This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy).
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GBzelda#
1.SCR.BAK#
Has an early version of Koholint Island's Minimap that was seen in prerelease material.
2.SCR.BAK#
image
The opening scene where Marin walks along the beach and the camera pans up to the Egg.
3.SCR.BAK#
An early File Select Screen.
gameboy.SCR#
A mockup of the upper half of a Gameboy with an empty dungeon room. possibly a Super Gameboy border?
hougan.SCR#
Map1.SCR.BAK#
Is exactly the same as 1.SCR.BAK.
Map2.SCR.BAK#
An even older Minimap for Khoholint Island.
Opening1.SCR.BAK#
image
The opening beach scene that pans up to the Egg.
Opening2.SCR.BAK#
Link on the ship in the intro.
GBzelda/d#
BGho-gan.SCR.BAK#
BGho-gan2.SCR.BAK#
d1.SCR.BAK#
d2.SCR.BAK#
Seems to be a test for different dungeon floors and walls.
GBzelda/m#
51.SCR.BAK#
Has part of the A Link to the Past style Overworld map.
GBzelda/m/new#
57.SCR.BAK#
An early layout of Toronbo Shores.
58.SCR.BAK#
An early layout of Yarna Desert.
GBzelda/o#
human.SCR.BAK#
Large sprites of characters from the final game for some reason.
z-0.SCR.BAK#
Larger sprites of characters from the final game.
GBzelda/p#
dan.SCR.BAK#
Dungeon Metatile table.
dan1.SCR.BAK#
Dungeon Metatile table.
dan2.SCR.BAK#
image
Dungeon Metatile table.
dan-irekae.SCR.BAK#
image
Dungeon Metatile table.
dan-irekae1.SCR.BAK#
image
Dungeon Metatile table.
dan-irekae1-old.SCR.BAK#
image
Dungeon Metatile table.
dan-irekae2.SCR.BAK#
image
Dungeon Metatile table.
dan-irekae3.SCR.BAK#
image
Dungeon Metatile table.
dan-s1.SCR.BAK#
Dungeon Metatile table.
dan-s2.SCR.BAK#
image
Dungeon Metatile table.
f4.SCR.BAK#
image
f-irekae0.SCR.BAK#
Overworld Metatile table for Woods.
f-irekae1.SCR.BAK#
Overworld Metatile table For Death Mountain.
f-irekae2.SCR.BAK#
Overworld Metatile table for Lion-related dungeon. The shore tiles don't fit within this tileset so they were loaded from the Swamp tileset.
f-irekae4.SCR.BAK#
Overworld Metatile table for Castle.
f-irekae5.SCR.BAK#
Overworld Metatile table for Eastern Palace/Face Shrine.
f-irekae6.SCR.BAK#
Overworld Metatile table for Desert.
f-irekae7.SCR.BAK#
Overworld Metatile table for Swamp Ruins.
hokora.SCR.BAK#
Overworld Metatile table for Swamp.
hougan.SCR#
image
hougan.SCR.BAK#
image
mori.SCR.BAK#
Overworld Metatile table for Woods. Mori translates to Forest.
osr.SCR.BAK#
sunden.SCR.BAK#
Overworld Metatile table for Eastern Palace/Face Shrine.
spot1.SCR.BAK#
image
GBzelda/p/d#
d1.SCR.BAK#
image
Dungeon Metatile table.
irekae.SCR#
image
Dungeon Metatile table.
irekae.SCR.BAK#
image
Dungeon Metatile table.
irekae0.SCR.BAK#
image
Dungeon Metatile table.
irekae1.SCR.BAK#
image
Dungeon Metatile table.
irekae4.SCR#
image
Dungeon Metatile table.
irekae8.SCR.BAK#
image
Dungeon Metatile table.
khn1.SCR#
image
khn1.SCR.BAK#
image
khn2.SCR#
image
GBzelda/p/f#
irekae0.SCR#
Overworld Metatile table.
irekae0.SCR.BAK#
Overworld Metatile table for Woods.
irekae1.SCR#
Overworld Metatile table.
irekae1.SCR.BAK#
Overworld Metatile table.
irekae2.SCR#
Overworld Metatile table for Lion Dungeon/Tail Cave.
irekae2.SCR.BAK#
Overworld Metatile table for Lion Dungeon/Tail Cave.
irekae3.SCR#
Overworld Metatile table for Village.
irekae3.SCR.BAK#
Overworld Metatile table for Village.
irekae4.SCR#
Overworld Metatile table for Castle.
irekae4.SCR.BAK#
Overworld Metatile table for Castle.
irekae5.SCR#
Overworld Metatile table for Eastern Palace/Face Shrine.
