This page contains notes for the game EarthBound Beginnings.
Item ID List#
The information below is an expanded version of the table found on the Mother item ID page of Hakuda2. The table has been updated to include the item names found in Beginnings.
Some unused items were given dummy names in the localization that copy other used items' names, such as ButterKnife.
|
|
To do: |
# |
JP Name |
Translation |
EN Name |
Use |
Notes |
|---|---|---|---|---|---|
01 |
でかぶくろ |
Big Bag |
Big Bag |
Able to fit 30 magic herbs. |
The Big Bag is the first item in the list. But, if that means it was the first item created, why does it come before the Magic Herb? |
02 |
テレホンカード |
Telephone Card |
Phone Card |
Allows you to make 50 phone calls. |
|
03 |
パンくず |
Breadcrumbs |
Crumbs |
Allows you to return to the place you used the Bread item. |
A useful item for glitching, used to walk anywhere. Don't try it at home, kids. |
04 |
[Blank] |
Repel Ring |
04~09 are empty. In the remake, 04 is used for the Repel Ring, while 06 is used for the Memory Chip. |
||
04* |
まよけのゆびわ |
Amulet Ring |
Repel Ring |
Prevents weak enemies from being encountered. |
A useful QoL feature added in Beginnings and retained in MOTHER 1+2, it replaces slot 04. |
05 |
[Blank] |
ButterKnife |
|||
06 |
[Blank] |
ButterKnife |
|||
* |
メモリーチップ |
Memory Chip |
Warps to EVE's location. |
This item is exclusive to the remake. You can obtain it after EVE is destroyed. |
|
07 |
[Blank] |
ButterKnife |
|||
08 |
[Blank] |
ButterKnife |
|||
09 |
[Blank] |
ButterKnife |
|||
0A |
ナイフ |
Knife |
ButterKnife |
Teddy's weapons. |
|
0B |
サバイバルナイフ |
Survival Knife |
Surv.Knife |
Let's be sure to use this knife for its intended purpose. Like peeling fruit... |
|
0C |
アシガルソード |
Ashigaru Sword |
Sword |
Ashigaru: the lowest rank of samurai. |
|
0D |
KATANA |
Katana |
Katana |
Written in romaji instead of kana in the Japanese version, for some reason. |
|
0E |
ショックガン |
Shock Gun |
Stun Gun |
Lloyd's weapons. |
Apparently a weapon that shocks your opponents, stunning them. |
0F |
エアガン |
Air Gun |
Air Gun |
Lloyd will probably be using his Beam items more often than he Fights with the Air Gun. Same Japanese name as EarthBound's Toy Air Gun weapon. |
|
10 |
ボロのバット |
Worn-Out Bat |
Plastic Bat |
Ninten's weapons. |
Is it a bat that looks like it could break at any time? Who wore it out, anyway? Was it Dad? (And moreover, what kind of store sells pre-worn-out baseball bats? Is this some kind of "distressed jeans"-type deal?) Same Japanese name as EarthBound's Cracked Bat weapon. |
11 |
ふつうのバット |
Ordinary Bat |
Wooden Bat |
Same Japanese name as EarthBound's Tee Ball Bat weapon. |
|
12 |
いいバット |
Good Bat |
AluminumBat |
Even though there's a Good Bat, there's no Bad Bat. Same Japanese name as EarthBound's Sand Lot Bat weapon. |
|
13 |
さいこうのバット |
Supreme Bat |
Hank's Bat |
Same Japanese name as EarthBound's Hall of Fame Bat weapon. |
|
14 |
フライパン |
Frying Pan |
Frying Pan |
Ana's weapons. |
Let's be sure to use this frying pan for cooking. |
15 |
いいフライパン |
Good Frying Pan |
NonstickPan |
Same Japanese name as EarthBound's Deluxe Fry Pan weapon. |
|
