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Cadash (Arcade)

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This page contains notes for the game Cadash (Arcade).

Hidden Stats#

Intelligence#

Fighter

Mage

Priest

Ninja

Level 1

5

10

5

5

Level 2

6

25

10

6

Level 3

7

40

16

8

Level 4

8

54

22

9

Level 5

9

67

30

11

Level 6

10

79

40

12

Level 7

11

90

49

14

Level 8

12

100

59

15

Level 9

13

108

71

17

Level 10

14

115

81

18

Level 11

15

120

91

20

Level 12

16

125

99

21

Level 13

17

129

106

23

Level 14

18

133

111

24

Level 15

19

136

117

26

Level 16

20

139

122

27

Level 17

21

141

128

29

Level 18

22

143

133

30

Level 19

23

145

137

32

Level 20

24

150

140

33

This stat only has a single effect: It controls when the Mage and Priest learn spells.

Mage

Spell

INT Needed

Flying Dagger

20 INT

Flame Wall

50 INT

Blizzard

90 INT

Lightning Bolt

120 INT

Explosion

150 INT

It's a little confusing why the developers went to the trouble of implementing a stat that only two of the game's four classes can use, especially when they could have tied learning magic spells to the player's level instead. This was probably meant to effect spell power at some point, but in the final game the power of the Wizard and Priest's spells are static. That doesn't explain why the Fighter and Ninja have their own growths for this stat instead of just zeroing it out like MP, though.

Magic Defense#

Fighter

Mage

Priest

Ninja

Level 1

3

5

4

3

Level 2

4

6

7

4

Level 3

5

8

10

5

Level 4

6

11

12

6

Level 5

7

14

14

8

Level 6

7

16

18

9

Level 7

8

19

23

10

Level 8

8

22

27

12

Level 9

8

26

32

14

Level 10

9

30

38

15

Level 11

10

34

43

16

Level 12

11

39

48

18

Level 13

11

43

52

19

Level 14

11

49

56

20

Level 15

11

53

60

21

Level 16

12

59

62

22

Level 17

13

64

64

23

Level 18

14

68

67

24

Level 19

15

73

69

25

Level 20

16

75

70

26

As expected, this stat is used in lieu of defense when calculating damage taken from magic-based attacks. See the table below for details on which attacks this effects. Note also that all equipment that increases defense also increases the wearer's magical defense by the same amount.

Enemy Stats#

Legend

  • Bold: Attacks that can be blocked with a powerful enough shield. Shield defense values are as follows:

:*Leather Shield: 40 Defense.

:*Silver Shield: 60 Defense.

:*Gold Shield: 80 Defense.

  • Blue: Magical attacks that use the player's magical defense instead of defense for damage calculation.

HP

DEF

MDF

EXP

Gold

Attacks

Round 1

Orc

6

2

1

1

3

Contact
Club

Green Slime

1

1

0

1

1

Contact

Bat

1

0

1

2*

0

Contact

Skeleton

12

3

255

3

8

Contact
Sword

Giant Eyeball

1

255

255

0

0

Contact

Huge Spider

10

4

2

3

6

Contact
Web

Round 2

Toad

14

1

0

10*

0

Contact

Ghoul

15

2

255

18

16

Contact
Bone

Roper

24

5

2

22

20

Contact
Shot

Gray Ooze

30

2

0

8

5

Contact

Wasp

16

6

3

26

18

Contact

Eye of the Deep

40

8

5

30

40

Contact
Beam

Round 3

Galeb Duhr

50

15

2

80

40

Contact

Giant Spider

48

6

1

32

12

Contact
Web

Mudman

40

5

5

65

1

Contact

Killer Bee

33

8

5

58

36

Contact

Harpy

62

11

7

100

68

Contact
Feather

Land Urchin

1

255

255

6†

9†

Contact

Round 4

Zombie

52

14

255

22

40

Top
Bottom

Will-o'-wisp

10

13

11

36*

0

Contact

Manticore

80

20

5

83

48

Contact

Reaper

90

17

255

114

60

Contact
Lightning

Fire Drake

100

26

8

130

52

Contact
Fire

Round 5

Pink Slime

50

6

2

25

10

Contact

Gray Skeleton

85

18

255

142

70

Contact
Sword

Ice Drake

120

29

255

180

80

Contact
Ice

Gray Roper

86

43

10

200

30

Contact
Shot

Flying Dragon

152

30

10

220

100

Head
Tail

Bosses

Black Pudding

80

4

0

20

30
×9

Contact
Blob

Kraken

200

8

10

80

60
×9

Contact
Bubble

Worm (1st)

140

12

0

240

120
×9

Contact
Rolling
Shot

Crawling Kelp

160

25

0

120

0

Contact
Spore

Fire Elemental

500

30

20

400

0

Contact
Fireball

Jelly Giant

180

40

36

300

0

Contact
Blob

Worm (1st)

300

42

42

420

0

Contact
Rolling
Shot

Fake Baarogue

300

35

40

0

0

Contact
Lightning

Baarogue (1st)

1201

45

50

0

0

Body
Tail
Fire

Baarogue (2nd)

2000

45

50

0

0

Body
Tail
Fire
Ice

* Unused value - enemies can't award experience points due to an oversight in the code. See main article for more information.
† Unused value - enemy is invincible and can't award experience points or gold.
‡ Unused value - the player can't come in direct contact with the Fire Elemental due to invisible barriers surrounding the fire pits in its arena.

Note that the game adds a pseudo-random value to the enemy's experience yield. This bonus is based on the player's X position at the moment the enemy is killed:

  • In Rounds 1 to 2, the bonus is (XPos mod 3).
  • In Rounds 3 to 5, the bonus is (XPos mod 7).
  • For bosses, the bonus is (XPos mod 15).

The game does the same thing for gold, but the bonus is always (XPos mod 7).

Miscellaneous#

Base spell damage values:

  • Fireball: 12 damage.
  • Flying Dagger: 32 damage per projectile.
  • Flame Wall: 38 damage. Can hit a target up to 7 times.
  • Blizzard: 42 damage. Can hit a target up to 4 times.
  • Lightning Bolt: 64 damage. Can hit a target up to 4 times.
  • Explosion: 255 damage to all active enemies.