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Mega Man: The Wily Wars

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This page contains notes for the game Mega Man: The Wily Wars.

Japanese Patch Codes#

All of these codes have been tested in Regen and GENS for validity and functionality. It's very likely they'll work in other emulators as well. If Game Genie codes are needed instead, these addresses can be converted by the "MD Game Genie Codec" on SegaKore.

Reminder: All of these codes are meant specifically for the Japanese version of the game, Rockman Mega World. Some of them may work for the European release, but most will not.

_GENERAL CODES_

FFA3FE:1C00    *RAM Code* Infinite Life Energy
02D1C4:600A    Infinite Weapon Energy
013046:660A    Rockman 1 - All Weapons (Main)
013064:6606    Rockman 1 - All Weapons (Magnet Beam)
01308A:661C    Rockman 2 - All Weapons
0130D2:661C    Rockman 3 - All Weapons
FFA439:BCCE    *RAM Code* Super Arm Makes Its Own Blocks (Glitchy)
011892:0004    Access Wily Tower Immediately

_GAME STYLE CODES_
02CFE4:0400    66% Faster Buster (Right)
02CFEC:FB00    66% Faster Buster (Left)
02DE5E:6002    Enable Sliding in All Games
FFCA76:0000    *RAM Code* Set Weapons Menu to Rockman 1
FFCA76:0001    *RAM Code* Set Weapons Menu to Rockman 2
FFCA76:0002    *RAM Code* Set Weapons Menu to Rockman 3
FFCA76:0003    *RAM Code* Set Weapons Menu to Wily Tower (Crashy) 
02D06A:0001    Disable Buster (P) Cooldown
00B646:0001    Disable Enemy I-Frames

_LEVEL SELECT ENABLER_
00CF54:33FC    Set Next Level to...                    


_Rockman_
00CF56:0000    Cut Man Stage                           
00CF56:0001    Guts Man Stage
00CF56:0002    Ice Man Stage
00CF56:0003    Bomb Man Stage
00CF56:0004    Fire Man Stage
00CF56:0005    Elec Man Stage

00CF56:0006    Wily Stage 1
00CF56:0007    Wily Stage 2
00CF56:0008    Wily Stage 3
00CF56:0009    Wily Stage 4

_Rockman 2_
00CF56:0014    Bubble Man Stage                        
00CF56:0015    Air Man Stage
00CF56:0016    Quick Man Stage
00CF56:0017    Heat Man Stage
00CF56:0018    Wood Man Stage
00CF56:0019    Metal Man Stage
00CF56:001A    Flash Man Stage
00CF56:001B    Crash Man Stage

00CF56:001C    Wily Stage 1
00CF56:001D    Wily Stage 2
00CF56:001E    Wily Stage 3
00CF56:001F    Wily Stage 4
00CF56:0020    Wily Stage 5
00CF56:0021    Wily Stage 6

_Rockman 3_
00CF56:0028    Spark Man Stage                         
00CF56:0029    Snake Man Stage
00CF56:002A    Needle Man Stage
00CF56:002B    Hard Man Stage
00CF56:002C    Top Man Stage
00CF56:002D    Gemini Man Stage
00CF56:002E    Magnet Man Stage
00CF56:002F    Shadow Man Stage

00CF56:0030    Spark Man Stage Revisited
00CF56:0031    Needle Man Stage Revisited
00CF56:0032    Gemini Man Stage Revisited
00CF56:0033    Shadow Man Stage Revisited
00CF56:0034    Break Man

00CF56:0035    Wily Stage 1
00CF56:0036    Wily Stage 2
00CF56:0037    Wily Stage 3
00CF56:0038    Wily Stage 4
00CF56:0039    Wily Stage 5
00CF56:003A    Wily Stage 6

_Wily Tower_
00CF56:003C    Buster Rod G Stage                      
00CF56:003D    Mega Water S Stage
00CF56:003E    Hyper Storm H Stage

00CF56:003F    Wily Tower 1
00CF56:0040    Wily Tower 2
00CF56:0041    Wily Tower 3
00CF56:0042    Wily Tower 4

Important Notes#

  • Codes labeled "*RAM Code*" can still be converted to Game Genie Codes, but they aren't likely to work with some emulators or real hardware.
    • It's probably not a good idea to try to use those "Select Weapon Menu" codes on real hardware anyway – they're meant to be toggled and switched.
  • The "Super Arm" code allows the player to generate "Guts Blocks" at will. It can be used on the ground or on ladders, but using it on a ladder will cause the player to become stuck horizontally until damaged. The graphics will also appear as a Hyper Bomb when held or four Rolling Cutters when tossed. Otherwise, it works perfectly.
  • The player should not be in the weapon menu when switching weapon menus. Hot-swapping Rockman and Rockman 2 is glitchy, but hot-swapping from 1 / 2 to 3 or vice-versa may cause the game to soft-lock.
    • Using the Wily Tower weapons menu can cause the game to glitch up, graphically, or even soft-lock. The latter usually happens if using that code without initializing Wily Tower and picking weapons and utilities, first.
  • When beating a boss, the player should make sure the appropriate Weapon Menu code is enabled. Otherwise, the game will play the wrong victory animation, wrong jingle, and either fail to give proper credit for beating the boss or switch the game entirely once the "Get Equipped" screen plays out.
  • The "Disable Buster (P) Cooldown" code reduces the forced delay between shots of the Buster from 8 frames to 1 frame, making it function much like the NES games.
Note: It only works on the Buster (P) weapon and doesn't affect any other weaponry.
  • The "Disable Enemy I-Frames" code reduces enemy invulnerability from 8 frames to 1, much like in the NES games.
  • In order to warp to a specific stage, the player must enable the "Next Stage Is" code and enable a stage code. As soon as any level is selected in any game, the player will be in the stage of their choosing.
    • The stage will also change if a player happens to die.
    • If a level is selected through this method, the game will still use the weapon menu of the game the player selected which, as mentioned above, can lead to problems after beating a boss.

(Source: GameHacking.org / GSHI, The Mechanical Maniacs, Original TCRF research)