This page contains notes for the game Day of the Tentacle.
Software used for making the Day of the Tentacle page#
Maybe this will be helpful one day to someone else making an article based on an old SCUMM game. Or maybe it'll be helpful to me in the future!
SCUMM Resource Viewers#
- Scumm Revisited 2 for extracting MIDIs, sound effects/dialogue, object images and room backgrounds.
- Scumm Revisited 5 for getting object names/decompiling scripts.
- ScummEx for decompiling scripts Scumm Revisited 5 couldn't do (for example, VERB scripts) and dumping the tentacle.001 file into a non-encrypted format for easily searching through with Notepad++.
- LucasRipper for ripping costume files (character animations).
- ScummEditor for ripping costume files LucasRipper was unable to rip
Virtual Machines#
- DOSBox for testing the debug menu.
- ScummVM for everything else, such as using the developer console to run any scripts and test various object interactions quickly. Holding the window in place while it's playing music that cuts off early can force the song to keep playing. For some songs set to fade out as soon as the start playing this isn't enough and the more complicated workflow detailed below was required. Music can be played by using the console command "imuse play x" and "imuse stop all", and captured with Audacity or similar.
A MIDI workflow for songs that won't play in ScummVM#
- Anvil Studio for opening and re-saving MIDI files to fix their metadata.
- VLC Player with the FluidSynth soundfont set to SSGM-V2.01.sf2 for playing back fixed Midi files.
- Audacity to record currently playing music from ScummVM or VLC.
- Munt was also attempted for rendering Roland MT-32 MIDI files to WAV files. (this seems to not be accurate enough?)
Day of the Tentacle Scriptorium#
Here's what all the global scripts do in DOTT. Run them in ScummVM with Debug mode enabled (parameter -d0) by pressing ~ and typing scr x run in the console that appears.
scr 0 nothing?
scr 1 boot game
scr 2 nothing?
scr 3 boot game again?
scr 4 nothing?
scr 5 tentacle drinks from sludge but music freezes
scr 6 look hoagie its a hamster
scr 7 hoagie checks the post and the contract is signed and complete
scr 8 diamond complete
scr 9 nothing?
scr 10 washing the wagon
scr 11 pushing the kite sequence starts. doesnt work properly and puts the kite object in your inventory which does various things if pushed in the wrong room (runs local script 201)
scr 12 ben franklin dialog, followed by black screen
scr 13 struck by lightning
LFLF 11
scr 14 ink (Hoagie)
LFLF 13
scr 15 talk to george washington, freezes game if used outside of main hall (past)
scr 16 talk to thomas jefferson. runs locals script 202 afterwards.
scr 17 talk to hancock (before fire is lit). runs locals script 201 afterwards.
scr 18 talk to hancock (after fire is lit) .runs locals script 201 afterwards.
scr 19 cherry tree down
scr 20 hoagie cutaway
scr 21 "two hours later" fire is set.
scr 22 suggestion box vacuum
scr 25 tentacle flag
scr 26 crash
LFLF 23
scr 27 moving the mattress
LFLF 24
scr 28 FIRE!!!!!!!!!!!
scr 29 "time change" sound (used for tentacle flag, disappearing purples at end of game, ned/jed statue etc)
scr 30 everything is ready, time to throw the switch! endgame start
scr 31 turn off lever to stop sludgeomatic then crash. if you do it in the lab, it triggers shrink ray sequence and stuff correctly.
scr 32 get shrunk by laser in lab. crashes in other rooms
scr 33 nothing? resets music if in lab
scr 34 crash box out of bounds. unshrinks if in lab.
scr 35 bowling for tentacles! crashes outside of lab
scr 36 talk to old purple tentacle
scr 37 talk to ten purple tentacles
scr 38 zap dr fred on forehead, starts ending sequence
scr 39 looping drink sound
scr 40 nothing?
scr 41 - first selected bernard, cant select laverne
scr 42 - attempt to talk to dr fred?
