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Items

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This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy).

Removed Items#

To do:
Add sources, images, more info.

Book#

Lantern#

The Lantern item (localized as "Lamp") found in A Link to the Past originally existed in Link's Awakening as well. It may have been discarded due to its utility overlapping with the Magic Powder. It would have lit up darkened rooms (as seen in the TOURCK and TOURST functions in SRD_DMG_Zelda_JP_v0\1\ZPL.DMG) and lit lanterns (as seen in the TONDT function in SRD_DMG_Zelda_JP_v0\3\ZEN.DMG).

Other commented-out code related to this item can be seen by searching for "TOUROU" (the Japanese name of the item) and "TOUR".

Memo#

A few traces remain of some kind of memo item. For example, in this trigger input check in SRD_DMG_Zelda_JP_v0\1\ZPL.DMG (the player code file), which checks which inventory item to use, references to the memo item and its function are overwritten by the shovel (PSKOP) and the dig function (ANAHST).

TLCHEK
    LD  C,A
;
    CP  PKEN
    JP  Z,PCUTST
    CP  PTATE
    JP  Z,TATESDS
    CP  PBOMB
    JP  Z,BOMBRST
    CP  PBULE
    JP  Z,BULESST
    CP  PYAST
    JP  Z,PYAAAST
    CP  PBUME
    JP  Z,BUMERST
    CP  PFUCK
    JP  Z,PFUCKST
    CP  PHANE
    JP  Z,JUMPST
    CP  POKAR
    JP  Z,OKARST
    CP  PMGIC
    JP  Z,MGICPW
    CP  PSKOP  ;MEMO
    JP  Z,ANAHST ;MEMOOK
    CP  PROD
    JR  NZ,PLTL20

A developer comment on an unused sign message and two pieces of used text also reference memos.

ID

Japanese

Translation

Dev. Comment

Translation

Notes

01C4

セレクトボタンをおしマップをみる
カーソルをうごかし、Aボタンおす
ちめいやフクロウのメッセージが 
よめるよ!   スタッフより
Press the Select button to view the map.
Use the cursor to move, and press the A button.
You'll be able to read place names, owl messages, etc.!
-The Staff
メモ機能有り
Have memo function

Unused.

0204

    「マップがめんとメモ」      
このほんを  よもうかな?        
        よむ      よまない
"Map Screen & Memos"
Read this book?
> Yes   > No
マップ画面とメモ
Map Screen & Memos

Used.

0205

セレクトボタンをおすと、しまの  
ちずをみることが、できます。    
くろくなって  みえないところは、
まだ、いってないところです。    
カーソルをあわせて    ボタンを
おせば、ちめいや  フクロウの    
メッセージなどをよむことができ、
メモをとらなくてもよいわけです。
ううーーん  べんり!
If you press the Select button,
you can see a map of the island.
The dark places that aren't visible
are places you haven't been yet.
If you put your cursor over something
and press the button, you'll be able
to see place names, owl messages, etc.,
meaning you don't need to take any memos.
Man, talk about convenient!
204 はいの時
Answered "Yes" to 204

Used.

Rod Base#

To do:
Add shop data information and other code stuff.

Code and text can be found for an unused ammunition item once used by the Magical Rod, which is seen with a counter reading 89 in the prerelease screenshot above.

Other commented-out code related to this item can be located by searching for labels like RODCT, RODPWBUY, and RDCTST.

ID

Japanese

Translation

Dev. Comment

Translation

002B

ロッドのもと 10コ 10ルピー
    かう   ほしくない
Rod Base
10 for 10 Rupees

>Buy    >Don't want it
商品メッセージ(ロッドの素)
Product Message (Rod Handle)

Video Tape#

Changed Items#

Keys#

Lion Key

This item became the Tail Key. A removed lion statue overworld tile associated with it can be seen on an early map for the game in front of the dungeon that turned into Tail Cave.

Dragon Key

The only other mention of a dragon in the code is linked to dungeon tiles DKAN0 to DKAN3, which are described with the comment "ドラゴン用壁壊れ" (Breakable Wall for Dragon). These tiles make up the walls that Slime Eel breaks through.

Parrot Key

Skull Key

Snake Key

The only other mention of a snake in the code is Slime Eel, whose entity name is BSNAK (Boss Snake) and whose code section in SRD_DMG_Zelda_JP_v0\3\ZE3.DMG has the header "穴 蛇 ボス" (Hole Snake Boss).

Pendant#

This item became the Stone Slab Fragment.

Pickups#

In the final game, Link can pick up two items that temporarily enhance his abilities: the Piece of Power and the Guardian Acorn. However, there's evidence to suggest that there were once three of these items, and that they all belonged to a group.

Curiously, the Oracle games started life as a trilogy whose entries were respectively called Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage. The word for "seed" in the Japanese name of the Oracle games, "ふしぎの木の実" (Mysterious Seed) is the same word that's translated as "Acorn" in Link's Awakening.

