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RoboCop (PlayStation 2)

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This page contains notes for the game RoboCop (PlayStation 2).

' ---------------------
'  Game Script Robocop
' ---------------------
Game = "Robocop" {
    Version = "20/11/2002"
    RegisterSize = 32768
    SpaceStart = "Start/Intro"
    SpaceDefault = "Start/MainMenu"
    PakNames = {
        Name = "LdFicPlc"
        Name = "FicPlc"
        Name = "LdPlan"
        Name = "Plan"
        Name = "Bilan"
    }
    Space = "Start" {
        RegisterSize = 1024
        Space = "Intro" {
            SceneLoad = "LdIntro"
            SceneMain = "Intro"
        }
        Space = "MainMenu" {
            SceneLoad = "LoadMainMenu"
            SceneMain = "MainMenu"
        }
        Space = "Plan" {
            SceneLoad = "LdPlan"
            SceneMain = "Plan"
        }
    }
    Space = "Niveau1" {
        SpaceStart = "Zone1"
        SpaceDefault = "Flash"
        RegisterSize = 2048
        Objectif = 1 {
            Type = Principal
            AutomatValueId = 206
        }
        Objectif = 2 {
            Type = Secondaire
            AutomatValueId = 207
            ProgressionMax = 2
            ProgressionCurrent = 0
        }
        Objectif = 3 {
            Type = Secondaire
            AutomatValueId = 208
        }
        Objectif = 4 {
            Visible = 0
            Type = Secondaire
            AutomatValueId = 245
        }
        Objectif = 5 {
            Visible = 0
            Type = Secondaire
            AutomatValueId = 246
        }
        Parameters = "ChangeValues" {
            NbArrestCurrent = 0
            NbCivilCurrent = 0
            NbSecretCurrent = 0
        }
        Defines = "GlobalValues" {
            ListIdDead = 1000
            NbArrestTask = 10
            NbArrestCurrent = 0
            ObjARenseigne = 3
            NbCivilTask = 4
            NbCivilCurrent = 0
            NbCivilPalier = 2
            ObjBRenseigne = 2
            NbSecretTask = 1
            NbSecretCurrent = 0
            SecretRenseigne = 10
        }
        Space = "FicPlc" {
            SceneLoad = "LdFicPlc"
            SceneMain = "FicPlc"
        }
        Space = "Plan" {
            SceneLoad = "LdPlan"
            SceneMain = "Plan"
        }
        Space = "Zone1" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 0.000000, 0.000000, 1.000000
                    UP    = 1.000000, 0.000000, -0.000000
                    AT    = -0.000000, 1.000000, -0.000000
                    POS   = 1256.023926, -6.336535, 31.789421
                }
            }
            SceneLoad = "Load1_1"
            SceneMain = "Niv1_1"
        }
        Space = "Zone2" {
            SceneLoad = "Load1_2"
            SceneMain = "Niv1_2"
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.008727, 0.000000, 0.999962
                    UP    = 0.999962, 0.000000, 0.008727
                    AT    = 0.000000, 1.000000, -0.000000
                    POS   = 1186.484863, -4.225698, -61.672806
                }
            }
        }
        Space = "Zone3" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 0.008727, 0.000000, -0.999962
                    UP    = -0.999962, 0.000000, -0.008727
                    AT    = -0.000000, 1.000000, 0.000000
                    POS   = 1099.359741, -0.224655, -51.091934
                }
            }
            SceneLoad = "Load1_3"
            SceneMain = "Niv1_3"
        }
        Space = "Zone4" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 0.008727, 0.000000, -0.999962
                    UP    = -0.999962, 0.000000, -0.008727
                    AT    = -0.000000, 1.000000, 0.000000
                    POS   = 1138.688110, -3.002073, -124.371407
                }
            }
            SceneLoad = "Load1_4"
            SceneMain = "Niv1_4"
        }
        Space = "Flash" {
            SceneLoad = "LdFlh1_1"
            SceneMain = "Flash1_1"
        }
        Space = "Labo" {
            SceneLoad = "LdLbo1_1"
            SceneMain = "Labo1_1"
        }
        Space = "Bilan" {
            SceneLoad = "LoadB1"
            SceneMain = "Bilan"
        }
    }
    Space = "Niveau2" {
        SpaceStart = "Zone1"
        SpaceDefault = "Flash"
        RegisterSize = 2048
        Objectif = 1 {
            Type = Principal
        }
        Objectif = 2 {
            Type = Secondaire
            ProgressionMax = 2
        }
        Objectif = 3 {
            Type = Secondaire
        }
        Objectif = 4 {
            Type = Secondaire
            ProgressionMax = 2
        }
        Objectif = 5 {
            Type = Secondaire
            ProgressionMax = 2
            Visible = 0
        }
        Parameters = "ChangeValues" {
            NbArrestCurrent = 0
            NbCivilCurrent = 0
            NbSecretCurrent = 0
            NbNeutralizedCurrent = 0
            NbNeutralizedRobotCurrent = 0
        }
        Defines = "GlobalValues" {
            ListIdDead = 1000
            NbArrestTask = 10
            NbArrestCurrent = 0
            ObjARenseigne = 3
            NbCivilTask = 22
            NbCivilCurrent = 0
            NbCivilPalier = 11
            ObjBRenseigne = 2
            NbSecretTask = 1
            NbSecretCurrent = 0
            SecretRenseigne = 10
            NbNeutralizedTask = 113
            NbNeutralizedCurrent = 0
            NbNeutralizedPalier = 56
            ObjCRenseigne = 4
            NbNeutralizedRobotTask = 14
            NbNeutralizedRobotCurrent = 0
            NbNeutralizedRobotPalier = 7
            ObjDRenseigne = 5
        }
        Space = "FicPlc" {
            SceneLoad = "LdFicPlc"
            SceneMain = "FicPlc"
        }
        Space = "Plan" {
            SceneLoad = "LdPlan"
            SceneMain = "Plan"
        }
        Space = "Zone1" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.999848, 0.000000, -0.017453
                    UP    = -0.017453, 0.000000, 0.999848
                    AT    = 0.000000, 1.000000, 0.000000
                    POS   = 120.803207, 2.095141, 0.439384
                }
            }
            SceneLoad = "Load2_1"
            SceneMain = "Niv2_1"
        }
        Space = "Zone2" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 0.008726, 0.000000, 0.999962
                    UP    = 0.999962, 0.000000, -0.008726
                    AT    = -0.000000, 1.000000, -0.000000
                    POS   = 141.008682, -2.130542, -85.218575
                }
            }
            SceneLoad = "Load2_2"
            SceneMain = "Niv2_2"
        }
        Space = "Zone3" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.999657, 0.000000, -0.026177
                    UP    = -0.026177, 0.000000, 0.999657
                    AT    = 0.000000, 1.000000, 0.000000
                    POS   = 190.886993, 4.035867, -254.388489
                }
            }
            SceneLoad = "Load2_3"
            SceneMain = "Niv2_3"
        }
        Space = "Flash" {
            SceneLoad = "LdFlh1_1"
            SceneMain = "Flash2_1"
        }
        Space = "Labo" {
            SceneLoad = "LdLbo1_1"
            SceneMain = "Labo2_1"
        }
        Space = "Bilan" {
            SceneLoad = "LoadB2"
            SceneMain = "Bilan"
        }
    }
    Space = "Niveau3a" {
        SpaceStart = "Zone1"
        SpaceDefault = "Flash"
        RegisterSize = 2048
        Objectif = 1 {
            Type = Principal
            ProgressionMax = 3
        }
        Objectif = 2 {
            Type = Secondaire
        }
        Objectif = 3 {
            Type = Secondaire
            ProgressionMax = 2
            Visible = 0
        }
        Objectif = 4 {
            Type = Secondaire
            ProgressionMax = 2
            Visible = 0
        }
        Parameters = "ChangeValues" {
            NbArrestCurrent = 0
            NbCivilCurrent = 0
            NbNeutralizedCurrent = 0
            NbSecretCurrent = 0
        }
        Defines = "GlobalValues" {
            ListIdDead = 1000
            NbArrestTask = 10
            NbArrestCurrent = 0
            ObjARenseigne = 2
            NbCivilTask = 8
            NbCivilCurrent = 0
            NbCivilPalier = 4
            ObjBRenseigne = 3
            NbNeutralizedTask = 51
            NbNeutralizedCurrent = 0
            NbNeutralizedPalier = 25
            ObjCRenseigne = 4
            NbSecretTask = 0
            NbSecretCurrent = 0
            SecretRenseigne = 10
        }
