This page contains notes for the game DuckTales (NES).
RAM addresses n' crap#
(addresses preceded by $ are in CPU address space)
$6E: message number
- Terra Fermies message: 11 (13C26/$BC16)
Sprite data: 1BF26 (graphical appearance and behavior, 4 bytes each)
- first duck, mines: 1BFCE
First sprite, African Mines: 1B8E8 (max value: 7A)
- 06: invisible barrel
- 27: large chest with small chest inside? (freezes)
- 57: ??? (machine?)
- 58: ???
- 5D: stalactite? (falls)
- 5F: ???
- 61: weird rock/ice? (changes and falls when hit from side)
- 64: invisible wall
- 65: invisible wall
- 66: bigger wall
- 67: first duck ("treasure keepers" dialogue)
$F6: current stage