irekae5.SCR.BAK#
Overworld Metatile table for Eastern Palace/Face Shrine.
irekae6.SCR#
Overworld Metatile table for Desert.
irekae6.SCR.BAK#
Overworld Metatile table for Desert.
irekae6-old.SCR#
Overworld Metatile table for Desert.
irekae7.SCR#
Overworld Metatile table for Key Cavern.
irekae7.SCR.BAK#
Overworld Metatile table for Swamp.
irekae8.SCR#
Overworld Metatile table for Beach.
irekae8.SCR.BAK#
Overworld Metatile table for Beach.
irekae9.SCR#
Overworld Metatile table for Rapids.
irekae9.SCR.BAK#
Overworld Metatile table for Rapids.
irekae10.SCR#
image
Overworld Metatile table.
irekae10.SCR.BAK#
image
Overworld Metatile table.
irekaeA.SCR#
Overworld Metatile table.
irekaeC.SCR#
Overworld Metatile table for Graveyard.
irekaeC.SCR.BAK#
Overworld Metatile table for Graveyard and Sanctuary?
irekaeD.SCR#
Overworld Metatile table for Catfish's Maw.
irekaeE.SCR#
Overworld Metatile table for Egg.
irekaeE.SCR.BAK#
Overworld Metatile table for Egg.
irekae-khn.SCR#
image
irekae-khn.SCR.BAK#
image
irekae-tenso.SCR.BAK#
image
irekae-tenso1.SCR#
image
irekae-tenso2.SCR#
image
khn1.SCR#
image
khn1.SCR.BAK#
image
khn2.SCR#
image
khn2.SCR.BAK#
image
GBzelda/p/y#
y1.SCR#
Contains Metatiles for sidescrolling tileset.
y1.SCR.BAK#
Contains Metatiles for sidescrolling tileset.
y2.SCR#
Contains Metatiles for sidescrolling tileset.
y2.SCR.BAK#
Is exactly the same as y2.SCR.
GBzelda/s#
gameover.SCR#
Early Game Over screen.
gameover.SCR.BAK#
Early Game Over screen.
gameover2.SCR.BAK#
Early Game Over screen.
gameover-France.SCR#
Game Over screen in French.
gameover-France.SCR.BAK#
Game Over screen in French.
gameover-Germany.SCR#
Game Over screen in German.
gameover-Germany.SCR.BAK#
Game Over screen in German.
gameover-usa.SCR#
Game Over Screen in English.
gameover-usa.SCR.BAK#
Early Game Over screen in English.
hyoji.SCR#
image
Inventory screen.
hyoji.SCR.BAK#
image
Inventory screen.
hyoji-d.SCR.BAK#
image
Inventory screen.
hyoji-f.SCR.BAK#
image
Inventory screen.
hyoji-fue.SCR.BAK#
image
Inventory screen.
lovelove.SCR.BAK#
The background used when talking to Marin on the beach.
mametoroku.SCR#
File Select screen
mametoroku.SCR.BAK#
Exactly the same as mametoroku.SCR.
File Select screen.
mametoroku1.SCR.BAK#
File Select screen.
mamatoroku-France.SCR#
File Select screen in French.
mametoroku-France.SCR.BAK#
File Select screen in French.
mametoroku-France1.SCR#
File Select screen in French. Some tiles appear to be missing or mapped incorrectly.
mametoroku-Germany.SCR#
File Select Screen in German.
mametoroku-Germany.SCR.BAK#
File Select screen in German.
mametoroku-usa.SCR#
File Select Screen in English.
mametoroku-usa.SCR.BAK#
File Select screen in English.
op1.SCR#
Link in the intro.
op1.SCR.BAK#
Early design for Link in the intro.
op-1.SCR.BAK#
Exactly the same as op1.SCR.BAK.
op2.SCR#
image
Opening beach that scrolls to the Egg.
op-2.SCR.BAK#
image
Opening beach that scrolls to the Egg.
op3.SCR#
image
Opening beach.
op3.SCR.BAK#
image
Opening beach.
op3-jpn.SCR.BAK#
image
op3-usa.SCR.BAK#
image
r-map-f.SCR#
Has the map seen in Prerelease screenshots and the CES Demo.
rmap-f.SCR.BAK#
Has possibly the earliest map for this game which is of Hyrule and was seen in prerelease screenshots.
r-map-f-SCR.BAK#
Exactly the same as Map2.SCR.BAK in GBzelda.
r-map-f-old.SCR.BAK#
Exactly the same as rmap-f.SCR.BAK.
spot1.SCR.BAK#
image
title.SCR.BAK#
image
GBzelda/y#
demo.SCR#
Exactly the same as lovelove.SCR.BAK in GBzelda/s.