the cutting room mirror

Crash Bandicoot

This article has a talk page!
view on tcrf.net

This page contains notes for the game Crash Bandicoot.

Notes#

  • The game uses GOOL (Game Oriented Object Lisp), with a custom interpreter. This was chosen for several reasons, including its flexibility and light memory usage.
  • Crash 1's game loop routine is located at 0x11FC4.

Global Variables#

  • Starts in memory at 0x563FC - These are usually 4 bytes long each.

Sources#