This page contains notes for the game Fallout 3 (Bethesda).
Within the game files, there are approximately 888 unassigned dialogue topics that reveal more about content that was cut from the game. Unassigned means they are not assigned to an NPC and thus lack responses. Some are duplicates or early versions of existing lines, but the most interesting have been noted below.
Vault 101
Community#
Some unused topics about "community" and a possible job:
Topic |
Prompt |
|---|---|
OutOfTheVault1 |
- |
OverseerJob1 |
AboutCommunity1 |
Generic#
Some generic topics prefixed "town" that are for cut generic conversations with Vault residents:
Topic |
Prompt |
|---|---|
Vault101TownWhatDoYouDo |
What do you do here? |
Vault101TownVault |
I had some questions about the Vault... |
NPC Interactions#
These lines indicate a few NPC interactions and scenes were cut:
Editor ID |
Full Name |
|---|---|
Vault101IGKidsResponse |
- |
Vault101MrBrotchGreetStudents |
- |
Vault101IGRationResponse |
Vault101RationResponse |
Topics for security:
Editor ID |
Full Name |
|---|---|
Vault101SecurityTalk1Coffee1 |
Vault101SecurityTalk1Coffee |
Vault101SecurityTalk1CoffeeEnd |
- |
Vault101SecurityTalk2 |
- |
Vault101SecurityTalk1RoachesEND |
Vault101SecurityRoaches |
Generic:
Editor ID |
Full Name |
|---|---|
Vault101Talk1 |
- |
Vault101Talk2 |
- |
Vault101Talk3 |
- |
Vault101Talk4 |
- |
Vault101Talk5 |
- |
Vault101TalkNO |
- |
Vault101TalkYES |
- |
Post MS16 Encounters#
Conversation topics for encounters that don't occur in the final game. One of them has the "Meg" prefix, implying that originally, a Vault 101 resident could possibly be encountered there. Butch's topic for speaking to the player after MS16 is named postMS16Greeting, the topics below referring to Rivet City seem to be for a different encounter:
Editor ID |
Full Name |
|---|---|
MS16finRC1 |
MS16finRiverCity1 |
MS16finRC2 |
MS16finRiverCity2 |
MS16finWastes1 |
- |
MS16finWastes1 |
- |
MS16finMeg1 |
- |
MS16finMeg2 |
- |
This is a line about picking up some supplies, it's unknown where this might've been used:
Topic |
Prompt |
|---|---|
postMS16Supplies |
Can I pick up some supplies? |
Post MS16 Trade#
Seems to be an unused task for the player helping to establish trade between the Vault and an unknown party, possibly a settlement. This seems to contradict with what happens in the final game, where the player is cut off from the Vault after helping to open it.
This topic has a player line:
Topic |
Prompt |
|---|---|
V101Trade1 |
Would you be interested in trading with a Vault? |
Unfortunately, the rest of the topics lack player prompts:
Topic |
Prompt |
|---|---|
postMS16Trade2A |
V101Trade2A |
postMS16Trade2B |
V101Trade2A |
postMS16Trade2C |
V101Trade2A |
postMS16Trade2D |
V101Trade2A |
postMS16Trade2E |
V101Trade2A |
Another, slightly differently named topic:
Topic |
Prompt |
|---|---|
V101Trade2help |
- |
Pepper & Freddie#
A task that involved speaking to Freddie Gomez on his mother Pepper's behalf. These are some player lines for Pepper specifically:
Topic |
Prompt |
|---|---|
Vault101PepperFreddieHelp1 |
You're Freddie's mom, right? |
Vault101PepperFreddieHelp1c1 |
Leave me alone, you crazy bitch. |
It seems she'd ask the player how well they knew Freddie (provided they didn't pick the rude option, presumably) after which they could choose from the following options:
Topic |
Prompt |
|---|---|
Vault101PepperFreddieHelp1a |
I don't know him very well. |
Vault101PepperFreddieHelpb |
Yeah, I know him. He's kind of a jerk. |
Vault101PepperFreddieHelpc |
Yeah, I know him. He's a good guy. Why are you always on his case? |
This line is for apologising, possibly intended for after the player had insulted her:
Topic |
Prompt |
|---|---|
Vault101PepperFreddieHelp1c2 |
I'm sorry, I was just joking. |
Regardless, at some point she'd request the player speak to him on her behalf. There are two options here, but both are repeated up to three times each. Pepper's dialogue seems to end here, and there doesn't seem to be any topics remaining that would've allowed to player to turn in the quest.