scr 43 - attempt to give fred coffee
scr 44 IVE GOT THE PLANS
scr 47 ink (bernard)
scr 45 as soon as hoagie gets that battery working
scr 48 diamond commercial
scr 49 i wanna buy a diamond
scr 50 pick up quarters
scr 52 smashing sound? maybe for vending machine
scr 54 quarters in machine
scr 55 commando style
scr 56 chew quarter gum
scr 57 epilogue
scr 58 bernard looks at something
scr 59 talk to ted as bernard
scr 60 talk to ted as hoagie
scr 61 talk to ted as laverne
scr 62 - debug sleeping, debug resume
scr 63 ted pull rope 1
scr 64 ted pull rope 2
scr 65 seemed to despawn freds coffee
scr 66 ink on stamps
scr 67 ed down stairs
scr 68 no such object 483/5
scr 69 nothing?
scr 70 - here it comes, my finest hour harold
scr 71 ?
scr 72 - ink
scr 73 - talk to tentacle guard as human
scr 74 - ?
scr 75 - skunk
scr 77 ?
scr 79 - box out of bounds crash
scr 82 - judge best something, scrolls to side
scr 83 - put on costume!
scr 84 - this oughta warm him up
scr 85 - newspaper as bernard, tentacle cutscene as lav, misc cutaways as hoag
scr 86 - tentacle cutaway but doesnt end properly
scr 88 - laverne walks a bit then freeze
scr 89 crash, cursor state greater than 1 in script
scr 90 hides hud, selects hoagie, eventually crashes /loads saveagame
scr 91 plays a small sound
101 nothing?
102 nothing?
103 nothing?
104 scroll thru all rooms script
105 skinny ellpisde warning
106 no such object 0 spam
107 nothing?
108 nothing?
109 nothing?
scr 110 "what, why would i want to flush that down the toilet"
scr 111 nothing?
scr 112 "dont think i can put that in the chronojohn"
scr 113 shrink
scr 114 grow
scr 115 nothing?
scr 116 nothing?
scr 117 nothing?
scr 118 nothing?
scr 119 nothing?
scr 120 nothing?
scr 122 nothing?
scr 121 nothing?
scr 123 nothing?
scr 124 nothing?
scr 125 nothing?
scr 126 nothing?
scr 127 nothing?
scr 128 reload current room
scr 129 reload current room
scr 130 debug j-hook sound stuf
scr 131 reload current room without music reset
scr 132 reload current room without music reset
scr 133 fade time was 0 or omitted in part-fader
scr 134 some sort of sound error
scr 135 another room change debug thing
scr 136 resets music as if you just switched to current char
scr 137 turns off music
scr 138 nothing?
scr 139 nothing?
scr 140 read from textbook then freeze anim
scr 141 put away textbook
LFLF 65
scr 142 play a small sound
scr 143 nothing?
scr 144 nothing?
scr 145 nothing?
scr 146 nothing?
scr 147 shows newspaper but its blank and doesnt ever go away
scr 148 starts animated the time machine dials if in room 69 (the return to yesterday cutscene room)
scr 149 ah ha a secret passage cutscene.....
scr 150 first chronohjon cutscene
scr 151 nothing?
scr 152 nothing?
scr 153 intro credits sequence
scr 154 credits debug
scr 155 outro credits sequence
scr 156 doesnt exist. 155 is the final script.
