This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy).
|
|
To do: |
Overworld#
ZBN.DMG contains a section titled "Ground BG Unit character data", meaning "Overworld Background Unit Character Data". It has a list of all the tiles in the game.
Assorted Units#
# |
Image |
Name |
Description |
Translation |
Notes |
|---|---|---|---|---|---|
01 |
BETA1 |
; ベタ。 |
Beta. |
||
02 |
BETA2 |
; ベタ。 |
Beta. |
||
22 |
SBTN0 |
; サボテン |
Cactus |
||
46 |
GAK29 |
; 常駐地形構成ユニット(崖タイプ) |
Persistent Terrain Structure Unit (Cliff Type) |
||
47 |
GAK2A |
; 常駐地形構成ユニット(崖タイプ) |
Persistent Terrain Structure Unit (Cliff Type) |
||
53 |
HASG1 |
; 地上用梯子2(二つ並べても真ん中が通れる奴) |
Overworld Ladder 2 (Comparing the two, the one where you can go up the middle.) |
||
6D |
RION3 |
; 半分埋まった石像 |
Half-Buried Stone Statue |
||
77 |
YHASG |
; 山の塔構成BGユニット(山用梯子) |
Mountain Tower Structure BG Unit (Ladder for Mountain) |
||
A1 |
DTOP0 |
; 開いた宝箱 |
Open Treasure Chest |
||
B4 |
TATE0 |
; 神殿構成用壁(上) |
Wall for Temple Structure (Upper) |
||
B5 |
TATE1 |
; 神殿構成用壁(下) |
Wall for Temple Structure (Lower) |
||
C1 |
MEGGB |
; 玉子山構成BGユニット |
Egg Mountain Structure BG Unit |
||
C7 |
JWOD4 |
; ジャングル木 |
Jungle Tree |
||
C9 |
JWOD5 |
; ジャングル木 |
Jungle Tree |
||
CB |
MEGGC |
; 玉子山構成BGユニット |
Egg Mountain Structure BG Unit |
||
CC |
HTANA |
; 掘った穴 |
Dug Up Hole |
||
D5 |
BASU0 |
; 滝出現後Lv4の入口看板(左) |
Level 4 Entrance Doorplate (Left) After Falls Appear |
||
DF |
;;XXXXX |
; |
Tile Structures#
Persistent Units#
|
|
To do: |
- $F5 - BWOD0
Appears to be just any regular tree.
;BWD0SAD
; DB $00,$01
; DB $10,$11
; DB $0FF
;BWD0SNO
; DB WOD00,WOD01
; DB WOD02,WOD03
- No Number - BWOD1
|
Original |
Corrected |
|---|---|
|
|
|
The two center tiles, WOD04 and WOD05, could've been switched during development. There doesn't appear to be any graphics in the leaked data that fit.
;BWD1SAD
; DB $01,$02
; DB $10,$11,$12,$13
; DB $20,$21,$22,$23
; DB $0FF
;BWD1SNO
; DB WOD00,WOD01
; DB WOD00,WOD04,WOD05,WOD01
; DB WOD02,WOD03,WOD02,WOD03
- No Number - BWOD2
|
Original |
Corrected |
|---|---|
|
|
|
IWA00 is the liftable rock tile, despite the structure name being BWOD2 which implies it's related to trees. The "Corrected" image is a mockup of what it could look like.
;BWD2SAD
; DB $00,$01,$02,$04,$06
; DB $11,$14,$15
; DB $21,$24,$26
; DB $31,$34,$36
; DB $0FF
;BWD2SNO
; DB IWA00,IWA00,IWA00,IWA00,IWA00
; DB IWA00,IWA00,IWA00,IWA00,IWA00
; DB IWA00,IWA00,IWA00,IWA00
- F7 - HOUS1: This unit's name translates to "House 1". It's described in ZBS.DMG as a "Long space home (house)", but ZBN.DMG marks it as unused.
A house exactly like this one appears on an earlier version of the overworld map which was based on A Link to the Past.
;HOU1SAD
; DB $00,$01,$02
; DB $10,$11,$12
; DB $20,$21,$22
; DB $30,$31,$32
; DB $0FF
;HOU1SNO
; DB YANE2,YANE7,YANE3
; DB YANE0,BETA0,YANE1
; DB YANE4,YANE6,YANE5
; DB WIND0,ANA01,WIND0
- F9 - MHOKO: This unit's name translates to "Water Shrine", which is also the internal name of the Swamp Palace in A Link to the Past. It's described in ZBS.DMG as "Mizu no hokora iriguchi", meaning "Water Shrine Entrance", but ZBN.DMG marks it as unused.
This structure was also featured on the A Link to the Past-style map.
