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Fallout 3 (Bethesda)

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This page contains notes for the game Fallout 3 (Bethesda).

Within the game files, there are approximately 888 unassigned dialogue topics that reveal more about content that was cut from the game. Unassigned means they are not assigned to an NPC and thus lack responses. Some are duplicates or early versions of existing lines, but the most interesting have been noted below.

Vault 101

Community#

Some unused topics about "community" and a possible job:

Topic

Prompt

OutOfTheVault1

-

OverseerJob1

AboutCommunity1

Generic#

Some generic topics prefixed "town" that are for cut generic conversations with Vault residents:

Topic

Prompt

Vault101TownWhatDoYouDo

What do you do here?

Vault101TownVault

I had some questions about the Vault...

NPC Interactions#

These lines indicate a few NPC interactions and scenes were cut:

Editor ID

Full Name

Vault101IGKidsResponse

-

Vault101MrBrotchGreetStudents

-

Vault101IGRationResponse

Vault101RationResponse

Topics for security:

Editor ID

Full Name

Vault101SecurityTalk1Coffee1

Vault101SecurityTalk1Coffee

Vault101SecurityTalk1CoffeeEnd

-

Vault101SecurityTalk2

-

Vault101SecurityTalk1RoachesEND

Vault101SecurityRoaches

Generic:

Editor ID

Full Name

Vault101Talk1

-

Vault101Talk2

-

Vault101Talk3

-

Vault101Talk4

-

Vault101Talk5

-

Vault101TalkNO

-

Vault101TalkYES

-

Post MS16 Encounters#

Conversation topics for encounters that don't occur in the final game. One of them has the "Meg" prefix, implying that originally, a Vault 101 resident could possibly be encountered there. Butch's topic for speaking to the player after MS16 is named postMS16Greeting, the topics below referring to Rivet City seem to be for a different encounter:

Editor ID

Full Name

MS16finRC1

MS16finRiverCity1

MS16finRC2

MS16finRiverCity2

MS16finWastes1

-

MS16finWastes1

-

MS16finMeg1

-

MS16finMeg2

-

This is a line about picking up some supplies, it's unknown where this might've been used:

Topic

Prompt

postMS16Supplies

Can I pick up some supplies?

Post MS16 Trade#

Seems to be an unused task for the player helping to establish trade between the Vault and an unknown party, possibly a settlement. This seems to contradict with what happens in the final game, where the player is cut off from the Vault after helping to open it.

This topic has a player line:

Topic

Prompt

V101Trade1

Would you be interested in trading with a Vault?

Unfortunately, the rest of the topics lack player prompts:

Topic

Prompt

postMS16Trade2A

V101Trade2A

postMS16Trade2B

V101Trade2A

postMS16Trade2C

V101Trade2A

postMS16Trade2D

V101Trade2A

postMS16Trade2E

V101Trade2A

Another, slightly differently named topic:

Topic

Prompt

V101Trade2help

-

Pepper & Freddie#

A task that involved speaking to Freddie Gomez on his mother Pepper's behalf. These are some player lines for Pepper specifically:

Topic

Prompt

Vault101PepperFreddieHelp1

You're Freddie's mom, right?

Vault101PepperFreddieHelp1c1

Leave me alone, you crazy bitch.

It seems she'd ask the player how well they knew Freddie (provided they didn't pick the rude option, presumably) after which they could choose from the following options:

Topic

Prompt

Vault101PepperFreddieHelp1a

I don't know him very well.

Vault101PepperFreddieHelpb

Yeah, I know him. He's kind of a jerk.

Vault101PepperFreddieHelpc

Yeah, I know him. He's a good guy. Why are you always on his case?

This line is for apologising, possibly intended for after the player had insulted her:

Topic

Prompt

Vault101PepperFreddieHelp1c2

I'm sorry, I was just joking.

Regardless, at some point she'd request the player speak to him on her behalf. There are two options here, but both are repeated up to three times each. Pepper's dialogue seems to end here, and there doesn't seem to be any topics remaining that would've allowed to player to turn in the quest.

Topic

Prompt

Vault101PepperFreddieHelpa

I'd rather not get involved. He's your kid, you talk to him.

Vault101PepperFreddieHelp2b

I'd rather not get involved. He's your kid, you talk to him.

