the cutting room mirror

Screens

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This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy).

To do:

  • Rip and upload.
  • Translations.
  • Some of these have broken graphics. See if you can find ones that fit better.

GBzelda#

1.SCR.BAK#

Has an early version of Koholint Island's Minimap that was seen in prerelease material.

2.SCR.BAK#

image

The opening scene where Marin walks along the beach and the camera pans up to the Egg.

3.SCR.BAK#

An early File Select Screen.

gameboy.SCR#

A mockup of the upper half of a Gameboy with an empty dungeon room. possibly a Super Gameboy border?

hougan.SCR#

Map1.SCR.BAK#

Is exactly the same as 1.SCR.BAK.

Map2.SCR.BAK#

An even older Minimap for Khoholint Island.

Opening1.SCR.BAK#

image

The opening beach scene that pans up to the Egg.

Opening2.SCR.BAK#

Link on the ship in the intro.

GBzelda/d#

BGho-gan.SCR.BAK#

BGho-gan2.SCR.BAK#

d1.SCR.BAK#

d2.SCR.BAK#

Seems to be a test for different dungeon floors and walls.

GBzelda/m#

51.SCR.BAK#

Has part of the A Link to the Past style Overworld map.

GBzelda/m/new#

57.SCR.BAK#

An early layout of Toronbo Shores.

58.SCR.BAK#

An early layout of Yarna Desert.

GBzelda/o#

human.SCR.BAK#

Large sprites of characters from the final game for some reason.

z-0.SCR.BAK#

Larger sprites of characters from the final game.

GBzelda/p#

dan.SCR.BAK#

Dungeon Metatile table.

dan1.SCR.BAK#

Dungeon Metatile table.

dan2.SCR.BAK#

image

Dungeon Metatile table.

dan-irekae.SCR.BAK#

image

Dungeon Metatile table.

dan-irekae1.SCR.BAK#

image

Dungeon Metatile table.

dan-irekae1-old.SCR.BAK#

image

Dungeon Metatile table.

dan-irekae2.SCR.BAK#

image

Dungeon Metatile table.

dan-irekae3.SCR.BAK#

image

Dungeon Metatile table.

dan-s1.SCR.BAK#

Dungeon Metatile table.

dan-s2.SCR.BAK#

image

Dungeon Metatile table.

f4.SCR.BAK#

image

f-irekae0.SCR.BAK#

Overworld Metatile table for Woods.

f-irekae1.SCR.BAK#

Overworld Metatile table For Death Mountain.

f-irekae2.SCR.BAK#

Overworld Metatile table for Lion-related dungeon. The shore tiles don't fit within this tileset so they were loaded from the Swamp tileset.

f-irekae4.SCR.BAK#

Overworld Metatile table for Castle.

f-irekae5.SCR.BAK#

Overworld Metatile table for Eastern Palace/Face Shrine.

f-irekae6.SCR.BAK#

Overworld Metatile table for Desert.

f-irekae7.SCR.BAK#

Overworld Metatile table for Swamp Ruins.

hokora.SCR.BAK#

Overworld Metatile table for Swamp.

hougan.SCR#

image

hougan.SCR.BAK#

image

mori.SCR.BAK#

Overworld Metatile table for Woods. Mori translates to Forest.

osr.SCR.BAK#

sunden.SCR.BAK#

Overworld Metatile table for Eastern Palace/Face Shrine.

spot1.SCR.BAK#

image

GBzelda/p/d#

d1.SCR.BAK#

image

Dungeon Metatile table.

irekae.SCR#

image

Dungeon Metatile table.

irekae.SCR.BAK#

image

Dungeon Metatile table.

irekae0.SCR.BAK#

image

Dungeon Metatile table.

irekae1.SCR.BAK#

image

Dungeon Metatile table.

irekae4.SCR#

image

Dungeon Metatile table.

irekae8.SCR.BAK#

image

Dungeon Metatile table.

khn1.SCR#

image

khn1.SCR.BAK#

image

khn2.SCR#

image

GBzelda/p/f#

irekae0.SCR#

Overworld Metatile table.

irekae0.SCR.BAK#

Overworld Metatile table for Woods.

irekae1.SCR#

Overworld Metatile table.

irekae1.SCR.BAK#

Overworld Metatile table.

irekae2.SCR#

Overworld Metatile table for Lion Dungeon/Tail Cave.

irekae2.SCR.BAK#

Overworld Metatile table for Lion Dungeon/Tail Cave.

irekae3.SCR#

Overworld Metatile table for Village.

irekae3.SCR.BAK#

Overworld Metatile table for Village.

irekae4.SCR#

Overworld Metatile table for Castle.

irekae4.SCR.BAK#

Overworld Metatile table for Castle.

