the cutting room mirror

Final Fight Guy

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This page contains notes for the game Final Fight Guy.

Addresses correspond to the USA version unless noted otherwise.

RAM Addresses#

7E0CB6 - Game Level (DifficultyA) 04=Easy, 0A=Normal, 12=Hard, 18=Expert

7E0CB8 - Unused, a copy of the Game Level value (also present in Final Fight for DifficultyA). Set when demo or game is started but never read

7E0CC6 - Unused, formerly initial DifficultyA. Set when demo or game started but never read as it's not required - the current Game Level (7E0CB6) never changes

7E0CCC - Unused, formerly counter for number of credits used. Set to $00 when demo or game started but never read as Game Level (DifficultyA) is permanent in Final Fight Guy

7EFFF1 - Unused, formerly counter for number of times a new game has been started. The Easy DifficultyA bonus is missing in Final Fight Guy

7EFFF4 - Option Mode Game Level: 00=Easy, 01=Normal, 02=Hard, 03=Expert. Formerly DifficultyA
7EFFF5 - Option Mode DifficultyB. Unused, doesn't appear in Option Mode in Final Fight Guy.  Set when demo or game started but is never read

Programming and Data#

$01A208#

$01/A208 9C C8 0C    STZ $0CC8  [$00:0CC8]
$01/A20B 9C C9 0C    STZ $0CC9  [$00:0CC9]
$01/A20E A9 00       LDA #$00
$01/A210 EB          XBA
$01/A211 AD CC 00    LDA $00CC  [$00:00CC]   //Demo mode
$01/A214 F0 0B       BEQ $0B    [$A221]      //Skip to $A221 if in demo mode
$01/A216 AF F4 FF 7E LDA $7EFFF4[$7E:FFF4]   //Game Level set in Option Mode (formerly DifficultyA)
$01/A21A AA          TAX
$01/A21B BF 4E A2 01 LDA $01A24E,x           //Game Level difficulty table
$01/A21F 80 07       BRA $07    [$A228]
$01/A221 A9 01       LDA #$01                //Normal difficulty
$01/A223 AA          TAX
$01/A224 BF 4E A2 01 LDA $01A24E,x           //Normal difficulty = DifficultyA $0A
$01/A228 8D B6 0C    STA $0CB6  [$00:0CB6]   //Game Level (DifficultyA)
$01/A22B 8D B8 0C    STA $0CB8  [$00:0CB8]   //Game Level (unused)
$01/A22E 8D C6 0C    STA $0CC6  [$00:0CC6]   //Game Level (initial DifficultyA - unused)
$01/A231 9C B7 0C    STZ $0CB7  [$00:0CB7]
$01/A234 9C B9 0C    STZ $0CB9  [$00:0CB9]
$01/A237 9C C7 0C    STZ $0CC7  [$00:0CC7]
$01/A23A AD CC 00    LDA $00CC  [$00:00CC]   //Demo mode
$01/A23D F0 06       BEQ $06    [$A245]      //Skip to $A245 if in demo mode
$01/A23F AF F5 FF 7E LDA $7EFFF5[$7E:FFF5]   //DifficultyB (unused)
$01/A243 80 02       BRA $02    [$A247]
$01/A245 A9 00       LDA #$00                //Lowest DifficultyB
$01/A247 8D BA 0C    STA $0CBA  [$00:0CBA]   //DifficultyB (value is set but never read)
$01/A24A 9C BB 0C    STZ $0CBB  [$00:0CBB]
$01/A24D 60          RTS

Game Level Difficulty Table#

01A24E 04
01A42F 0A
01A430 12
01A431 18