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List of MAP files

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This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy)/Maps.

To do:
Which CGX, COL, and PNL files were used to create these screenshots? Please add their file paths.

GBzelda#

The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda.

1.MAP.BAK#

GBzelda/d#

The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\d.

50.MAP#

51.MAP#

52.MAP#

53.MAP#

54.MAP#

55.MAP#

One of the screen layouts is actually still present in the final game, although unused.

56.MAP#

50.MAP.BAK#

51.MAP.BAK#

52.MAP.BAK#

Identical to 52.MAP.

53.MAP.BAK#

54.MAP.BAK#

Identical to 54.MAP.

55.MAP.BAK#

Identical to 55.MAP.

56.MAP.BAK#

Identical to 56.MAP.

60.MAP#

61.MAP#

62.MAP#

63.MAP#

64.MAP#

65.MAP#

66.MAP#

60.MAP.BAK#

Identical to 60.MAP.

61.MAP.BAK#

Identical to 61.MAP.

62.MAP.BAK#

Identical to 62.MAP.

63.MAP.BAK#

64.MAP.BAK#

65.MAP.BAK#

66.MAP.BAK#

d-a.MAP#

GBzelda/m#

The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\m.

0.MAP.BAK#

1.MAP.BAK#

1a.MAP.BAK#

2.MAP.BAK#

2a.MAP.BAK#

3a.MAP.BAK#

4.MAP.BAK#

5.MAP.BAK#

9a.MAP.BAK#

10a.MAP.BAK#

11a.MAP.BAK#

16.MAP.bAK#

16a.MAP.BAK#

17a.MAP.BAK#

18a.MAP.BAK#

19a.MAP.BAK#

20a.MAP.BAK#

22.MAP.BAK#

22a.MAP.BAK#

23.MAP.BAK#

23a.MAP.BAK#

24a.MAP.BAK#

25.MAP.BAK#

25a.MAP.BAK#

26.MAP.BAK#

26a.MAP.BAK#

27.MAP.BAK#

27a.MAP.BAK#

28-1.MAP.BAK#

28a.MAP.BAK#

29.MAP.BAK#

29a.MAP.BAK#

30a.MAP.BAK#

31a.MAP.BAK#

32.MAP.BAK#

32-1.MAP.BAK#

32a.MAP.BAK#

33a.MAP.BAK#

35a.MAP.BAK#

36a.MAP.BAK#

37a.MAP.BAK#

38.MAP.BAK#

38a.MAP.BAK#

39a.MAP.BAK#

40a.MAP.BAK#

41.MAP.BAK#

41a.MAP.BAK#

42.MAP.BAK#

42a.MAP.BAK#

43.MAP.BAK#

43a.MAP.BAK#

44a.MAP.BAK#

45.MAP.BAK#

45a.MAP.BAK#

46.MAP.BAK#

46a.MAP.BAK#

46a1.MAP.BAK#

47a.MAP.BAK#

48a.MAP.BAK#

49.MAP.BAK#

49a.MAP.BAK#

50.MAP.BAK#

50a.MAP.BAK#

51.MAP.BAK#

51a.MAP.BAK#

52.MAP.BAK#

52-1.MAP.BAK#

52a.MAP.BAK#

53.MAP.BAK#

53a.MAP.BAK#

54.MAP.BAK#

54a.MAP.BAK#

55.MAP.BAK#

55a.MAP.BAK#

56a.MAP.BAK#

57a.MAP.BAK#

59.MAP.BAK#

59a.MAP.BAK#

60a.MAP.BAK#

61.MAP.BAK#

61a.MAP.BAK#

61a1.MAP.BAK#

62a.MAP.BAK#

63a.MAP.BAK#

64a.MAP.BAK#

GBzelda/m/new#

The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\m\new.

7.MAP#

11.MAP#

11.MAP.BAK#

12.MAP#

12.MAP.BAK#

35.MAP#

35.MAP.BAK#

46.MAP#

46.MAP.BAK#

50.MAP#

50.MAP.BAK#

56.MAP#

56.MAP.BAK#

57.MAP#

57.MAP.BAK#

58.MAP#

58.MAP.BAK#

59.MAP#

64.MAP#

64.MAP.BAK#

67.MAP#

67.MAP.BAK#

70.MAP#

70.MAP.BAK#

71.MAP#

71.MAP.BAK#

72.MAP#

72.MAP.BAK#

77.MAP#

77.MAP.BAK#

end.MAP#

GBzelda/y#

The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\y.

0.MAP.BAK#

1.MAP#

1.MAP.BAK#

Is the same as 1.MAP.

2.MAP#

3.MAP#

3.MAP.BAK#

4.MAP#

5.MAP#

6.MAP#

6.MAP.BAK#

L0.MAP#

exactly the same as 0.MAP.BAK.

L01.MAP#

L01.MAP.BAK#

L1.MAP#

L1.MAP.BAK#

L02.MAP#

L02.MAP.BAK#

L2.MAP#

L2.MAP.BAK#

L03.MAP#

L03.MAP.BAK#

L3.MAP#

L3.MAP.BAK#

L04.MAP#

L4.MAP#

L4.MAP.BAK#

L05.MAP#

L05.MAP.BAK#

Same as L03.MAP.BAK.

L5.MAP#

L5.MAP.BAK#

L6.MAP#

The top 2 screens are seemingly related to concept art for the game where you pull up a statue by weighing down a platform, and a larger one while carrying a statue you lift with the Level 2 bracelet. This likely became the single platform in Bottle Grotto that lowers when you stand on it with a pot.

L6.MAP.BAK#

L07.MAP#

L8.MAP.BAK#

Same as 1.MAP.BAK from GBzelda.

L11.MAP#

L11.MAP.BAK#

Same as 11.MAP.

L21.MAP#

L21.MAP.BAK#

L51.MAP#

L52.MAP#

L81.MAP#

Same as 1.MAP.BAK from GBzelda.

L82.MAP#

L82.MAP.BAK#

Same L82.MAP.

L83.MAP#

LL3.MAP#

LL6.MAP#

LL8.MAP#

LL8.MAP.BAK#

y1.MAP#