16 |
とびきりのフライパン |
Superior Frying Pan |
IronSkillet |
Let's be sure to use this superior frying pan to cook up some superior dishes. |
|
17 |
スリングショット |
Slingshot |
Slingshot |
Weapons everyone can equip. |
A slingshot can also be called Pachinko. It also seems to wield considerable power in the real world. |
18 |
ブーメラン |
Boomerang |
Boomerang |
||
19 |
さっちゅうスプレー |
Insecticide Spray |
Insecticide |
Defeats insect enemies in one shot. Insecticide has a 1/8 chance to break after each use, while the Super Spray can be used an unlimited number of times. |
|
1A |
スーパースプレー |
Super Spray |
Super Spray |
||
1B |
ノミとシラミ |
Fleas & Lice |
Flea Bag |
Greatly reduces enemy Offense and Defense. |
We owe a thank you to this item for enabling so many exploits. Strangely effective against robots, too. |
1C |
あいのことば |
Words of Love |
WordsO'Love |
Says "I love you". (Useless) |
No matter how many times you say it to enemies, they never understand your feelings. |
1D |
のろいのことば |
Cursed Words |
Swear Words |
Says "I hate you". (Useless) |
A useless item, really only good for using up turns. |
1E |
ねばねばマシン |
Sticky Machine |
StkyMachine |
Paralyzes all enemies. Has a 1/8 chance to break after each use. |
This is the only invention item you can actually use, and it appears before the others in the list. Perhaps the other, useless inventions were created later on. Same Japanese name as EarthBound's Slime Generator item. |
1F |
やみのライト |
Shadow Light |
Flashdark |
Blinds all enemies. |
|
20 |
いしのもと |
Cause of Stone |
StoneOrigin |
Used by enemies. Petrifies the target. |
An enemy-exclusive item that the player can't obtain. Targets a single enemy of the player's choice if used. It can't be sold. |
21 |
どくばり |
Stinger |
PoisnNeedle |
Used by enemies. Poisons the target. |
|
22 |
かえんほうしゃき |
Flamethrower |
Fl Thrower |
Damages all enemies. Has a 1/8 chance to break after each use. |
Handle with care! Lloyd's primary weapon in the endgame. |
23 |
ボム |
Bomb |
Bomb |
Damages all enemies. Single-use. |
A popular weapon that also appears in MOTHER 2. |
24 |
スーパーボム |
Super Bomb |
Super Bomb |
Eradicates your enemies, but also damages your allies. Single-use. |
The side-effect of friendly fire was removed in MOTHER 2. |
25 |
レーザービーム |
Laser Beam |
Laser Beam |
Damages all enemies. Has a 1/8 chance to break after each use. |
This item is also in MOTHER 2 as one of Jeff's gun weapons. EarthBound translates the name as "Laser Gun". |
26 |
デスビーム |
Death Beam |
Plasma Beam |
This item is also in MOTHER 2 as one of Jeff's gun weapons. EarthBound translates the name as "Death Ray". The Beginnings team seemed to have been a bit more cautious with using the word "death" here. |
|
27 |
ITEM39 |
ITEM39 |
Rope |
Unused item. Can't be used. |
Another dummy item that retains a placeholder name in the Japanese version.27 in hex is 39 in decimal. If it were used, it might have been an in-battle item. |
28 |
ロープ |
Rope |
Rope |
Binds all enemies and slows them down. |
|
29 |
[Blank] |
Peace Coin |
29~2C are empty. If there were more battle items, perhaps this is where they would have gone. |
||
2A |
[Blank] |
Peace Coin |
