This page contains notes for the game King's Quest V: Absence Makes the Heart Go Yonder.
These notes are all based on the DISK version.
Items#
- 1 - Key
- 2 - Pie
- 3 - Golden needle
- 4 - Coin
- 5 - Fish
- 6 - Brass bottle
- 7 - Staff
- 8 - Shoe
- 9 - Heart
- 10 - Harp
- 11 - Gold coin
- 12 - Marionette
- 13 - Pouch
- 14 - Emerald
- 15 - Spinning wheel
- 16 - Stick
- 17 - Honeycomb
- 18 - Beeswax
- 19 - Leg of lamb
- 20 - Rope
- 21 - Crystal
- 22 - Hammer
- 23 - Shell
- 24 - Bag of peas
- 25 - Locket
- 26 - Cloak
- 27 - Amulet
- 28 - Crispin's wand
- 29 - Sled
- 30 - Iron bar
- 31 - Fishhook
- 32 - Moldy cheese
- 33 - Elf shoes
- 34 - Tambourine
- 35 - Mordack's wand
- 36 - Hairpin
- 37 - Cat fish
Rooms#
- 1 - Outside Crispin's house
- 2 - Crossroads with poisonous snake
- 3 - Outside town
- 4 - Town street
- 5 - Tailor / Toymaker / Cobbler
- 6 - Outside bakery
- 7 - Crossroads with prince on log
- 8 - Crossroads outside dark forest
- 9 - Weeping willow
- 10 - Gnome's house
- 11 - Beehive
- 12 - Anthill
- 13 - Fortune teller wagon
- 14 - Brushland desert border (multiple rooms north/south)
- 15 - Desert (multiple rooms, references rm209.sc)
- 17 - Bandit camp (inside tent)
- 18 - Temple treasure
- Dark forest
- 19 - Entry path fork
- 20 - Path east of entry
- 21 - Twisted tree with door
- 22 - Outside witch's house
- 23 - Inside witch's house
- 24 - Elves who love gems
- 25 - Path west of entry
- 26 - Path south of witch
- 27 - Outside inn
- 28 - Inn kitchen
- Snowy mountain
- 29 - Path entry
- 30 - Ledge rope climb
- 31 - Rock outcroppings
- 32 - Top of sled path
- 33 - Sled path
- 34 - Outside castle (eagle)
- 35 - Leaving castle / approaching crystal cave
- 36 - Outside crystal cave (yeti)
- 38 - Inside crystal cave
- 39 - Wolf returns Graham to castle scene
- 40 - Twisty path (overhead shot)
- 41 - Bird carries Graham to nest scene
- 42 - Bird nest
- 43 - Eagle rescues graham from nest scene
- 44 - Beach north of hermit
- 45 - Beach with boat and waterfall
- 46 - Outside hermit's
- 47 - Ocean (many screens, references boatRegion.sc)
- 48 - Approaching/leaving harpy isle scene
- 49 - Harpy isle beach
- 50 - Harpy isle interior
- Mordack's island
- 51 - Rock beach
- 52 - Serpent statues
- 53 - Outside gate
- 54 - Side entry grate
- 55 - Labyrinth (many rooms)
- 56 - Pantry
- 57 - Kitchen
- 58 - Pipe organ
- 59 - Dining hall (north)
- 60 - Dining hall (south)
- 61 - Foyer
- 62 - Upstairs hallway
- 63 - Bedroom
- 64 - Library
- 65 - Laboratory
- 66 - Wand swap device
- 67 - Dungeon
- 76 - Inside Crispin's house scene
- 77 - Fortune teller scene
- 81 - Outside elf mine
- 82 - Mine tunnel entry scene
- 83 - Elf mine
- 84 - Elf gives shoes scene
- 85 - Inside inn
- 86 - Inn basement
- 89 - Approaching Mordack's island scene
- 90 - Harpies scene
- 91 - Harpies close-up scene
- 92 - Ice queen scene
- 96 - Cassima close-up scene
- 100-109 - Intro scenes
- 110-113 - Hermit scenes
- 119 - Sierra logo
- 120-123 - Ending scenes
- 124 - Mordack battle
- 205 - Shoe shop
- 206 - Bakery
- 208 - Release genie scene
- 209 - Desert oasis (crash when debug warp here. Room pic is 210)
- 211 - Desert scorpion death
- 212 - Desert mountains
- 213 - South of desert temple entrance
- 214 - Temple entrance
- 215 - Elf mine tunnel exit scene
- 216 - Bandit camp
Flags#
- 1 - Talked to willow tree
- 5 - Entered city street for 1st time, and saw guy fixing cart
- 7 - Tried to steal willow tree's harp
- 10 - Talked to old gnome
- 13 - Tried to talk to hiding elves
- 14 - Entered dark forest 1st screen
- 15 - Graham is hungry
- 16 - Wearing cloak
- 17 - Graham is full after eating half leg of lamb or pie
- 18 - Went through front entrance of dark forest
- 19 - Deflected witch's spell with amulet
- 20 - Talked to witch
- 22 - Examined Mordack's spell book
- 23 - Graham using crystal on statues, or exiting Intro??