        Space = "FicPlc" {
            SceneLoad = "LdFicPlc"
            SceneMain = "FicPlc"
        }
        Space = "Plan" {
            SceneLoad = "LdPlan"
            SceneMain = "Plan"
        }
        Space = "Intro" {
            SceneLoad = "LdInt3"
            SceneMain = "Intro3"
        }
        Space = "Zone1" {
            RegisterSize = 256
            SceneLoad = "Load3_1"
            SceneMain = "Niv3_1"
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.034900, 0.000000, 0.999391
                    UP    = 0.999391, 0.000000, 0.034900
                    AT    = 0.000000, 1.000000, -0.000000
                    POS   = 35.754904, 3.267775, -9.847078
                }
            }
        }
        Space = "Zone2" {
            RegisterSize = 256
            SceneLoad = "Load3_2"
            SceneMain = "Niv3_2"
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.034900, 0.000000, 0.999391
                    UP    = 0.999391, 0.000000, 0.034900
                    AT    = 0.000000, 1.000000, -0.000000
                    POS   = 0.348232, 1.000000, 32.704960
                }
            }
        }
        Space = "Flash" {
            SceneLoad = "LdFlh1_1"
            SceneMain = "Flash3_1"
        }
        Space = "Labo" {
            SceneLoad = "LdLbo1_1"
            SceneMain = "Labo3_1"
        }
        Space = "Bilan" {
            SceneLoad = "LoadB3A"
            SceneMain = "Bilan"
        }
    }
    Space = "Niveau3b" {
        SpaceStart = "Zone1"
        SpaceDefault = "FicPlc"
        RegisterSize = 2048
        Objectif = 1 {
            Type = Principal
        }
        Objectif = 2 {
            Type = Secondaire
        }
        Objectif = 3 {
            Type = Secondaire
            ProgressionMax = 2
        }
        Parameters = "ChangeValues" {
            NbArrestCurrent = 0
            NbNeutralizedCurrent = 0
            NbSecretCurrent = 0
        }
        Defines = "GlobalValues" {
            ListIdDead = 1000
            NbArrestTask = 5
            NbArrestCurrent = 0
            ObjARenseigne = 2
            NbNeutralizedTask = 51
            NbNeutralizedCurrent = 0
            NbNeutralizedPalier = 25
            ObjCRenseigne = 3
            NbSecretTask = 0
            NbSecretCurrent = 0
            SecretRenseigne = 10
        }
        Space = "FicPlc" {
            SceneLoad = "LdFicPlc"
            SceneMain = "FicPlc"
        }
        Space = "Plan" {
            SceneLoad = "LdPlan"
            SceneMain = "Plan"
        }
        Space = "Zone1" {
            RegisterSize = 256
            SceneLoad = "Load3_3"
            SceneMain = "Niv3B_1"
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.026177, 0.000000, 0.999657
                    UP    = 0.999657, 0.000000, 0.026177
                    AT    = 0.000000, 1.000000, -0.000000
                    POS   = 11.224824, 7.242320, 23.561342
                }
            }
        }
        Space = "Zone3" {
            RegisterSize = 256
            SceneLoad = "Load3_5"
            SceneMain = "Niv3B_3"
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 0.999848, 0.000000, 0.017453
                    UP    = 0.017453, 0.000000, -0.999848
                    AT    = -0.000000, 1.000000, -0.000000
                    POS   = -39.889664, 2.423997, 156.737473
                }
            }
        }
        Space = "Bilan" {
            SceneLoad = "LoadB3B"
            SceneMain = "Bilan"
        }
    }
    Space = "Niveau4" {
        SpaceStart = "Zone2"
        SpaceDefault = "Flash"
        RegisterSize = 2048
        Objectif = 1 {
            Type = Principal
            ProgressionMax = 2
        }
        Objectif = 2 {
            Type = Principal
            Visible = 0
        }
        Objectif = 3 {
            Type = Secondaire
            ProgressionMax = 2
        }
        Parameters = "ChangeValues" {
            NbCaisseCurrent = 0
            NbNeutralizedCurrent = 0
            NbSecretCurrent = 0
        }
        Defines = "GlobalValues" {
            ListIdDead = 1000
            NbCaisseTask = 10
            NbCaisseCurrent = 0
            NbCaissePalier = 5
            ObjERenseigne = 1
            NbArrestTask = 100
            NbArrestCurrent = 0
            ObjARenseigne = 10
            NbNeutralizedTask = 106
            NbNeutralizedCurrent = 0
            NbNeutralizedPalier = 53
            ObjCRenseigne = 3
            NbSecretTask = 1
            NbSecretCurrent = 0
            SecretRenseigne = 10
        }
        Space = "FicPlc" {
            SceneLoad = "LdFicPlc"
            SceneMain = "FicPlc"
        }
        Space = "Plan" {
            SceneLoad = "LdPlan"
            SceneMain = "Plan"
        }
        Space = "Intro" {
            SceneLoad = "LdInt4"
            SceneMain = "Intro4"
        }
        Space = "Zone2" {
            RegisterSize = 256
            SceneLoad = "Load4_1"
            SceneMain = "Niv4_2"
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.999962, 0.000000, -0.008727
                    UP    = -0.008727, 0.000000, 0.999962
                    AT    = 0.000000, 1.000000, 0.000000
                    POS   = -0.001869, 0.206869, 62.623859
                }
            }
        }
        Space = "Zone3" {
            RegisterSize = 256
            SceneLoad = "Load4_3"
            SceneMain = "Niv4_3"
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 0.995396, 0.000000, 0.095846
                    UP    = 0.095846, 0.000000, -0.995396
                    AT    = -0.000000, 1.000000, -0.000000
                    POS   = -7.163975, -6.724262, -57.835899
                }
            }
        }
        Space = "Zone4" {
            RegisterSize = 256
            SceneLoad = "Load4_4"
            SceneMain = "Niv4_4"
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.662620, 0.000000, -0.748956
                    UP    = -0.748956, 0.000000, 0.662620
                    AT    = 0.000000, 1.000000, 0.000000
                    POS   = -20.077873, -19.012880, -37.229927
                }
            }
        }
        Space = "Flash" {
            SceneLoad = "LdFlh1_1"
            SceneMain = "Flash4_1"
        }
        Space = "Labo" {
            SceneLoad = "LdLbo1_1"
            SceneMain = "Labo4_1"
        }
        Space = "Bilan" {
            SceneLoad = "LoadB4"
            SceneMain = "Bilan"
        }
    }
    Space = "Niveau5" {
        SpaceStart = "Zone1"
        SpaceDefault = "Flash"
        RegisterSize = 2048
        Objectif = 1 {
            Type = Principal
            ProgressionMax = 2
        }
        Objectif = 2 {
            Type = Secondaire
        }
        Objectif = 3 {
            Type = Secondaire
            ProgressionMax = 2
        }
        Objectif = 4 {
            Type = Secondaire
            Visible = 0
        }
        Parameters = "ChangeValues" {
            NbArrestCurrent = 0
            NbCivilCurrent = 0
            NbSecretCurrent = 0
        }
        Defines = "GlobalValues" {
            ListIdDead = 1000
            NbArrestTask = 6
            NbArrestCurrent = 0
            ObjARenseigne = 2
            NbCivilTask = 1
            NbCivilCurrent = 0
            ObjBRenseigne = 10
            NbSecretTask = 0
            NbSecretCurrent = 0
            SecretRenseigne = 10
            NbNeutralizedTask = 60
            NbNeutralizedCurrent = 0
            NbNeutralizedPalier = 30
            ObjCRenseigne = 3
        }
        Space = "FicPlc" {
            SceneLoad = "LdFicPlc"
            SceneMain = "FicPlc"
        }
        Space = "Plan" {
            SceneLoad = "LdPlan"
            SceneMain = "Plan"
        }
        Space = "Zone1" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 0.997564, 0.000000, 0.069756
                    UP    = 0.069756, -0.000000, -0.997564
                    AT    = 0.000000, 1.000000, 0.000000
                    POS   = 31.68, -61.48, -73.25
                }
            }
            SceneLoad = "Load5_1"
            SceneMain = "Niv5_1"
        }
        Space = "Zone2" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.999, 0.000000, 0.0000
                    UP    = 0.0, 0.000000, 0.999
                    AT    = 0.000000, 0.999, 0.000000
                    POS   = -47.99, -90.42, -40.77
                }
            }
            SceneLoad = "Load5_2"
            SceneMain = "Niv5_2"
        }
        Space = "Flash" {
            SceneLoad = "LdFlh1_1"
            SceneMain = "Flash5_1"
        }
        Space = "Bilan" {
            SceneLoad = "LoadB5"
            SceneMain = "Bilan"
        }
    }
    Space = "Niveau6" {
        SpaceStart = "Zone1"
        SpaceDefault = "Flash"
        RegisterSize = 2048
        Objectif = 1 {
            Type = Principal
            ProgressionMax = 2
        }
        Objectif = 2 {
            Type = Secondaire
            ProgressionMax = 2
        }
        Objectif = 3 {
            Type = Secondaire
            ProgressionMax = 2
        }
        Parameters = "ChangeValues" {
            NbArrestCurrent = 0
            NbCivilCurrent = 0
            NbNeutralizedCurrent = 0
            NbSecretCurrent = 0
        }
        Defines = "GlobalValues" {
            ListIdDead = 1000
            NbArrestTask = 100
            NbArrestCurrent = 0
            ObjARenseigne = 10
            NbCivilTask = 7
            NbCivilCurrent = 0
            NbCivilPalier = 4   
            ObjBRenseigne = 2
            NbNeutralizedTask = 105
            NbNeutralizedCurrent = 0
            NbNeutralizedPalier = 52
            ObjCRenseigne = 3
            NbSecretTask = 1
            NbSecretCurrent = 0
            SecretRenseigne = 10
        }
        Space = "FicPlc" {
            SceneLoad = "LdFicPlc"
            SceneMain = "FicPlc"
        }
        Space = "Plan" {
            SceneLoad = "LdPlan"
            SceneMain = "Plan"
        }
        Space = "Zone1" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 1.0, 0.0, 0.0
                    UP    = 0.0, 0.0, -1.0
                    AT    = -0.0, 1.0, 0.0
                    POS   = 0.24, 12.72, -34.0
                }
            }
            SceneLoad = "Load6_1"
            SceneMain = "Niv6_1"
        }
        Space = "Zone2" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 1.0, 0.0, 0.0
                    UP    = 0.0, 0.0, -1.0
                    AT    = -0.0, 1.0, 0.0
                    POS   = 17.1, 7.91, 20.64
                }
            }
            SceneLoad = "Load6_2"
            SceneMain = "Niv6_2"
        }
        Space = "Zone4" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 1.0, 0.00, 0.00
                    UP    = 0.0, 0.0, -1.0
                    AT    = -0.0, 1.0, 0.0
                    POS   = -37.1, -3.2, 12.1
                }
            }
            SceneLoad = "Load6_4"
            SceneMain = "Niv6_4"
        }
        Space = "Flash" {
            SceneLoad = "LdFlh1_1"
            SceneMain = "Flash6_1"
        }
        Space = "Bilan" {
            SceneLoad = "LoadB6"
            SceneMain = "Bilan"
        }
    }
    Space = "Niveau12" {
        SpaceStart = "Zone3"
        SpaceDefault = "Flash"
        RegisterSize = 2048
        Objectif = 1 {
            Type = Principal
        }
        Objectif = 2 {
            Type = Secondaire
            Visible = 0
        }
        Objectif = 3 {
            Type = Secondaire
        }
        Objectif = 4 {
            Type = Secondaire
            ProgressionMax = 2
            Visible = 0
        }
        Objectif = 5 {
            Type = Secondaire
        }
        Parameters = "ChangeValues" {
            NbArrestCurrent = 0
            NbCivilCurrent = 0
            NbSecretCurrent = 0
        }
        Defines = "GlobalValues" {
            ListIdDead = 1000
            NbArrestTask = 1
            NbArrestCurrent = 0
            ObjARenseigne = 10
            NbCivilTask = 1
            NbCivilCurrent = 0
            ObjBRenseigne = 10
            NbSecretTask = 0
            NbSecretCurrent = 0
            SecretRenseigne = 10
            NbNeutralizedRobotTask = 3
            NbNeutralizedRobotCurrent = 0
            NbNeutralizedRobotPalier = 2
            ObjDRenseigne = 4
        }
        Space = "FicPlc" {
            SceneLoad = "LdFicPlc"
            SceneMain = "FicPlc"
        }
        Space = "Plan" {
            SceneLoad = "LdPlan"
            SceneMain = "Plan"
        }
        Space = "Zone3" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.996195, 0.000000, 0.087156
                    UP    = 0.087156, 0.000000, 0.996195
                    AT    = 0.000000, 1.000000, -0.000000
                    POS   = 20.736002, 15.528719, 51.433559
                }
            }
            SceneLoad = "Load12_3"
            SceneMain = "Niv12_3"
        }
        Space = "Zone4" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 0.087156, 0.000000, -0.996195
                    UP    = -0.996195, 0.000000, -0.087156
                    AT    = -0.000000, 1.000000, 0.000000
                    POS   = -29.734030, 30.898947, -34.995575
                }
            }
            SceneLoad = "Load12_4"
            SceneMain = "Niv12_4"
        }
        Space = "Zone5" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = -0.999962, -0.000000, -0.008727
                    UP    = -0.008727, -0.000000, 0.999962
                    AT    = -0.000000, 1.000000, 0.000000
                    POS   = -0.008845, 1.023782, 69.269554
                }
            }
            SceneLoad = "Load12_4"
            SceneMain = "Niv12_5"
        }
        Space = "Flash" {
            SceneLoad = "LdFlh1_1"
            SceneMain = "Flas11_1"
        }
        Space = "Labo" {
            SceneLoad = "LdLbo1_1"
            SceneMain = "Labo11_1"
        }
        Space = "Bilan" {
            SceneLoad = "LoadB12"
            SceneMain = "Bilan"
        }
    }
    Space = "Nivea12B" {
        SpaceStart = "Zone6"
        SpaceDefault = "FicPlc"
        RegisterSize = 2048
        Objectif = 1 {
            Type = Principal
            ProgressionMax = 2
        }
        Parameters = "ChangeValues" {
            NbArrestCurrent = 0
            NbCivilCurrent = 0
            NbSecretCurrent = 0
        }
        Defines = "GlobalValues" {
            ListIdDead = 1000
            NbArrestTask = 1
            NbArrestCurrent = 0
            ObjARenseigne = 10
            NbCivilTask = 1
            NbCivilCurrent = 0
            ObjBRenseigne = 10
            NbSecretTask = 0
            NbSecretCurrent = 0
            SecretRenseigne = 10
        }
        Space = "FicPlc" {
            SceneLoad = "LdFicPlc"
            SceneMain = "FicPlc"
        }
        Space = "Plan" {
            SceneLoad = "LdPlan"
            SceneMain = "Plan"
        }
        Space = "Zone6" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 1.000000, 0.000000, 0.000000
                    UP    = 0.000000, 0.000000, -1.000000
                    AT    = -0.000000, 1.000000, 0.000000
                    POS   = 0.141784, 1.267986, -41.240917
                }
            }
            SceneLoad = "Loa12B_1"
            SceneMain = "Niv12B_2"
        }
        Space = "Zone7" {
            RegisterSize = 256
            Actor = "Robocop" {
                MATRIX = {
                    RIGHT = 1.000000, 0.000000, 0.000000
                    UP    = 0.000000, 0.000000, -1.000000
                    AT    = -0.000000, 1.000000, 0.000000
                    POS   = 0.336000, 1.32900, -26.488800
                }
            }
            SceneLoad = "Loa12B_3"
            SceneMain = "Niv12B_3"
        }
        Space = "Bilan" {
            SceneLoad = "LoadB12B"
            SceneMain = "Bilan"
        }
    }
    Space = "NiveauEn" {
        SpaceStart = "Flash"
        SpaceDefault = "Flash"
        RegisterSize = 1024
        Parameters = "ListeID" {
            ListIdDead = 1000
        }
        Space = "Flash" {
            SceneLoad = "LdFlh1_1"
            SceneMain = "FlashEnd"
        }
        Space = "Credit" {
            SceneLoad = "LdFlh1_1"
            SceneMain = "Credit"
        }
    }
    Cheatcodes = {
        Cheatcode = "PowerNoNull" {
            Id = 1
            Keys = "UUDDRRLL"
            State = 0
        }
        Cheatcode = "MunitionNoNull" {
            Id = 2
            Keys = "ULDR"
            State = 0
        }
        Cheatcode = "Invincible" {
            Id = 1
            Keys = "UUUDDDRRRLLL"
            State = 0
        }
        Cheatcode = "LevelOk" {
            Id = 10
            Keys = "1PS11PS1S2"
            State = 0
        }
        Cheatcode = "Cheat code B" {
            Id = 11
            Keys = "57"
            State = 0
        }
        Cheatcode = "LevelMenu" {
            Id = 12
            Keys = "334455666655443334566543"
            State = 0
        }
        Cheatcode = "ModeShooter" {
            Id = 13
            Keys = "345678"
            State = 0
        }
    }
}