irekae5.SCR#

Overworld Metatile table for Eastern Palace/Face Shrine.

irekae5.SCR.BAK#

Overworld Metatile table for Eastern Palace/Face Shrine.

irekae6.SCR#

Overworld Metatile table for Desert.

irekae6.SCR.BAK#

Overworld Metatile table for Desert.

irekae6-old.SCR#

Overworld Metatile table for Desert.

irekae7.SCR#

Overworld Metatile table for Key Cavern.

irekae7.SCR.BAK#

Overworld Metatile table for Swamp.

irekae8.SCR#

Overworld Metatile table for Beach.

irekae8.SCR.BAK#

Overworld Metatile table for Beach.

irekae9.SCR#

Overworld Metatile table for Rapids.

irekae9.SCR.BAK#

Overworld Metatile table for Rapids.

irekae10.SCR#

image

Overworld Metatile table.

irekae10.SCR.BAK#

image

Overworld Metatile table.

irekaeA.SCR#

Overworld Metatile table.

irekaeC.SCR#

Overworld Metatile table for Graveyard.

irekaeC.SCR.BAK#

Overworld Metatile table for Graveyard and Sanctuary?

irekaeD.SCR#

Overworld Metatile table for Catfish's Maw.

irekaeE.SCR#

Overworld Metatile table for Egg.

irekaeE.SCR.BAK#

Overworld Metatile table for Egg.

irekae-khn.SCR#

image

irekae-khn.SCR.BAK#

image

irekae-tenso.SCR.BAK#

image

irekae-tenso1.SCR#

image

irekae-tenso2.SCR#

image

khn1.SCR#

image

khn1.SCR.BAK#

image

khn2.SCR#

image

khn2.SCR.BAK#

image

GBzelda/p/y#

y1.SCR#

Contains Metatiles for sidescrolling tileset.

y1.SCR.BAK#

Contains Metatiles for sidescrolling tileset.

y2.SCR#

Contains Metatiles for sidescrolling tileset.

y2.SCR.BAK#

Is exactly the same as y2.SCR.

GBzelda/s#

gameover.SCR#

Early Game Over screen.

gameover.SCR.BAK#

Early Game Over screen.

gameover2.SCR.BAK#

Early Game Over screen.

gameover-France.SCR#

Game Over screen in French.

gameover-France.SCR.BAK#

Game Over screen in French.

gameover-Germany.SCR#

Game Over screen in German.

gameover-Germany.SCR.BAK#

Game Over screen in German.

gameover-usa.SCR#

Game Over Screen in English.

gameover-usa.SCR.BAK#

Early Game Over screen in English.

hyoji.SCR#

image

Inventory screen.

hyoji.SCR.BAK#

image

Inventory screen.

hyoji-d.SCR.BAK#

image

Inventory screen.

hyoji-f.SCR.BAK#

image

Inventory screen.

hyoji-fue.SCR.BAK#

image

Inventory screen.

lovelove.SCR.BAK#

The background used when talking to Marin on the beach.

mametoroku.SCR#

File Select screen

mametoroku.SCR.BAK#

Exactly the same as mametoroku.SCR.

File Select screen.

mametoroku1.SCR.BAK#

File Select screen.

mamatoroku-France.SCR#

File Select screen in French.

mametoroku-France.SCR.BAK#

File Select screen in French.

mametoroku-France1.SCR#

File Select screen in French. Some tiles appear to be missing or mapped incorrectly.

mametoroku-Germany.SCR#

File Select Screen in German.

mametoroku-Germany.SCR.BAK#

File Select screen in German.

mametoroku-usa.SCR#

File Select Screen in English.

mametoroku-usa.SCR.BAK#

File Select screen in English.

op1.SCR#

Link in the intro.

op1.SCR.BAK#

Early design for Link in the intro.

op-1.SCR.BAK#

Exactly the same as op1.SCR.BAK.

op2.SCR#

image

Opening beach that scrolls to the Egg.

op-2.SCR.BAK#

image

Opening beach that scrolls to the Egg.

op3.SCR#

image

Opening beach.

op3.SCR.BAK#

image

Opening beach.

op3-jpn.SCR.BAK#

image

op3-usa.SCR.BAK#

image

r-map-f.SCR#

Has the map seen in Prerelease screenshots and the CES Demo.

rmap-f.SCR.BAK#

Has possibly the earliest map for this game which is of Hyrule and was seen in prerelease screenshots.

r-map-f-SCR.BAK#

Exactly the same as Map2.SCR.BAK in GBzelda.

r-map-f-old.SCR.BAK#

Exactly the same as rmap-f.SCR.BAK.

spot1.SCR.BAK#

image

title.SCR.BAK#

image

GBzelda/y#

demo.SCR#

Exactly the same as lovelove.SCR.BAK in GBzelda/s.