Piece of Power#

Pieces of Power drop based on how many enemies Link has killed and how many Heart Containers he has. Collecting one increases Link's speed by 25% and doubles his sword strength and knockback until he gets hit three times, leaves the overworld, or a certain amount of time elapses.

A commented-out label in ZRAM.DMG, standing for "Collect 20", indicates that Link could have collected up to twenty Pieces of Power. The comment next to it translates to "Sword power chip Max 20".

;;;CLC20    EQU $DB6E   ; Ken power chip Max 20

In the final game, the CLC20 label was reassigned to RAM address DB0F, and repurposed to track the number of Secret Seashells Link has collected.

Guardian Acorn#

Guardian Acorns drop after Link defeats 12 enemies in a row without taking damage. It temporarily cuts received damage in half.

The header above the labels associated with this entity (KINOMCD and KINOMMV) reads "守りのかけら" (Piece of Protection), linking it more closely to the final game's Piece of Power and suggesting that this was its original name. Additionally, it once used graphical offsets $9E,$10, instead of $AE,$10.

Its associated RAM address ("MAMOR", short for "MAMORI," Which means "protection") was commented out in SRD_DMG_Zelda_JP_v0\1\ZRAM.DMG and is used by CLC20 in the final game. CLC20 was once used by the Piece of Power, but now it's used to track how many Seashells link has collected. There isn't any remaining code associated with this RAM label.

;MAMOR EQU $DB0F

Lucky Acorn#

A commented-out list of early crane game items contains a "ラッキーな木のみ" (Lucky Acorn) item. It used the same graphical offsets ($9E,$10) as the ones once used by the Guardian Acorn. What its function was is unclear.

Its associated RAM address was commented out in SRD_DMG_Zelda_JP_v0\1\ZRAM.DMG, and is used by MEGAF, the Magnifying Lens, in the final game. The only code associated with this RAM label is linked to the crane game.

;LUCKY EQU $DB0E

Early Chest Values#

The files ZDB.DMG, ZE5.DMG, and ZEN.DMG contain a section called "Danjyon Takaramono data", meaning "Dungeon Treasure Data". The section defines a list of values for obtaining various items from treasure chests. Not all are functional in the final game.

ZDB.DMG

#

Label

Identification

Translation

00

BUL

Buleslet

Bracelet

01

TAT

Seeld

Shield

02

BOW

Bow

Bow

03

FUC

Fuck shot

Hookshot

04

ROD

Rods

Rod

05

KTS

Kutsu

Boots

06

FUE

Okarina

Ocarina

07

WNG

Wing

Wing

08

BOK

Book

Book

09

TBO

Tsubo

Jar

0A

BMB

Bomb

Bomb

0B

KEN

Ken

Sword

0C

HRE

Hire

Fin

0D

MEG

Megane

Lens

0E

YSI

Yoshi

Yoshi

0F

VTR

Video tape

Video Tape

{{hex|10]]

BIN

Kushori bin

Potion Bottle

11

GK1

Raion key

Lion Key

12

GK2

Dragon key

Dragon Key

13

GK3

Oumu key

Parrot Key

14

GK4

Dokuro key

Skull Key

15

GK5

Snake key

Snake Key

16

DMP

Danjyon map

Dungeon Map

17

KNP

Konpass

Compass

18

PND

Pendant

Pendant

19

BKY

Boss key

Boss Key

1A

SKY

Small key

Small Key

1B

C01

Coin 50

50 Coins

1C

C02

Coin 20

20 Coins

1D

C10

Coin 100

100 Coins

1E

C20

Coin 200

200 Coins

1F

C50

Coin 500

500 Coins

20

KAI

貝殻

Seashell

21

NOT

Kara

Empty

22

SLM

宝箱からスライム

Slime From Chest

23

TAR

タリンのかくれんぼ

Hiding Tarin

Early Chest Locations and Contents#

ZDB.DMG also contains a label called DJTKDT (Dungeon Treasure Data) which makes use of the chest item labels above to define in which overworld map squares and dungeon rooms treasure chests are found, and what they contain. Not all of this information matches the final game.

Overworld#

  • C01 = 50 Rupees (became 20, according to the corresponding text ID)
  • C02 = 20 Rupees (became 50, according to the corresponding text ID)
  • C10 = 100 Rupees
  • GK1 = Lion Key (became the Tail Key, according to the corresponding text ID)
  • KAI = Seashell

The three Seashells on this overworld map are in the same spots as Seashells can be found in the final game, but there are far fewer overall. The dungeon key is also in the same spot.