Verb ID Notes#
Here is the verb script for the sweater found in the dryer:
[002A] (43) var186 = 675
[0030] (65) stopObjectCodeA()
[0031] (6B) cursorCommand.makeCursorColorTransparent(224)
[0036] (65) stopObjectCodeA()
[0037] (5D) if (localvar1 == 9) {
[0041] (5D) if (var220 == 2) {
[004B] (B3) stopSentence()
[004C] (5F) startScript(200,[])
[0053] (**) }
[0053] (**) }
[0053] (65) stopObjectCodeA()
[0054] (5D) if (var220 == 1) {
[005E] (68) beginCutscene([2])
[0065] (BA) talkActor(:sound:"Not my size.",2)
[0086] (82) animateActor(2,9)
[008D] (B0) delay(30)
[0091] (82) animateActor(2,3)
[0098] (70) setState(610,0)
[009F] (A9) wait.waitForMessage()
[00A1] (67) endCutscene()
[00A2] (**) }
[00A2] (65) stopObjectCodeA()
[00A3] (5D) if (bitvar190) { <<<<<<<<<<<<<<<<<<<<<<<<<<<< HERE <<<<
[00A9] (5D) if (getVerbEntrypoint(localvar0,43)) {
[00B3] (83) doSentence(43,localvar0,0,0)
[00C2] (73) } else {
[00C0] (73) jump e6
[00C6] (**) }
[00C6] (5D) } else if (getVerbEntrypoint(localvar0,42)) {
[00D3] (83) doSentence(42,localvar0,0,0)
[00E2] (73) } else {
[00E0] (73) jump e6
[00E6] (**) }
[00E6] (0C) dup[1] = localvar0
[00EA] (5D) if (dup[1] == 51) {
[00F1] (83) doSentence(7,localvar0,130,var7)
[00FF] (5D) } else if (dup[1] == 591) {
[010A] (83) doSentence(7,localvar0,130,var7)
[0118] (5D) } else if (dup[1] == 217) {
[0123] (83) doSentence(7,localvar0,130,var7)
[0131] (5D) } else if (dup[1] == 50) {
[013C] (83) doSentence(7,51,130,var7)
[014A] (5D) } else if (dup[1] == 216) {
[0155] (83) doSentence(7,217,130,var7)
[0163] (5D) } else if (dup[1] == 593) {
[016E] (83) doSentence(7,591,130,var7)
[017C] (5D) } else if (dup[1] == 550) {
[0187] (82) animateActor(2,9)
[018F] (B0) delay(5)
[0193] (82) animateActor(2,9)
[019A] (7F) putActorInRoom(9,0,0,0)
[01A7] (6E) setClass(550,[160])
[01B1] (82) animateActor(2,3)
[01B8] (71) setOwner(429,g_ego)
[01BF] (5D) if (var219 == 3) {
[01C9] (5D) if (bitvar190) {
[01CF] (5E) startScriptEx(0,84,[])
[01DB] (73) } else {
[01D9] (BA) talkActor(:sound:"It's way too big for him.",2)
[020A] (**) }
[020C] (73) } else {
[020A] (BA) talkActor(:sound:"He doesn't need that.",2)
[0237] (**) }
[0237] (5D) } else if (dup[1] == 429) {
[0242] (5D) if (var219 == 3) {
[024D] (5D) if (bitvar190) {
[0253] (5D) if (getOwner(613) == 15) {
[025E] (5E) startScriptEx(0,200,[])
[0268] (6C) break()
[0269] (5D) unless (0== isScriptRunning(200)) jump 268
[0271] (**) }
[0271] (5E) startScriptEx(0,84,[])
[027D] (73) } else {
[027B] (0C) dup[9] = g_ego
[0282] (5D) if (dup[9] == 1) {
[0289] (BA) talkActor(:sound:"It's way too big for him.",1)
[02B8] (5D) } else if (dup[9] == 2) {
[02C3] (BA) talkActor(:sound:"It's way too big for him.",2)
[02F2] (73) /* jump 2f6; */
[02F5] (**) }
[02F6] (**) }
[02F8] (73) } else {
[02F5] (0C) dup[11] = g_ego
[02FD] (5D) if (dup[11] == 1) {
[0304] (BA) talkActor(:sound:"He doesn't need that.",1)
[032F] (5D) } else if (dup[11] == 2) {
[033A] (BA) talkActor(:sound:"He doesn't need that.",2)
[0365] (73) /* jump 369; */
[0368] (**) }
[0369] (**) }
[036B] (73) } else {
[0368] (5F) startScript(125,[7])
[0377] (**) }
[0377] (65) stopObjectCodeA()
[0378] (5D) if (var220 == 1) {
[0382] (BA) talkActor(:sound:"Nice sweater.",2)
[03A4] (**) }
[03A4] (5D) if (var220 == 2) {
[03AE] (BA) talkActor(:sound:"It's tiny.",2)
[03CD] (**) }
[03CD] (5D) if (var220 == 4) {
[03D7] (BA) talkActor(:sound:"It's shrunk to doll size.",2)
[0405] (**) }
[0405] (65) stopObjectCodeA()
it looks like the problem is, there are multiple sweater objects. the full size one you can get as Bernard from under the sleeping conventioneer is only set up to call scripts as verb 42, but dr fred and cousin ted are only set up to receive messages as verb 43.
the shrunken sweater (found in the washer in the future) sends verb 43 messages, and seems to be set up to act as verb 42 on anything that doesn't have verb 43?
it seems that bitvar190 not being set correctly is causing the missing messages on fred and ted.
sweater on dryer also attempts to play dialogue using verb 43.
junk in boxes wants verb 58 0x3D → 0x00AA → “I don’t want to put it in storage yet. I like it. I want to carry it around with me.”
hubcap sets verb 59. so close.
it could possibly have been intended for the trophy at one point. it has no such thing set up, but the human show and trophy room are the very next room iIDs.
