This page contains notes for the game Pepper's Adventures in Time.
Items#
- 4 - Pebbles
- 11 - Kite experiment schematic
- 13 - Kite
- 15 - Kite string
- 17 - Recipe card
- 18 - Glass jar
- 21 - Brass key
- 45 - Dog bone
- 46 - Boy clothes
- 47 - Baby clothes
Rooms#
- 120 - Outside Pepper's house
- 135 - Pepper's house roof
- 210 - Town commons west
- 212 - Fooling guard with disguise
- 213 - Escaping shed with Deborah
- 214 - Act 1 / Poor Richard
- 230 - Town commons east (park)
- 240 - Inside storage shed
- 250 - Alley behind shed
- 260 - Street with shops north (post office)
- 270 - Street with shops east (bakery)
- 280 - Post office
- 290 - Bakery
- Ben Franklin's house
- 300 - Guarded gate
- 310 - Sitting room
- 320 - Workshop
- 330 - Garden / hot tub
- 340 - Front door
- 345 - Kite experiment
- Penn Mansion
- 350 - Mansion front
- 360 - Behind mansion
- 370 - General's study
- 380 - Entry hall
- 381 - Credits
- 390 - Kitchen
- 400 - Maze (maze.sc)
- 410 - Ima's room
- 411 - Ima's closet
- 420 - Secret passage
- 600 - Post-act quiz
- 601 - Act intros
- 610 - Failure screen (oh no! America is British!)
Flags#
- 35 - Gave glass jar to Ben
- 36 - Gave schematic to Ben
- 37 - Gave kite to Ben
- 38 - Gave kite string to Ben
Global#
- 193 - gAct
- 217 - Kite/key experiment items collected (5 to go to experiment)