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Conquests of the Longbow: The Legend of Robin Hood

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This page contains notes for the game Conquests of the Longbow: The Legend of Robin Hood.

To do:
finish flags

Items#

  • 0 - Money
  • 1 - Horn
  • 2 - Half heart
  • 3 - Slipper
  • 4 - Net
  • 5 - Pipe
  • 6 - Gems
  • 7 - Jewels
  • 8 - Rouge
  • 9 - Message
  • 10 - Fire ring
  • 11 - Cask
  • 12 - Puzzle box
  • 13 - Robes
  • 14 - Amethyst
  • 15 - Comb
  • 16 - Fulk's scroll
  • 17 - Hand scroll
  • 18 - Water ring

Rooms#

  • 9 - Ending
  • 95 - Intro
  • 96 - Main menu
  • 97 - Opening credits
  • 98 - Sierra logo
  • 100 - Region map
  • 110 - Watling Street overlook
  • 120 - Watling Street (contains many, references 125.sc)
  • 140 - Robin's cave
  • 150 - Main camp hub
  • 160 - Night campfire scenes
  • 170 - Deaths
  • 171 - Strategy meetings
    • 172 - tuckwobat
    • 173 - wobat
    • 174 - Treasure train ambush success (johnswobat.sc)
    • 175 - muchswobat
    • 176 - Treasure train ambush failure (robscrewed.sc)
    • 177 - Castle gate assault (willCas.sc)
  • 179 - Mission synopses (synop.sc)
  • 180 - Sacred oak
  • 190 - Archery range
  • 200 - Archery game POV
  • 210 - Marian's willow glade
  • 220 - Forest region (contains many Forest Rooms)
  • 240 - Robbing sheriff scene
  • 250 - Widow's cottage
  • 260 - Nottingham map
  • 270 - Path outside pub / where Roger goes in SQ1VGA if you push the button
  • Fairgrounds
    • 280 - West end
    • 290 - Middle west
    • 300 - Middle east
    • 310 - East end
    • 320 - Archery tournament
  • 350 - Outside cobbler's
  • 360 - Cobbler's hut
  • 370 - Conversation with Lobb the cobbler
  • 390 - Castle gate
  • 400 - Sheriff's office
  • 410 - Dungeon hole
  • 420 - Robin's trial
    • 421 - Sentencing
    • 422 - Hanging
  • Abbey
    • 440 - Outside
    • 450 - Map
    • 455 - Laundry room
    • 460 - Refectory (tapestry / fireplace)
    • 470 - Abbot's bedroom
    • 480 - Chapel
    • 490 - Hedge maze (rooms 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, and 85)
  • 500 - Witch's Court
    • 501 - Marian rescue scene
  • 530 - Pub
  • 540 - Nine Men's Morris game
  • 550 - Wine cellar
  • 560 - Secret passage
    • 561 - Tunnel 2
    • 562 - Tunnel 3
  • 570 - Castle dungeon guards
  • Monastery
    • 580 - Overlook
    • 590 - Shore
    • 600 - Shore (east screens)
    • 610 - Fens
    • 620 - Gate
    • 630 - Map
    • 640 - Refectory (dining room)
    • 650 - Scroll room
    • 670 - Torture tower
    • 680 - Water gate
    • 690 - Escape from water gate scene
    • 695 - Out of time death scenes
    • Tower
      • 700 - Shore / bottom of vines
      • 701 - Vine climb middle
      • 702 - Vine climb top
      • 705 - Inside
      • 710 - Rock dodge escape
  • 801 - Ending scenes
  • 803 - Speed test