Code IDs
Verbs#
- 2 - Open
- 3 - Close
- 4 - Give
- 5 - Push
- 6 - Pull
- 7 - Use
- 8 - Look at
- 9 - Pick up
- 10 - Talk to
- 11 - Walk to
- 13 - Use item?
Inventory objects (Noun/Verb)#
- 100/13 - Spaghetti
- 128/60 - Wine
- /23 - Book
- /24 - Signed contract?
- 251/26 - Disappearing ink
- 26/ - Letter from Baltimore
- 35/ - Fully-charged battery
- /52 - Whiteout
- /80 - Seems to be used as a catch-all for misc inventory responses?
- 147/ - Dentures
- 184 - Exploding cigar
- 182/ - Chattering teeth
- 197 - Coffee
- 198 - Decaf coffee
- 239 - Funnel
- 709/ - Scalpel
Rooms#
- Intro
- 1 - Establishing shot of mansion
- 2 - Purple Tentacle drinks industrial waste
- 3 - Purple Tentacle closeup
- 4 - Bernard, Laverne, & Hoagie's apartment
- 5 - Letter closeup
- 6 - Bernard looks out window
- 77-86 - Opening credits
- Past
- 7 - Front door (dirty carriage)
- 8 - Top of house (carriage wash scene)
- 9 - Overlook hill with Ben Franklin
- 10 - Kite flying scene
- 11 - Outhouses
- 12 - Lobby
- 13 - Living room (constitutional convention)
- 14 - Kitchen
- 15 - Pantry
- 16 - Basement
- 17 - 2nd floor hallway
- 18 - George's room
- 19 - Ben's room
- 20 - Betsy's room
- 21 - 3rd floor hallway (horse)
- 22 - Sculpture room
- 23 - Attic
- 24 - Roof
- Present
- 25 - Attic (trapdoor & table)
- 26 - Living room (novelty salesman convention)
- 27 - Kitchen
- 28 - Edna's room
- 29 - Basement
- 30 - Dwayne's room
- 31 - 2nd floor hallway
- 32 - Honeymoon suite
- 33 - Laundry room
- 34 - Lobby
- 35 - Safe recording tape playback
- 36 - Front door
- 37 - Dr. Fred's office
- 38 - Filthy old car
- 39 - Attic (bed & window)
- 40 - Roof
- 41 - Green Tentacle's room
- 42 - Weird Ed's room
- 43 - 3rd floor hallway
- 89 - Industrial waste pipes
- Future
- 44 - Jefferson's time capsule
- 45 - Disco Ted's room
- 46 - 2nd floor hallway
- 47 - Lobby
- 48 - Kitchen (microwave)
- 49 - Front door
- 50 - Doctor's office
- 51 - Jail / kennel
- 52 - Living room (fireplace)
- 53 - Basement
- 54 - 3rd floor hallway (human contest)
- 55 - Trophy case
- 56 - Roof
- 57 - Chrono-o-John tree landing spot
- 58 - Laundry room
- 59 - Purple Tentacle's room
- 60 - ???
- Time travel scenes
- 61 - Time traveling / LucasArts logo / Chrono-O-John trading code
- 62 - Hoagie out of control
- 63 - Bernard out of control
- 64 - Laverne out of control
- 69 - Launch
- 65 - Battery blueprints
- 68 - Newspaper headlines
- 73 - Bernard frees tentacles scene
Flags (R)#
No 28, 43, 53, 59, 85, 86, 90-92,
- 1 - Met Ben Franklin?
- 2 - Registered for human show?
- 3 - Related to version message?
- 4 - Some global setting. Related to screen scroll?
