This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy)/Maps.
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GBzelda#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda.
1.MAP.BAK#
GBzelda/d#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\d.
50.MAP#
51.MAP#
52.MAP#
53.MAP#
54.MAP#
55.MAP#
One of the screen layouts is actually still present in the final game, although unused.
56.MAP#
50.MAP.BAK#
51.MAP.BAK#
52.MAP.BAK#
Identical to 52.MAP.
53.MAP.BAK#
54.MAP.BAK#
Identical to 54.MAP.
55.MAP.BAK#
Identical to 55.MAP.
56.MAP.BAK#
Identical to 56.MAP.
60.MAP#
61.MAP#
62.MAP#
63.MAP#
64.MAP#
65.MAP#
66.MAP#
60.MAP.BAK#
Identical to 60.MAP.
61.MAP.BAK#
Identical to 61.MAP.
62.MAP.BAK#
Identical to 62.MAP.
63.MAP.BAK#
64.MAP.BAK#
65.MAP.BAK#
66.MAP.BAK#
d-a.MAP#
GBzelda/m#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\m.
0.MAP.BAK#
1.MAP.BAK#
1a.MAP.BAK#
2.MAP.BAK#
2a.MAP.BAK#
3a.MAP.BAK#
4.MAP.BAK#
5.MAP.BAK#
9a.MAP.BAK#
10a.MAP.BAK#
11a.MAP.BAK#
16.MAP.bAK#
16a.MAP.BAK#
17a.MAP.BAK#
18a.MAP.BAK#
19a.MAP.BAK#
20a.MAP.BAK#
22.MAP.BAK#
22a.MAP.BAK#
23.MAP.BAK#
23a.MAP.BAK#
24a.MAP.BAK#
25.MAP.BAK#
25a.MAP.BAK#
26.MAP.BAK#
26a.MAP.BAK#
27.MAP.BAK#
27a.MAP.BAK#
28-1.MAP.BAK#
28a.MAP.BAK#
29.MAP.BAK#
29a.MAP.BAK#
30a.MAP.BAK#
31a.MAP.BAK#
32.MAP.BAK#
32-1.MAP.BAK#
32a.MAP.BAK#
33a.MAP.BAK#
35a.MAP.BAK#
36a.MAP.BAK#
37a.MAP.BAK#
38.MAP.BAK#
38a.MAP.BAK#
39a.MAP.BAK#
40a.MAP.BAK#
41.MAP.BAK#
41a.MAP.BAK#
42.MAP.BAK#
42a.MAP.BAK#
43.MAP.BAK#
43a.MAP.BAK#
44a.MAP.BAK#
45.MAP.BAK#
45a.MAP.BAK#
46.MAP.BAK#
46a.MAP.BAK#
46a1.MAP.BAK#
47a.MAP.BAK#
48a.MAP.BAK#
49.MAP.BAK#
49a.MAP.BAK#
50.MAP.BAK#
50a.MAP.BAK#
51.MAP.BAK#
51a.MAP.BAK#
52.MAP.BAK#
52-1.MAP.BAK#
52a.MAP.BAK#
53.MAP.BAK#
53a.MAP.BAK#
54.MAP.BAK#
54a.MAP.BAK#
55.MAP.BAK#
55a.MAP.BAK#
56a.MAP.BAK#
57a.MAP.BAK#
59.MAP.BAK#
59a.MAP.BAK#
60a.MAP.BAK#
61.MAP.BAK#
61a.MAP.BAK#
61a1.MAP.BAK#
62a.MAP.BAK#
63a.MAP.BAK#
64a.MAP.BAK#
GBzelda/m/new#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\m\new.
7.MAP#
11.MAP#
11.MAP.BAK#
12.MAP#
12.MAP.BAK#
35.MAP#
35.MAP.BAK#
46.MAP#
46.MAP.BAK#
50.MAP#
50.MAP.BAK#
56.MAP#
56.MAP.BAK#
57.MAP#
57.MAP.BAK#
58.MAP#
58.MAP.BAK#
59.MAP#
64.MAP#
64.MAP.BAK#
67.MAP#
67.MAP.BAK#
70.MAP#
70.MAP.BAK#
71.MAP#
71.MAP.BAK#
72.MAP#
72.MAP.BAK#
77.MAP#
77.MAP.BAK#
end.MAP#
GBzelda/y#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\y.
0.MAP.BAK#
1.MAP#
1.MAP.BAK#
Is the same as 1.MAP.
2.MAP#
3.MAP#
3.MAP.BAK#
4.MAP#
5.MAP#
6.MAP#
6.MAP.BAK#
L0.MAP#
exactly the same as 0.MAP.BAK.
L01.MAP#
L01.MAP.BAK#
L1.MAP#
L1.MAP.BAK#
L02.MAP#
L02.MAP.BAK#
L2.MAP#
L2.MAP.BAK#
L03.MAP#
L03.MAP.BAK#
L3.MAP#
L3.MAP.BAK#
L04.MAP#
L4.MAP#
L4.MAP.BAK#
L05.MAP#
L05.MAP.BAK#
Same as L03.MAP.BAK.
L5.MAP#
L5.MAP.BAK#
L6.MAP#
The top 2 screens are seemingly related to concept art for the game where you pull up a statue by weighing down a platform, and a larger one while carrying a statue you lift with the Level 2 bracelet. This likely became the single platform in Bottle Grotto that lowers when you stand on it with a pot.
L6.MAP.BAK#
L07.MAP#
L8.MAP.BAK#
Same as 1.MAP.BAK from GBzelda.
L11.MAP#
L11.MAP.BAK#
Same as 11.MAP.
L21.MAP#
L21.MAP.BAK#
L51.MAP#
L52.MAP#
L81.MAP#
Same as 1.MAP.BAK from GBzelda.
L82.MAP#
L82.MAP.BAK#
Same L82.MAP.
L83.MAP#
LL3.MAP#
LL6.MAP#
LL8.MAP#
LL8.MAP.BAK#