Vault101PepperFreddieHelpb2

I'd rather not get involved. He's your kid, you talk to him.

Vault101PepperFreddieHelp1a

I'll talk to him. I can't promise anything, though.

Vault101PepperFreddieHelpa2

I'll talk to him. I can't promise anything, though.

Vault101PepperFreddieHelp1b1

I'll talk to him. I can't promise anything, though.

At some point a conversation would've occurred between Freddie and Joey:

Topic

Prompt

Vault101JoeyFreddie01

-

Vault101JoeyFreddie02

-

Vault101JoeyFreddie03

-

Vault101JoeyFreddie04

-

Vault101JoeyFreddieEND

-

There are only two topics remaining for Freddie, unfortunately, so it's not known currently how the quest would've proceeded beyond this point:

Topic

Prompt

Vault101FreddieMom1

Yeah, she did. It was awesome!

Vault101FreddieMom2

None of your business, Freddie. Get out of my face.

Jonas Medical Services#

At one point Jonas would've been able to heal the player:

Topic

Prompt

Vault101JonasServicesMed

I'm injured, Jonas.

Vault101JonasServiceMedCONT

There was something else...

Vault101JonasServiceMedEND

Nope. That'll do it.

MS07 Debug Topics

Some unused player lines. They seem to be for testing debug functions, rather than actual lines for use in the quest proper:

Topic

Prompt

MS07GiverGreeting01

Yes. Please end this quest.

MS07GiverGreeting02

No, brother. Perhaps another time.

MS07GiverGreetingEnd

I can't decide now.

Gallows

Player lines for Gallow's cut mapping task, likely made redundant when that task was assigned to Riley instead:

Topic

Prompt

FFCitGallowsSellData

I have data to sell you.

RCSparks

Dialogue topics for what seems to be a character named Sparks, possibly located in Rivet City:

Topic

Prompt

RCSparks2

I'm just looking around.

RCSparksJob

What is all this crap, metal head?

Oasis NPC Interactions

Unused topics for conversations that would occur between NPCs at Oasis:

Editor ID

Full Name

OasisBloomseerHaroldDialogTopic

-

OasisEatStartTopic

-

OasisSleepStartTopic

-

OasisConvA1

-

OasisConvA2

-

OasisConvA3

-

OasisConvA4

-

OasisConvB1

-

OasisConvB2

-

OasisConvB3

-

OasisConvB4

-

OasisFormalGoodbye1

-

OasisFormalGoodbye2

-

OasisFormalGoodbye3

-

Some type of tag game that would take place at Oasis:

Editor ID

Full Name

OasisTag

OasisTagCount

OasisTagGotYou

-

OasisTagLaugh

-

Sticky

It seems Sticky would've had a few more stories:

Editor ID

Full Name

MS01StickHandsEscortStory2

-

MS01StickHandsEscortStory3

-

MS01StickHandsEscortStory4

-

MS01StickHandsEscortStory5

-

TradeOutside1?

An unused topic labelled TradeOutside1, possibly related to cut task for Vault 101 post MS16:

Topic

Prompt

TradeOutside1

-

Republic Of Dave

Something about passing along the secrets of Vault 101:

Topic

Prompt

RDTopicSecrets

I'm ready to pass along the secrets of my former nation, Mister President.

RDTopicSecretsVault101

-

The Replicated Man (MS08)

These are a number of lines associated with quest to locate the missing commonwealth android. This first set of lines are notable because they name "DoctorPreston" within the topic name. In the final, Pinkerton is the one who performed the facial reconstruction procedure on the escaped android:

Topic

Prompt

MS08DoctorPreston

Let's discuss the facial reconstruction procedure you performed.

MS08DoctorPreston1

He's in danger. Someone from the Commonwealth is looking for him.

MS08DoctorPreston2

You'll find it much harder to practice medicine with two broken arms. Talk!

MS08DoctorPreston3

Hah! I never mentioned an android. Now I know you did it!

Some dialogue options for conversation with Armitage. They are somewhat noteworthy as in the final game, the only time the player can actually speak with Armitage is when investigating Rivet City's History (he simply asks the player to leave him alone). Though unrelated, there are a large number of lines remaining for Armitage to interact with members of Rivet City, at a glance it seems these lines are fully implemented with recorded dialogue too, but they will not play in game as Armitage is scripted to never leave his position in Rivet City's Science Lab.

