00 |
Soldier |
01 |
Shielded bionic soldier (Area 8 boss platoon) |
02 |
Suicide bomber |
03 |
Area 4/12 boss |
04 |
Hallway cannon bullet |
05 |
Drone |
06 |
Moth |
07 |
Hallway cannon (Area 8) |
08 |
Projectile fired by 00, 03, 16, 1B, 29, 3C |
09 |
Grenade |
0A |
Grenade explosion |
0B |
07's chain (crashes if cannon is absent) |
0C |
4A's projectile |
0D |
Paratrooper |
0E |
03's bionic arm |
0F |
03's bayonet |
10 |
Helicopter soldier (Area 5) |
11 |
Elevator |
12 |
Spider |
13 |
Piranha plant |
14 |
Giant soldier's death shrapnel |
15 |
Giant soldier's bionic arm |
16 |
Rifle soldier |
17 |
Electric barrier (Area 1) |
18 |
Piranha plant flying dirt |
19 |
Trapped elevator |
1A |
Crane (right facing) |
1B |
Midget soldier |
1C |
Slime |
1D |
Drone soldier |
1E |
Slime generator |
1F |
Hitler helicopter bullet |
20 |
Bazooka soldier |
21 |
Fast slime generator |
22 |
Bazooka soldier's rocket |
23 |
Heavy object throwing soldier (left facing) |
24 |
Thrown rolling ball |
25 |
Heavy object throwing soldier (right facing) |
26 |
Unused extra long-range floating platform |
27 |
Long-range floating platform (Area 6) |
28 |
Rolling spiked ball |
29 |
Rifle soldier closet |
2A |
Exit 1 |
2B |
Exit 2 (lockable) |
2C |
Exit 3 |
2D |
Exit 4 |
2E |
Locked exit (Area 12) |
2F |
Mid-range floating platform (Areas 6/11) |
30 |
Unknown projectile (more accurate targeting) |
31 |
Midget helicopter (Area 7) |
32 |
Punching soldier (Area 11) |
33 |
Mini-tank |
34 |
10's projectile |
35 |
Barrier |
36 |
Crane (left facing) |
37 |
Unknown, maybe electrified barrier (damaging, grows, linked to other object) |
38 |
Midgetmobile (Area 7) |
39 |
Land mine |
3A |
Knife-wielding soldier |
3B |
Short-range floating platform (Areas 15/16 indoors) |
3C |
Wire soldier |
3D |
Mine cart |
3E |
32's fist |
3F |
Rock |
Falling mini-tank |
40 |
Ball and chain's chain |
41 |
40's rolling ball |
42 |
38's projectile |
43 |
31's and 3C's projectile |
44 |
Hitler helicopter windshield target |
45 |
Albatross hangar floor (the notches in the tiles) |
46 |
Vertical Albatross flames |
47 |
Horizontal Albatross flame |
48 |
Ending trigger |
49 |
Floor electricity (Area 12) |
4A |
Suspended turret (Area 5) |
4B |
Laser turret (right facing) |
4C |
Laser turret (left facing) |
4D |
Laser turret projectile |
4E |
Long-range floating platform (Area 10) |
4F |
Hanging spikes |
50 |
Neutral zone guard |
51 |
Friendly soldier |
52 |
Talking white NPC |
53 |
Talking green NPC |
54 |
Talking red NPC (Area 16 room 2) |
55 |
Walking white NPC |
56 |
Walking green NPC |
57 |
Walking red NPC |
58 |
Killt's bodyguard |
59 |
Killt (Area 15) |
5A |
Giant soldier |
5B |
Bazooka soldier closet |
5C |
Suicide bomber closet (unused) |
5D |
Bullet (dropped) |
5E |
Area 12 elevator shaft teleporter |
5F |
Area 12 entrance elevator (changes to 11) |
60 |
Comm screen trigger |
61 |
Killt (Area 12) |
62 |
Hal |
63 |
100th opponent guy (Area 19) |
64 |
Neutral area exit trigger |
65 |
Walking/talking knife soldier (Areas 13/16) |
66 |
Captain Mack |
67 |
PI PI PI |
68 |
67's projectile |
69 |
Reactor turret |
6A |
Reactor turret projectile |
6B |
Enemy commander |
6C |
Short-range floating platform (Area 8 banner room) |
6D |
Mid-range platform, moves left from spawn (Area 8) |
6E |
Reactor core |
6F |
Area 7 cheat trigger |
Self-destruct sequence trigger |
70 |
Albatross battle scrolling/palette rotation effect trigger |
71 |
Neutral area attack squad/platoon soldier spawner |
72 |
Parachuting item box |
73 |
1up |
74 |
Medicine |
75 |
Bullet (static) |
76 |
POW |
77 |
Flying spiked ball generator |
78 |
Flying spiked ball |
79 |
Inventory item |
7A |
Hitler |
7B |
Hitler tank electricity |
7C |
Captured enemy soldier (Area 17) |
7D |
Interrogator (Area 17) |
7E |
Destroyer |
7F |
Electric barrier (Area 12) |
80 |
Darkness trigger (Area 4) |
81 |
Unused object (destroys itself once activated) |
82 |
Hitler tank bubbles |
83 |
Hitler's helicopter machine gun |
84 |
Fire animation trigger |
85 |
Area 4 rock barrier |
??? |
86 |
Neutral area ceasefire enforcement trigger |
87 |
Mine cart generator |
88 |
Albatross explosion |
89 |
Shooting star (Area 6) |
8A |
Countdown trigger |
8B |
Comm room palette shifter |