- 5 - Never set?
- 6 - Gave wine to Thomas for time capsule
- 7 - Gave battery plans to Red Edison
- 8 - Cleaned carriage
- 9 - Got power to Hoagie's Chron-O-John
- 10 - Got power to Laverne's Chron-O-John
- 11 - Gave chattering teeth to George
- 12 - Painted kumquat tree red
- 13 - Cleaned carriage. Lightning storm begun
- 14 - Put hardware flyer in suggestion box
- 15 - Put chart on Betsy's design desk and turned US flag into tentacle
- 16 - Laverne wearing tentacle disguise
- 17 - Gave dinner certificate to jail guard
- 18 - Jail guard out front for Laverne bathroom break
- 19 - Released cat skunk in jail
- 20 - Put quarters in laundry machine
- 21 - Put quarters in laundry machine. Sets machine to finish when Laverne enters room
- 22 - Hamster running in future generator
- 23 - Related to future basement???
- 24 - Put name tag on Disco Ted???
- 25 - Related to human contest???
- 26 - Used fake barf at human contest
- 27 - Put dentures on Ted
- 29 - Related to Dr. Fred and basement???
- 30 - Pushed Edna down stairs?
- 31 - Gave left-handed hammer to sculptor / changed statue (2 methods???)
- 32 - Put tape in VCR
- 33 - Related to tape recording???
- 34 - Tied dangling rope to Ted
- 35 - Swapped Dr. Fred with Dead Cousin Ted
- 36 - Used coffee to wake Dr. Fred
- 37 - Dr. Fred signed contract
- 38 - Mailed contract in past. Swiss bank account now has money
- 39 - Saw commercial about diamond in either hotel room
- 40 - Installed diamond and fixed time machine
- 41 - Dwayne's room door open?
- 42 - Green Tentacle's stereo on
- 44 - Pushed over speaker
- 45 - Related to Dr. Fred in basement???
- 46 - Learned safe combination
- 47 - Got blanket
- 48 - Jail force field on
- 49 - Swapped mattresses in attic
- 50 - Squeaked Ned's mattress
- 51 - Cat distracted from mouse toy
- 52 - Got exploding cigar
- 54 - Pulled Ted up to roof with rope
- 55 - Gave keys to masked man
- 56 - Related to stairs in past 2nd floor hallway?
- 57 - Put one dime in vibrating bed
- 58 - Put two dimes in vibrating bed
- 60 - Got US flag
- 61 - Swapped flag gun for lighter gun
- 62 - Saw Dwayne shoot himself with flag gun
- 63 - IRS agents arrived
- 64 - Got noodles wet by sending them through time
- 65 - Talked to masked man
- 66 - Used disappearing ink on Weird Ed's stamp book
- 67 - Gave stamp book back to Ed
- 68 - Chattering teeth loose on floor?
- 69 - Chattering teeth caught in grate
- 70 - Got chattering teeth
- 71-74 - Related to masked man conversation
- 75 - Cigar exploded on Bernard
- 76 - Ben ready to fly kite?
- 77 - ???
- 78 - ???
- 79 - Talked to blue tentacle as undisguised Laverne, learned about human show
- 80 - Talked to blue tentacle while disguised as tentacle
- 81 - Won Best Hair competition
- 82 - Won Best Laugh competition
- 83 - Won Best Smile competition
- 84 - Used laugh box on Disco Ted
- 87 - Recorded Dr. Fred opening safe
- 88 - Laverne visited Dr. Tentacle once
- 89 - Flushed noodles?
- 93 - Related to intro scene timing??
- 94 - Talked to Red Edison once?
- 95 - Met Red Edison
- 96 - Asked Red about Ben Franklin
- 97 - Told Red he looks like an inventor you know
- 98 - VCR switched to slow motion
- 99 - Tape at end
- 100 - Rope around pulley??
- 101 - Gave decaf to Dr. Fred
- 102 - Looked at Edna's screen of Dr. Fred's office
- 103 - Disco Ted is in current room??
- 104 - Read boring book to horse
- 105 - Talked to horse first time
- 106 - Painted Ted red??
- 107 - Got guard to take Laverne for a walk?