Topic |
Prompt |
|---|---|
Vault101PepperFreddieHelpa |
I'd rather not get involved. He's your kid, you talk to him. |
Vault101PepperFreddieHelp2b |
I'd rather not get involved. He's your kid, you talk to him. |
Vault101PepperFreddieHelpb2 |
I'd rather not get involved. He's your kid, you talk to him. |
Vault101PepperFreddieHelp1a |
I'll talk to him. I can't promise anything, though. |
Vault101PepperFreddieHelpa2 |
I'll talk to him. I can't promise anything, though. |
Vault101PepperFreddieHelp1b1 |
I'll talk to him. I can't promise anything, though. |
At some point a conversation would've occurred between Freddie and Joey:
Topic |
Prompt |
|---|---|
Vault101JoeyFreddie01 |
- |
Vault101JoeyFreddie02 |
- |
Vault101JoeyFreddie03 |
- |
Vault101JoeyFreddie04 |
- |
Vault101JoeyFreddieEND |
- |
There are only two topics remaining for Freddie, unfortunately, so it's not known currently how the quest would've proceeded beyond this point:
Topic |
Prompt |
|---|---|
Vault101FreddieMom1 |
Yeah, she did. It was awesome! |
Vault101FreddieMom2 |
None of your business, Freddie. Get out of my face. |
Jonas Medical Services#
At one point Jonas would've been able to heal the player:
Topic |
Prompt |
|---|---|
Vault101JonasServicesMed |
I'm injured, Jonas. |
Vault101JonasServiceMedCONT |
There was something else... |
Vault101JonasServiceMedEND |
Nope. That'll do it. |
MS07 Debug Topics
Some unused player lines. They seem to be for testing debug functions, rather than actual lines for use in the quest proper:
Topic |
Prompt |
|---|---|
MS07GiverGreeting01 |
Yes. Please end this quest. |
MS07GiverGreeting02 |
No, brother. Perhaps another time. |
MS07GiverGreetingEnd |
I can't decide now. |
Gallows
Player lines for Gallow's cut mapping task, likely made redundant when that task was assigned to Riley instead:
Topic |
Prompt |
|---|---|
FFCitGallowsSellData |
I have data to sell you. |
RCSparks
Dialogue topics for what seems to be a character named Sparks, possibly located in Rivet City:
Topic |
Prompt |
|---|---|
RCSparks2 |
I'm just looking around. |
RCSparksJob |
What is all this crap, metal head? |
Oasis NPC Interactions
Unused topics for conversations that would occur between NPCs at Oasis:
Editor ID |
Full Name |
|---|---|
OasisBloomseerHaroldDialogTopic |
- |
OasisEatStartTopic |
- |
OasisSleepStartTopic |
- |
OasisConvA1 |
- |
OasisConvA2 |
- |
OasisConvA3 |
- |
OasisConvA4 |
- |
OasisConvB1 |
- |
OasisConvB2 |
- |
OasisConvB3 |
- |
OasisConvB4 |
- |
OasisFormalGoodbye1 |
- |
OasisFormalGoodbye2 |
- |
OasisFormalGoodbye3 |
- |
Some type of tag game that would take place at Oasis:
Editor ID |
Full Name |
|---|---|
OasisTag |
OasisTagCount |
OasisTagGotYou |
- |
OasisTagLaugh |
- |
Sticky
It seems Sticky would've had a few more stories:
Editor ID |
Full Name |
|---|---|
MS01StickHandsEscortStory2 |
- |
MS01StickHandsEscortStory3 |
- |
MS01StickHandsEscortStory4 |
- |
MS01StickHandsEscortStory5 |
- |
TradeOutside1?