- 24 - Talked to shoemaker
- 25 - Talked to shoemaker's wife
- 26 - Bought pie
- 27 - Saw prince at crossroads
- 28 - Talked to wolf during yeti quest
- 30 - Cedric said he'd wait outside while Graham is in town
- 31 - Saw scene 7 of intro sequence
- 32 - Saw scene 8 of intro sequence
- 33 - Saw bandits ride away from temple
- All prior flags done --- work from here!
- 36 - Used crystal on serpent statues, or got zapped by them
- 37 - Saved bees from bear. Sets just before queen speaks
- 40 - Inn thugs bonked Graham
- 42 - Used iron bar to open grate
- 43 - Drank well or oasis water
- 44 - Found temple entrance
- 45 - Entered dark forest
- 47 - Entered elf tunnel
- 48 - Used tambourine on poisonous snake
- 49 - Wore cloak in mountains
- 50 - Found bandit camp
- 51 - Exited bake shop
- 52 - Cedric warned Graham about guy guarding fortune teller, exposing his prejudice
- 53 - Went to temple entrance
- 54 - Saw drunk guy fall down at bandit camp
- 55 - Left harpy island by boat (walking to screen edge to leave doesn't count)
- 56 - Cedric is hurt on harpy island (sets after playing harp and harpies leave), OR Graham failed to swap wand energies before Mordack battle. If set, Cedric fails to meat shield Mordack's spell
- 57 - Rocky moved out of dark forest path
- 58 - Entered ice queen's palace from east, or path to yeti's cave from west after pie used on yeti. Enables progression in mountains
- 61 - Used machine to swap wand energies
- 62 - Exited dark forest through elves' tunnel
- 63 - Threw fish to cat Manannan
- 64 - Used bag of peas to trip blue henchman
- 65 - Mordack's castle encounter timer paused (gave locket to Cassima scene, thrown in dungeon when Mordack asleep, threw fish to cat, something else with Mordack??). Clears when entering new room
- 67 - Got Mordack's wand
- 68 - Entered maze from dungeon
- 69 - Unlocked maze exit to pantry
- 70 - Cassima rescued Graham from dungeon and is leading him out of the maze
- 72 - Hermit agreed to help Cedric, Graham needs to bring boat there
- 74 - Opened tree door with key
- 75 - Carrying hurt Cedric
- 76 - Opened witch's trunk
- 77 - Opened witch's trunk???
- 78 - Got caught by blue henchman??
- 79 - Jumped across mountain gaps
- 80 - Unlocked inn kitchen door
- 81 - Used hammer to unlock inn basement door
- 82 - Put Crispin's wand in machine
- 84 - Triggered cat and mouse chase in front of bakery
- 85 - Wearing amulet
- 89 - Used rope to climb mountain
- 93 - Failed bandit tent copy protection test
- 94 - Passed any copy protection
- 95 - Failed sailboat copy protection
- 96 - Failed witch's house copy protection
- 97 - Rescued from dungeon, and now loose stone is mortared shut
- 98 - Cedric said he finds Mordack's serpent statue area creepy
- 99 - At Mordack's castle gate, Cedric advised Graham to turn around
- 101 - Passed witch's house copy protection
- 103 - Passed bandit tent copy protection
- 104 - Passed sailboat copy protection
- 107 - Saved ants from dog
- 108 - Walked into ocean without boat??