- 108 - Reached future 2nd floor hallway first time
- 109 - Related to a Bernard roof animation
- 113 - Met convention guy ("Hey, boy, you missed the party!")
- 115 - Set when intro scene ("Let's get crackin'!") ends, goes to 0 after entering kennel first time
- 150 - Talked to Edna once?
- 154 - Won all three human contest competitions
- 169 - Honeymoon suite TV on
- 179 - Sent first item to another character. Shows "I'll use the Chron-O-John" message
- 185 - Shrunk by ray
- 186 - In finale as monster trio?
- 187 - Flushed battery plans to Hoagie. Sets up dialog with Bernard and Dr. Fred when returning to basement screen
- 191 - Present kitchen swinging door open?
- 198 - Woke Dr. Fred with coffee
- 219 - In kite flying scene sky view
- 246 - In intro sequence (can't explore mansion)
- 254 - Met Betsy Ross
- 331 - Ordered diamond
- 355 - Gave letter to Dwayne?
Variables (V)#
- 0 -
- 4 - Current room number
- 5 - Debug on?
- 32 - Refers to script number to activate?
- 136 - Previous room number? Usually checking whether a script should run
- 213 - Number of battery ingredients given to Red (3 activates battery creation)
- 219 - Hamster state (1: put in ice machine, 2: picked up iced hamster, 3: microwaved, 4: wearing sweater, 5-7: basement generator states)
- 223 - Dr. Fred current room (29: basement, 37: office, 39: attic) - for some scripts
- 256 - Dr. Fred current room (29: basement, 31: 2nd floor hallway, 34: lobby, 43: 3rd floor hallway, 0: nowheres) - for other scripts
- 267
Character swap glitch: relevant scripts#
- 50 - Quantum swap quarters
- 87 - Restores cursor and unfreezes scripts (part of 88/89?)
- 200 - Hancock (followed by 201). Can also be triggered when there's a fire, ask all things about canary, brief window of handson. OR not-Hoagie uses flier on suggestion box (along with 206 and 209?)
- Opens Dr. Fred's safe, gives contract access
- Bernard punches Oozo the clown, then slashes him. Can access laugh box
- Bernard paints Ted in yard
- Bernard puts hamster in ice box, then Dr. Fred walks by mumbling about plans
- Hoagie paints tree
- Hoagie restarts entry (one-liner) convo with Betsy
- Hoagie pulls rope in George's room
- Laverne puts skates on Disco Ted
- Laverne opens time capsule
- Laverne plugs chrono-o-john in with extension cord, puts cord in window
- Laverne puts hamster in generator first time
- Laverne starts convo with Harold & hunter tentacle at the same time? leads to controls back
- 201 - Hancock part 2, OR quantum swap frozen hamster, OR push kite in wrong room
- Hoagie fills water bucket (summons Hoagie)
- Hoagie talks to Red
- Sculptor Neds puts hammer down
- Hoagie enters roof chimney (summons Hoagie)
- Removes maid cart from 2nd floor hallway
- Hoagie pushes kite into air when sequence active
- Bernard slashes Oozo
- Bernard talks to Dr. Fred in basement
- Dr. Fred walks through 2nd floor hallway muttering about plans. Sets up "where'd he go" script on 3rd floor
- Dr. Tentacle convo replays (gives all controls back even during cutscenes!)
- Talk to Blue Tentacle (no disguise?)
- Laverne puts hamster in machine properly, powers machine
- Laverne puts pasta on Ted
- Laverne gets iced hamster. Need to have picked up a hamster previously
- Laverne talks to Purple Tentacle in his office
- 202 - Jefferson, OR asking Hancock "what are you guys doing in here?"