Topic

Prompt

RCArmitageMollify

Easy, pal. I'm just minding my own business here.

RCArmitageBodyguard

What are you? Some sort of bodyguard?

Tenpenny Tower (MS12)

Some lines of dialogue where the player requests Chief Gustavo lend them some guards as backup for clearing out the ghouls. One of the topics contains the prefix "Speech", implying this is something the player could've actually persuaded Gustavo to do at one point:

Topic

Prompt

MS12ResidentsLend

Lend me some men to take into the tunnels to hunt Ghouls.

MS12ResidentsLendFew

You can spare a few men, at least, can't you?

MS12ResidentsLendSpeech

Half the force is napping. Give them some stims, and we'll go kick some ass!

MS12ResidentsLendNevermind

You're right. Never mind.

"DualChoice"

Some dialogue options named "Dual Choice" that mention some kind of perceived betrayal:

Topic

Prompt

Dual1Choice1

What? No... No, that's impossible. He would never... Would he?

Dual1Choice2

Liar! He... he would never betray me like that!

Dual2Choice1

You were talking... to the Enclave?! About what?!

Dual2Choice2

Okay, so you were talking to the Enclave. What did they want?

FFEU12

Seems to be for an unused freeform encounter of some kind, but I still need to verify. The first two lines appear to be assigned, they just lack responses. The GECK may show who the intended speaker was.

Topic

Prompt

FFEU12A1

Well, I could use some firepower myself. What are you selling?

FFEU12A2

Hand over your merchandise if you don’t want to die!

FFEU12A3

Interesting. Well, I'll see you around.

The Superhuman Gambit (MS02)

This topic mentions a perk. In the final game, there is no perk associated with this quest:

Topic

Prompt

MS02SuperhereosPERK

-

Dialogue suggesting an NPC associated with this quest could at one point become a temporary companion of sorts:

Topic

Prompt

MS02Follow

Follow me.

MS02FollowWaitHere

Wait here.

Some generic unused topics for speaking with Derek Paction:

Topic

Prompt

MS02DerekAntAgonizerPower

-

MS02DerekMechanistPower

-

Citadel Conversations

There were apparently a couple more NPC conversations that would've taken place in the Citadel at one point. These are for Knights:

Editor ID

Full Name

CitTalkKnightRumorResponseDONTKNOW

CitInfoGeneralResponseDONTKNOW

CitTalkKnightRumorResponseNEUTRAL

CitInfoGeneralResponseNEUTRAL

CitTalkKnightRumorResponseNEGATIVE

CitInfoGeneralResponseNO

CitTalkKnightRumorResponsePOSITIVE

CitInfoGeneralResponseYES

CitKnightEndShift

-

CitTalkKnightStatusReport

CitKnightStatusReport

These topics are for Scribes specifically:

Editor ID

Full Name

CitTalkScribeNo

CitScribeNo

CitTalkScribeThankYou

CitScribeThankYou

CitTalkScribeYes

CitScribeYes

The player could ask Scribes about rumours originally:

Topic

Prompt

CitScribeRumors

CitScribeRumors

Some topics that either involved or mentioned named NPCs within the Citadel:

Editor ID

Full Name

CitTalkKnightElderLyonsResponse2

-

CitTalkKnightCaptainDuskResponse2

-

CitTalkKnightGallowsResponse1

-

CitTalkKnightGallowsResponse2

-

CitTalkKnightGladeResponse1

-

CitTalkKnightGladeResponse2

-

CitTalkKnightKodiakResponse1

-

CitTalkKnightKodiakResponse2

-

CitTalkKnightStarPaladinCrossResponse2

-

Blank topics for what would've been used for conversations between members of Lyon's Pride. Some of these are used in the final, i.e CitTalkKodiakDusk2.

Editor ID

Full Name

CitTalkGallowsKodiak1

-

CitTalkGallowsKodiak2

-

CitTalkGallowsKodiak3

-

CitTalkGallowsKodiak4

-

CitTalkGallowsKodiak5

-

Generic:

Editor ID

Full Name

CitTalkShort

-

Wasteland Survival Guide (MS03)

A large number of unused topics for the Wasteland Survival Guide:

Topic

Prompt

MS03BaitGrenadeRequest

Do you have any more of those Mirelurk bait grenades?