;;;;MHOKSNO
;;; DB HKR00,HKR01,HKR00
;; DB HKR02,HKR03,HKR04
;; DB HKR05,ANA02,HKR06
Underworld#
# |
Name |
Image |
Description |
Translation |
Notes |
|---|---|---|---|---|---|
!A0 |
DROMA |
||||
!B0 |
DROMB |
||||
!C0 |
DROMC |
||||
!D0 |
DROMD |
||||
!E0 |
DROME |
||||
!F0 |
DROMF |
||||
@01 |
CTR1 |
; ? |
? |
||
@02 |
CTR2 |
; 地上 波ぎわ |
Overworld: Wave Edge |
||
@03 |
CTR3 |
; 地上 水面&滝 |
Overworld: Water Surface & Falls |
||
@08 |
CTR8 |
; 流砂 |
Quicksand |
||
@09 |
CTR9 |
; ジャングル 水流 |
Jungle: Water Current |
||
@0A |
CTRA |
; ジャングル 水流+滝 |
Jungle: Water Current + Falls |
||
@0B |
CTRB |
; 深水+滝+水平線 |
Deep Water + Falls + Water Horizon |
||
02 |
DBET2 |
; ベタ。 |
Beta. |
||
08 |
DTU03 |
; 壁付通路下右 |
Passage with Wall: Lower Right |
||
09 |
DTU04 |
; 壁付通路左上 |
Passage with Wall: Upper Left |
||
0A |
DTU05 |
; 壁付通路左下 |
Passage with Wall: Lower Left |
||
0B |
DTU06 |
; 壁付通路右上 |
Passage with Wall: Right Upper |
||
0C |
DTU07 |
; 壁付通路右下 |
Passage with Wall: Right Lower |
||
18 |
DTUB0 |
; 爆弾壊れ床 |
Bombable Floor |
||
19 |
DEN08 |
; 縁石(えんせき)*(当BG:左下,右上) |
Curb * (Collision BG: Lower Left, Upper Right) |
||
1A |
DEN09 |
; 縁石(えんせき)*(当BG:左上,右下) |
Curb * (Collision BG: Upper Left, Lower Right) |
||
2D |
DKEY0 |
; 鍵付通路上左 |
Locked Passage: Upper Left |
||
2E |
DKEY1 |
; 鍵付通路上右 |
Locked Passage: Upper Right |
||
2F |
DKEY2 |
; 鍵付通路下左 |
Locked Passage: Lower Left |
||
30 |
DKEY3 |
; 鍵付通路下右 |
Locked Passage: Lower Right |
||
31 |
DKEY4 |
; 鍵付通路左上 |
Locked Passage: Left Upper |
||
32 |
DKEY5 |
; 鍵付通路左下 |
Locked Passage: Left Lower |
||
33 |
DKEY6 |
; 鍵付通路右上 |
Locked Passage: Right Upper |
||
34 |
DKEY7 |
; 鍵付通路右下 |
Locked Passage: Right Lower |
||
35 |
DSHI0 |
; シャッター通路上左 |
Shutter Path: Upper Left |
||
36 |
DSHI1 |
; シャッター通路上右 |
Shutter Path: Upper Right |
||
37 |
DSHI2 |
; シャッター通路下左 |
Shutter Path: Lower Left |
||
38 |
DSHI3 |
; シャッター通路下右 |
Shutter Path: Lower Right |
||
39 |
DSHI4 |
; シャッター通路左上 |
Shutter Path: Left Upper |
||
3A |
DSHI5 |
; シャッター通路左下 |
Shutter Path: Left Lower |
||
3B |
DSHI6 |
; シャッター通路右上 |
Shutter Path: Right Upper |
||
3C |
DSHI7 |
; シャッター通路右下 |
Shutter Path: Right Lower |
||
43 |
DTU00 |
; 壁付通路上左 |
Passage with Wall: Upper Left |
||
44 |
DTU01 |
; 壁付通路上右 |
Passage with Wall: Upper Right |
||
45 |
DKUU0 |
; くるりん扉裏側左 |
Pivot Gate Back: Left |
||
46 |
DKUU1 |
; くるりん扉裏側右 |
Pivot Gate Back: Right |
||
55 |
DYGR5 |
||||
66 |
DYTH2 |
||||
7A |
;YYYYY |
;使え! |
Use me! |
||
89 |
DGEJI |
; 剣2交換用ゲージ |
Gauge for Sword 2 Exchange |
||
8C |
DTU02 |
; 壁付通路下左 |
Passage with Wall: Lower Left |
||
91 |
DHEK1 |
; 兵隊出現壁(後) |
Soldier Emergence Wall (After) |
||
92 |
DENSS |
; 全当たりえん石 |
Curb with Total Collision |
||
9D |
DFKB0 |
; フックショットでのびる橋 |
Bridge Extendable by Hookshot |
||
A4 |
DBO00 |
; ボス扉構成ユニット:左 |
Boss Door Structure Unit: Left |
||
A5 |
DBO01 |
; ボス扉構成ユニット:右 |
Boss Door Structure Unit: Right |
||
B1 |
DKUR0 |
; くるりんドア(表)構成BGユニット(左) |
Pivot Door (Front) Structure BG Unit (Left) |
||
B2 |
DKUR1 |
; くるりんドア(表)構成BGユニット(右) |
Pivot Door (Front) Structure BG Unit (Right) |
||
B3 |
DEXT0 |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
B4 |
DEXT1 |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
B5 |
DEXT2 |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
B6 |
DEXT3 |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
B7 |
DEXT4 |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
B8 |
DEXT5 |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
B9 |
DEXT6 |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
BA |
DEXT7 |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
BB |
DEXT8 |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
BC |
DEXT9 |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
BD |
DEXTA |
; ダンジョン用出入口構成BGユニット |
Dungeon Entrance Structure BG Unit |
||
C4 |
DHWU0 |
; 窓(上壁) |
Window (Upper Wall) |
||
CC |
;(CGB)HTANA |
; 掘った穴 |
Dug Up Hole |
||
D5 |
DKAN0 |
; ドラゴン用壁壊れ |
Breakable Wall for Dragon |
||
D6 |
DKAN1 |
; ドラゴン用壁壊れ |
Breakable Wall for Dragon |
||
D7 |
DKAN2 |
; ドラゴン用壁壊れ |
Breakable Wall for Dragon |
||
D8 |
DKAN3 |
; ドラゴン用壁壊れ |
Breakable Wall for Dragon |
||
EB |
;YYYYY |
;使え! |
Use me! |
||
EC |
DXUNST |
||||
F9 |
DOHAN |