- Bernard starts convo with convention guy
- Hoagie reads book to horse
- Hoagie exits roof window
- Current character goes down past chimney (even when there's a fire)
- Bernard ties rope to Ted in yard
- Bernard enters grandfather clock
- Bernard starts contract convo with Dr. Fred
- Honeymoon suite bed rumbles. Can be repeated to knock guy off
- Replays Dwayne's intro
- Bernard talks to IRS guys
- Laverne gets name tag from blue tentacle
- Cat appears with white stripe above hotel door
- Laverne uses fork to style pasta hair
- Laverne talks to contest judges (as chattering teeth)
- Laverne spawns vacuum in basement, with hamster inside
- 203 - Quantum swap mouse OR right-handed hammer (must also run 209)
- Laverne plugs in extension cord in basement
- Hoagie talks to maid
- Hoagie talks to horse
- Chattering teeth jump off vat
- Bernard pushes Edna downstairs (hammer swap not required)
- Bernard talks to Dwayne
- Bernard opens safe
- Bernard gets crowbar
- Bernard puts Ted on bed
- Bernard talks to Weird Ed
- In 2nd floor hallway, Bernard becomes monster and de-shrinks (doesn't persist)
- Bernard talks to Green Tentacle
- Cat exits fence, goes above hotel door
- 204
- Bernard gets gum (no crowbar needed). Can be used multiple times to keep getting gum
- Bernard talks to masked man
- Bernard meets Weird Ed first time
- IRS agent opens attic door, Bernard can enter
- Hoagie pushes kite wrong, restarting kite sequence
- Hoagie offers cigar to George
- Hoagie gives help wanted sign (controls still active)
- Laverne gets skunk
- Laverne gives voice box to Ted
- 205 - quantum swap contract with Dr. Fred in his office
- Hoagie gives battery component to Red (crashes/fails when checking for item ID)
- Bernard gives letter to Dwayne
- Hoagvernard gets shrunk by PT in 2nd floor hallway. Can go through mouse hole
- Laverne goes up chimney
- Laverne uses crank on roof (no crank needed)
- Laverne puts dentures on Ted
- Laverne gives Club Tentacle certificate to guard
- 206 - Washington, or not-Hoagie uses flier on box / or is it script 200 too?
- Bernard puts rope on pulley (can pull up Ted early, but Dr. Fred doesn't appear)
- Bernard pushes Edna, doesn't bypass statue
- Bernard exits basement
- Hoagie starts kite sequence (no rain or coat required)
- Hoagie climbs out attic window but doesn't change rooms
- Laverne puts chattering teeth on Ted
- 207 - Quantum swap crowbar
- Hoagie restarts kite sequence
- Hoagie restarts sculptor convo
- Hoagie talks to Washington... but it doesn't start convo
- If carriage was cleaned, puts Franklin back out in field (but doesn't move him from his room, which leads to overlapping kite scripts when giving raincoat later)
- Bernard...chattering teeth?
- Hoagvernard grows big in Dwayne's room, OR in honeymoon suite
- Bernard looks for Dr. Fred in 3rd floor hallway
- Bernard does...something in attic?
- Laverne uses fake barf on Harold
- 208 - Ask kennel guard to go to doctor or bathroom. Almost works with flag, but code checks for owner
- Room 26 (gag convention) - chattering teeth move? also runs 208 wherever Bernard is?
- Hoagie gives plans to Red
- Cat appears under fence
- Kennel force field turns off
- 209 - Quantum swap right-handed hammer (also must run 203)
- Hoagie gives chattering teeth to George. Must have already used cigar
- Laverne jumps into clock
- Laverne paints whiteout on fence
- 210
- Hoagie gets battery from Red
- Bernard swaps Ted and Dr. Fred
- Dr. Fred signs contract (no contract needed)
- Laverne talks to Zed
- 211 - Quantum swap gold pen??? not sure. Also would be left-handed hammer, but code checks for item ownership
- Hoagie restarts gold pen sequence in convention hall(? need to test)
- Hoagie gets left handed hammer
- Bernard gets/swaps cigar lighter
- Bernard paints Ted in attic
- 212
- Hoagie gets battery
- Hoagie enters convention hall from chimney
- Bernard does...something in attic
- Bernard talks to Edna
- 213
- Hoagie goes up chimney (even when there's a fire)
- Resets Don's floor trigger script
- Franklin - brings you to Hoagie's current room
- One-liners
- Franklin - ask to be right hand guy: "shouldn't you say discoverer" --> "I could use a little power myself" --> "you are truly whacked" --> "when you're all-powerful"
- Hancock - during canary discussion during fire, handson at last line
- Betsy Ross - when entering
- Weird Ed - exhaust all other options, "well, hope I didn't get you too excited"
- Sculptor twins - exhaust all other options, "sorry, hope I haven't jostled ya"