the cutting room mirror

Where's My XiYangYang?

This article has a talk page!
view on tcrf.net

This page details development materials of Where's My XiYangYang?.

To do:

  • Run some of the project stuff and the SQL stuff using a Mac (Used to build iOS build)
  • Get a better look at the design documents and then translate them.
  • Some of the contents in the repository seems to be made for a different project called "微剧".

An obscure GitHub repository known as TalkingScene has the source code for a primitive build of Where's My XiYangYang?. This seems to be related to a unknown developer talk/interview.1 It's last updated on February 17th, 2014.

ContentRaw#

Raw content.

Data#

  • talkingScene-Lite.sql - Contains files for Where's My XiYangYang?, because of the level's names. The project file was internally labelled to as "Perry", presumably the old project name for Where's My Mickey?.2
  • talkingScene.sql - Has timestamps of 2013-06-10 (June 10th, 2013, 4 months when compared to the iOS release of Where's My XiYangYang, November 20th, 2013. It's also speculated to be the beginning of the development.) and 2013-01-01 (1st January, 2013)

Android#

Where's My Perry has gotten a Chukong release; however, it's mostly related to Where's My XiYangYang.

  • perry_android_del_exchange_code.sql - given by the name, it's most likely from Where's My Perry?
  • perry_android_del_weibo.sql - given by the name, it's most likely from Where's My Perry?
  • perry_android_update - given by the name, it's most likely from Where's My Perry?
  • perry_android_update_chukong_IAP_Coins.sql - given by the name, it's most likely from Where's My Perry?

DesignDoc#

Design documents for the then-upcoming Where's My XiYangYang?. They are seemingly all in Chinese.

  • The files were seemingly updated and had a timestamp of December 23, 2013. Its date is unknown but could be possibly months before Where's My XiYangYang, so it's likely that the screenshots are very primitive and basic.
  • talkingScene.rp is a design document made with Axure showing primitive versions of the In-Game screenshots. Can be opened.

SN_HeroSelect

  • Abbreviation : Scene - Story Select

Normally, only Weslie's Story is playable. Clicking on it will bring you to the chapter select screen. There's text at the bottom which is known as "随机选择" (Suíjī xuǎnzé) which means "Random Picks", could be possibly randomly-picked levels.

  • talkingScene_v2.rp version 2 of this document.
  • talkingScene总体流程图 .graffle Graffle Version
  • talkingScene总体流程图v2.0.graffle Graffle Version 2.
  • TalkingScene_UIDesign.ppt is a design document for UI Design. It's mostly in Chinese.
  • TalkingScene_HowItsFunny.docx is a design document, which shows a unknown conversation.
  • TalkingScene_MarketingAnalyze.docx is a design document for Marketing analysis. Shows Screenshots
  • TalkingScene_TechArchitecture.docx is a design document for Tech Architecture and game elements.

TalkingScene#

The main folder itself.

  • TalkingScene.xcodeproj - Xcode project. Can be used to build the prototype of Where's My XiYangYang?

ImageResource#

Temp#

These are filler images.

  • Cang.jpg - contains a beautiful portrait of a developer. Likely filler.
  • Tang.JPG - contains a beautiful portrait of a developer. Likely filler.

See also#

Development:Where's My Mickey?

References#


  1. https://github.com/DannyTking/TalkingScene↩︎
  2. /Perry/Levels/01_p01_give_me_some_water',0,'LP_ONE',0,0,1,25.0,0,'',0,0,0,0,NULL,NULL,1,0,1);
    ↩︎