken (used) |