the cutting room mirror

Nine Hours, Nine Persons, Nine Doors

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This page contains notes for the game Nine Hours, Nine Persons, Nine Doors.

global.ini strings#

Listed here are all the text strings, in order, within the file “global.ini”. They seem to be functions, that when called upon by the game, do something. It is unknown what every function does at the moment but some of the functions will load puzzle/escape rooms, novel sections and control where text is being displayed on either screen. Any known info about the function will be commented to the right of it or there will be a break in the list with a comment above.

$USEITEM_DONE 
$GETITEM 
$GETITEM_IGNORE 
$ITEM_RENAME 
$FLASH_RESULT 
$FLASH_ANSWER_PATTERN 
$DefWait 
$CLICK_COUNT 
$DONE 
&Q 
&HERO // Will display text on the top screen
&NOVEL // Will display text on the touch screen
&NONE 

The next bunch of functions seem to load novel/puzzle sections and are described in more detail in the code section of this page.

~START 
~Test 
~Debug 
~Common 
~MiniGame 
~Memory 
~A01b 
~A01d 
~A01e 
~A11b 
~A11d 
~A12b 
~A12d 
~A12e 
~A21b 
~A21d 
~A21e 
~A31b 
~A31d 
~A32b 
~A32d 
~A41d 
~A42b 
~A42d 
~Aed1 
~Aed2 
~Aed3 
~Abad 
~PreA 
~B11b 
~B11d 
~B12b 
~B12d 
~B12e 
~B21b 
~B21d 
~B21e 
~B31b 
~B31d 
~B32b 
~B32d 
~Bed1 
~Bed2 
~Bed3 
~Bed4 
~Bbad 
~PreB 
~C21b 
~C21d 
~C21e 
~C31b 
~C31d 
~C32b 
~C32d 
~Ced1 
~M10a 
~M20a 
~M30a 
~M40a 
~Test2 
~Test3 
~Test4 
~Test5 
~D01d 
~A01 
~A11 
~A12 
~A21 
~A31 
~A32 
~A41 
~A42 
~B11 
~B12 
~B21 
~B31 
~B32 
~C21 
~C31 
~C32

The next set of function names seem to be related to minigames/puzzles inside of puzzle/escape rooms so they could possibly load them but this isn't known for sure.

~A01_suitcase 
~A01_cardlock
~A11_trickingPicture 
~A12_inputDevice 
~A21_inputDevice 
~A21_lucyJohn 
~A31_helm 
~A31_telegraph 
~A32_inputDevice 
~A32_morse 
~A41_bookshelf 
~A41_cylinderLock 
~A41_password 
~A42_cross 
~A42_helm 
~A42_morse 
~A42_nonarygame 
~A51_anagram 
~B11_piano 
~B12_slot 
~B12_baccarat 
~B12_exitLockingDevice1 
~B12_exitLockingDevice2 
~B21_lightsOut 
~B31_gear 
~B32_lockingDevice1 
~B32_lockingDevice2 
~B32_oshiguruma 
~C21_inputDevice 
~C31_panel 
~C32_brainWaves1 
~C32_brainWaves2

The rest of the list.

