the cutting room mirror

Tiles

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This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy).

To do:
Remove any false positives.

Overworld#

ZBN.DMG contains a section titled "Ground BG Unit character data", meaning "Overworld Background Unit Character Data". It has a list of all the tiles in the game.

Assorted Units#

#

Image

Name

Description

Translation

Notes

01

BETA1

; ベタ。

Beta.

02

BETA2

; ベタ。

Beta.

22

SBTN0

; サボテン

Cactus

46

GAK29

; 常駐地形構成ユニット(崖タイプ)

Persistent Terrain Structure Unit (Cliff Type)

47

GAK2A

; 常駐地形構成ユニット(崖タイプ)

Persistent Terrain Structure Unit (Cliff Type)

53

HASG1

; 地上用梯子2(二つ並べても真ん中が通れる奴)

Overworld Ladder 2 (Comparing the two, the one where you can go up the middle.)

6D

RION3

; 半分埋まった石像

Half-Buried Stone Statue

77

YHASG

; 山の塔構成BGユニット(山用梯子)

Mountain Tower Structure BG Unit (Ladder for Mountain)

A1

DTOP0

; 開いた宝箱

Open Treasure Chest

B4

TATE0

; 神殿構成用壁(上)

Wall for Temple Structure (Upper)

B5

TATE1

; 神殿構成用壁(下)

Wall for Temple Structure (Lower)

C1

MEGGB

; 玉子山構成BGユニット

Egg Mountain Structure BG Unit

C7

JWOD4

; ジャングル木

Jungle Tree

C9

JWOD5

; ジャングル木

Jungle Tree

CB

MEGGC

; 玉子山構成BGユニット

Egg Mountain Structure BG Unit

CC

HTANA

; 掘った穴

Dug Up Hole

D5

BASU0

; 滝出現後Lv4の入口看板(左)

Level 4 Entrance Doorplate (Left) After Falls Appear

DF

;;XXXXX

;

Tile Structures#

Persistent Units#

To do:
Reconstruct the removed ones.

  • $F5 - BWOD0

Appears to be just any regular tree.

;BWD0SAD
;   DB          $00,$01
;   DB      $10,$11
;   DB      $0FF
;BWD0SNO
;   DB      WOD00,WOD01
;   DB          WOD02,WOD03
  • No Number - BWOD1

Original

Corrected

The two center tiles, WOD04 and WOD05, could've been switched during development. There doesn't appear to be any graphics in the leaked data that fit.

;BWD1SAD
;   DB          $01,$02
;   DB  $10,$11,$12,$13
;   DB  $20,$21,$22,$23
;   DB  $0FF
;BWD1SNO
;   DB        WOD00,WOD01
;   DB  WOD00,WOD04,WOD05,WOD01
;   DB  WOD02,WOD03,WOD02,WOD03
  • No Number - BWOD2

Original

Corrected

IWA00 is the liftable rock tile, despite the structure name being BWOD2 which implies it's related to trees. The "Corrected" image is a mockup of what it could look like.

;BWD2SAD
;   DB      $00,$01,$02,$04,$06
;   DB  $11,$14,$15
;   DB  $21,$24,$26
;   DB  $31,$34,$36
;   DB  $0FF
;BWD2SNO
;   DB  IWA00,IWA00,IWA00,IWA00,IWA00
;   DB  IWA00,IWA00,IWA00,IWA00,IWA00
;   DB  IWA00,IWA00,IWA00,IWA00
  • F7 - HOUS1: This unit's name translates to "House 1". It's described in ZBS.DMG as a "Long space home (house)", but ZBN.DMG marks it as unused.

A house exactly like this one appears on an earlier version of the overworld map which was based on A Link to the Past.

;HOU1SAD
;   DB      $00,$01,$02
;   DB      $10,$11,$12
;   DB      $20,$21,$22
;   DB      $30,$31,$32
;   DB  $0FF
;HOU1SNO
;   DB  YANE2,YANE7,YANE3
;   DB  YANE0,BETA0,YANE1
;   DB  YANE4,YANE6,YANE5
;   DB  WIND0,ANA01,WIND0
  • F9 - MHOKO: This unit's name translates to "Water Shrine", which is also the internal name of the Swamp Palace in A Link to the Past. It's described in ZBS.DMG as "Mizu no hokora iriguchi", meaning "Water Shrine Entrance", but ZBN.DMG marks it as unused.

This structure was also featured on the A Link to the Past-style map.

;;;;MHOKSNO
;;; DB  HKR00,HKR01,HKR00
;;  DB  HKR02,HKR03,HKR04
;;  DB  HKR05,ANA02,HKR06

Underworld#

#

Name

Image

Description

Translation

Notes

!A0

DROMA

!B0

DROMB

!C0

DROMC

!D0

DROMD

!E0

DROME

!F0

DROMF

@01

CTR1

; ?

?