MS03RepellentRecharge

The Mole Rat repellent needs a recharge.

Some conversation topics for Moira (early name Lea):

Editor ID

Full Name

LeaCentaurFood1

-

LeaCentaurFood2

-

LeaCentaurFood3

-

LeaCentaurTraining1

-

LeaCentaurTraining2

-

LeaCentaurTraining3

-

LeaCentaurTraining4

-

LeaCentaurTraining5

-

LeaCentaurTraining5B

-

LeaCentaurTraining6

-

LeaCentaurTraining7

-

Dunwich James' Holotapes

In the final game, there are only 9 holotapes for James. Originally, there were ten:

Topic

Prompt

DunwichJaimesHoloEntry10

-

Deputy Weld

Some topics for Deputy Weld refusing entry to Megaton. Whether these were directed towards the player or some other NPC is unknown:

Editor ID

Full Name

MegProtectronTalkNoEntry

-

MegProtectronTalkNoEntry2

-

Oasis (MS10)

Some topics mentioning a sacrifice and mob:

Editor ID

Full Name

MS10MobSayToHarold

-

MS10SacrificeTopic

-

Capitol Preservation Society

Some conversation topics for the Capitol Preservation Society, perhaps for a tour or explanation of some kind:

Editor ID

Full Name

MS15MuseumTB03

Constitution

MS15MuseumTB04

Fort McHenry Cannon

MS15MuseumTB01

Liberty Bell

MS15MuseumTB05

Part of Original Stars & Stripes

MS15MuseumTB02

Statue of Liberty Torch

Paradise Falls Conversations

Topics for conversations that would've occurred between NPCs at Paradise Falls:

Editor ID

Full Name

PFTalkCarolinaRed

PFTalkCarolinaRedSlavers1

PFTalkCarolinaRedSlavers2

-

PFTalkCarolinaRedSlavers3

-

PFTalkCarolinaRedSlavers4

-

PFTalkYmirJotun4

-

Canterbury Commons

A large number of unused conversation topics for Canterbury Commons. Conversation topics are used to facilitate conversations between NPCs that don't involve the player, meaning these would've been for conversations between characters the player could listen in to:

Editor ID

Full Name

CCBarTalk1

-

CCBarTalk2

-

CCBarTalk3

-

CCTraderTalk1

-

CCTraderTalk2

-

CCTraderTalk3

-

CCTraderBoss2B

CCBreakDeal2B

Some topics for Derek. These are dialogue topics, so there may have been player input here at one point:

Topic

Player

CCDerek1

-

CCDerek2A

-

CCDerek2B

-

CCDerek2C

-

CCDerek2D

-

CCDerek2E

-

Some conversational topics for a conversation that would've occurred between Derek and Machete. It seems this interaction could've occurred in a number of different ways:

Editor ID

Full Name

CCDerekMacheteAwkward1

-

CCDerekMacheteAwkward2

-

CCDerekMacheteAwkward2B

-

CCDerekMacheteAwkward3

-

CCDerekMacheteAwkward3B

-

CCDerekMacheteBad1

-

CCDerekMacheteBad2

-

CCDerekMacheteBad3

-

CCDerekMacheteGood1

-

CCDerekMacheteGood2

-

CCDerekMacheteGood3

-

CCDerekMacheteGood4

-

CCDerekMacheteGood5

-

CCDerekMacheteSmooth1

-

CCDerekMacheteSmooth2

-

CCDerekMacheteSmooth3

-

CCDerekMacheteSmooth4

-

CCDerekMacheteSmooth5

-

An unused dialogue topic for what seems to be an encounter involving meeting Slavers at Canterbury Commons, or just asking about them:

Topic

Prompt

CCFirstMeeting2Slavers

-

Unused player topics for some kind of conversation with Machete:

Topic

Prompt

CCMachete1

-

CCMachete2A

-

CCMachete2B

-

CCMachete2C

-

Follower Commands

Originally, there was a function that allowed the player to order their companion to either draw or holster their weapon on command:

Topic

Prompt

FollowersWeaponPutAway

Put your weapon away.

FollowersWeaponReady

Ready your weapon.

These options also existed at one point to control their distance to the player:

Topic

Prompt

FollowersTacticsDistanceClose

Stick close to me.

FollowersWeaponReady

Ready your weapon.