An unused topic labelled TradeOutside1, possibly related to cut task for Vault 101 post MS16:
Topic |
Prompt |
|---|---|
TradeOutside1 |
- |
Republic Of Dave
Something about passing along the secrets of Vault 101:
Topic |
Prompt |
|---|---|
RDTopicSecrets |
I'm ready to pass along the secrets of my former nation, Mister President. |
RDTopicSecretsVault101 |
- |
The Replicated Man (MS08)
These are a number of lines associated with quest to locate the missing commonwealth android. This first set of lines are notable because they name "DoctorPreston" within the topic name. In the final, Pinkerton is the one who performed the facial reconstruction procedure on the escaped android:
Topic |
Prompt |
|---|---|
MS08DoctorPreston |
Let's discuss the facial reconstruction procedure you performed. |
MS08DoctorPreston1 |
He's in danger. Someone from the Commonwealth is looking for him. |
MS08DoctorPreston2 |
You'll find it much harder to practice medicine with two broken arms. Talk! |
MS08DoctorPreston3 |
Hah! I never mentioned an android. Now I know you did it! |
Some dialogue options for conversation with Armitage. They are somewhat noteworthy as in the final game, the only time the player can actually speak with Armitage is when investigating Rivet City's History (he simply asks the player to leave him alone). Though unrelated, there are a large number of lines remaining for Armitage to interact with members of Rivet City, at a glance it seems these lines are fully implemented with recorded dialogue too, but they will not play in game as Armitage is scripted to never leave his position in Rivet City's Science Lab.
Topic |
Prompt |
|---|---|
RCArmitageMollify |
Easy, pal. I'm just minding my own business here. |
RCArmitageBodyguard |
What are you? Some sort of bodyguard? |
Tenpenny Tower (MS12)
Some lines of dialogue where the player requests Chief Gustavo lend them some guards as backup for clearing out the ghouls. One of the topics contains the prefix "Speech", implying this is something the player could've actually persuaded Gustavo to do at one point:
Topic |
Prompt |
|---|---|
MS12ResidentsLend |
Lend me some men to take into the tunnels to hunt Ghouls. |
MS12ResidentsLendFew |
You can spare a few men, at least, can't you? |
MS12ResidentsLendSpeech |
Half the force is napping. Give them some stims, and we'll go kick some ass! |
MS12ResidentsLendNevermind |
You're right. Never mind. |
"DualChoice"
Some dialogue options named "Dual Choice" that mention some kind of perceived betrayal:
Topic |
Prompt |
|---|---|
Dual1Choice1 |
What? No... No, that's impossible. He would never... Would he? |
Dual1Choice2 |
Liar! He... he would never betray me like that! |
Dual2Choice1 |
You were talking... to the Enclave?! About what?! |
Dual2Choice2 |
Okay, so you were talking to the Enclave. What did they want? |
FFEU12
Seems to be for an unused freeform encounter of some kind, but I still need to verify. The first two lines appear to be assigned, they just lack responses. The GECK may show who the intended speaker was.
