This page contains notes for the game Proto:Conker's Bad Fur Day/ECTS Demo.
Map list#
Note: Entering maps this way seems to affect map setups. So it's unknown if some of these maps have anything in them. Dying will either crash the game, or play all the cutscenes related to the map.
800A679F 00XX (map select)
- 00 - Bull boss fight - room has all the targets placed all in the middle, and lacks any other objects
- 01 - Barn Boys interior - devoid of entities
- 02 - Uga Buga - cutscene where the caveman gets squashed
- 03 - Fish test room
- 04 - D-Day beach - lacks assets
- 05 - Black void
- 06 - Windy, Ms bee is not present
- 07 - Mrs catfish, lacks assets
- 0A - Big, big guy boss fight. Map seems to be the same as final.
- 0B - Bats tower. Lighting is different(?) Cannot do much since you spawn without the ability to swim underwater. Had a weird bug where all the cutscenes played.
- 0C - Barn boys outside, had a funny bug where Conker would hold money forever. Missing a lot of assets.
- 0D - Cheese test room. Lacks textures
- 0F Fangy Test room.
- 10 - Haybot/water raising room. Dying will play all the cutscenes but will crash. Enabling the expansion pack shows weird broken red eye textures
- 11 - Original design for the Dogfish: Money Chase reflected in Chris Seavor's concept art dated July 3rd, 1999. Map is in an unfinished state, lacks textures, non-functioning elements.
- 12 - CRASHES GAME
- 13 - War plane crash area. Devoid of almost anything
- 14 - Bugga the Knuts arena. Doesn't have much in it. Is the hole normally there?
- 15 - Inside the Windmill?
- 16 - Tank test room
- 17 - Battery water helmet room? Can't tell as you can't swim, and you raise up into a warp that crashes the game.
- 18 - Panther King's throne
- 19 - Room after the bluff. No dinosaurs are present
- 1A - Heist multiplayer map
- 1B - First room inside the Tediz base. Devoid of Teddiz
- 1C - First room where you encounter Rodent. Devoid of anything, really.
- 1D - CRASH
- 1E - Upper floor of Teddiz Base UV and scripting issues. Devoid of almost anything
- 1F - Test room. Purpose unknown.
- 20 - Dupe of above
- 21 - N64 Chainsaw cutscene
- 22 - dying first time/meeting Gregg
- 23 - Experiment boss map, devoid of anything
- 24 - Tanks multiplayer map. Seems to be an asset dump for weird villager sprites.
- 25 - another test map
- 26 - Teddiz base turret room. Teddiz logo is different, as the turret sprite when using is is displaced (needs console proof this is a graphical error)
- 27 - Inside Wasps' hive. Devoid of anything.
- 28 - Teddiz base toxic waste room. Is filled with water for unknown reasons
- 29 - training
- 2A - Uga Bugga test room
- 2B - Beach multiplayer, You can fall off and die by exiting the turrets
- 2C - Inside the Poo Mountain cabin. Can't do much since there's no triggers/ability to escape.
- 2E - training key room. Can't do much in here.
- 2F - Causality Dept. Devoid of anything.
- 30 - Capture the flag multiplayer. Teddiz symbol was changed.
- 31 - Rock Solid. Devoid of anything
- 32 - Lava race/mugged
- 33 - Multiplayer race
- 34 - Bunker multiplayer, Teddiz symbols changed again
- 35 - Great Mighty Poo fight, devoid of anything
- 36 - Matrix scene, devoid of anything
- 37 - Bluff cutscene area, devoid of anything
- 38 - Don weasel cutscene map
- 39 - Outside the bank
- 3A - Second room of Matrix bank
- 3B - Windy at night
- 3C - Spooky Mansion inside
- 3E - CRASH
- 3F - dinosaur multiplayer
- 40 - final boss arena. Exiting will lead you into the vault where you can moonjump and find the Alien in the Matrix vault.
- 41 - Spooky mansion outside, devoid of anything
- 42 - Uga buga slime room, has some assets
- 43 - Uga buga baby dinosaur room. Devoid of anything, and has some missing textures.
Anything after 43 will crash.
Conker Animation List#
810828D0 0XXX (Replaces Conkers Idle Animation)
- 00 - Weird Sneaking Animation
- 01 - Walking Animation
- 02 - Running Animation
- 03 - Bored Idle Animation
- 04 - Tapping Foot Animation
- 05 - Weird Wobble Animation
- 06 - Jump Feet Kick Animation
- 07 - Unknown (Kills you)
- 08 - Farting Animation
- 09 - Some Landing Animation
- 0A - Weird Potential Falling Animation?
- 0B - Weird Fist and Tail Swipe Animation
- 0C - Slowly Backing Up Animation
- 0D - Pulling out Gameboy
- 0E - Putting Back Gameboy
- 0F - Regular Idle Animation?
- 10 - Flapping Arms
- 11 - Pulling out Magazine
- 12 - Running Animation Again
- 13 - Falling Death
- 14 - Holding onto something
- 15 - Looking Behind
- 16 - Crouching
- 17 - Stop Covering Eyes
- 18 - Pushing
- 19 - Starting to B-line away
- 1A - Maybe placing something?
- 1B - Crawling
- 1C - Weird Yawn?
- 1D - Shrugging Animation
- 1F - Alternate Shrug Animation?
- 20 - Another Placing Something Animation?
- 21 - Coming to a halt
- 22 - Swimming
- 23 - Another Pushing animation
- 24 - Drowned
- 25 - Looking Around
- 26 - Reading Something
- 27 - Hit Ground
- 28 - Drowning Death (Kills You)
- 29 - Putting something into Pocket
- 2A - Collecting Cash Dance
- 2B - Running Away from the Bullfish
- 2C - Urinating
- 2D - Finish Urinating
- 2F - Drinking Alcohol from the Barrel (Makes Conker Drunk)
- 30 - Hit Ground Hard
- 31 - Uncrouch Looking around
- 32 - Weird Floating Hit Animation
- 33 - Swing Attack
- 34 - Pick Up Cash
- 35 - Begin Throwing Knives
- 36 - Maybe a Landing Animation?
- 37 - Looking down then Spining
- 38 - Falling Animation
- 39 - Falling Animation Again
- 3A - One Eye open Idle
- 3B - Falling Flying?
- 3C - Landing Face First
- 3D - Shooting the Slingshot
- 3F - Throwing Knife
- 40 - Climbing Up
- 41 - Ready Slingshot
- 42 - Hanging by one Hand
- 43 - Drunk Jump
- 44 - Pouring Pepper
- 45 - Clanging together bricks
- 46 - Swing Frying Pan
- 47 - Drinking a Can Idle Animation
- 48 - Anvil Conker
- 49 - Pulling out Can Idle Animation
- 4A - Falling Start?
- 4B - Smash Anvil?
- 4C - Running away from Bullfish with waving arms
- 4D - Alternate Idle Animation?
- 4F - Robo Conker?
- 50 - Swimming?
- 51 - Another swimming Animation?
- 52 - Wet Idle Animation
- 53 - Float?
- 54 - Falling Spinning?
- 55 - Pulling out glass with straw
- 56 - Throwing away glass with straw
- 57 - Another Drinking from Glass with Straw Animation?
- 58 - Colapse and die (Kills you)
- 59 - Laying down
- 5A - Holding onto a pipe?
- 5B - Holding onto a pipe jump?
- 5C - Holding onto a pipe again?
- 5D - Put Something in pocket?
- 5F - Juggling
- 60 - Juggling Finish
- 61 - Shake off water
- 62 - Grabbing leg
- 63 - Grabbing leg Idle
- 64 - Tightrope Walk?
- 65 - Tightrope Almost fall?
- 66 - Almost Fall?
- 67 - Mad Putting hands in Pocket
- 68 - Pulling out flame thrower and using
- 69 - Wiggling arms and legs fast
- 6A - Weird Flying animation start?
- 6B - Tired Idle?
- 6C - Swinging Arms left and right walk
- 6D - Hurt Leg walk?
- 6F - Standing up from Falling down?
- 70 - Jumping to Cover
- 71 - Maybe steering a boat?
- 72 - Exhausted Idle
- 73 - Mad with hands in pocket idle
- 74 - Presenting?
- 75 - No way Animation?
- 76 - Pulling out and in bazooka
- 77 - Shooting Bazooka
- 78 - Pulling Back Bazooka
- 79 - Maybe a talking animation?
- 7A - Pushing Something
- 7B - Pulling out Machine Guns
- 7C - Shooting Machine Guns
- 7D - Putting back Machine guns
- 7F - Machine Gun Idle Animation
- 99 - Crawling Fast Animation
- 100 - Putting Away Something
- 200 - Standing Up from Sitting
How to restore plants/2D Objects in the ECTS Demo
- In order to restore the above plants in game for now, is only through Project 64's Debugger option, so be sure to enable it.
- One will be using the ECTS Demo ROM in order to do this, so be sure you are using the ECTS Demo ROM.
- Get into the ECTS Demo ROM and open Project 64's Debugger.
- Copy Paste "B12ED409" Into the Debugger.
- If done correctly, one should see on the first line "20000000".
- Modify the 2 at the start of the offset, please keep note the first plant starts at "01" and goes all the way to "4A".
- This also can through Hex, just remove the "B" at the start of the offset.
- Enter windy and the grass plant should be replaced with your desired plant.