Squire

An unused line for helping the Squire with something:

Topic

Prompt

FFSquireHelpYes

Sure. I'll help.

Anna Holt

A number of early lines for Anna that suggest her role was changed slightly. In the final, she shows no indication of wanting to leave Raven Rock.

Topic

Prompt

MQ09AnnaFindYourOwnWay

The door's open. Find your own way out.

MQ09AnnaWhatDoingHere

What are you doing here?

MQ09AnnaWhyInLab

What lab? Why were you in a lab?

Tammy Hargrave

This suggests James (Tammy's son) could die somehow:

Topic

Prompt

RCTammyHargraveJamesDead

What are you so upset about?

Eden

A number of early lines for President Eden:

Topic

Prompt

MQ09EdenGreatButCanYouMakeToast

That's great, but can you make toast?

MQ09EdenBodyThatsIncredible

That's incredible. Who controls you?

Quinn

The player could've asked Quinn about his travels:

Topic

Prompt

UnderworldQuinnTravel

Tell me about your travels, Quinn.

Surivival Outside

A topic that just says Survival Outside, it's not known where this would've been used.

Topic

Prompt

SurvivalOutside

SurvivalOutside

Community

Some vague topics about "community", may have been related to the similarly cut topics from Vault 101.

Topic

Prompt

AboutCommunity2A

-

AboutCommunity2B

-

Galaxy News Radio (MQ01)

Some unused topics for this quest:

Topic

Prompt

MQ01ThreeDogAngerTrackB02

All right, all right. Sorry I got so obnoxious.

MQ02TLTellMeAboutEnclave

You keep talking about the Enclave. Who are they?

Take It Back (MQ11)

A number of unused topics that reveal at one point Lyon's Pride would head to Project Purity through Taft Tunnel while Liberty Prime would travel there via the overworld route. The player apparently had a choice of who they would accompany. Worth noting is that there are parts of Taft Tunnel that are inaccessible to the player; these may have been a part of this early scenario.

Topic

Prompt

MQ11SarahQuestionsWhyTunnel

Why are you taking the tunnel?

MQ11SarahQuestionsGoWith

Can I go with you and the rest of Lyon's Pride?

MQ11SarahQuestionsWhyRobot

Should I go with the robot?

MQ11SarahReadyWithYou

I'll follow you and the Pride.

MQ11SarahReadyWithRobot

I'll keep an eye on the robot.

Linden

Linden seems to have an unused line where the player asks why they are carrying out the Treeminder's task:

Topic

Prompt

MS10TLLindenJoinTopic04

Why didn't Birch or Laurel call on you to do what I'm doing?

Galaxy News Radio

In the final game, Three Dog will comment on the player's current karma rating. These topics show that originally, he would've also reacted to changes in their karma level:

Editor ID

RadioGNRNewsPostKarmaBadToGood

RadioGNRNewsPostKarmaGoodToBad

A radio broadcast to react to the events of the final quest. The base game ends after the final quest, likely the reason this was cut:

Editor ID

RadioGNRPlayerExploitsMQ11

Blaster Ammo

Unused topics that suggest at one point the player could buy "Blaster" ammo from an NPC. The Blaster may refer to the Alien Blaster:

Topic

Prompt

BuyBlasterAmmo1

-

BuyBlasterAmmo2A

-

BuyBlasterAmmo2B

-

=Warrington Station- A line for the player to ask an NPC based in Warrington about their father:

Topic

Prompt

WarringtonFather

I don't suppose you know my father? A doctor from Vault 101?

Tenpenny Tower Doctor

A line that suggests the doctor at Tenpenny Tower could alter the player's face:

Topic

Prompt

TenpennyDoctorNewFace

I need a new face, doc.

Interrupt

Something about interrupting an NPC, possibly intended for use when speaking with NPCs during scripted conversations:

Topic

Prompt

Interrupt

-

InterruptAgain

-

InterruptYetAgain

-

Waking Sleeping NPCs

Seems to be dialogue for waking sleeping NPCs:

Topic

Prompt

RCWokenUp

I need to talk to you.

RCWokenUpBackToSleep

Sorry. Go back to sleep.

LLWakeupConversation

Wake up. I need to talk to you.

LLBackToSleep

Never mind. Go back to sleep.

RCWokenUpThreat

Scream all you want. It won't help.