~calculator 
$FRAME 
~file 
~item 
~map 
~start 
~topview 
$TEST 
$RESTART_A01 
$NOVEL_SKIP_FIC 
$MEMORY_CALL 
$MEMORY_ENABLE 
$NOVEL_SEL_ROOT_A1 
$NOVEL_SEL_ROOT_A2 
$NOVEL_SEL_ROOT_B1 
$NOVEL_SEL_ROOT_B2 
$NOVEL_SEL_ROOT_C2 
$ESCAPE_TU_STARTING 
$ESCAPE_TU_ITEM 
$ESCAPE_TU_SEARCH_USE_ITEM 
$ESCAPE_TU_ITEM_MIX 
$ESCAPE_TU_FILE 
$ESCAPE_TU_CALC 
$ESCAPE_TU_MINIGAME 
$ESCAPE_TU_MAP 
$NOVEL_ED_A2 
$NOVEL_ED_A1 
$NOVEL_ED_AD1 
$NOVEL_ED_B1 
$NOVEL_ED_BD1 
$NOVEL_ED_C1 
$NOVEL_ROOT_A1 
$NOVEL_ROOT_B1 
$NOVEL_ROOT_A2 
$NOVEL_ROOT_B2 
$NOVEL_ROOT_C2 
$NOVEL_ROOT_A3 
$NOVEL_ROOT_B3 
$NOVEL_ROOT_C3 
$PASS_STAGE_A01 
$PASS_STAGE_A11 
$PASS_STAGE_A12 
$PASS_STAGE_A21 
$PASS_STAGE_A31 
$PASS_STAGE_A32 
$PASS_STAGE_A41 
$PASS_STAGE_A42 
$PASS_STAGE_A51 
$PASS_STAGE_B11 
$PASS_STAGE_B12 
$PASS_STAGE_B21 
$PASS_STAGE_B31 
$PASS_STAGE_B32 
$PASS_STAGE_C21 
$PASS_STAGE_C31 
$PASS_STAGE_C32 
$FILE_ENABLE 
$FILE_ESC_A01_0 
$FILE_ESC_A21_0 
$FILE_ESC_A31_0 
$FILE_ESC_A31_1 
$FILE_ESC_A32_0 
$FILE_ESC_A32_1 
$FILE_ESC_A32_2 
$FILE_ESC_A32_3 
$FILE_ESC_A42_0 
$FILE_ESC_A42_1_1 
$FILE_ESC_A42_1_2 
$FILE_ESC_A42_1_3 
$FILE_ESC_A42_2 
$FILE_ESC_A42_3 
$FILE_ESC_A42_4 
$FILE_ESC_A42_5 
$FILE_ESC_B21_0 
$FILE_ESC_B32_0 
$FILE_TUTORIAL_S0 
$FILE_TUTORIAL_S1 
$FILE_TUTORIAL_S2 
$FILE_TUTORIAL_S3 
$FILE_TUTORIAL_S4 
$FILE_TUTORIAL_S5 
$FILE_TUTORIAL_D1 
$FILE_TUTORIAL_D2 
$FILE_TUTORIAL_D3 
$FILE_TUTORIAL_D4 
$GET_MAP_A 
$GET_MAP_B 
$GET_MAP_C 
$GET_MAP_E 
$PASS_MAP_A31 
$PASS_MAP_A32 
$PASS_MAP_A11 
$PASS_MAP_A12 
$PASS_MAP_B11 
$PASS_MAP_B12 
$PASS_MAP_A21 
$PASS_MAP_B21 
$PASS_MAP_A31_0 
$PASS_MAP_A31_1 
$PASS_MAP_A32_0 
$PASS_MAP_A32_1 
$PASS_MAP_A_01 
$PASS_MAP_A11_0 
$PASS_MAP_A11_1 
$PASS_MAP_A12_0 
$PASS_MAP_A12_1 
$PASS_MAP_A12_2 
$PASS_MAP_B11_0 
$PASS_MAP_B11_1 
$PASS_MAP_B11_2 
$PASS_MAP_B12_0 
$PASS_MAP_B12_1 
$PASS_MAP_B_01 
$PASS_MAP_A21_0 
$PASS_MAP_A21_1 
$PASS_MAP_A21_2 
$PASS_MAP_B21_0 
$PASS_MAP_B21_1 
$PASS_MAP_C21_0 
$PASS_MAP_C_01 
$PASS_MAP_C_02 
$PASS_MAP_C_03 
$PASS_MAP_E_01 
$PASS_MAP_E_02 
$PASS_MAP_E_03 
$PASS_MAP_A41_0 
$PASS_MAP_A42_0 
$PASS_MAP_B31_0 
$PASS_MAP_B32_0 
$PASS_MAP_C31_0 
$PASS_MAP_C31_1 
$PASS_MAP_C31_2 
$PASS_MAP_C32_0 
$PASS_MAP_T_0 
$PASS_MAP_T_1 
$NOVEL_M10A_SUUJIKON 
$NOVEL_A11D_NOROI 
$NOVEL_A11D_KOGATAKEN 
$NOVEL_M20A_CASINO 
$NOVEL_M20A_SENSHITSUMAE 
$NOVEL_M20A_TSUURO 
$NOVEL_M20A_DAIBYOUSHITSU 
$NOVEL_M20A_YASHIRONOTEIAN 
$NOVEL_M20A_DONARARETA 
$NOVEL_M20A_GENDOU 
$NOVEL_M20A_SANSENTAKU 
$NOVEL_A21B_ICE9KIITA 
$NOVEL_A21D_CLOVERGET 
$NOVEL_M30A_NUREBANASHI 
$NOVEL_M30A_ZEROIRU 
$NOVEL_A31D_YOTSUBAHANASHI 
$NOVEL_A32D_ALLICEHANASHI 
$NOVEL_M40A_RYUUZU 
$NOVEL_M40A_UDEBAN 
$NOVEL_BED2_RYUUZU 
$NOVEL_BED2_ENGLISH 
$NOVEL_BED4_NAZOBANGOU 
$GAME_FIRST 
$GAME_SKIP_FIRST 
$DEBUG_LOOP 
$DEBUG_SEL 
$TRIAL_VER 
$DEBUG_SCENE_CHECK