|||
2B |
[Blank] |
Peace Coin |
|||
2C |
[Blank] |
Peace Coin |
|||
2D |
やすらぎのコイン |
Coin of Silence |
Peace Coin |
Armor everyone can equip. |
This protective item also appears in MOTHER 2. Same Japanese name as EarthBound's Coin of Slumber. |
2E |
まもりのコイン |
Coin of Protection |
ProtectCoin |
Same Japanese name as EarthBound's Coin of Defense. |
|
2F |
まふうじのコイン |
Magic-Sealing Coin |
Magic Coin |
Has the same Japanese name as EarthBound's Talisman Coin. |
|
30 |
ようせいのうでわ |
Fairy Bracelet |
Brass Ring |
In MOTHER 2, it's placed fairly high among the Bracelet items. Same Japanese name as EarthBound's Pixie's Bracelet. |
|
31 |
てんしのうでわ |
Angel Bracelet |
Silver Ring |
Also appears in MOTHER 2. It's not for sale and is obtainable towards the end of the story. Same Japanese name as EarthBound's Cherub's Band. |
|
32 |
めがみのうでわ |
Goddess Bracelet |
Gold Ring |
The strongest ring in both MOTHER 1 and 2. Same Japanese name as EarthBound's Goddess Band. |
|
33 |
しずくのペンダント |
Tear Pendant |
H2o Pendant |
These pendants also appear in MOTHER 2. In 2, there's also a Night Pendant, but the Flashdark has disappeared, probably due to the existence of PK Flash. The Sea Pendant is the strongest in 1, while the Star Pendant is the strongest in 2. These items have the same Japanese names as EarthBound's Rain, Flame, Earth, and Sea Pendants, respectively. |
|
34 |
ほのおのペンダント |
Flame Pendant |
FirePendant |
||
35 |
だいちのペンダント |
Earth Pendant |
EarthPendnt |
||
36 |
うみのペンダント |
Sea Pendant |
Sea Pendant |
||
37 |
[Blank] |
OrangeJuice |
37~3B are empty. If there were more equippable items, perhaps this is where they would have gone. |
||
38 |
[Blank] |
OrangeJuice |
|||
39 |
[Blank] |
OrangeJuice |
|||
3A |
[Blank] |
OrangeJuice |
|||
3B |
[Blank] |
OrangeJuice |
|||
3C |
オレンジジュース |
Orange Juice |
OrangeJuice |
Restores HP. |
I feel like there's something a bit off about walking around with this item. Same Japanese name as EarthBound's Can of Fruit Juice item. |
3D |
フライドポテト |
Fried Potato |
FrenchFries |
Same Japanese name as EarthBound's Bag of Fries item. |
|
3E |
マジックハーブ |
Magic Herb |
Magic Herb |
The Magic Herb item appears quite far down in the list from the Big Bag. |
|
3F |
ハンバーガー |
Hamburger |
Hamburger |
||
40 |
スポーツドリンク |
Sports Drink |
SportsDrink |
||
41 |
きずぐすり |
Wound Cream |
LifeUpCream |
The item of the same Japanese name in Pokémon is depicted as a spray medicine and localized there as "Potion", but in Beginnings, the translation is more accurate to the original Japanese term, which can refer to topical medicines such as salves, creams, etc. |
|
42 |
ぜんそくスプレー |
Asthma Spray |
AsthmaSpray |
Stops asthma attacks. |
Despite "inhaler" being a commonly understood term in the West for this type of medicine, Beginnings vied for a more literal translation of the Japanese name. |
43 |
どくけし |
Antidote |
Antidote |
Cures poison status. |
|
44 |
うがいぐすり |
Mouthwash |
Mouthwash |
Cures cold status. |
Not the first thing you'd think of to cure a cold in most cases, so in MOTHER 2 and EarthBound it was replaced with the more sensible Cold Medicine. |
45 |
いちごとうふ |
Strawberry Tofu |
Berry Tofu |
