This page contains notes for the game Crash Bandicoot.
Notes#
- The game uses GOOL (Game Oriented Object Lisp), with a custom interpreter. This was chosen for several reasons, including its flexibility and light memory usage.
- Crash 1's game loop routine is located at 0x11FC4.
Global Variables#
- Starts in memory at 0x563FC - These are usually 4 bytes long each.