Accessing Different Parts of the Game#

To do:
The Japanese codes will eventually be fixed to work on more than DeSmuME 0.9.7

It might be useful to be able to access any part of the game freely for hacking purposes to help find unused content. Here is a list of codes for both the Japanese and American versions of the game to access pretty much any part of the game with supporting comments about each file. The files listed are the ones called by some of the functions in the above section. All of the American codes have been tested and should work while not all of the Japanese codes have been tested but they should work as well. If there is a problem with a code, talk to the idiot who made them.

Note: These codes only work properly with DeSmuME 0.9.7 due to use of an unaligned memory address. Go to the main menu of the game and turn a code ON. After the code is on, turn the code OFF. Select "Start" or "Begin with Memories" and start a new game (saving is unnecessary). The game should load the selected file. Only turn one code on at a time and read any special comment about codes.

File:

Japan

US

Comments

A01.fsb

121E61C7 00003041 121E61C9 00000031

121E2188 00003041 121E218A 00000031

3rd class cabin escape.

A01b.fsb

121E61C7 00003041 121E61C9 00006231

121E2188 00003041 121E218A 00006231

Intro to a new game. Pointless code.

A01d.fsb

121E61C7 00003041 121E61C9 00006431

121E2188 00003041 121E218A 00006431

Cutscene where Junpei remembers being abducted by Zero.