Restores 15 HP. |
The amount of HP recovered is low for something so expensive. In 2, it appears as a key item. Same Japanese name as EarthBound's Trout Yogurt. |
46 |
ITEM70 |
ITEM70 |
Bread |
Unset item. Can't be used. |
An unset item. It was probably meant to be a recovery good. 46 in hex is 70 in decimal. |
47 |
パン |
Bread |
Bread |
Restores HP. Turns into Bread Crumbs when used. |
Exploits aside, this item is also useful in the regular game. |
48 |
エンジェルシード |
Angel Seed |
Noble Seed |
Removes the Wicked Seed's curse. |
|
49 |
サイパワーストーン |
PSI Power Stone |
PSI Stone |
Restores PP. Has a 1/8 chance to break after each use. |
The only way to recover PP on the field. |
4A |
[Blank] |
MagicRibbon |
4A is empty. Perhaps this slot could have once held a PP-replenishing item, or a personal stat-boosting item for Ninten? |
||
4B |
ふしぎなリボン |
Mysterious Ribbon |
MagicRibbon |
Raises Ana's force. |
|
4C |
ふしぎなキャンディ |
Mysterious Candy |
Magic Candy |
Raises Lloyd's fight. |
Same Japanese name as EarthBound's Rock Candy item. Amusingly close in name to Pokémon's Rare Candy item (ふしぎなアメ). |
4D |
ITEM77 |
ITEM77 |
QuickCapsul |
Unset item. Can't be used. |
Item that still has a placeholder name in the original Japanese version (4D in hex = 77 in decimal). Might have been a personal stat-boosting item for Teddy? |
4E |
スピードカプセル |
Speed Capsule |
QuickCapsul |
Increases your speed. |
|
4F |
ウィズダムカプセル |
Wisdom Capsule |
Wisdom Caps |
Increases your wisdom. |
|
50 |
フィジカルカプセル |
Physical Capsule |
PhysicalCap |
Increases your physical. |
|
51 |
フォースカプセル |
Force Capsule |
ForceCapsul |
Increases your force. |
|
52 |
ファイトカプセル |
Fight Capsule |
FightCapsul |
Increases your fight. |
|
53 |
[Blank] |
BasementKey |
53 and 54 are empty. If there were more capsule items, perhaps these two slots could have had capsules for one of the following stats that aren't represented by the existing items in the game: Offense, Defense, HP, and PP. |
||
54 |
[Blank] |
BasementKey |
|||
55 |
ちかしつのカギ |
Basement Key |
BasementKey |
A key to the house basement. |
|
56 |
どうぶつえんのカギ |
Zoo Key |
Zoo Key |
A key to the Choucream Zoo. |
|
57 |
ゆうれいやしきのカギ |
Haunted House Key |
Ghost Key |
A key to the haunted house. |
It was a haunted house built for Rosemary's elder sister... |
58 |
そうそふのにっき |
Great Grandpa's Diary |
GGF's Diary |
A key to Magicant. |
|
59 |
つうこうきょかしょう |
Pass |
Pass |
A key to the Duncan Factory. |
|
5A |
ライブのチケット |
Live Ticket |
Ticket |
A key to the Live House. |
Hope you don't buy this from the old guy who's scalping tickets. |
5F |
カナリアのこども |
Canary Chick |
CanaryChick |
Lola the singer's child. |
|
60 |
ITEM96 |
ITEM96 |
BottlRocket |
Unset item. Can't be used. |
Unlike most of the unused items in the original Japanese version, this one has a unique name. 60 in hexadecimal is 96 in decimal. |
61 |
ペンシルロケット |
Pencil Rocket |
BottlRocket |
Battle and event item. |
The chosen localization here is identical to that of EarthBound. |
62 |
ぼうし |
Hat |
Hat |
Event item. |
|
63 |
いれば |
False Teeth |
Dentures |
||
64 |
チケットのはんけん |
Ticket Stub |
Ticket Stub |
Collect 10 to ride the tank. |
|
65 |
ICチップ |