Flags#

  • 0 - Playing in VGA
  • 1 - Related to archery range, but never set
  • 2 - Looked at castle on Nottingham map
  • 3 - Looked at abbey on Nottingham map
  • 4 - Viewing region map
  • 5 - Marian died (nice job, Rob!)
  • 7 - Encountered jeweler on Watling
  • 8 - Gave slipper to Lobb
  • 10 - Won Golden Arrow at archery tournament
  • 13 - Escaped from monastery water gate with Fulk
  • 14 - Clears when going east or west at monastery shore (rm600), but never set
  • 15 - On monastery shore screen (rm590)
  • 16 - Looked at tailor outside cobbler's
  • 17 - Talked to castle gate guard as abbey monk (Day 5 or 6)
  • 21 - Entered camp on Day 2
  • 24 - Related to cobbler, but never used
  • 25 - Took abbey monk's robes at Watling on Day 5, OR from Tuck at camp on Day 5 after seeing abbey monk on Watling
  • 27 - Encountered false knight on Day 12
  • 29 - Exited tunnel into abbey through tapestry. Unlocks entering tunnels from tapestry
  • 31 - Filled cask at pub, OR talked innkeeper into letting you into tunnels on Day 10
  • 33 - Refused to drink with abbot
  • 34 - Marian taught you hand code, OR gave emerald to Marian on day 4 without comb(?), OR enter monastery tower, OR got off vines at base of tower
  • 35 - Correctly answered Green Man's riddles
  • 36 - Day 9 soldier sweep is over
  • 37 - Pixie is on screen
  • 38 - Day 12 soldier sweep is over
  • 39 - Exited fens monk encounter
  • 42 - Caught pixie
  • 44 - Saw Day 1 woman & soldier encounter appear from overlook
  • 45 - Day 1, talked to widow about Friar Tuck or left widow's hut screen
  • 46 - Went to archery range from forest, or exited from archery game POV
  • 47 - Saw Day 4 poacher & soldier encounter appear from Watling St. overlook
  • 48 - Gave comb to Marian (50)
  • 51 - Got password for queen's knight from willows after Marian died
  • 54 - Got beggar disguise
  • 55 - Got abbey monk disguise
  • 56 - Finished Day 5 or 6 rescues or ended the day without rescuing the widow's sons (150)
  • 57 - Bought Puck's clothes
  • 58 - Gave hand scroll to scholar
  • 62 - Healed Marian with emerald
  • 64 - Visited Watling St overlook on Day 11
  • 67 - Used hand code [need details!!! for false knight and tower prisoner]
  • 70 - Walked away without resolving a Watling Street encounter??
  • 71 - Entered camp on current day
  • 76 - Exited archery range closeup on Day 1
  • 81 - Entered castle gate screen from basement dungeon as abbey monk??
  • 82 - Got silver comb
  • 87 - Gave money to Simon at archery range (10)
  • 91 - Knocked on abbey door disguised as jeweler, without rouge. Setting Flag 92 clears this
  • 92 - Knocked on abbey door disguised as jeweler, with rouge. Setting Flag 91 clears this
  • 101 - Opened puzzle box
  • 102 - Robbed sheriff
  • 104 - Tossed net, and it's still on ground. Clears when picked up
  • 110 - Hand code just used
  • 111 - Visited widow on Day 5 in outlaw garb and heard about jailed sons
  • 113 - Finished encounter by threatening, robbing?, or giving emerald to jeweler
  • 115 - Hand code screen active
  • 117 - Gave final mug to abbot before he passed out
  • 118 - Met the Green Man
  • 124 - Tried to wager water ring at Nine Man's Morris board
  • 125 - Helped widow's sons out of dungeon (but not out of the tunnels yet)
  • 126 - Puzzle box screen active
  • 129 - Soldier sweep is active (Days 9 and 12)
  • 135 - Saw Puck encounter from overlook
  • 137 - Saw Day 1 encounter from overlook and left Watling, OR entered Watling overlook from map after Day 1, OR from "else" anytime. Sets overlook icon on map
  • 138 - Entered Lobb's on Day 9 in jeweler's costume without rouge
  • 140 - Entered tunnels through wine cellar cask (50, 100?)
  • 143 - Showed emerald half heart to Marian (50)
  • 144 - Entered sheriff's office as fens monk
  • 145 - Entered sheriff's as jeweler
  • 147 - Got fens monk disguise
  • 151 - Paid beggar for clothes
  • 153 - Killed sheriff's soldier but let poacher die
  • 160 - Shot three arrows in round 1 or 2 of archery tournament
  • 161 - Returned to camp a 2nd time without rescuing widow's sons?
  • 164 - Bribed guard with at least 4 (pounds?) to enter archery tournament
  • 169 - Exited abbey monk encounter (includes seeing him from overlook?)
  • 170 - Pushed the map button while on a forest screen??
  • 175 - Escaped pub with widow's sons
  • 176 - Called strategy meeting from forest. Disposes sprite script
  • 179 - Shrank after shooting pixie with bow and getting bag
  • 181 - Tricked sheriff as jeweler
  • 182 - Saw Marian attacked in the forest???
  • 190 - Entered Lobb conversation closeup
  • 191 - Day 8, saw Puck encounter (F??) but didn't buy his clothes (not F
  • 193 - Got money from chest (50)
  • 194 - Caught during sweep dressed as abbey monk
  • 199 - Entered a Marian encounter forest room on Day 2
  • 205 - Left pub holding amethyst
  • 207 - Gave refilled cask to abbot (v1.1 only)
  • 212 - Dungeon guards left room and coast is clear. Clears when rescuing boys or entering abbey refectory
  • 213 - Entered abbey refectory with Flag 212 set. Ends chance for dungeon guards to leave
  • 215 - Related to playing Nine Man's Morris twice???
  • 217 - Made contact and finished conversation with scholar after giving him hand scroll