A01e.fsb

121E61C7 00003041 121E61C9 00006531

121E2188 00003041 121E218A 00006531

Cutscene where Junpei escapes 3rd class cabin

A11.fsb

121E61C7 00003141 121E61C9 00000031

121E2188 00003141 121E218A 00000031

2nd class cabin escape

A11b.fsb

121E61C7 00003141 121E61C9 00006231

121E2188 00003141 121E218A 00006231

Choose door 4

A11d.fsb

121E61C7 00003141 121E61C9 00006431

121E2188 00003141 121E218A 00006431

Akane and Junpei cutscene during 2nd class cabin escape

A12.fsb

121E61C7 00003141 121E61C9 00000032

121E2188 00003141 121E218A 00006232

Kitchen escape

A12b.fsb

121E61C7 00003141 121E61C9 00006232

121E2188 00003141 121E218A 00006232

Cutscene inbetween 2nd class cabin and kitchen

A12d.fsb

121E61C7 00003141 121E61C9 00006432

121E2188 00003141 121E218A 00006432

Akane and Junpei cutscene during kitchen escape

A12e.fsb

121E61C7 00003141 121E61C9 00006532

121E2188 00003141 121E218A 00006532

Cutscene after Junpei escapes kitchen

A21.fsb

121E61C7 00003241 121E61C9 00000031

121E2188 00003241 121E218A 00000031

Operating Room escape

A21b.fsb

121E61C7 00003241 121E61C9 00006231

121E2188 00003241 121E218A 00006231

Choose door 7

A21d.fsb

121E61C7 00003241 121E61C9 00006431

121E2188 00003241 121E218A 00006431

Seven and Junpei cutscene during Operating Room escape

A21e.fsb

121E61C7 00003241 121E61C9 00006531

121E2188 00003241 121E218A 00006531

After the Operating Room escape

A31.fsb

121E61C7 00003341 121E61C9 00000031

121E2188 00003341 121E218A 00000031

Chartroom escape

A31b.fsb

121E61C7 00003341 121E61C9 00006231

121E2188 00003341 121E218A 00006231

Choose door 1

A31d.fsb

121E61C7 00003341 121E61C9 00006431

121E2188 00003341 121E218A 00006431

Ace and Junpei cutscene during Chartroom escape

A32.fsb

121E61C7 00003341 121E61C9 00000032

121E2188 00003341 121E218A 00000032

Captain’s Quarters escape

A32b.fsb

121E61C7 00003341 121E61C9 00006232

121E2188 00003341 121E218A 00006232

Cutscene entering the Captain’s Quarters

A32d.fsb

121E61C7 00003341 121E61C9 00006432

121E2188 00003341 121E218A 00006432

Acquire Uranus key card cutscene

A41.fsb

121E61C7 00003441 121E61C9 00000031

121E2188 00003441 121E218A 00000031

Library escape

A41d.fsb

121E61C7 00003441 121E61C9 00006431

121E2188 00003441 121E218A 00006431

Snake and Junpei cutscene during Library escape

A42.fsb

121E61C7 00003441 121E61C9 00000032

121E2188 00003441 121E218A 00000032

Study escape

A42b.fsb

121E61C7 00003441 121E61C9 00006232

121E2188 00003441 121E218A 00006232

Enter the Study room cutscene

A42d.fsb

121E61C7 00003441 121E61C9 00006432

121E2188 00003441 121E218A 00006432

Picture cutscene during Study escape

Abad.fsb

121E61C7 00006241 121E61C9 00006461

121E2188 00006241 121E218A 00006461

What is this novel section you say? Why are you axing?(If you get the pun you know EXACTLY what this novel section is…)

Aed1.fsb

121E61C7 00006541 121E61C9 00003164

121E2188 00006541 121E218A 00003164

Cutscene of entering the Library

Aed2.fsb

121E61C7 00006541 121E61C9 00003264

121E2188 00006541 121E218A 00003264

Cutscene in the incinerator on the path to the True Ending

Aed3.fsb

121E61C7 00006541 121E61C9 00003364

121E2188 00006541 121E218A 00003364

Kanny and Jumpy in cutscene from ~9 year before

B11.fsb

121E61C7 00003142 121E61C9 00000031

121E2188 00003142 121E218A 00000031

First Class Cabin escape

B11b.fsb

121E61C7 00003142 121E61C9 00006231

121E2188 00003142 121E218A 00006231

Choose door 5

B11d.fsb

121E61C7 00003142 121E61C9 00006431

121E2188 00003142 121E218A 00006431

Snake and Junpei cutscene during the First Class Cabin escape

B12.fsb

121E61C7 00003142 121E61C9 00000032

121E2188 00003142 121E218A 00000032

Casino escape

B12b.fsb

121E61C7 00003142 121E61C9 00006232

121E2188 00003142 121E218A 00006232

Leaving the First Class Cabin cutscene

B12d.fsb

121E61C7 00003142 121E61C9 00006432

121E2188 00003142 121E218A 00006432

Seven and Junpei cutscene during Casino escape

B12e.fsb

121E61C7 00003142 121E61C9 00006532

121E2188 00003142 121E218A 00006532

Leaving the Casino cutscene

B21.fsb

121E61C7 00003242 121E61C9 00000031

121E2188 00003242 121E218A 00000031

Laboratory escape

B21b.fsb

121E61C7 00003242 121E61C9 00006231

121E2188 00003242 121E218A 00006231

Choose door 8

B21d.fsb

121E61C7 00003242 121E61C9 00006431

121E2188 00003242 121E218A 00006431

Lotus and Junpei cutscene during Laboratory escape

B21e.fsb

121E61C7 00003242 121E61C9 00006531

121E2188 00003242 121E218A 00006531

After Operating Room escape (two of them?? Perhaps just a bug?)