IC Chip |
IC-chip |
Cut item. There's no way to acquire this. |
It seems like this item was intended to be one of Eve's components. Beginnings and 1+2 have the Memory Chip, however. |
66 |
きぼうのオカリナ |
Ocarina of Hope |
Ocarina |
Play melodies you've learned. |
In other words, the Sound Stone, but you don't need it to beat the game. |
67 |
ITEM103 |
ITEM103 |
FranklnBdge |
Unset item. Can't be used. |
Judging by its placement, perhaps this was intended to be a key item. |
68 |
フランクリンバッヂ |
Franklin Badge |
FranklnBdge |
Bounces back PK Beam γ. |
An extremely useful item. In EarthBound, it bounces back Thunder and other non-PSI electric attacks instead. |
69 |
ゆうじょうのゆびわ |
Friendship Ring |
FrndshpRing |
Useless item. |
Replaced by Repel Ring. |
6A |
ITEM106 |
ITEM106 |
Onyx Hook |
Useless item. Can't be used. |
Perhaps this was going to be an item that you could obtain in Magicant? 6A in hex is 106 in decimal. |
6B |
めのうのつりばり |
Agate Fish Hook |
Onyx Hook |
Warp to Magicant. |
|
6C |
さいしゅうへいき |
Ultimate Weapon |
Last Weapon |
Useless item. |
|
6D |
ものさし |
Ruler |
Ruler |
||
6E |
キャッシュカード |
Cash Card |
Cash Card |
Allows you to withdraw cash. |
Same Japanese name as EarthBound's ATM Card item. |
6F |
あかいくさ |
Red Grass |
Red Weed |
Can be transformed into a Magic Herb at Queen Mary's Fountain. |
Since you get the Big Bag in Magicant, this item tends to be rarely used. |
70 |
ふしぎなメガホン |
Mysterious Megaphone |
Bullhorn |
Can be used in battle for a 50/50 chance to either decrease the target's Fight, or increase their Offense. |
|
71 |
ちず |
Map |
Map |
Allows you to view the map. |
This item was removed in later releases, since those let you view the map anytime. |
72 |
[Blank] |
Debug |
72~7E are empty. This marks the end of the normal items, so the remaining entries are probably just unused space. The "Debug" label is retroactively applied from the next "valid" item at 7F. Whether some or all of these entries were once used as options on a debug menu (with 7F as a remnant) is possible, but unknown. |
||
73 |
[Blank] |
Debug |
|||
74 |
[Blank] |
Debug |
|||
75 |
[Blank] |
Debug |
|||
76 |
[Blank] |
Debug |
|||
77 |
[Blank] |
Debug |
|||
78 |
[Blank] |
Debug |
|||
79 |
[Blank] |
Debug |
|||
7A |
[Blank] |
Debug |
|||
7B |
[Blank] |
Debug |
|||
7C |
[Blank] |
Debug |
|||
7D |
[Blank] |
Debug |
|||
7E |
[Blank] |
Debug |
|||
7F |
ざひょう |
Coordinates |
Debug |
A debug item with a seemingly different effect from the original use (probably a screen coordinate display). A variety of things happen when you use it. Mostly, it just freezes the game. |
|
80 |
マイホーム |
My Home |
MyHome |
Starting from here are "items" named after places. These are probably the options when using Teleportation. You can't use these items, equip them, or sell them, naturally. |
|
81 |
マザーズデイ |
Mother's Day |
Podunk |
||
82 |
サンクスギビング |
Thanksgiving |
Merrysville |
||
83 |
レインディア |
Reindeer |
Reindeer |
||
84 |
ハロウィーン |
Halloween |
Spookane |
||
85 |
スノーマン |
Snowman |
Snowman |
||
86 |
イースター |
Easter |
Youngtown |
||
87 |
バレンタイン |
Valentines |
Ellay |
||
88 |
[Blank] |