Global#

  • 11 - gCurRoomNum
  • 87 - gHowFast
  • 104 - Robin's X coordinate?
  • 105 - Robin's Y coordinate?
  • 108 - gEgoEdgeHit
  • 112 - gForestRoomNum
  • 115 - Ring worn (0: none, 1: water, 2: fire)
  • 124 - Hand code number
  • 130 - gDay
  • 126 - Disguise number (0: outlaw, 1: beggar, 2: jeweler (no rouge), 3: jeweler (yes rouge), 4: yeoman, 5: abbey monk, 6: fens monk)
  • 146 - Controls which strategy session (room 171) you get
  • 150 - Times blown horn today???? isn't this gBlowCount
  • 155 - gRoomCount - Determines if you are too late for something. Goes up as you transition rooms, and is relevant throughout the forest, fairgrounds, region map, and castle gates
  • 141 - egoMoveSpeed???
  • 195 - Scholar conversation state at fair
  • 198 - Marian's current room number at fair. Once reaches 270, scholar can appear

Points#

7325 total:

  • Heal Marian with emerald (300)
  • Get silver comb
  • Get horn (50)
  • Get money (50)
  • Kill soldier to save peasant woman (100)
  • Give money to peasant woman (5)
  • Give money to Simon at archery range (10)
  • Shoot monk to save Marian (100)
  • Get Marian's slipper (100)
  • Pay beggar for clothes (100)
  • Threaten beggar (-100)
  • Pay beggar with emerald heart (-200)
  • Give slipper to cobbler Lobb (25)
  • Get silver comb from Lobb (25)
  • 48 - Give comb to Marian (50)
  • Give heart emerald to Marian (50)
  • Shoot soldier to save poacher (100)
  • Give money to poacher (50)
  • Pay abbey monk for robes (75)
  • Kill abbey monk (-75)
  • Bribe guard to see prisoners (50)
  • Enter abbey (10)
  • Get robes from laundry (50)
  • Enter hedge maze (10)
  • Find Witch's Court (100)
  • Get empty cask from abbot (25)
  • Win Nine Men's Morris (50)
  • Win amethyst (50)
  • Look at cask in pub (10)
  • Give empty cask to barkeep (25)
  • Enter wine cellar (100)
  • Put amethyst in Robin's cup during drinking contest (50)
  • Talk to abbot until he passes out (25)
  • Search abbot for money (10)
  • Get puzzle box from under pillow (25)
  • Replace pillow (10)
  • Pay abbot's
  • Convince barkeep to open wine cellar (50)
  • Bribe barkeep to open wine cellar (10)
  • Threaten barkeep to open wine cellar (-75)
  • Apply rouge for jeweler disguise (25)
  • Use forest magic to hide as tree during sweep (75)
  • Win archery tournament (200)
  • Blow pipe at fens shore (85)
  • Make hand code to false knight (50) [need details!!!]
  • Kill false knight (50)
  • Get message from false knight's body (50)
  • Show false knight's message to Lil' John (50)
  • Kill fens monk (25 if initially ran away, 100 if not)
  • Shoot fens monk (-100)
  • Didn't blow horn before killing fens monk???? (-100)
  • Enter forest during sweep??? (75)
  • Get scroll from Fulk??? (300)
  • Solve all fen monk's riddles (100)
  • Let Marian die (-500)
  • Kill jeweler for clothes??? (-200)
  • Steal jeweler's clothes and jewels??? (100)
  • Threaten jeweler (-100)
  • Show half heart emerald to Matilda??? (300)