@02

CTR2

; 地上 波ぎわ

Overworld: Wave Edge

@03

CTR3

; 地上 水面&滝

Overworld: Water Surface & Falls

@08

CTR8

; 流砂

Quicksand

@09

CTR9

; ジャングル 水流

Jungle: Water Current

@0A

CTRA

; ジャングル 水流+滝

Jungle: Water Current + Falls

@0B

CTRB

; 深水+滝+水平線

Deep Water + Falls + Water Horizon

02

DBET2

; ベタ。

Beta.

08

DTU03

; 壁付通路下右

Passage with Wall: Lower Right

09

DTU04

; 壁付通路左上

Passage with Wall: Upper Left

0A

DTU05

; 壁付通路左下

Passage with Wall: Lower Left

0B

DTU06

; 壁付通路右上

Passage with Wall: Right Upper

0C

DTU07

; 壁付通路右下

Passage with Wall: Right Lower

18

DTUB0

; 爆弾壊れ床

Bombable Floor

19

DEN08

; 縁石(えんせき)*(当BG:左下,右上)

Curb * (Collision BG: Lower Left, Upper Right)

1A

DEN09

; 縁石(えんせき)*(当BG:左上,右下)

Curb * (Collision BG: Upper Left, Lower Right)

2D

DKEY0

; 鍵付通路上左

Locked Passage: Upper Left

2E

DKEY1

; 鍵付通路上右

Locked Passage: Upper Right

2F

DKEY2

; 鍵付通路下左

Locked Passage: Lower Left

30

DKEY3

; 鍵付通路下右

Locked Passage: Lower Right

31

DKEY4

; 鍵付通路左上

Locked Passage: Left Upper

32

DKEY5

; 鍵付通路左下

Locked Passage: Left Lower

33

DKEY6

; 鍵付通路右上

Locked Passage: Right Upper

34

DKEY7

; 鍵付通路右下

Locked Passage: Right Lower

35

DSHI0

; シャッター通路上左

Shutter Path: Upper Left

36

DSHI1

; シャッター通路上右

Shutter Path: Upper Right

37

DSHI2

; シャッター通路下左

Shutter Path: Lower Left

38

DSHI3

; シャッター通路下右

Shutter Path: Lower Right

39

DSHI4

; シャッター通路左上

Shutter Path: Left Upper

3A

DSHI5

; シャッター通路左下

Shutter Path: Left Lower

3B

DSHI6

; シャッター通路右上

Shutter Path: Right Upper

3C

DSHI7

; シャッター通路右下

Shutter Path: Right Lower

43

DTU00

; 壁付通路上左

Passage with Wall: Upper Left

44

DTU01

; 壁付通路上右

Passage with Wall: Upper Right

45

DKUU0

; くるりん扉裏側左

Pivot Gate Back: Left

46

DKUU1

; くるりん扉裏側右

Pivot Gate Back: Right

55

DYGR5

66

DYTH2

7A

;YYYYY

;使え!

Use me!

89

DGEJI

; 剣2交換用ゲージ

Gauge for Sword 2 Exchange

8C

DTU02

; 壁付通路下左

Passage with Wall: Lower Left

91

DHEK1

; 兵隊出現壁(後)

Soldier Emergence Wall (After)

92

DENSS

; 全当たりえん石

Curb with Total Collision

9D

DFKB0

; フックショットでのびる橋

Bridge Extendable by Hookshot

A4

DBO00

; ボス扉構成ユニット:左

Boss Door Structure Unit: Left

A5

DBO01

; ボス扉構成ユニット:右

Boss Door Structure Unit: Right

B1

DKUR0

; くるりんドア(表)構成BGユニット(左)

Pivot Door (Front) Structure BG Unit (Left)

B2

DKUR1

; くるりんドア(表)構成BGユニット(右)

Pivot Door (Front) Structure BG Unit (Right)

B3

DEXT0

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

B4

DEXT1

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

B5

DEXT2

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

B6

DEXT3

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

B7

DEXT4

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

B8

DEXT5

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

B9

DEXT6

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

BA

DEXT7

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

BB

DEXT8

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

BC

DEXT9

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

BD

DEXTA

; ダンジョン用出入口構成BGユニット

Dungeon Entrance Structure BG Unit

C4

DHWU0

; 窓(上壁)

Window (Upper Wall)

CC

;(CGB)HTANA

; 掘った穴

Dug Up Hole

D5

DKAN0

; ドラゴン用壁壊れ

Breakable Wall for Dragon

D6

DKAN1

; ドラゴン用壁壊れ

Breakable Wall for Dragon

D7

DKAN2

; ドラゴン用壁壊れ

Breakable Wall for Dragon

D8

DKAN3

; ドラゴン用壁壊れ

Breakable Wall for Dragon

EB

;YYYYY

;使え!

Use me!

EC

DXUNST

F9

DOHAN