Topic |
Prompt |
|---|---|
FFEU12A1 |
Well, I could use some firepower myself. What are you selling? |
FFEU12A2 |
Hand over your merchandise if you don’t want to die! |
FFEU12A3 |
Interesting. Well, I'll see you around. |
The Superhuman Gambit (MS02)
This topic mentions a perk. In the final game, there is no perk associated with this quest:
Topic |
Prompt |
|---|---|
MS02SuperhereosPERK |
- |
Dialogue suggesting an NPC associated with this quest could at one point become a temporary companion of sorts:
Topic |
Prompt |
|---|---|
MS02Follow |
Follow me. |
MS02FollowWaitHere |
Wait here. |
Some generic unused topics for speaking with Derek Paction:
Topic |
Prompt |
|---|---|
MS02DerekAntAgonizerPower |
- |
MS02DerekMechanistPower |
- |
Citadel Conversations
There were apparently a couple more NPC conversations that would've taken place in the Citadel at one point. These are for Knights:
Editor ID |
Full Name |
|---|---|
CitTalkKnightRumorResponseDONTKNOW |
CitInfoGeneralResponseDONTKNOW |
CitTalkKnightRumorResponseNEUTRAL |
CitInfoGeneralResponseNEUTRAL |
CitTalkKnightRumorResponseNEGATIVE |
CitInfoGeneralResponseNO |
CitTalkKnightRumorResponsePOSITIVE |
CitInfoGeneralResponseYES |
CitKnightEndShift |
- |
CitTalkKnightStatusReport |
CitKnightStatusReport |
These topics are for Scribes specifically:
Editor ID |
Full Name |
|---|---|
CitTalkScribeNo |
CitScribeNo |
CitTalkScribeThankYou |
CitScribeThankYou |
CitTalkScribeYes |
CitScribeYes |
The player could ask Scribes about rumours originally:
Topic |
Prompt |
|---|---|
CitScribeRumors |
CitScribeRumors |
Some topics that either involved or mentioned named NPCs within the Citadel:
Editor ID |
Full Name |
|---|---|
CitTalkKnightElderLyonsResponse2 |
- |
CitTalkKnightCaptainDuskResponse2 |
- |
CitTalkKnightGallowsResponse1 |
- |
CitTalkKnightGallowsResponse2 |
- |
CitTalkKnightGladeResponse1 |
- |
CitTalkKnightGladeResponse2 |
- |
CitTalkKnightKodiakResponse1 |
- |
CitTalkKnightKodiakResponse2 |
- |
CitTalkKnightStarPaladinCrossResponse2 |
- |
Blank topics for what would've been used for conversations between members of Lyon's Pride. Some of these are used in the final, i.e CitTalkKodiakDusk2.
Editor ID |
Full Name |
|---|---|
CitTalkGallowsKodiak1 |
- |
CitTalkGallowsKodiak2 |
- |
CitTalkGallowsKodiak3 |
- |
CitTalkGallowsKodiak4 |
- |
CitTalkGallowsKodiak5 |
- |
Generic:
Editor ID |
Full Name |
|---|---|
CitTalkShort |
- |
Wasteland Survival Guide (MS03)
A large number of unused topics for the Wasteland Survival Guide:
Topic |
Prompt |
|---|---|
MS03BaitGrenadeRequest |
Do you have any more of those Mirelurk bait grenades? |
MS03RepellentRecharge |
The Mole Rat repellent needs a recharge. |
Some conversation topics for Moira (early name Lea):
Editor ID |
Full Name |
|---|---|
LeaCentaurFood1 |
- |
LeaCentaurFood2 |
- |
LeaCentaurFood3 |
- |
LeaCentaurTraining1 |
- |
LeaCentaurTraining2 |
- |
LeaCentaurTraining3 |
- |
LeaCentaurTraining4 |
- |
LeaCentaurTraining5 |
- |
LeaCentaurTraining5B |
- |
LeaCentaurTraining6 |
- |
LeaCentaurTraining7 |
- |
Dunwich James' Holotapes
In the final game, there are only 9 holotapes for James. Originally, there were ten:
Topic |
Prompt |
|---|---|
DunwichJaimesHoloEntry10 |
- |
Deputy Weld
Some topics for Deputy Weld refusing entry to Megaton. Whether these were directed towards the player or some other NPC is unknown:
Editor ID |
Full Name |
