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Mario Kart: Super Circuit

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This page contains notes for the game Mario Kart: Super Circuit.

Track Modifier values#

ID

Track

Notes

00

Empty

Crashes game.

01

Empty

Crashes game.

02

Empty

Crashes game.

03

Empty

Crashes game.

04

Peach Circuit

05

Shy Guy Beach

06

Sunset Wilds

07

Bowser Castle 1

08

Luigi Circuit

09

Riverside Park

0A

Yoshi Desert

0B

Bowser Castle 2

0C

Mario Circuit

0D

Cheep-Cheep Island

0E

Ribbon Road

0F

Bowser Castle 3

10

Snow Land

11

Boo Lake

12

Cheese Land

13

Rainbow Road

14

Sky Garden

15

Broken Pier

16

Bowser Castle 4

17

Lakeside Park

18

Battle Course 3

Starting coordinates exist for 8 players.

19

Battle Course 2

Starting coordinates exist for 8 players.

1A

Battle Course 4

Starting coordinates exist for 8 players.

1B

Battle Course 1

Starting coordinates exist for 8 players.

1C

Award Ceremony

1D

Empty

Crashes game.

1E

Empty

Crashes game.

1F

Empty

Crashes game.

20

SNES Mario Circuit 1

21

SNES Donut Plains 1

22

SNES Ghost Valley 1

23

SNES Bowser Castle 1

24

SNES Mario Circuit 2

25

SNES Choco Island 1

26

SNES Ghost Valley 2

27

SNES Donut Plains 2

28

SNES Bowser Castle 2

29

SNES Mario Circuit 3

2A

SNES Koopa Beach 1

2B

SNES Choco Island 2

2C

SNES Vanilla Lake 1

2D

SNES Bowser Castle 3

2E

SNES Mario Circuit 4

2F

SNES Donut Plains 3

30

SNES Koopa Beach 2

31

SNES Ghost Valley 2

32

SNES Vanilla Lake 2

33

SNES Rainbow Road

34

SNES Battle Course 1

Unused. Uses Peach Circuit's background. Starting coordinates not set, thus all players start at (0,0).

35

SNES Battle Course 2

Unused. Uses Peach Circuit's background. Starting coordinates not set, thus all players start at (0,0).

36

SNES Battle Course 3

Unused. Uses Peach Circuit's background. Starting coordinates not set, thus all players start at (0,0).

37

SNES Battle Course 4

Unused. Uses Peach Circuit's background. Starting coordinates not set, thus all players start at (0,0).