B31.fsb

121E61C7 00003342 121E61C9 00000031

121E2188 00003342 121E218A 00000031

Steam Engine Room escape

B31b.fsb

121E61C7 00003342 121E61C9 00006231

121E2188 00003342 121E218A 00006231

Choose door 6

B32.fsb

121E61C7 00003342 121E61C9 00000032

121E2188 00003342 121E218A 00000032

Cargo Room escape

B32b.fsb

121E61C7 00003342 121E61C9 00006232

121E2188 00003342 121E218A 00006232

Leaving the Steam Engine room

B32d.fsb

121E61C7 00003342 121E61C9 00006432

121E2188 00003342 121E218A 00006432

Ace and Junpei cutscene in Cargo Room

Bbad.fsb

121E61C7 00006242 121E61C9 00006461

121E2188 00006242 121E218A 00006461

Knife Ending

Bed1.fsb

121E61C7 00006542 121E61C9 00003164

121E2188 00006542 121E218A 00003164

Leaving the Cargo Room

Bed2.fsb

121E61C7 00006542 121E61C9 00003264

121E2188 00006542 121E218A 00003264

Search for Clover cutscene

Bed3.fsb

121E61C7 00006542 121E61C9 00003364

121E2188 00006542 121E218A 00003364

Accusing Ace cutscene in Hospital Room

Bed4.fsb

121E61C7 00006542 121E61C9 00003464

121E2188 00006542 121E218A 00003464

Another part of accusing Ace cutscene in Hospital Room

C21.fsb

121E61C7 00003243 121E61C9 00000031

121E2188 00003243 121E218A 00000031

Shower Room escape

C21b.fsb

121E61C7 00003243 121E61C9 00006231

121E2188 00003243 121E218A 00006231

Choose door 3

C21d.fsb

121E61C7 00003243 121E61C9 00006431

121E2188 00003243 121E218A 00006431

Santa and Junpei cutscene in Shower Room escape

C21e.fsb

121E61C7 00003243 121E61C9 00006531

121E2188 00003243 121E218A 00006531

Leaving the Shower Room

C31.fsb

121E61C7 00003343 121E61C9 00000031

121E2188 00003343 121E218A 00000031

Confinement Room front hallway

C31b.fsb

121E61C7 00003343 121E61C9 00006231

121E2188 00003343 121E218A 00006231

Cutscene of entering the Confinement Room front hallway

C31d.fsb

121E61C7 00003343 121E61C9 00006431

121E2188 00003343 121E218A 00006431

Seven and Junpei cutscene during Confinement Room front hallway escape

C32.fsb

121E61C7 00003343 121E61C9 00000032

121E2188 00003343 121E218A 00000032

Torture Room escape

C32b.fsb

121E61C7 00003343 121E61C9 00006232

121E2188 00003343 121E218A 00006232

Entering the Torture Room cutscene

C32d.fsb

121E61C7 00003343 121E61C9 00006432

121E2188 00003343 121E218A 00006432

Lotus, Seven and Junpei cutscene in Torture Room

Ced1.fsb

121E61C7 00006543 121E61C9 00003164

121E2188 00006543 121E218A 00003164

Leaving the Torture Room cutscene

Common.fsb

121E61C7 00006F43 021E61C9 6E6F6D6D 221E61CD 00000000

121E2188 00006F43 021E218A 6E6F6D6D 221E218E 00000000

Crashes, unknown what this does. Reset the game after the code is used so other codes can be properly used.

D01d.fsb

121E61C7 00003044 121E61C9 00006431

121E2188 00003044 121E218A 00006431

Nonexistent file to begin with so it isn't surprising the game crashes. This missing file is described in more detail on the main article for this game.

Debug.fsb

021E61C7 75626544 121E61CB 00000067

021E2188 75626544 121E218C 00000067

A simple debug novel screen that goes unused in the final game. More details on the main page.

M10a.fsb

121E61C7 0000314D 121E61C9 00006130

121E2188 0000314D 121E218A 00006130

Investigating the ship after meeting everyone cutscene

M20a.fsb

121E61C7 0000324D 121E61C9 00006130

121E2188 0000324D 121E218A 00006130

Device to REDS in hospital room appear cutscene

M30a.fsb

121E61C7 0000334D 121E61C9 00006130

121E2188 0000334D 121E218A 00006130

Meeting Ace after spiting and going through doors 7 and 8 cutscene

M40a.fsb

121E61C7 0000344D 121E61C9 00006130

121E2188 0000344D 121E218A 00006130

Leaving the captain’s quarters cutscene

Memeory.fsb

121E61C7 0000654D 021E61C9 79726F6D 221E61CD 00000000

121E2188 0000654D 021E218A 79726f6D 221E218E 00000000

Crashes, unknown what this does. Reset the game after the code is used so other codes can be properly used.

MiniGame.fsb

021E61C7 696E694D 021E61CB 656D6147 221E61CF 00000000

021E2188 696E694D 021E218C 656D6147 221E2190 00000000

Crashes, unknown what this does. Reset the game after the code is used so other codes can be properly used.

PreA.fsb

121E61C7 00007250 121E61C9 00004165

121E2188 00007250 121E218A 00004165

Coffin Ending

PreB.fsb

121E61C7 00007250 121E61C9 00004265

121E2188 00007250 121E218A 00004265

Credits roll

Start.fsb

021E61C7 52415453 121E61C9 00000054

021E2188 52415453 121E218C 00000054

Crashes. This file is responsible for bringing up the title menu screen. Reset the game after the code is used so other codes can be properly used.

Test.fsb

021E61C7 74736554

021E2188 74736554

Nonexistent file to begin with so it isn’t surprising the game crashes. This missing file is described in more detail on the main article for this game.

Test2.fsb

021E61C7 74736554 121E61CB 00000032

021E2188 74736554 121E218C 00000032

A test novel section that is unused in the final game. Described in more detail on the mainpage

Test3.fsb

021E61C7 74736554 121E61CB 00000033

021E2188 74736554 121E218C 00000033

A test novel section that is unused in the final game. Described in more detail on the mainpage

Test4.fsb

021E61C7 74736554 121E61CB 00000034

021E2188 74736554 121E218C 00000034

A test novel section that is unused in the final game. Described in more detail on the mainpage

Test5.fsb

021E61C7 74736554 121E61CB 00000035

021E2188 74736554 121E218C 00000035

A test section that is unused in the final game. Described in more detail on the mainpage

“DebugAuto” String#

A string that is only found in the Test5.fsb file and is otherwise completely unused. When called upon by the game, it sets hex address 0x02207184 in the US version or hex address 0X0220BA84 in the Japanese version from 00 to 01. As seen in Test5.fsb, any text shown is sped through regardless if it is the first time the player has seen the text or not. When in escape rooms, the computer will randomly select items or objects of interest making it nearly impossible to play. The effects of “DebugAuto” can be seen ingame, in any part of the game, by using the following codes. One code is for enabling and the other is for disabling. Only turn on one code at a time silly.

Effect

Japan

US

Turn on DebugAuto Effects

2220BA84 00000001

22207184 00000001

Turn off DebugAuto Effects

2220BA84 00000000

22207184 00000000

Various Bytes in Memory#

Earthquake Effect#

To do:

  • For all of these, find the addresses for the Japanese Version
  • There should be an address that controls the Earthquake Effect for the Touch Screen as well. Find it.

During Novel sections, there are two bytes of data that control an Earthquake Effect on the top screen which shakes whatever image is displayed on the top screen. In the US version, setting byte address 0x02206102 to a non zero value will turn on the Earthquake Effect and byte address 0x02206110 controls the directions the image will shake. Using value 0x00 will cause shaking up and down, using value 0x01 will cause shaking left and right and using value 0x02 will cause shaking up, down, left and right. Using any other values besides the ones listed only seem to pause/stop/disable the Earthquake Effect. The game probably controls these bytes using the string "Earthquake".

Transparent Text Box#

The textbox on the topscreen can be made transparent. In the US version, going to byte address 0x022065C8 and setting the byte to a non zero value can achieve this.

Shadings(?) on the Top and Touch Screen#

In the US version, going to the byte address 0x02206318 will control shading on the top or touch screen by changing it to a non zero value.

The Nonary Games Unused Content#

Most the unused content from the original is present in the The Nonary Games version.

Specifics:

Removed Music                  yes
Odd Sound File Name                yes
game_text.ini                  yes
debug.dat                  yes 
debug_c.dat                    yes
test5.fsb                  ?
test5.fsb contains DebugAuto           ?
start.fsb                  ?
start.fsb contains Sound Test          ?
op.fsb                     ?
debug.fsb                  ?
test2.fsb                  ?
test3.fsb                  ?
test4.fsb                  ?
test5.fsb                  ?
a01b.fsb                   ?
Operation Room: Seven minor debug menu     ?
Operation Room: Clover minor debug menu    ?
D01d File                  yes
unused Seek a way out!             yes
Unused map graphics                yes
Bottom Deck Map label              ?
Bottom Deck inventory flag             ?
Third Class Cabin door opened graphic      yes
Incinerator minigame unused symbol graphics    yes

(Source: Original TCRF research)