Points#
260 total:
- 22 - Examine Mordack's spell book (3)
- 26 - Buy pie (2)
- 36 - Use crystal on serpent statues (5)
- 42 - Use iron bar to open grate (4)
- 43 - Drink well or oasis water (2)
- 44 - Find temple entrance (3)
- 45 - Enter dark forest (2)
- 47 - Enter elf tunnel (2)
- 48 - Use tambourine on poisonous snake (3)
- 49 - Wear cloak in mountains (4)
- 50 - Find bandit camp (3)
- 64 - Use bag of peas to trip blue henchman (3)
- 67 - Get Mordack's wand (3)
- 74 - Open tree door with key (3)
- 78 - Get caught by blue henchman?? (2)
- 79 - Jump across mountain gaps (2)
- 81 - Use hammer to unlock inn basement door (4)
- 82 - Put Crispin's wand in machine (4)
- 89 - Use rope to climb mountain (5)
- Get fish from barrel (2)
- Get silver coin (2)
- Get stick (2)
- Throw fish to distract bear (4)
- Get honeycomb (2)
- Get old shoe (2)
- See bandits approach temple (2)
- Get staff (2)
- Use staff on desert temple door (2)
- Get gold coin (2)
- Get genie's brass bottle (2)
- Throw shoe or stick at cat (4)
- Throw shoe or stick to distract dog (4)
- Get golden needle (2)
- Trade golden needle for cloak (4)
- Get rope (2)
- Get leg of lamb (2)
- Pay gold coin to see fortune teller (3)
- Get amulet (2)
- Use genie bottle on witch (4)
- Get spinning wheel (2)
- Get pouch (2)
- Get key (2)
- Get golden heart (2)
- Use honeycomb on dark forest path (4)
- Toss 1st emerald to elf (2)
- Toss 2nd emerald (2)
- Toss 3rd emerald (2)
- Get elf shoes (2)
- Trade elf shoes for hammer (4)
- Give golden heart to willow tree (4)
- Get harp (2)
- Get tambourine (2)
- Trade spinning wheel for marionette (4)
- Trade marionette for sled (4)
- Eat half leg of lamb (4)
- Use sled on mountain slope (5)
- Give leg of lamb to eagle (3)
- Approach ice castle (2)
- Play harp for ice queen (4)
- Throw pie to murder yeti (4)
- Use hammer to get crystal (4)
- Get snatched by giant bird (2)
- Get locket (2)
- Get iron bar (2)
- Use beeswax to fix boat (5)
- Discover harpy island (3)
- Play harp for harpies (4)
- Get fishhook (2)
- Pick up hurt Cedric (3)
- Get shell (2)
- Give shell to hermit (4)
- Crash land on Mordack's island (3)
- Get fish at Mordack's island (2)
- Use fishhook to get moldy cheese (4)
- Get hairpin (2)
- Pick pantry door lock with hairpin (4)
- Use empty pea bag to capture cat Manannan (2)
- Put moldy cheese in machine (5)
- Cedric blocks shot from Mordack's weakened wand (4)
- Transform into tiger to counter Mordack's winged insect beast thing (4)
- Transform into rabbit to counter Mordack's dragon (4)
- Transform into mongoose to counter Mordack's snake (4)
- Transform into rain cloud to murder Mordack as fire (4)
Global#
- 69 - gInventory
- 110 - Ego x:, also ocean grid x: room
- 111 - Ego y:, also ocean grid y: room
- 314 - Desert room grid x:
- 315 - Desert room grid y:
- 320 - Cedric x:
- 321 - Cedric y:
- 322 - Cedric state, also lamp, sled, and thirst state (200: witch lamp)
- 325 - Cedric's idle comments, when waiting a random number of seconds between 120 and 240 on a screen
- 331 - Mordack state (5: sleeping,
- 332 - Cat Manannan state (1: active/dangerous, 2: approaching fish, 3: eating fish, 4: finished fish?, 5: about to get bagged, 7: bagged
- 333 - Blue henchman position
- 338 - Cat Manannan current room (20% chance to be in your room)
- 352 - Castle...?
- 353 - Castle...?
- 359 - Castle...?
- 383 - Direction facing in Mordack's maze (N: 0, E: 90, S: 180, W: 270)
- 384 - Maze room grid x:
- 385 - Maze room grid y: