This page contains notes for the game Mega Man X2.
Graphics Offsets#
0x0D0000 (0x03C0) Objects - Slidame
0x0D02FE (0x0440) Objects - ???
0x0D0666 (0x0380) BG Tiles - ???
0x0D07CA (0x0520) Objects - Scriver
0x0D0B7E (0x0380) Objects - Scrambler
0x0D0E86 (0x1A00) Objects - Giant Mechaniloid CF-0 (Limbs)
0x0D2124 (0x2140) Objects - Giant Mechaniloid CF-0 (Head)
0x0D3B1D (0x0D60) Objects - Cannon Driver
0x0D4618 (0x0120) Objects - ???
0x0D4724 (0x0A00) Objects - Pararoid
0x0D4E80 (0x1000) Objects - Main set (Life bar, explosions, etc.)
0x0D5A10 (0x0020) NULL
0x0D5A5E (0x6E00) BG Tiles - Magna Centipede
0x0DA48B (0x6E00) BG Tiles - Morph Moth
0x0DF85A (0x6320) BG Tiles - Bubble Crab
0x0E4180 (0x0A00) BG Tiles - Font
0x0E47E3 (0x5C00) BG Tiles - Flame Stag
0x0E8B70 (0x0940) Objects - Hanged Robot
0x0E92D6 (0x0E40) Objects - Old Robot limbs
0x0E9E3E (0x2600) BG Tiles - Title Screen
0x0EB94E (0x0800) NULL
0x0EBB27 (0x0BC0) Objects - Sole Solar
0x0EC2AD (0x0100) Objects - ??? projectile
0x0EC38F (0x02C0) Objects - READY text
0x0EC4F4 (0x0400) Objects - Splash
0x0EC7C9 (0x0160) Objects - Boss Door
0x0EC8B3 (0x0800) Objects - Croak Hopper
0x0ECEED (0x7C80) BG Tiles - Intro Stage
0x0F2035 (0x0060) NULL
0x0F206D (0x08C0) Objects - Garakuta Robot
0x0F274C (0x0120) Objects - Flashing dot
0x0F2830 (0x0480) Objects - Old Robot body
0x0F2BDF (0x0380) Objects - ???
0x0F2D29 (0x04E0) Objects - Dust particles?
0x0F2F4D (0x0800) NULL
0x0F2F9F (0x1380) Objects - Cheval Ride Chaser
0x0F3D79 (0x0480) Objects - Capcom logo
0x0F414F (0x1B60) Objects - Ride Armor
0x0F55AA (0x0620) Objects - Road Rider
0x0F5A86 (0x5DC0) BG Tiles - Wire Sponge
0x0FA3CC (0x0500) Objects - Barite Lastar
0x0FA7CF (0x0400) Objects - Fishern
0x0FAB2B (0x0400) BG Tiles - Wire Sponge weather effects
0x0FAD83 (0x0640) Objects - Bar Waying
0x0FB177 (0x0800) Objects - Jelly Seeker
0x0FB810 (0x0C00) Objects - Sky Farmer + Sabottein
0x0FC1B9 (0x1E00) Objects - Crystal Snail
0x0FD656 (0x0900) Objects - Crystal Snail shell
0x0FDB7B (0x0700) Objects - Crystal Snail projectiles
0x0FE0E0 (0x1800) Objects - Bubble Crab
0x0FF274 (0x0B00) Objects - Rising lava
0x0FFB1A (0x0F40) Objects - Morgun
0x10083C (0x0400) Objects - Flying missile
0x100AF4 (0x1000) NULL
0x100B84 (0x0180) Objects - Heart Tank
0x100CD7 (0x6E00) BG Tiles - Stage Select
0x105BB3 (0x0160) Objects - Vertical Boss Door
0x105CE6 (0x1000) Objects - Zero
0x106A8C (0x0100) Objects - ???
0x106B9A (0x0600) Objects - Aclanda
0x10707A (0x03A0) Objects - Weather Crystal
0x107368 (0x0D00) Objects - ??? fire projectiles
0x107BE8 (0x0800) NULL
0x107FEE (0x0E00) Objects - Beetron
0x108B86 (0x0800) NULL
0x108D48 (0x0280) Objects - ???
0x108EAF (0x0E20) BG Tiles - Boss Intro
0x109755 (0x0200) BG Tiles - Capcom logo
0x109923 (0x0400) BG Tiles - ???
0x109D4C (0x1DC0) Objects - Wire Sponge
0x10B529 (0x0660) Objects - Wire Sponge projectiles
0x10B9C6 (0x1360) Objects - Sea Canthller
0x10CA31 (0x1B00) Objects - Magna Centipede
0x10DC0F (0x1C00) Objects - Agile
0x10F287 (0x0780) Objects - (Unknown robot debris)
0x10F506 (0x1E40) Objects - Morph Moth
0x110FB9 (0x1600) BG Tiles - Pause Menu
0x111E12 (0x2000) Objects - Overdrive Ostrich
0x113531 (0x1C40) Objects - Violen
0x1149BD (0x0920) Objects - Overdrive Ostrich sub-objects
0x114E20 (0x1800) Objects - Radar Killer
0x116196 (0x0190) Objects - ???
0x11629D (0x0800) NULL
0x116413 (0x0800) NULL
0x116571 (0x0AE0) Objects - Password Screen
0x116E38 (0x1000) NULL
0x116F54 (0x0160) Objects - X-Hunters Door
0x117073 (0x06E0) Objects - Barrier Attacker
0x11760D (0x0300) Objects - Rock pillar
0x117903 (0x03E0) Objects - Blecker
0x117BBB (0x0220) Objects - Agile projectiles
0x117D08 (0x0600) Objects - Stage Select
0x119471 (0x1F60) Objects - Flame Stag
0x11AE4E (0x10C0) Objects - Flame Stage projectiles
0x11B9AA (0x0320) Objects - Installer
0x11BBD8 (0x1000) NULL
0x11BD6E (0x1000) NULL
0x11C4AD (0x1EA0) Objects - Wheel Gator
0x11DE27 (0x1040) Objects - Wheel Gator projectiles
0x11EA1C (0x0800) NULL
0x11EA6E (0x0020) BG Tiles - Square
0x11EA7E (0x5240) BG Tiles - Crystal Snail
0x122D51 (0x7520) BG Tiles - Overdrive Ostrich
0x1275BB (0x6220) BG Tiles - Wheel Gator
0x12BA42 (0x2600) BG Tiles - Sigma Stage 1
0x12D498 (0x0380) Objects - Option Mode text
0x12D77A (0x2B80) BG Tiles - Sigma Stage 2+3
0x12F674 (0x3000) BG Tiles - Sigma Stage 4
0x1314EC (0x0800) NULL
0x1316EB (0x0020) BG Tiles - Square
0x1316FB (0x04C0) Objects - Collapsing bridge
0x1317E4 (0x0840) Objects - Magna Quartz
0x131E98 (0x0020) NULL
0x131EF8 (0x0020) BG Tiles - Square
0x131F08 (0x0240) Objects - Sparkling particles
0x131FD0 (0x0780) Objects - Refleczer
0x132644 (0x05C0) Objects - Magna Centipede analyzers
0x132928 (0x04A0) Objects - Tiranos
0x132D31 (0x0260) Objects - Overdrive Ostrich pillars
0x132F3E (0x0800) NULL
0x13303E (0x0880) Objects - Liquid block
0x133491 (0x03C0) Objects - ???
0x1337D6 (0x04A0) Objects - Crystal block
0x133B6D (0x00A0) Objects - Violen projectiles
0x133BF0 (0x03C0) Objects - (Shattering glass?)
0x133EB2 (0x15C0) Objects - Serges
0x134AF9 (0x0800) NULL
0x134DD8 (0x0C00) BG Tiles - ??? (Null?)
0x134E5B (0x0800) NULL
0x135049 (0x0380) BG Tiles - Ending
0x135280 (0x0800) NULL
0x1353C0 (0x09E0) Objects - Disk Boy 08
0x135BB6 (0x01C0) Objects - Rubble
0x135D1C (0x1000) NULL
0x135F38 (0x1200) Objects - (Crystal Snail shell duplicate)
0x136850 (0x0400) Objects - Light Capsule
0x136B66 (0x0400) Objects - Dr. Light
0x136F61 (0x0020) BG Tiles - Square
0x136F81 (0x0140) Objects - (Energy sphere?)
0x136FBE (0x0160) Objects - Energy Tank
0x1370BA (0x0C40) Objects - (??? projectiles)
0x137696 (0x0020) BG Tiles - Square
0x1376A7 (0x0240) Objects - (??? projectiles)
0x1377D2 (0x0280) Objects - ???
0x1379F8 (0x0C00) Objects - Tubamail-S + Generator
0x137D08 (0x05E0) Objects - Sliding crystal
0x1380EA (0x0F20) Objects - Serges Tank
0x138CD0 (0x03E0) Objects - (Unknown dust)
0x138E4A (0x0300) Objects - (Unknown dust 2)
0x138FD4 (0x0320) Objects - (Unknown dust 3)
0x139112 (0x0400) Objects - (Unknown dust 4)
0x1392D5 (0x01E0) Objects - ???
0x1394AF (0x04C0) Objects - X-Hunters Stage Select sprites
0x1398F4 (0x0520) Objects - Batton Bone G
0x139C8E (0x1A00) Objects - Neo Sigma
0x13B082 (0x0700) BG Tiles - ???
0x13B316 (0x0400) Objects - (??? projectiles)
0x13B5F9 (0x00C0) Objects - Sigma Virus orbs
0x13B64D (0x03E0) Objects - Crash Roader
0x13B949 (0x01C0) Objects - ???
0x13BAB6 (0x1280) BG Tiles - Got Weapon X graphics
0x13C987 (0x0080) Objects - ???
0x13C9C1 (0x0800) NULL
0x13CCBC (0x01C0) Objects - Dr. Cain
Object IDs#
1: ??? (Appears to be a test object. Uses the large
weapon refill graphic. Upon spawning, generates
spheres that move around in a wave-like motion
and follow X's direction.)
2: ??? (Background effect controller?)
00: Intro stage electric trash effect (left).
01: Intro stage electric trash effect (right).
02: Wire Sponge rain effect.
04: Flame Stag lava animation effect.
06: Sandstorm Generator sand spewing effect.
07: Morph Moth shaking trash sucker effect.
3: ???
4: Slidame.
00: Intro stage Slidame.
01: Sigma Stage 1 Slidame #1.
02: Sigma Stage 1 Slidame #2.
03: Sigma Stage 1 Slidame #3.
04: Sigma Stage 1 Slidame #4.
5: Mecha-Arm chain.
00: Right-moving chain.
01: Left-moving chain.
6: Slidame wall crushing object.
7: Mecha-Arm head.
00: Normal Mecha-Arm head.
01: Harmful Mecha-Arm head [UNUSED].
8: Chop Register.
00: Default.
9: Scriver.
00: Normal Scriver.
80: Upside-down Scriver [UNUSED].
10: Scrambler.
00: Normal Scrambler.
11: Pararoid V-1.
00: Normal palette Pararoid V-1.
04: Alternate palette Pararoid V-1 [UNUSED].
80: Upside-down Pararoid V-1 [UNUSED].
12: Cannon Driver.
00: Intro Cannon Driver.
01: Normal Cannon Driver.
04: Generates large explosion [UNUSED].
10: Follows X [UNUSED]
13: ???
14: Gigantic Mechaniroid CF-0's head + body + connectors.
00: Body controller.
02: Left leg controller.
04: Right left controller.
06: Right arm controller.
08: Left arm controller.
0A: Head controller.
0C: Yellow nipples controller.
15: Gigantic Mechaniroid CF-0's fists + feet.
00: Fists.
02: Right foot.
82: Left foot.
16: Pararoid R-5.
00: Normal palette Pararoid R-5.
04: Alternate palette Pararoid R-5 [UNUSED].
80: Upside-down Pararoid R-5 [UNUSED].
17: Hanged Reploid.
00: Default.
18: Pararoid S-38.
00: Glass-breaking Pararoid.
01: Underground Pararoid.
19: Incomplete Scrambler.
00: Default.
20: Old Robot body + controller.
00: Moves Old Robot.
04: Old Robot body.
06: Unknown function.
21: Old Robot parts.
00: Old Robot's head.
02: Old Robot's right arm.
04: Old Robot's left arm.
06: Old Robot's right hand.
08: Old Robot's left hand.
0A: Old Robot's legs.
0C: Unknown function.
22: Garakuta Robot.
00: Default.
23: Big Croak Hopper.
00: Uneffected by weather changes.
01: Effected by weather changes.
24: Small Croak Hopper.
00: Default.
25: Fishern.
00: Right -> left path.
01: Left -> right path.
26: Sole Solar.
00: Laser shooting.
01: Missile shooting.
27: Bar Waying.
80: Downward moving Bar Waying.
28: Wire Sponge elevator controller.
00: Default.
29: Crystal Snail.
30: Bubble Crab.
00: Bubble Crab.
02: Bubble shield.
31: Morgun.
00: Default.
40: Alternate movement path.
80: Upside-down Morgun [UNUSED].
32: Weather Crystal.
00: Default.
33: Sky Farmer.
00: Default.
34: Beetron.
00: Default.
35: Wire Sponge.
36: ??? (Appears under Weather Crystal. Function unknown.)
37: ???
38: ???
39: Rightod 1.
40: Sabbotein 2.
41: Sea Canthller control object.
00: Normal Sea Canthller control object.
01: Death state control object.
42: Sea Canthller parts.
00: Head.
01: Body + laser section.
02: Dorsal fin.
03: Upper fin.
04: Rear fin.
05: Side fin.
06: Jaw.
07: Lower fin.
43: Sky Farmer seed.
00: Enemy spawning seed.
01:
44: Missile platform.
XX: Changes maximum height of missile platform.
20: Horizontal scrolling platform.
40: Platform with Barite Lastar (Right side)
80: Platform with Barite Lastar (Left side)
45: Barite Lastar.
01: Facing left on wall.
41: Facing right on wall.
46: Lava flow movement controller.
00: Default.
47: Rabbit Ride Armor + Rideloid-G.
48: Gas vent.
00: Leftward gas vent.
40: Rightward gas vent.
49: Lava flow animation controller.
00: ???
01: Default.
50: Jelly Seeker.
00: Normal Jelly Seeker.
51: Radar Killer.
00: Default.
52: Magna Centipede.
53: Overdrive Ostrich.
00: Foreground Ostrich.
04: Background Ostrich.
54: X-hunter generator + Agile.
00: Agile.
01: After-image #1.
02: After-image #2.
55: Blecker.
00: Default.
56: Flame Stag.
57: Installer.
00: Installer arrangement 1.
01: Installer arrangement 2.
04: Installer arrangement 4 (1).
05: Installer arrangement 4 (2).
06: Installer arrangement 5.
07: Installer arrangement 6 (1)
08: Installer arrangement 6 (2)
09: Installer arrangement 7.
80: Installer arrangement 3.
58: Barrier Attacker.
00: Smallest movement range (Left to right).
01: Medium movement range (Left to right). [UNUSED]
02: Large movement range (Left to right). [UNUSED]
03: Largest movement range (Left to right. [UNUSED]
40: Smallest movement range (Right to left).
41: Medium movement range (Right to left).
42: Large movement range (Right to left). [UNUSED]
43: Largest movement range (Right to left). [UNUSED]
59: Morph Moth cocoon.
60: Wheel Gator.
61: X radar detector.
00: Detecter #1.
01: Detector #2.
02: Detector #3.
62: Overdrive Ostrich rocket handler.
63: Tiranos.
00: Default.
80: Upside-down Tiranos [UNUSED].
64: Crystal block destructable object.
65: Liquid block generator.
XX: Section ID?
66: Ride Armor barrier.
67: ???
68: Refleczer.
69: Wheel Gator sludge controller.
70: Sandstorm generator destructable object.
71: Slanted pillar.
72: Road Rider.
73: Disk Boy 08
00: Default.
74: Disk Boy 08's shield
00: Default.
75: Morph Moth.
76: Magna Quartz's laser bit.
77: Light Capsule.
78: Light Capsule lightning strike.
79: ???
80: Bat Bone Type G.
00: Normal Bat Bone Type G.
81: Sliding crystal wedge.
82: Collapsable pillar.
00: Land pillar.
01: Sand pillar.
83: Magna Quartz.
84: Falling bridge block.
00: First block.
01: Second block.
02: Third block.
03: Fourth block.
85: Spotlight.
00: Slow moving spotlight.
01: Normal moving spotlight.
02: Fast moving spotlight.
04: ???
80: Invisible auto-activate spotlight.
86: Serges.
00: Serges.
02: Serges vehicle.
04: Serges barrier.
87: Tubamail Generator.
00: Normal Tubamail Generator.
88: Tubamail-S.
00: Upward moving Tubamail-S.
01: Downward moving Tubamail-S.
89: Agile II.
90: Violen.
00: Violen.
02: Violen's Mace.
91: Aclanda.
00: Aclanda body.
02: Aclanda tail.
80: Upside-down Aclanda body [UNUSED]
82: Upside-down Aclanda tail [UNUSED]
92: Light Capsule dialogue object.
94: Sigma Virus.
95: ???
96: ???
97: Serges II machine.
98: Switch-type Elevator.
00: Up-down elevator (Moving down).
01: Left-right elevator (Moving right).
02: Left-right elevator (Moving left).
03: Multi-directional elevator (Moving down).
04: Multi-directional elevator (Moving up). [UNUSED]
99: Serges II.
100: S.Wheel destructable object.
XX: Simple object to spawn.
101: Rush Loader.
00: Default.
102: S.Wheel destructable sand.
103: Neo Sigma.
00: Default.
104: Sigma & Zero cutscene trigger + Zero Boss.
105: Boss intro cutscene speedlines
00: Top left corner.
01: Top right corner.
02: Bottom left corner.
03: Bottom right corner.
106: Flame vent.
107: Ending cutscene controller.
00: Master control object.
02: Ending cutscene explosions.
04: Zero object.
06: Ending cutscene screen shaker.
08: Ending cutscene palette brightener.
0A: Ending cutscene palette transitioner.
0C: Ending cutscene red palette handler.
108: Title Screen "2" object.
109: Wireframe X head.
Music IDs#
00: (Unused, crashes game)
01: (Unused, crashes game)
02: (Unused, crashes game)
03: (Unused, crashes game)
04: (Unused, crashes game)
05: (Unused, crashes game)
06: (Unused, crashes game)
07: (Unused, crashes game)
08: (Unused, crashes game)
09: (Unused, crashes game)
0A: Previous BGM playback 1
0B: Previous BGM playback 2
0C: Previous BGM playback 3
0D: (Unused, crashes game)
0E: Previous BGM playback 4
0F: Previous BGM playback 5
10: (Unused, crashes game)
11: Capcom Logo
12: Morph Moth
13: Magna Centipede
14: Crystal Snail
15: Bubble Crab
16: Flame Stag
17: Overdrive Ostrich
18: Wheel Gator
19: Intro Stage
1A: Boss
1B: X-Hunter Battle
1C: Title
1D: Stage Select
1E: Password Screen
1F: Crystal Snail
20: Stage Intro
21: Zero's Theme
22: Sigma Stage 3
23: X-Hunter Stage Select
24: Boss Defeated
25: Opening
26: X-Hunter Battle Intro
27: Boss Intro
28: Weapon Get
29: Sigma Stage 1&2
2A: EMPTY
2B: ??? (Duplicate Opening Stage music [UNUSED])
2C: X-Hunters Cutscene
2D: Neo Sigma
2E: Sigma Virus
2F: Epilogue
30: Cast Roll
31: Dr. Cain cutscene.