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Sonic Jam 6

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This page contains notes for the game Sonic Jam 6.

Thanks to the Sonic Community Hacking Guide for Sonic Jam 6, ChunkyHamsterfly was able to find out some music track and sound effect IDs, including unused ones.

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Provide rips of the sounds and the rest of the music.

Music Track IDs#

Modify the word at ROM address 0x001430 (set to 0002 by default) to one of the following to change World 1-1's music:

ID

Audio

Notes

00

N/A

Silence

01

Title screen

02

Grassland

03

Underground

04

Underwater

05

Bonus room

06

Level cleared

07

Bowser's castle

08

Bowser fight (unused)

09

Castle cleared (unused)

0A

Game over

0B

Hurry up!

0C

Pipe entrance (unused)

0D

Invincibility

0E

Life lost

0F

Princess Peach rescued (unused in Sonic Jam 6); samples are glitched

Sound Effect IDs#

The 68k instruction at ROM address 0x000B4C determines what sound will play when pressing Start on the title screen (set to 0056 by default):

ID

Audio

Notes

00-04

N/A

Silence

05-54

Percussion

55

Cursor in Super Mario Bros. 2 title screen (unused in Sonic Jam 6)

56

Coin

57

Super Mario World spin jump (unused)

58

Jump

59

Shell kick

5A

Coin

5B

Super Mario World Dragon Coin (unused)

5C

Pause

5D

Powerup appear (unused)

5E

Powerup collect

5F

Shell kick (two sounds in one for whatever reason; unused)

60

Brick broken (unused)

61

Entering a pipe

62

Coin block hit/throwing fireball

63

Super Mario World Yoshi tongue (unused)

64

Flag pole

65

Super Mario World score countdown (unused)

66

Coin

67

Block hit? (unused)

68

Brick broken (used)