|---|---|
MegProtectronTalkNoEntry |
- |
MegProtectronTalkNoEntry2 |
- |
Oasis (MS10)
Some topics mentioning a sacrifice and mob:
Editor ID |
Full Name |
|---|---|
MS10MobSayToHarold |
- |
MS10SacrificeTopic |
- |
Capitol Preservation Society
Some conversation topics for the Capitol Preservation Society, perhaps for a tour or explanation of some kind:
Editor ID |
Full Name |
|---|---|
MS15MuseumTB03 |
Constitution |
MS15MuseumTB04 |
Fort McHenry Cannon |
MS15MuseumTB01 |
Liberty Bell |
MS15MuseumTB05 |
Part of Original Stars & Stripes |
MS15MuseumTB02 |
Statue of Liberty Torch |
Paradise Falls Conversations
Topics for conversations that would've occurred between NPCs at Paradise Falls:
Editor ID |
Full Name |
|---|---|
PFTalkCarolinaRed |
PFTalkCarolinaRedSlavers1 |
PFTalkCarolinaRedSlavers2 |
- |
PFTalkCarolinaRedSlavers3 |
- |
PFTalkCarolinaRedSlavers4 |
- |
PFTalkYmirJotun4 |
- |
Canterbury Commons
A large number of unused conversation topics for Canterbury Commons. Conversation topics are used to facilitate conversations between NPCs that don't involve the player, meaning these would've been for conversations between characters the player could listen in to:
Editor ID |
Full Name |
|---|---|
CCBarTalk1 |
- |
CCBarTalk2 |
- |
CCBarTalk3 |
- |
CCTraderTalk1 |
- |
CCTraderTalk2 |
- |
CCTraderTalk3 |
- |
CCTraderBoss2B |
CCBreakDeal2B |
Some topics for Derek. These are dialogue topics, so there may have been player input here at one point:
Topic |
Player |
|---|---|
CCDerek1 |
- |
CCDerek2A |
- |
CCDerek2B |
- |
CCDerek2C |
- |
CCDerek2D |
- |
CCDerek2E |
- |
Some conversational topics for a conversation that would've occurred between Derek and Machete. It seems this interaction could've occurred in a number of different ways:
Editor ID |
Full Name |
|---|---|
CCDerekMacheteAwkward1 |
- |
CCDerekMacheteAwkward2 |
- |
CCDerekMacheteAwkward2B |
- |
CCDerekMacheteAwkward3 |
- |
CCDerekMacheteAwkward3B |
- |
CCDerekMacheteBad1 |
- |
CCDerekMacheteBad2 |
- |
CCDerekMacheteBad3 |
- |
CCDerekMacheteGood1 |
- |
CCDerekMacheteGood2 |
- |
CCDerekMacheteGood3 |
- |
CCDerekMacheteGood4 |
- |
CCDerekMacheteGood5 |
- |
CCDerekMacheteSmooth1 |
- |
CCDerekMacheteSmooth2 |
- |
CCDerekMacheteSmooth3 |
- |
CCDerekMacheteSmooth4 |
- |
CCDerekMacheteSmooth5 |
- |
An unused dialogue topic for what seems to be an encounter involving meeting Slavers at Canterbury Commons, or just asking about them:
Topic |
Prompt |
|---|---|
CCFirstMeeting2Slavers |
- |
Unused player topics for some kind of conversation with Machete:
Topic |
Prompt |
|---|---|
CCMachete1 |
- |
CCMachete2A |
- |
CCMachete2B |
- |
CCMachete2C |
- |
Follower Commands
Originally, there was a function that allowed the player to order their companion to either draw or holster their weapon on command:
Topic |
Prompt |
|---|---|
FollowersWeaponPutAway |
Put your weapon away. |
FollowersWeaponReady |
Ready your weapon. |
These options also existed at one point to control their distance to the player:
Topic |
Prompt |
|---|---|
FollowersTacticsDistanceClose |
Stick close to me. |
FollowersWeaponReady |
Ready your weapon. |
Squire
An unused line for helping the Squire with something:
Topic |
Prompt |
|---|---|
FFSquireHelpYes |
Sure. I'll help. |
Anna Holt
A number of early lines for Anna that suggest her role was changed slightly. In the final, she shows no indication of wanting to leave Raven Rock.