;- -Ground - - - - - - - - - - - - - - - - - - - -
;- -Ground - - - - - - - - - - - - - - - - - - - -
;- -Ground - - - - - - - - - - - - - - - - - - - -
;;     0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
 DB  000,000,000,000,C01,000,000,C01,000,000,000,000,000,000,000,000 ;0
 DB  000,000,000,000,000,000,000,000,C01,C10,000,000,000,KAI,000,000 ;1
 DB  000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;2
 DB  000,000,000,000,C01,000,000,000,000,000,000,000,000,000,000,000 ;3
 DB  000,GK1,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;4
 DB  000,000,000,000,000,000,000,000,000,000,000,000,C02,C02,000,000 ;5
 DB  000,000,000,000,000,000,000,000,000,000,000,000,KAI,000,000,000 ;6
 DB  000,KAI,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;7
 DB  000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;8
 DB  000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;9
 DB  000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;A
 DB  000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;B
 DB  000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;C
 DB  000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;D
 DB  000,000,000,000,000,C01,000,000,000,000,000,000,000,000,000,000 ;E
 DB  000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;F

Dungeons#

An example of what the data looks like for Level 1: Tail Cave:

;Lv.1
 DB  000,000,000,000,000,000,000,000,BKY,000,PND,000,KAI,C02,SKY,000 ;0
 DB  000,000,000,SKY,DMP,KNP,SKY,000,000,000,000,000,000,WNG,000,000 ;1

Level 1: Tail Cave#

To do:
Add this data in a format matching the other dungeon entries.

Level 2: Bottle Grotto#

Room

Description

DJTKDT

Final

26

Pendant (Stone Slab Fragment)

Dungeon Map

2E

Dungeon Map

Stone Slab Fragment

Level 3: Key Cavern#

Room

Description

DJTKDT

Final

44

Dungeon Map

50 Rupees

4C

50 Coins

Stone Slab Fragment

4E

Pendant (Stone Slab Fragment)

200 Rupees

50

200 Coins

Map

Level 5: Catfish's Maw#

Room

Description

DJTKDT

Final

83

Pendant

Map

9B

Dungeon Map

Stone Slab Fragment

Level 6: Face Shrine#

Room

Description

DJTKDT

Final

D1

50 Coins

Secret Medicine

Level 7: Eagle's Tower#

Room

Description

DJTKDT

Final

1C

20 Coins

Bomb

20

100 Coins

Secret Medicine

Level 8: Turtle Rock#

Room

Description

DJTKDT

Final

35

20 Coins

Secret Medicine

Unknown#

  • BOK = Book
  • BOW = Bow
  • CXX = Rupees
  • FUE = Ocarina
  • KAI = Seashell
;;     0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
 DB  000,000,000,000,BOW,000,000,000,000,000,000,C02,000,000,C02,C01 ;A
 DB  000,000,000,C01,000,000,000,000,000,000,C01,C01,000,C01,FUE,C10 ;B
 DB  000,000,000,000,000,000,000,000,KAI,000,000,000,000,C01,000,000 ;C
 DB  000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 ;D
 DB  000,000,000,000,000,000,000,000,000,C01,000,000,000,000,000,000 ;E
 DB  000,000,C02,000,C01,000,BOK,000,000,000,000,000,KAI,000,000,000 ;F

Early Crane Game Items#

ZE2.DMG

Item ID

ZE2.DMG

Translation

;   $74,$00 ;0 ?
;   $9E,$10 ;1 YOSHI
;   $A0,$10 ;2 KBIN
;   $8E,$10 ;3 TUBO
;   $A6,$10 ;4 RUPY
;   $94,$10 ;5 FUE
;;
;   $40,$00,$42,$00 ;6 NYAMA ;YA
;   $50,$00,$52,$00 ;7 CHUNLI ;HART
;   $60,$00,$62,$00 ;8 柴原
?
Yoshi Doll
Secret Medicine
Magic Powder
30 Rupees
Ocarina

Nishiyama ;Arrow
Chun-Li ;Heart
Shibahara
UFITEMCD
    $FF,$FF ;0 YOSHI
    $9E,$10 ;1 ラッキーな木のみ
    $A6,$10 ;2 30 rupys
    $8E,$10 ;3 Magic powder
    $86,$10 ;4 TATE Lv-1
    $A8,$10 ;5 HEART max
;
UFITEMCD2
    $9A,$10,$9C,$10 ;0 YOSHI
    $6C,$00,$6E,$00 ;1 柴原
    $6E,$20,$6C,$20 ;2 柴原
;   $40,$00,$42,$00 ;6 NYAMA ;YA
;   $50,$00,$52,$00 ;7 CHUNLI ;HART
;   $60,$00,$62,$00 ;8 柴原
UFITEMCD
Yoshi
Lucky Acorn
30 Rupees
Magic Powder
Shield Lv-1
Maximum Hearts


Yoshi
Shibahara
Shibahara
Nishiyama ;Arrow
Chun-Li ;Heart
Shibahara

Early Shop Items#

ZE2.DMG

Translation

;   DB  $01 ;スコップ   
;   DB  $02 ;ハート
;   DB  $03 ;楯
;   DB  $04 ;爆弾
;   DB  $05 ;弓
;   DB  $06 ;矢
;   DB  $07 ;オカリナ
;   DB  $08 ;ロッドの素
;   DB  $09 ;くすり
;   DB  $0A ;
Shovel
Heart
Shield
Bombs
Bow
Arrows
Ocarina
Rod Base
Medicine