88~8F is a range of empty space, likely to have been a placeholder in case it was needed for more teleport destinations (or other location-based menu options). |
|||
89 |
[Blank] |
||||
8A |
[Blank] |
||||
8B |
[Blank] |
||||
8C |
[Blank] |
||||
8D |
[Blank] |
||||
8E |
[Blank] |
||||
8F |
[Blank] |
||||
90 |
レインディア |
Reindeer |
Reindeer |
Starting here are "items" named Reindeer, Halloween, Snowman, and three named Santa Claus, corresponding to the names of the train stations. They can be used, but not equipped. Some of them can't be thrown away, but others can. |
|
91 |
ハロウィーン |
Halloween |
Spookane |
||
92 |
スノーマン |
Snowman |
Snowman |
||
93 |
サンタクロース |
Santa Claus |
Union |
||
94 |
サンタクロース |
Santa Claus |
Union |
||
95 |
サンタクロース |
Santa Claus |
Union |
||
96 |
ハロウィーン |
Halloween |
Spookane |
||
97 |
スノーマン |
Snowman |
Snowman |
||
98 |
レインディア |
Reindeer |
Reindeer |
||
99 |
スノーマン |
Snowman |
Snowman |
||
9A |
レインディア |
Raindeer |
Reindeer |
||
9B |
ハロウィーン |
Halloween |
Spookane |
||
9C |
Aコース |
A Course |
FlightplanA |
Items used for the Advent Desert sightseeing flight, and items used for the Game Assistant girl in Halloween. |
|
9D |
Bコース |
B Course |
FlightplanB |
||
9E |
Cコース |
C Course |
FlightplanC |
||
9F |
ヒント1 |
Hint 1 |
Hint 1 |
||
A0 |
ヒント2 |
Hint 2 |
Hint 2 |
||
A1 |
ヒント3 |
Hint 3 |
Hint 3 |
||
A2 |
どくけし |
Antidote |
Real Rocket |
There are four duplicate dummy Antidotes here, well out of place, that do nothing. Their name is instead borrowed from the subsequent Real Rocket in Beginnings. |
|
A3 |
どくけし |
Antidote |
Real Rocket |
||
A4 |
どくけし |
Antidote |
Real Rocket |
||
A5 |
どくけし |
Antidote |
Real Rocket |
||
A6 |
ロケット(ほんもの) |
Rocket (Real One) |
Real Rocket |
Useless invention. |
There may be a reason why these items are so far down on the list. |
A7 |
タイムマシン |
Time Machine |
TimeMachine |
||
A8 |
[Blank] |
A8~B7 are another empty range. |
|||
A9 |
[Blank] |
||||
AA |
[Blank] |
||||
AB |
[Blank] |
||||
AC |
[Blank] |
||||
AD |
[Blank] |
||||
AE |
[Blank] |
||||
AF |
[Blank] |
||||
B0 |
[Blank] |
||||
B1 |
[Blank] |
||||
B2 |
[Blank] |
||||
B3 |
[Blank] |
||||
B4 |
[Blank] |
||||
B5 |
[Blank] |
||||
B6 |
[Blank] |
||||
B7 |
[Blank] |
||||
B8 |
(???) |
[???] |
[???] |
This item's name changes depending on your position. It might be called M, or H, for example. |
|
B9 |
[Blank] |
B9~C0 are empty. There's nothing displayed in the item column, either, so you can't select these with your cursor. |
|||
BA |
[Blank] |
||||
BB |
[Blank] |
||||
BC |
[Blank] |
||||
BD |
[Blank] |
||||
BE |
[Blank] |
x |
|||
BF |
[Blank] |
x |
|||
C0 |
[Blank] |
||||
C1 |
テレパシー |
Telepathy |
Telepathy |
Starting here are PSI abilities as "items". You learn Telepathy first, then Teleportation some time later. |
|
C2 |
テレポーテーション |
Teleportation |
Teleport |
||
C3 |
[Blank] |
LifeUp α |
C3~C7 are empty. Given their position after the special abilities above, they might have been intended for any additional PSI powers with uses outside of battle. |
||
C4 |
[Blank] |
LifeUp α |
|||
C5 |
[Blank] |
LifeUp α |
|||
C6 |
[Blank] |
LifeUp α |
|||
C7 |
[Blank] |
LifeUp α |
|||
C8 |
ライフアップα |
Life Up α |
LifeUp α |
The five different kinds of Life Up. |