Topic |
Prompt |
|---|---|
MQ09AnnaFindYourOwnWay |
The door's open. Find your own way out. |
MQ09AnnaWhatDoingHere |
What are you doing here? |
MQ09AnnaWhyInLab |
What lab? Why were you in a lab? |
Tammy Hargrave
This suggests James (Tammy's son) could die somehow:
Topic |
Prompt |
|---|---|
RCTammyHargraveJamesDead |
What are you so upset about? |
Eden
A number of early lines for President Eden:
Topic |
Prompt |
|---|---|
MQ09EdenGreatButCanYouMakeToast |
That's great, but can you make toast? |
MQ09EdenBodyThatsIncredible |
That's incredible. Who controls you? |
Quinn
The player could've asked Quinn about his travels:
Topic |
Prompt |
|---|---|
UnderworldQuinnTravel |
Tell me about your travels, Quinn. |
Surivival Outside
A topic that just says Survival Outside, it's not known where this would've been used.
Topic |
Prompt |
|---|---|
SurvivalOutside |
SurvivalOutside |
Community
Some vague topics about "community", may have been related to the similarly cut topics from Vault 101.
Topic |
Prompt |
|---|---|
AboutCommunity2A |
- |
AboutCommunity2B |
- |
Galaxy News Radio (MQ01)
Some unused topics for this quest:
Topic |
Prompt |
|---|---|
MQ01ThreeDogAngerTrackB02 |
All right, all right. Sorry I got so obnoxious. |
MQ02TLTellMeAboutEnclave |
You keep talking about the Enclave. Who are they? |
Take It Back (MQ11)
A number of unused topics that reveal at one point Lyon's Pride would head to Project Purity through Taft Tunnel while Liberty Prime would travel there via the overworld route. The player apparently had a choice of who they would accompany. Worth noting is that there are parts of Taft Tunnel that are inaccessible to the player; these may have been a part of this early scenario.
Topic |
Prompt |
|---|---|
MQ11SarahQuestionsWhyTunnel |
Why are you taking the tunnel? |
MQ11SarahQuestionsGoWith |
Can I go with you and the rest of Lyon's Pride? |
MQ11SarahQuestionsWhyRobot |
Should I go with the robot? |
MQ11SarahReadyWithYou |
I'll follow you and the Pride. |
MQ11SarahReadyWithRobot |
I'll keep an eye on the robot. |
Linden
Linden seems to have an unused line where the player asks why they are carrying out the Treeminder's task:
Topic |
Prompt |
|---|---|
MS10TLLindenJoinTopic04 |
Why didn't Birch or Laurel call on you to do what I'm doing? |
Galaxy News Radio
In the final game, Three Dog will comment on the player's current karma rating. These topics show that originally, he would've also reacted to changes in their karma level:
Editor ID |
|---|
RadioGNRNewsPostKarmaBadToGood |
RadioGNRNewsPostKarmaGoodToBad |
A radio broadcast to react to the events of the final quest. The base game ends after the final quest, likely the reason this was cut:
Editor ID |
|---|
RadioGNRPlayerExploitsMQ11 |
Blaster Ammo
Unused topics that suggest at one point the player could buy "Blaster" ammo from an NPC. The Blaster may refer to the Alien Blaster:
Topic |
Prompt |
|---|---|
BuyBlasterAmmo1 |
- |
BuyBlasterAmmo2A |
- |
BuyBlasterAmmo2B |
- |
=Warrington Station- A line for the player to ask an NPC based in Warrington about their father:
Topic |
Prompt |
|---|---|
WarringtonFather |
I don't suppose you know my father? A doctor from Vault 101? |
Tenpenny Tower Doctor
A line that suggests the doctor at Tenpenny Tower could alter the player's face:
Topic |
Prompt |
|---|---|
TenpennyDoctorNewFace |
I need a new face, doc. |
Interrupt
Something about interrupting an NPC, possibly intended for use when speaking with NPCs during scripted conversations:
Topic |
Prompt |
|---|---|
Interrupt |
- |
InterruptAgain |
- |
InterruptYetAgain |
- |
Waking Sleeping NPCs
Seems to be dialogue for waking sleeping NPCs:
Topic |
Prompt |
|---|---|
RCWokenUp |
I need to talk to you. |
RCWokenUpBackToSleep |
Sorry. Go back to sleep. |
LLWakeupConversation |
Wake up. I need to talk to you. |
LLBackToSleep |
Never mind. Go back to sleep. |
RCWokenUpThreat |
Scream all you want. It won't help. |