|
C9 |
ライフアップβ |
Life Up β |
LifeUp β |
||
CA |
ライフアップγ |
Life Up γ |
LifeUp γ |
||
CB |
ライフアップπ |
Life Up π |
LifeUp π |
||
CC |
ライフアップΩ |
Life Up Ω |
LifeUp Ω |
||
CD |
[Blank] |
Healing α |
CD~CF are empty. There may have been more LifeUp PSI abilities that eventually became too redundant and were cut back to five, or another type of healing ability entirely was in these slots. |
||
CE |
[Blank] |
Healing α |
|||
CF |
[Blank] |
Healing α |
|||
D0 |
ヒーリングα |
Healing α |
Healing α |
Healing PSI abilities. |
|
D1 |
ヒーリングβ |
Healing β |
Healing β |
||
D2 |
ヒーリングγ |
Healing γ |
Healing γ |
||
D3 |
ヒーリングπ |
Healing π |
Healing π |
||
D4 |
スーパーヒーリング |
Super Healing |
SuprHealing |
Not Healing Ω? |
|
D5 |
サイコシールドα |
Psycho Shield α |
PSIShield α |
The PSI abilities continue to the end of the list. While there are no gaps in this section of the list unlike the others, there are actually two entries for "Hypnosis" (DA and E7). EarthBound has PSI Hypnosis Ω that affects all enemies at once, so maybe they planned to have two different levels of Hypnosis. |
|
D6 |
サイコシールドβ |
Psycho Shield β |
PSIShield β |
||
D7 |
パワーシールド |
Power Shield |
PowerShield |
||
D8 |
ブレインショック |
Brain Shock |
Brainshock |
||
D9 |
ブレインサイクロン |
Brain Cyclone |
BrainCyclon |
||
DA |
さいみんじゅつ |
Hypnosis |
Hypnosis |
||
DB |
パラライシス |
Paralysis |
Paralysis |
||
DC |
ダークネス |
Darkness |
Darkness |
||
DD |
サイマグネット |
PSI Magnet |
PSI-Magnet |
||
DE |
シールドオフ |
Shield Off |
Shield-Off |
||
DF |
サイコブロック |
Psycho Block |
PSI-Block |
||
E0 |
オフェンスアップ |
Offense Up |
OffenseUp |
||
E1 |
ディフェンスアップα |
Defense Up α |
DefenseUp α |
||
E2 |
ディフェンスアップβ |
Defense Up β |
DefenseUp β |
||
E3 |
クイックアップ |
Quick Up |
QuickUp |
||
E4 |
ディフェンスダウンα |
Defense Down α |
Def.Down α |
||
E5 |
ディフェンスダウンβ |
Defense Down β |
Def.Down β |
||
E6 |
じげんスリップ |
Dimension Slip |
4th-D Slip |
||
E7 |
さいみんじゅつ |
Hypnosis |
Hypnosis |
||
E8 |
PKフリーズα |
PK Freeze α |
PK Freeze α |
||
E9 |
PKフリーズβ |
PK Freeze β |
PK Freeze β |
||
EA |
PKフリーズγ |
PK Freeze γ |
PK Freeze γ |
||
EB |
PKフリーズΩ |
PK Freeze Ω |
PK Freeze Ω |
||
EC |
PKファイアーα |
PK Fire α |
PK Fire α |
||
ED |
PKファイアーβ |
PK Fire β |
PK Fire β |
||
EE |
PKファイアーγ |
PK Fire γ |
PK Fire γ |
||
EF |
PKファイアーΩ |
PK Fire Ω |
PK Fire Ω |
||
F0 |
PKビームα |
PK Beam α |
PK Beam α |
||
F1 |
PKビームβ |
PK Beam β |
PK Beam β |
||
F2 |
PKビームγ |
PK Beam γ |
PK Beam γ |
||
F3 |
PKビームΩ |
PK Beam Ω |
PK Beam Ω |
||
F4 |
PKサンダーα |
PK Thunder α |
PK Thunder α |
||
F5 |
PKサンダーβ |
PK Thunder β |
PK Thunder β |
||
F6 |
PKサンダーγ |
PK Thunder γ |
PK Thunder γ |
||
F7 |
[Blank] |
Faintd |
F7 - FF are empty, all of which are given the "Faintd" string in Beginnings. It's likely that if any further PSI abilities were added, they'd have gone in this section. |
||
F8 |
[Blank] |
Faintd |
|||
F9 |
[Blank] |
Faintd |
|||
FA |
[Blank] |
Faintd |
|||
FB |
[Blank] |
Faintd |
|||
FC |
[Blank] |
Faintd |
|||
FD |
[Blank] |
Faintd |
|||
FE |
[Blank] |
Faintd |
|||
FF |
[Blank] |
Faintd |
{{source|詩衣雫月 - Original Table & Notes, West - Earth Bound Item IDs, GlitterBerri - Original translation, Catstorm - further work and amended translations}